Unlike most of the others with huge DPS scores, I do not fly in premade 5 man groups, so I cannot count on teammates debuffing mobs so my antiproton can do max damage.
I fly pugs. So, let us assume other pug players are capable of hitting the spacebar, and nothing else. Also, because the top players in the game are using antiproton, the majority of the pug players are using antiproton.
This is the crafting assumptions I have so far:
[CrtD]x3 is your best damage to strip shields
[pen] is supposed to be 10 damage resist reduction
Rom Plasma proc is also 10 points of damage resist reduction
Corrosive Plasma proc [-1 to -20 DR] can stack with Rom Plasma Proc
It seems obvious that CrtDx3 is your best start on any weapon. BUT, in a group with noone else debuffing, what is the best last mod? An extra CrtD or [Pen] on Antiproton, OR combining Rom Plasma with Corrosive Plasma (3 of each plus KCB plus Exper Plasma) to stack their procs?
Unlike most of the others with huge DPS scores, I do not fly in premade 5 man groups, so I cannot count on teammates debuffing mobs so my antiproton can do max damage.
I fly pugs. So, let us assume other pug players are capable of hitting the spacebar, and nothing else. Also, because the top players in the game are using antiproton, the majority of the pug players are using antiproton.
This is the crafting assumptions I have so far:
[CrtD]x3 is your best damage to strip shields
[pen] is supposed to be 10 damage resist reduction
Rom Plasma proc is also 10 points of damage resist reduction
Corrosive Plasma proc [-1 to -20 DR] can stack with Rom Plasma Proc
It seems obvious that CrtDx3 is your best start on any weapon. BUT, in a group with noone else debuffing, what is the best last mod? An extra CrtD or [Pen] on Antiproton, OR combining Rom Plasma with Corrosive Plasma (3 of each plus KCB plus Exper Plasma) to stack their procs?
Other things to note:
Pen is not going to be equal to a disruptor proc. [Pen] triggers on every attack, and lasts for ~.1 seconds. Disruptor triggers less often, and is also a debuff as opposed to an injury.
CrtD>Plasma proc.
So, pugging, I'd still be going with CrtDx3 Pen AP.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Pen is not going to be equal to a disruptor proc. [Pen] triggers on every attack, and lasts for ~.1 seconds. Disruptor triggers less often, and is also a debuff as opposed to an injury.
CrtD>Plasma proc.
So, pugging, I'd still be going with CrtDx3 Pen AP.
You may want to explain that cause on a guess I bet that's not common knowledge.
What is the effective difference between a debuff and an injury?
I guess after giving Jarvis the shot at it, he preferred to go troll my other posts. Odd.
Anyway. Debuff is a debuff is a debuff I guess. As a generic term. Beta, or FOMM apply a type of debuff [a negative resistance rating] that is handled alongside the same formulas that calculate positive resistances, like you gain from armor. Because of the way they are calculated they do things like diminish drastically in the presence of positive resistance rating. Meaning they aren't CRAZY effective on players. You can't just stack them sky high and wooo hoooo game over.
Injuries not so much. Injuries look like the new bad boy on the street. Well, old bad boy. Just now it seems that players are getting even more ways to inflict injuries.
Comments
over 100k hits its always nice and with beam overload 3 ive been getting the odd 400k+ hits
slap on the ship trait for extra overload ftw
ps. turn on auto fire so u dont have to slap the space bar
Other things to note:
Pen is not going to be equal to a disruptor proc. [Pen] triggers on every attack, and lasts for ~.1 seconds. Disruptor triggers less often, and is also a debuff as opposed to an injury.
CrtD>Plasma proc.
So, pugging, I'd still be going with CrtDx3 Pen AP.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
You may want to explain that cause on a guess I bet that's not common knowledge.
This.
Please.
What is the effective difference between a debuff and an injury?
My character Tsin'xing
I guess after giving Jarvis the shot at it, he preferred to go troll my other posts. Odd.
Anyway. Debuff is a debuff is a debuff I guess. As a generic term. Beta, or FOMM apply a type of debuff [a negative resistance rating] that is handled alongside the same formulas that calculate positive resistances, like you gain from armor. Because of the way they are calculated they do things like diminish drastically in the presence of positive resistance rating. Meaning they aren't CRAZY effective on players. You can't just stack them sky high and wooo hoooo game over.
Injuries not so much. Injuries look like the new bad boy on the street. Well, old bad boy. Just now it seems that players are getting even more ways to inflict injuries.
And here's a page full of math.
Exactly.