Topic. Going into the Borg fights, I maxed out my abilities and tech that resists shield drain. Yet, when facing the ships, my shields disappear just as fast, no difference. Unless I'm missing something, this feels like proof that shield drain resist doesn't work.
Topic. Going into the Borg fights, I maxed out my abilities and tech that resists shield drain. Yet, when facing the ships, my shields disappear just as fast, no difference. Unless I'm missing something, this feels like proof that shield drain resist doesn't work.
Power insulators also don't seem to scale with aux power.
Power insulators and inertial dampers used to be great skills to invest in. My skill spec is still from the pre-DR days when one could still PvP. With 6 points in both, I had a lot of sci resistance, now both skills essentially equal nothing.
Regardless of whether one can clear a tachy beam debuff or evasive out of a hold, these skills are broken. Unless skills just aren't supposed to do anything. The OP is absolutely justified for submitting a bug report.
There are a couple of things that help, and they are all regeneration based, because mere resistance doesn't work. You might say.. it's futile.
The Dyson rep space shield is one excellent item of having shields that bounce right back after the tachyon beam of doom. Also the 3 piece Borg space set has good regens. I favor the Borg engine and deflector, and the Dyson shield. I also seem to do alright with those 2 Borg pieces and a Aegis shield while I work my Dyson reputation up.
Also fleet Romulan embassy consoles that have a shield restoration proc over the plasma proc seem to make a difference. If you're a Romulan, the Valdore Shield Absorptive Frequency Generator is another great defense.
How about if you don't have all that rep and your fleet has no fleet ship requisitions and you don't have Zen to get the ship pieces anyway? I have no real money to put into the game at the moment, and nowhere near enough dilithium to get the 2000 Zen needed.
I guess this game being pay to win is the worst aspect of it altogether.
Right now I feel like there's no endgame, and since I can't get T6 at all for the next few months at least, there's little motivation to getting to Level 60 and finishing the stories.
I use Shield distribution officer doffs, they regen shield with brace for impact when hit (chance based purple are best as usual), I usually wait until shield are basically gone and pop bfi and see shield regen themselves from hits.
The other thing is tachyon beam can loose lock, evasive strait at them helps break lock and have the beam stop early. For rommy sing jump will do the trick too.
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
As an engineer, I use Nadion inversion. Unskilled in insulators it reduces drain by 56 percent. It gets better with insulators. Delta rep shield reduces drain 50 percent. I also use overwhelm emitters command skill which won't help OP. I rarely have issues with ISA. Is it tough? Yes, but I dps tank the mission - It gives engineers purpose...
Another approach is to let them strip your shields, then restore them.
Warp core with shield cap, Kobali cap, skills like science - transfer shield strength, command - overwhelm emitters, Romulan space set capacitance transfer, ...
Also, use polarize hull & hazard emitters to harden your hull while you rebuild.
This was discussed several times already and as usual there are many tips boiling down to:
(Shields are useless, but) Let's stack more of (sh)it.
The other side would be to increase your survival without shields. That means hull resists and heals and very important dont hang around tractored.
Of cause killing them before they kill you is the most efficient variant...
It's not the Borg. It's any enemy with Tachyon Beam. Cardassians and science Federation ships come to mind. They will drain your shields just as fast, same difficulty considered.
It would actually be a nice touch if ONLY the Borg were able to rip shields that easily. At least from what I hear from the TV shows.
It's not the Borg. It's any enemy with Tachyon Beam. Cardassians and science Federation ships come to mind. They will drain your shields just as fast, same difficulty considered.
It would actually be a nice touch if ONLY the Borg were able to rip shields that easily. At least from what I hear from the TV shows.
Canon is a stupid argument for tachyon beam, though. Unless ISA should require thousands of ships to queue up for, and the entire instance consist of only one borg cube.
And, actually, the shields in cannon last longer against the borg tachyon beam than they do on live.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
then pop EPtS + Sci Team to recharge your shields.
just 1 thing, don't use both, keep 1 for the incoming tachyon beam. borg use as often as possible their tachyon beam. if you fight 2 spheres, they will use one after the other, their tachyon beam
reduce the damage for 15s (the purple doff is not expensive). borg attack: shield drain + torp. so even if you have lost your shield, the damage resistance can be useful against the torp.
useful also agaisnt the heralds and their kinetic damages
Awesome, thanks for the tips. One last question: how do you know exactly when the Tachyon Beam is over? The markers by the ship are horrible and impossible to read without hovering over. Is there a visual cue I can look for?
It's hard to not see cyan tac beam,over green plasma...
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The difference is the Borg Shield Drain attacks are just at such a high magnitude that it's going to drop your shields.
There's many ways on surviving if you're hit by that.
In other words, I don't mind it at all, regardless of what ship I fly.
Power insulators also don't seem to scale with aux power.
Power insulators and inertial dampers used to be great skills to invest in. My skill spec is still from the pre-DR days when one could still PvP. With 6 points in both, I had a lot of sci resistance, now both skills essentially equal nothing.
Regardless of whether one can clear a tachy beam debuff or evasive out of a hold, these skills are broken. Unless skills just aren't supposed to do anything. The OP is absolutely justified for submitting a bug report.
The Dyson rep space shield is one excellent item of having shields that bounce right back after the tachyon beam of doom. Also the 3 piece Borg space set has good regens. I favor the Borg engine and deflector, and the Dyson shield. I also seem to do alright with those 2 Borg pieces and a Aegis shield while I work my Dyson reputation up.
Also fleet Romulan embassy consoles that have a shield restoration proc over the plasma proc seem to make a difference. If you're a Romulan, the Valdore Shield Absorptive Frequency Generator is another great defense.
Member since December 2009
I use Shield distribution officer doffs, they regen shield with brace for impact when hit (chance based purple are best as usual), I usually wait until shield are basically gone and pop bfi and see shield regen themselves from hits.
The other thing is tachyon beam can loose lock, evasive strait at them helps break lock and have the beam stop early. For rommy sing jump will do the trick too.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Warp core with shield cap, Kobali cap, skills like science - transfer shield strength, command - overwhelm emitters, Romulan space set capacitance transfer, ...
Also, use polarize hull & hazard emitters to harden your hull while you rebuild.
So you're best bet it to pop some Hull Resistance skills and wait out the Tachyon Beam, then pop EPtS + Sci Team to recharge your shields.
(Shields are useless, but) Let's stack more of (sh)it.
The other side would be to increase your survival without shields. That means hull resists and heals and very important dont hang around tractored.
Of cause killing them before they kill you is the most efficient variant...
This times a billion!!!
read it and commit to memory
It's really good advice
It would actually be a nice touch if ONLY the Borg were able to rip shields that easily. At least from what I hear from the TV shows.
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Canon is a stupid argument for tachyon beam, though. Unless ISA should require thousands of ships to queue up for, and the entire instance consist of only one borg cube.
And, actually, the shields in cannon last longer against the borg tachyon beam than they do on live.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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just 1 thing, don't use both, keep 1 for the incoming tachyon beam. borg use as often as possible their tachyon beam. if you fight 2 spheres, they will use one after the other, their tachyon beam
yes this is a good idea, you can use also brace for impact with an hazard system officer: http://sto.gamepedia.com/Ability:_Brace_for_Impact
reduce the damage for 15s (the purple doff is not expensive). borg attack: shield drain + torp. so even if you have lost your shield, the damage resistance can be useful against the torp.
useful also agaisnt the heralds and their kinetic damages
It's hard to not see cyan tac beam,over green plasma...