Dedicated tank maybe? With the tac limitations and 'only' 9 consoles and the FDC Cruiser Command set its never gonna be a DPS monster. On the other hand you do have the Attract Fire cruiser command and 3 console slots for +threat consoles, can pack a single Faw2 as an attention-getter and use the sci ensign for an extra PH1 both for tractor escapes and the increasing prevalence of hull tanking lately. With all that Engineering maybe go double A2D or an A2B/A2D hybrid for even more hull tanking, plus ET, an EPTx pair, then pick two from DEM, RSP, and SIC. Maybe Widows in the hangar for more aggro pulling. Wouldn't top any DPS charts with it, but would make life easy for your teammates in stuff like Gates Of Gre'thor or the next time Mirror Invasion rolls around.
Not sure where it is, but Sarcasm did a build for a Star Cruiser...can't remember if it was a Fleet or standard. The Marauder is basically a Star Cruiser with a Hangar. Wait, I think I remember the name of the ship - let me look.
You can do a decent Exotic Damage Vacuum build with it; inverted Tractor Repulsors, Eject Warp Plasma 3, RSP, Spacial Charge Launchers, and a bunch of Particle Generators.
Throw in the Plasmonic Leech and Orion Interceptors and you can get some decent drain going on as well.
You'll probably want to Aux2Bat it, either way. (Thankfully, TBR's damage doesn't scale with Aux power, so you're only missing out on the APC->Offense rep trait by saccing Aux.)
The Fleet Corsair. I have mixed feelings about this ship.
Statistically, a very solid ENG-SCI FDC. What's funny is that it has the same amount of Science skill slots as it does Engineering. I can see plenty of possibilities for that and szerontzur gave some examples.
The big negative is the price. 4 FSMs for a character purchase is steep, IMO, and even worse considering we're in a T6 world now. And if you want to take it to T5U, then tack on an Upgrade Module with those 4 FSMs. For a T5 ship that is only for 1 character and not the rest of your KDF characters, that is too much to ask for, IMO.
Not sure where it is, but Sarcasm did a build for a Star Cruiser...can't remember if it was a Fleet or standard. The Marauder is basically a Star Cruiser with a Hangar. Wait, I think I remember the name of the ship - let me look.
so what are your thoughts on the shuttles it comes with?
Obviously their DPS sucks, but how useful would you say ther special ability is in other ways?
Ah man, that is an age old question and one that I don't recall ever really being answered, which is funny considering how old the Marauder FDC and the shuttles on it are.
It sounds enticing but I have tried it out in PVP and PVE long ago but my results weren't exactly a big report and an example of the scientific method. In short:
- The Marauder Shuttles suck in damage, of course.
- They don't exactly spam Boarding Parties.
- In PVP, the shuttles get killed quickly and not to mention EVERYBODY runs Tactical Team all the time. I had to launch these things at very close range on stationary targets, and even if the shuttles can get to work on a player, their Tactical Team renders them 100% useless.
- In PVE, you have to employ them the same. Close range launches but the effects aren't appreciable. I can see the debuff icons on the ships but the system shutdowns are so short that it wasn't worth it. Years ago, Cryptic nerfed the living **** out of Subsystem Disables against players and even NPCs.
I don't have numbers, just disappointed observations from PVP and PVE long, long ago.
I have one, it's price is steep,you need the Captain version to be able to edit it's skin/patterns/windows otherwise it asks you to buy the 1500 Zen ship.
It's not bad for what it is, just so damn pricey that now with T6 I wouldn't bother with it.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
I switched from a Piggy cruiser to a Fleet Corsair, and still fly it at T5U, though it's basically a major investment purely for my main.
FDCs are nice if you like that sort of thing. Terrible if you like anything that's competitive in the meta. But it's certainly fun if you're going with a theme and don't care about that kind of stuff.
Okay, they are TRIBBLE for PvP. How useful are they in PvE STFs and other missions?
Just not worth it. Subsystem Disables not caused by massive Flow Capacitors suck hard in STO after their nerf about 3-4 years ago. The disables DO occur but the duration is so short and easily resisted even by NPCs.
Disabling, shutdown effects like Phaser Proc, Viral Matrix, Tricobalt blast disables, Photonic Shockwave disables, Marauding Force, etc... They all got a kick in the nuts at the same time 3-4 years ago.
Before the nerfs, there were no immunities, there were no lockout periods, the effects lasted longer, they weren't so easily resisted in PVP & PVE.
- Phaser Proc could literally be chained, and when STO launched, Phasers were the best energy weapons in the game. When you had a full team of Feds pounding away on any target with Phasers, NPC or Player, their subsystems were randomly shutting down all the time. Any of them. No lockout periods. In PVP, it was an artform to survive a constant Phaser barrage. I went so far as to equip Phasers on my KDF ships. But the true strength of Phasers back then was not only the Pre-Nerf effects, but the sheer amount of Feds that flew Phasers.
- Viral Matrix subsystem shutdown duration was longer and not as easily resisted. It also could have affected Shield Subsystem.
- Tricobalt blast, Photonic Shockwave based disables used to have a longer effect. PSW's effect used to have a longer range.
Yeah the pig/flying potato isn't worth it these days. Upping to T5U helps but with no fleet option... meh. Tank is about all it's good for.
The Fleet T5U Corsair is still quite acceptable if setup correctly, lots of sci boff and console slots give you some nice variety for a cruiser. I can pull 25k dps in mine with current content as an engineer.
If you don't already own the cstore Corsair though, just buy the command cruiser bundle(s). Immediate access to T6 fleet versions for all toons and they emulate what a T6 Corsair Marauder and theoretical Dacoit would be like at T6, so wins all around.
Marauding force shuttles are TRIBBLE, even when they launched no one used them. Even if going for a disables type setup, the interceptors do a better job. Dont waste time with the marauding force ones.
Scorpions are the mainstay for these guys imo.
And I have the Elite Mauradering Shuttles and they've got wicked hullpoints for a shuttle, I think the level 60 verisons have like 15,000 hulls points or so, but I can't tell if they're boarding parties are doing anything of worth, they're damage sucks, they need a torpedeo of some sort so badly, or some kind of buff.
They're still better then the supernerfed Tachyon Drones.
Slavers and Inceptors rock, in a T5-U Fleet Corsair (quick deploy), with the reactive repair nanites starship trait, Repair Platform Console, wing commander character trait, a flight deck officer doff, and Attract Fire Cruiser Command on, and level 60. They rarely died and when they do, I can deploy them and rank them so fast I don't even notice they were gone.
My build I largely focus on tanking with boff powers, with a handful of other tricks. If I get into a jam I put power into shields instead of weapons and I'm really hard to kill. I do have enough dps to in conjucture with attract fire keep enemies away from my fighters most of the time.
Comments
TT1, FAW2
ET1, RSP1, EPtW3, DEM3
SIC1, AtSIF1, EPtS3
HE1, ST2
TSS1
If you feel a bit more adventurous:
FAW1, APB1
ET1, RSP1, EPtW3, DEM3
EPtS1, AtSIF1, EWP1
HE1, TBR1
TSS1
with the TBR pull doff. It's fun to hit TBR + EWP and pull NPCs into your warp plasma.
For Borg STFs you'll need the transporter doff
I've been thinking of this:
FAW1, APB1
ET1, RSP1, EPtW3, DEM3
SIC1, AtSIF1, EPtS3
HE1, DRB1
TSS1
For Borg STFs you'll need the transporter doff
http://sto-forum.perfectworld.com/showthread.php?t=1155351
Was a Mirror Star Cruiser last June 30th...
...man, looking at some of the stuff on that build - it was another game back then...a year ago...lol.
Wonder what kind of upgrades that would see - changes to things...etc, etc, etc.
Marauder Flight Deck Cruiser.
I prefer to call it the "Great Space Hamster."
oh
thoughts on fleet corsair?
Throw in the Plasmonic Leech and Orion Interceptors and you can get some decent drain going on as well.
You'll probably want to Aux2Bat it, either way. (Thankfully, TBR's damage doesn't scale with Aux power, so you're only missing out on the APC->Offense rep trait by saccing Aux.)
The Fleet Corsair. I have mixed feelings about this ship.
Statistically, a very solid ENG-SCI FDC. What's funny is that it has the same amount of Science skill slots as it does Engineering. I can see plenty of possibilities for that and szerontzur gave some examples.
The big negative is the price. 4 FSMs for a character purchase is steep, IMO, and even worse considering we're in a T6 world now. And if you want to take it to T5U, then tack on an Upgrade Module with those 4 FSMs. For a T5 ship that is only for 1 character and not the rest of your KDF characters, that is too much to ask for, IMO.
Interesting ideas though.
My character Tsin'xing
Obviously their DPS sucks, but how useful would you say ther special ability is in other ways?
My character Tsin'xing
Ah man, that is an age old question and one that I don't recall ever really being answered, which is funny considering how old the Marauder FDC and the shuttles on it are.
It sounds enticing but I have tried it out in PVP and PVE long ago but my results weren't exactly a big report and an example of the scientific method. In short:
- The Marauder Shuttles suck in damage, of course.
- They don't exactly spam Boarding Parties.
- In PVP, the shuttles get killed quickly and not to mention EVERYBODY runs Tactical Team all the time. I had to launch these things at very close range on stationary targets, and even if the shuttles can get to work on a player, their Tactical Team renders them 100% useless.
- In PVE, you have to employ them the same. Close range launches but the effects aren't appreciable. I can see the debuff icons on the ships but the system shutdowns are so short that it wasn't worth it. Years ago, Cryptic nerfed the living **** out of Subsystem Disables against players and even NPCs.
I don't have numbers, just disappointed observations from PVP and PVE long, long ago.
My character Tsin'xing
Oh the Space Potato, seriously how many names does this ship have?
I have one, it's price is steep,you need the Captain version to be able to edit it's skin/patterns/windows otherwise it asks you to buy the 1500 Zen ship.
It's not bad for what it is, just so damn pricey that now with T6 I wouldn't bother with it.
lol, not sure, but I've always called it the 'battle potato' myself. XD
Okay, they are TRIBBLE for PvP. How useful are they in PvE STFs and other missions?
FDCs are nice if you like that sort of thing. Terrible if you like anything that's competitive in the meta. But it's certainly fun if you're going with a theme and don't care about that kind of stuff.
Just not worth it. Subsystem Disables not caused by massive Flow Capacitors suck hard in STO after their nerf about 3-4 years ago. The disables DO occur but the duration is so short and easily resisted even by NPCs.
Disabling, shutdown effects like Phaser Proc, Viral Matrix, Tricobalt blast disables, Photonic Shockwave disables, Marauding Force, etc... They all got a kick in the nuts at the same time 3-4 years ago.
Before the nerfs, there were no immunities, there were no lockout periods, the effects lasted longer, they weren't so easily resisted in PVP & PVE.
- Phaser Proc could literally be chained, and when STO launched, Phasers were the best energy weapons in the game. When you had a full team of Feds pounding away on any target with Phasers, NPC or Player, their subsystems were randomly shutting down all the time. Any of them. No lockout periods. In PVP, it was an artform to survive a constant Phaser barrage. I went so far as to equip Phasers on my KDF ships. But the true strength of Phasers back then was not only the Pre-Nerf effects, but the sheer amount of Feds that flew Phasers.
- Viral Matrix subsystem shutdown duration was longer and not as easily resisted. It also could have affected Shield Subsystem.
- Tricobalt blast, Photonic Shockwave based disables used to have a longer effect. PSW's effect used to have a longer range.
The Fleet T5U Corsair is still quite acceptable if setup correctly, lots of sci boff and console slots give you some nice variety for a cruiser. I can pull 25k dps in mine with current content as an engineer.
If you don't already own the cstore Corsair though, just buy the command cruiser bundle(s). Immediate access to T6 fleet versions for all toons and they emulate what a T6 Corsair Marauder and theoretical Dacoit would be like at T6, so wins all around.
Marauding force shuttles are TRIBBLE, even when they launched no one used them. Even if going for a disables type setup, the interceptors do a better job. Dont waste time with the marauding force ones.
Scorpions are the mainstay for these guys imo.
If you look at mine head on you can see why its called the IKS Phig'Lhett
And I have the Elite Mauradering Shuttles and they've got wicked hullpoints for a shuttle, I think the level 60 verisons have like 15,000 hulls points or so, but I can't tell if they're boarding parties are doing anything of worth, they're damage sucks, they need a torpedeo of some sort so badly, or some kind of buff.
They're still better then the supernerfed Tachyon Drones.
Slavers and Inceptors rock, in a T5-U Fleet Corsair (quick deploy), with the reactive repair nanites starship trait, Repair Platform Console, wing commander character trait, a flight deck officer doff, and Attract Fire Cruiser Command on, and level 60. They rarely died and when they do, I can deploy them and rank them so fast I don't even notice they were gone.
My build I largely focus on tanking with boff powers, with a handful of other tricks. If I get into a jam I put power into shields instead of weapons and I'm really hard to kill. I do have enough dps to in conjucture with attract fire keep enemies away from my fighters most of the time.