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Returning player trying to get back in

ultimatesdultimatesd Member Posts: 35 Arc User
edited May 2015 in The Academy
So I left some time before Delta Rising (played on and off, usually quite intensely during on phases), and didn't really expect to return. Especially after I heard about some of the more unpleasant things happening in Delta Rising.

However, I was so bored a few days ago that I ended up redownloading the game. I knew a few things, like the level cap increase, T6 ships, Crafting rework and the Delta Quadrant thing (so many old and new faces, even the Pralor/Cravic Robots from Voyager Season 1 made it in :eek:).
Also, the DOFF missions are still entertaining, even though you aren't actually doing much.

However, I'm still trying to fully get back in.

- T6 Ships: It doesn't seem like they can be aquired without Zen, and a good amount at that. Am I missing something? Also, what should I keep in mind about T6 ships in general? From what I've read, T5Us are not worth it.

- Crafting: I'm still trying to get into that, and it seems more interesting than before. I actually bother scanning anomalies now, but with the amount of different resources, I never really know what I still need. I just get everything I see and hope that I need it. Anything I should keep in mind about that?

- STFs: Elite STFs seem to have become harder, and less forgiving about failing optional goals (or rather, some optional goals are now mandatory). From what I've read, Advanced is what Elite used to be, but I tried an Infected Conduit Elite (used to be pretty easy, if your team was halfway competent) and died pretty quickly, then a Nanite Probe repaired the Nanite thingy and mission failed. Given that my Ship, an Assault Cruiser, had almost everything purple MKXII and even some Fleet stuff, I was a little surprised there.

-DOFFS: It seems there are now Ultra Rare and Epic DOFFs. How do I get those? Epic sounds like the ones from Events (the last one I saw when I was still playing, the mirror universe one, had Mirror Hakeev I believe). Are they worth it?
Post edited by ultimatesd on

Comments

  • deianirrahdeianirrah Member Posts: 236 Arc User
    edited May 2015
    First things first (and for once, in this order): welcome back! :)

    - T6 ships: well, I would not go as far and say that T5-U are not worth it. They go a looooong mile and the main advantages of the T6 ships are special Starship Traits that every ship of the same char gets access to once the Ship Mastery Level reaches 5 (T5-U can only reach 4 and thus have no Starship Trait) - and the new Specialist Bridge Officer stations (Pilot, Intelligence and Command) You may use instead of the traditional ones. And as You will need Zen for most kinds of Upgrade anyways, it might mean a tough decision between T5-U and T6 anyways. While it has become even more rough, trading Dilithium into Zen is still possible so You can get a T5-U Upgrade or T6 ship sooner or later just by playing - or get a ship from the Summer or Winter (or Anniversary) Event which is usually either T6 or upgradeable for free.

    - for the more nifty things, You will need to do various STFs on Adv. or even Elite - and You will need a special DOff if You want to invest heavily into crafting. Then again, it is one of the few ways to get exactly the kind of weapon with exactly the type of modifier You want, [CrtD]*3 [Pen] being my personal favourite. And as You should go for Lvl. 15+ in any cathegory anyways for the more cost-effective Upgrades - it is mostly a time, eC and Dilithium sink that yields something.

    - yep, the current Adv. is not the old Elite. One is usually required to go for DPS and even more DPS when in doubt currently.

    - DOffs - apart from lock boxes, at least one can be found by doing a Mission (see link in my signature).

    Taskforce 47 Falkenwacht (Federation) / Greifenreiter (KDF)
    (at) deianirrah
    Free Gear and where to get it
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    ultimatesd wrote: »
    So I left some time before Delta Rising (played on and off, usually quite intensely during on phases), and didn't really expect to return. Especially after I heard about some of the more unpleasant things happening in Delta Rising.
    Welcome back! Ignore the chronic haters--no names need be named; you'll figure out who they are quickly. It's not that they don't have plenty of legitimate points about the game, it's that complaining is all they have to offer. Just play the game and draw your own conclusions; it sounds like you already are.
    T6 Ships: It doesn't seem like they can be aquired without Zen, and a good amount at that. Am I missing something? Also, what should I keep in mind about T6 ships in general? From what I've read, T5Us are not worth it.
    Most T6 ships must be bought with Zen. Some can be earned in events, like the upcoming summer event on Risa. But if you don't want to pay, Zen is honestly not all that hard to come by if you just keep farming dil.

    Many T5U ships are TRIBBLE. Some, however, are perfectly viable endgame--indeed, some of the top players swear by theirs.

    IOW, ignore the classification of whether something is T5, T5U, or T6--look at the actual boff layout, stats and aesthetics and decide if you want to fly it.
    Crafting: I'm still trying to get into that, and it seems more interesting than before. I actually bother scanning anomalies now, but with the amount of different resources, I never really know what I still need. I just get everything I see and hope that I need it. Anything I should keep in mind about that?
    Keep everything. It doesn't take up space in your regular inventory anyway, and some mats or subcombines can be sold for quite a lot on the Exchange even if you don't use them. Run the 20-hour, 6000 exp research projects and focus on leveling one school at a time.

    Don't waste time and mats grinding R&D exp or (in most cases) items higher than Mk II, though. Because you get a chance at increasing rarity every time you upgrade mark, it's better to start with a Mk II VR item and upgrade it all the way for more chances at getting it to UR or Epic.
    Elite STFs seem to have become harder, and less forgiving about failing optional goals (or rather, some optional goals are now mandatory). From what I've read, Advanced is what Elite used to be, but I tried an Infected Conduit Elite (used to be pretty easy, if your team was halfway competent) and died pretty quickly, then a Nanite Probe repaired the Nanite thingy and mission failed. Given that my Ship, an Assault Cruiser, had almost everything purple MKXII and even some Fleet stuff, I was a little surprised there.
    Yep. That's how it is now. Run Advanced if you're used to the old Elite, and work yourself back up to it.
    It seems there are now Ultra Rare and Epic DOFFs. How do I get those? Epic sounds like the ones from Events (the last one I saw when I was still playing, the mirror universe one, had Mirror Hakeev I believe). Are they worth it?
    There is one single Epic doff--The Doctor, EMH Mk I--and he is a mission reward from the Delta Quadrant questline.

    The UR doffs are brand new, and they drop from the Xindi Strategic Specialist doff packs in the Xindi-Terrestrial lockbox (current). They can also be found on the Exchange for what are in most cases actually fairly reasonable prices.
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited May 2015
    -most T6 ships are zen-store but the newer lockbox/lobi ships are also t6 and we also had two t6 event ships, although you can no longer claim them (one at the winter event and one at the anniversary). with any luck, the summer event boat will also be a "free" t6 so you could get that. as for some ship 101, let me help you with ship categories:
    T1-T5: nothing changed, nothing special
    T5-U (normal or fleet): you can get 4 levels of starship mastery(some passive benefits), +1 console, and they have scaling hp, but they don't have starship trait unlocks. you can turn your T5/Fleet T5 with buying an upgrade token, but if you happen to have a lockbox/lobi/some other event ship, you can do it for free.
    T6: you can unlock 5 levels of starship mastery, the last being the starship trait, which is some kind of ship-unique passive benefit. after unlock, you can slot it in your characters starship traits roster. you can have max 4 starship traits active at a time. once you unlocked it, you don't need to be in that exact ship to use the trait, it's active as long as it's slotted, no matter what you fly (works with under T6 as well). normal (zen store) T6 ships have only 10 console slots, but +1 boff skill slot in their layout compared to T5 and T5-U. they also have scaling hp.
    zen/lobi/event T6: 5 levels of mastery (so 4 passives and a starship trait), 11 consoles, scaling hp, +1 boff skill slot so basically they are just like T6 +1 console slot.
    fleet T6: +1 console and increased hp compared to normal T6 but only 4 levels of starship mastery, so they don't have a starship trait.

    -imo crafting is a RNG-lottery, as you can't choose what modifiers the item will have. if you don't have vast resources to experiment, i think you're better off buying what you want from the exchange, or upgrade you existing gear (be aware - its a dilithium-graveyard).

    -you'll need at least mk13 UR or mk14 VR stuff to not suck on elite space content. i think you're better off getting your marks and dil on elite ground content. you only need to buy a TR-116 from the ex, upgrade it to mk14, and put on some reputation set of your choosing for some passives.

    -some lockbox UR doffs have nice passives if you slot them on duty, but nothing you won't live without, i wouldn't make getting them a priority.

    -you should get your levels up, and start filling up the specializations, as they can give you some very nasty passives and actives. you can have one specialization as primary and one as secondary. they both active at the same time, but secondaries only give bonuses up to tier2. as xp is currently quite hard to get, i think try focusing on one primary (intel, command or pilot), than start to fill up a secondary (intel, command or pilot, or commando if you do a lot of ground).

    deianirrah: i think the major advantage of T6 over T5 is not the starship traits but theri boff layout. +1 boff skill can really do wonders. but unfortunately you have to fly a T6 to get this advantage unlike starship traits, what you can unlock and trash the ship afterwards.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • antzudanantzudan Member Posts: 231 Arc User
    edited May 2015
    You also don't need to buy tier 6 ships to get starship traits and once you have four of those slotted there's no difference between tier 6 and fleet 5U.

    You get one for each specialisation you get to 15 spec points. It's a shame you didn't come back during the delta recruit event as that got you a free trait too. But with that, the Kobali ship event, and spec points I've now got four starship traits on my main without spending any money.

    (Although I did also buy a pathfinder because I always like to make a spend when a new expansion or new content is released.)
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited May 2015
    antzudan wrote: »
    ... and once you have four of those slotted there's no difference between tier 6 and fleet 5U...

    not exactly true as T6 ships have +1 boff ability slot.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited May 2015
    Thanks for all the replys.
    amezuki wrote: »
    Keep everything. It doesn't take up space in your regular inventory anyway, and some mats or subcombines can be sold for quite a lot on the Exchange even if you don't use them. Run the 20-hour, 6000 exp research projects and focus on leveling one school at a time.

    Don't waste time and mats grinding R&D exp or (in most cases) items higher than Mk II, though. Because you get a chance at increasing rarity every time you upgrade mark, it's better to start with a Mk II VR item and upgrade it all the way for more chances at getting it to UR or Epic.


    I know, that's why I've been keeping all R&D stuff I got, unless it didn't go into the R&D Tab rigth away and I didn't notice when selling loot.

    Thanks for the Upgrade tip, I'm starting to understand how that works.
    -you'll need at least mk13 UR or mk14 VR stuff to not suck on elite space content. i think you're better off getting your marks and dil on elite ground content. you only need to buy a TR-116 from the ex, upgrade it to mk14, and put on some reputation set of your choosing for some passives.
    I just got that Gun, I haven't used it yet but I see what everyone is about (dat Shield ignore).
    Thanks for the tip, now I just have to get some info on the Ground STFs (rarely did them back in the day).
    amezuki wrote: »
    Most T6 ships must be bought with Zen. Some can be earned in events, like the upcoming summer event on Risa. But if you don't want to pay, Zen is honestly not all that hard to come by if you just keep farming dil.

    I got like 500 Zen, I think it's from the short time when my subscription was still running after the game went F2P. I used Dilithium to get some Zen stuff, like 100 Duty Officer slots (so good).

    I wouldn't call it easy to come by though. Hitting your daily limit is not all that hard, but since you can't refine more than 8000 (+500 in Fleet mine), there are limits.
    I actually still have 200k Dilithium leftover, I checked how much then that would give me, I think around 750.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited May 2015
    ultimatesd wrote: »
    I just got that Gun, I haven't used it yet but I see what everyone is about (dat Shield ignore).
    Thanks for the tip, now I just have to get some info on the Ground STFs (rarely did them back in the day).

    the elite ones you should be looking for are:
    bug hunt - you'll need quite high toxic resist, youll probably die a one or two times per run, but dont worry, piece of cake.
    defend rh'ihho station - TR is essential here, as elachis have perfect shielding (no bleedthrough).
    undine infiltration - it doesn't have any specific gear req. just don't TRIBBLE up the questioning part, as ppl can get really mad for that. if you don't know what to do, just leave it to the rest of the team, no one will bat an eye if you just run around like a headless chicken in the beginning.
    nukara transdimensional - you will need an EV suite, any will do, although you can farm quite nice purple ones from the step between stars episode.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    ultimatesd wrote: »
    I wouldn't call it easy to come by though. Hitting your daily limit is not all that hard, but since you can't refine more than 8000 (+500 in Fleet mine), there are limits.
    I actually still have 200k Dilithium leftover, I checked how much then that would give me, I think around 750.
    I would sit on that dil for the moment, or use it for upgrades. The exchange rate is kind of stupid right now, so if you have Zen it would probably be more efficient to sell it for dil, then convert back once the exchange rate dips back down. Might be more arbitrage than you're interested in doing though--the upshot is, don't convert dil to Zen right this moment, sit on it or use it.

    What some people do to earn significantly more dil is create contraband alts and spend the hour or so that it takes to get them to level 11 and unlock the doff system. Usually KDF since they have a lot of doff missions for earning contra, but any alt will do--just buy contraband off the exchange and transfer it to said alts; it's the easiest and most reliable way to convert EC to dil.

    Once you have it down, it only takes about 5 minutes or so to kick off that job on your alts. Do that once in the morning before you leave, once when you get home from work/school, and once before bed, and you've cleared 6000 dil per alt--you can make up the rest of the alt's refining limit just from idle doffing if you really want to.

    Do that just on the main + three alts you'll have as a previous subscriber with the default character slot limits, and you can easily clear around 100 Zen a day. Dedicated farmers with more slots can do much more; I don't have that kind of patience and I like to -play- my toons. XD
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited May 2015
    amezuki wrote: »
    I would sit on that dil for the moment, or use it for upgrades. The exchange rate is kind of stupid right now, so if you have Zen it would probably be more efficient to sell it for dil, then convert back once the exchange rate dips back down. Might be more arbitrage than you're interested in doing though--the upshot is, don't convert dil to Zen right this moment, sit on it or use it.

    What some people do to earn significantly more dil is create contraband alts and spend the hour or so that it takes to get them to level 11 and unlock the doff system. Usually KDF since they have a lot of doff missions for earning contra, but any alt will do--just buy contraband off the exchange and transfer it to said alts; it's the easiest and most reliable way to convert EC to dil.

    Once you have it down, it only takes about 5 minutes or so to kick off that job on your alts. Do that once in the morning before you leave, once when you get home from work/school, and once before bed, and you've cleared 6000 dil per alt--you can make up the rest of the alt's refining limit just from idle doffing if you really want to.

    Do that just on the main + three alts you'll have as a previous subscriber with the default character slot limits, and you can easily clear around 100 Zen a day. Dedicated farmers with more slots can do much more; I don't have that kind of patience and I like to -play- my toons. XD

    I actually heard about that method, but completely forgot about it.

    I do have a lvl 50 Klingon and a 20 something Romulan, but created those during my last STO Phase. I never had Alts before, as I didn't see the point outside of experiencing their unique story missions.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited May 2015
    ultimatesd wrote: »

    - T6 Ships: It doesn't seem like they can be aquired without Zen, and a good amount at that. Am I missing something? Also, what should I keep in mind about T6 ships in general? From what I've read, T5Us are not worth it.

    --- you are missing stuff. There are free t6 ships, 2 so far from events (carrier and a tank) and lock box ships on the exchange, lobi ships in the store, etc. Not as many yet, but they are still newish.... there will be more free ships soon and more boxes etc, count on it. Zen works too, of course --- the intel escorts (which KDF did not get one) are brutal damage dealers, some of the others are nifty too, the benthan cruiser is a pretty good tactical tank.

    - Crafting: I'm still trying to get into that, and it seems more interesting than before. I actually bother scanning anomalies now, but with the amount of different resources, I never really know what I still need. I just get everything I see and hope that I need it. Anything I should keep in mind about that?

    --- crafting is much nicer now. Hand crafted ships weapons are uber; you can get critd X 4 on a weapon now... which is powerful. Things to know.. crafting upgrades is important, each crafting discipline gives a minor captain trait, and making rank 2 items with good mods and upgrading them is faster and cheaper than making XII and upgrading those... also you need specific duty officers to make special items like 360 beam arrays.


    - STFs: Elite STFs seem to have become harder, and less forgiving about failing optional goals (or rather, some optional goals are now mandatory). From what I've read, Advanced is what Elite used to be, but I tried an Infected Conduit Elite (used to be pretty easy, if your team was halfway competent) and died pretty quickly, then a Nanite Probe repaired the Nanite thingy and mission failed. Given that my Ship, an Assault Cruiser, had almost everything purple MKXII and even some Fleet stuff, I was a little surprised there.

    Everything is now geared toward level 60 players in t6 ships with XIV weapons and gear all with some specialization points. So yes, it is harder than it was at level 50, significantly. Your ship is about like bringing a level 40 ship with green quality gear into the old STFs... doable, but risky and sub-par.

    -DOFFS: It seems there are now Ultra Rare and Epic DOFFs. How do I get those? Epic sounds like the ones from Events (the last one I saw when I was still playing, the mirror universe one, had Mirror Hakeev I believe). Are they worth it?

    --- all over. some from boxes, some from events. Most are not worth it. Once in a while an officer is critical to a build, such as the inversion of tractor beam repulsors (pull instead of push) --- people make builds out of things like that. But in general, most of the purple officers are not important to have. First get your stuff up to par, then worry about buying an umpteen million credit officer to round out a high end build if you are that serious about the game.
  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited May 2015
    Personally I have heard, have not tested, that you do not need a T6 ship with MK XIV equipment. Due to several encounters with players that I consider toxic I strongly refuse to group with anybody so probably will never find out if what I have heard is true.

    For the reputations that need things like Ancient Power Cells for example there is a 20 hr project that converts 100 marks for that reputation to the item in question, for example 100 delta marks (I think) for 1 Ancient Power Cell. These projects are under the special tab, or what ever the bottom most tab is called, so the project does not interfere with rep score projects or getting a rep item like ground armor.
  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited May 2015
    Just noticed that I said that I tried an Elite Infected Conduit in the OP.

    That is not correct, it was an Advanced one. I cannot even select the new Elite ones.
    the elite ones you should be looking for are:
    bug hunt - you'll need quite high toxic resist, youll probably die a one or two times per run, but dont worry, piece of cake.
    defend rh'ihho station - TR is essential here, as elachis have perfect shielding (no bleedthrough).
    undine infiltration - it doesn't have any specific gear req. just don't TRIBBLE up the questioning part, as ppl can get really mad for that. if you don't know what to do, just leave it to the rest of the team, no one will bat an eye if you just run around like a headless chicken in the beginning.
    nukara transdimensional - you will need an EV suite, any will do, although you can farm quite nice purple ones from the step between stars episode.


    Those seem good, particularly rh'ihho station and Undine Infiltration, but qeues seem to take forever for those to fill. I did get into an Undine Infiltration, and while I had a webpage with all the answers open, some other players didn't know what to do, so no optional objective here.
  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited May 2015
    For the Queues some do not have an elite version and those that do I think that you must be 60th level before they even show up but not sure to be honest
  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited May 2015
    For the Queues some do not have an elite version and those that do I think that you must be 60th level before they even show up

    That's what I thought, as far as I'm aware I cannot choose Elite qeues because I'm not at the new level cap.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2015
    Personally I have heard, have not tested, that you do not need a T6 ship with MK XIV equipment. Due to several encounters with players that I consider toxic I strongly refuse to group with anybody so probably will never find out if what I have heard is true.

    For the reputations that need things like Ancient Power Cells for example there is a 20 hr project that converts 100 marks for that reputation to the item in question, for example 100 delta marks (I think) for 1 Ancient Power Cell. These projects are under the special tab, or what ever the bottom most tab is called, so the project does not interfere with rep score projects or getting a rep item like ground armor.

    You do not need a T6 ship to be effective in STFs, though it does help.
    Infected Space Advanced, for one, only needs about an average of 6k DPS from each player to be able to complete all objectives if the team is good and works together. A well setup T4 ship without the rep stuff, upgraded gear, or masteries can hit around 6k DPS without a lot of effort, so T6 ships are not necessarily needed for advanced STFs.
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