The old one 2 players could carry the whole group, it go to the point where you could buy a team to carry you through it so you could earn the accolade.
The old one 2 players could carry the whole group, it go to the point where you could buy a team to carry you through it so you could earn the accolade.
Ik what you mean, saw it happen a few times and it is sad. I always felt NWS was a good challenge when it worked right and provided good fm's which are indispensable for fleets. The good smaller fleets have it harder now.
I don't know what the gripe is though. They nerfed Fleet Alert marks, so why not just nerf NWS marks and call it a day? NORMAL difficulty should be fine as it was. I actually wouldn't mind being able to get "carried" by a team, since even BITD, I could never get past wave 5 successfully in a PUG. Sci Ships aren't what the programmers had in mind.
IMHO, Normal should be fairly easy for 2-3 maxed player builds to carry. Advanced should require a full team of them working in close coordination. And Elite should literally be an insane difficulty.
And no, there shouldn't be any accolades for Advanced/Elite. Maybe some really killer prizes for winning, but no accolades.
Sci Ships aren't what the programmers had in mind.
Strange, I found it was the easiest and laziest times when doing it with an Atrox and alike. Took a bit longer to clean up then with the frontal assault of my Scimitar, but was a lot less thrilling.
Though I admit, there were only two players who played it with a non-vesta sci-ship on regular basis and held North or East alone.
So let me get this straight. The constantly exploiting high dps-ers have ruined yet another part of sto?
I really wish the devs would care more about the majority rather than these exploit loving bellends...
I commend you for not knowing anything about how to complete nws.
You didnt need high dps to complete it. A frontal assault with 8k and a good old Gravity well (and as a backup a tractor beam repulsor) and you were good to go (as long you didnt TRIBBLE up your timings). It was also rather easy completeable with sciships.
I commend you for not knowing anything about how to complete nws.
You didnt need high dps to complete it. A frontal assault with 8k and a good old Gravity well (and as a backup a tractor beam repulsor) and you were good to go (as long you didnt TRIBBLE up your timings). It was also rather easy completeable with sciships.
For the low-DPS-and-proud set, 8K is way beyond their means. Heck, 5K is considered compromising your build. You want 3k, max, so that you can complain that the game is too hard while saying that anyone else who gets more DPS than you doesn't know anything about teamwork.
At least this is what I've learned from the forums.
So let me get this straight. The constantly exploiting high dps-ers have ruined yet another part of sto?
I really wish the devs would care more about the majority rather than these exploit loving bellends...
They say ignorace is bliss. If this is true, then you must be in nervana.
NWS was never about dps; it has always been about crowd control. High dps'rs did not ruin NWS, Cryptic did when they messed with it by making 3 "new" levels that only meant moving a hp slider. The old NWS was still good, all they had to do is "slightly" modify it. What they did was ruin it.
Over the seasons since its initial release, cryptic made more and more potent gear available via rep stores, fleet holdings and lock boxes making the accomplishment of that mission more and more easy. At the same time the collective coordination of the community to tend to a single map perfected the strategic aspects. In my case especially the gravimetric torpedo set, spire tac consoles as well as the release of Aceton Assimilators fed side provided the tools while assembling enthusiastic players in my friendliest and fleets gave me the opportunity to get the practise I needed. I also had much encouragement and advice from Silverings to get it done my way. In the end my teams were so good at it that beating it almost wasnt special anymore and we had to try out some weird stuff (carrying peeps who had no clue or experimenting with improvised builds) to keep it exciting.
So let me get this straight. The constantly exploiting high dps-ers have ruined yet another part of sto?
I really wish the devs would care more about the majority rather than these exploit loving bellends...
Uhm, not really. Probably like everywhere in STO dps is something cool to have and what makes it all a lot easier but I found that map not to be demanding it too much and certainly dps was totally paling compared to stuff like proper builds for the task at hand, coordination, teamwork and situational awareness on a level yet to be demanded anywhere else in this game. Especially when doing it without teamspeak.
I commend you for not knowing anything about how to complete nws.
(and as a backup a tractor beam repulsor)
Hmm, ok I suppose tractor beam repulsors were not really a must when sneaking through their by west & south flank protection but when tending reliably to the dreadnought flanks in later waves in north or east (my favourite) I rather thought of them as main tools instead of any sort of backup, especially on an 8k build in setting 10.
Me too. But if they do I hope we dont get some twisted, nightmare image of what it once was and where the computer demands some time gated TRIBBLE like: Difficulty Setting 9 loaded. Defend the civilian transport for 15 more minutes and upload a nanovirus to the missile platforms.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Whilst I don't agree with the comment that the "DPS crowd ruined it" at all, I have to say, I'm not entirely convinced that DPS had nothing to do with it. Very little, but not nothing.
I mean, what is is that people are always saying about crowd control and healing? "Not required if everything is already dead".
I mean, was crowd-control really of any benefit during those days when BFAW Scimitard vape builds ruled the roost?
Well, ok, I'll give you that.
Maybe not nothing, but DPS definitely took a backseat to CC and even healing (to a lesser extent).
You definitely needed DPS, but no moreso (or at least, not significantly moreso) than you would need to complete other queues.
What i never understood was, why was it a team mission at all?
On TV/movies, Kobayashi Maru was always shown as a 1 ship vs. several klingons.
That's it. No lamenting like "oh i can't do that alone, i need a team" TRIBBLE.
It was a rescue misison that turned out to be a Klingon ambush. Nothing more.
The point was to loose and how to deal with it, a test of character.
It would be a perfect single player Mission, to earn fleet marks depending on how long you can hold out or in STO terms how many enemy ships you can kill.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
I played it on my main many times too, though: a fun, and relatively short just-shoot-em-up mission where your BFAW really shines.
+1 to bringing it back, old-style.
Another issue is cryptoc crappy system regarding NPC scaling etc. Their system demands they individually increase mob groups/types or per mission, so everytime new powercreep is released PvE content doesnt scale up.
Thats why they are forced to revamp every mission over and over.
Comments
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
It was too easy to farm marks with it. The official statement was something like "it didnt provided the challenge we [cryptic] wanted it to present".
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Ik what you mean, saw it happen a few times and it is sad. I always felt NWS was a good challenge when it worked right and provided good fm's which are indispensable for fleets. The good smaller fleets have it harder now.
I don't know what the gripe is though. They nerfed Fleet Alert marks, so why not just nerf NWS marks and call it a day? NORMAL difficulty should be fine as it was. I actually wouldn't mind being able to get "carried" by a team, since even BITD, I could never get past wave 5 successfully in a PUG. Sci Ships aren't what the programmers had in mind.
IMHO, Normal should be fairly easy for 2-3 maxed player builds to carry. Advanced should require a full team of them working in close coordination. And Elite should literally be an insane difficulty.
And no, there shouldn't be any accolades for Advanced/Elite. Maybe some really killer prizes for winning, but no accolades.
Strange, I found it was the easiest and laziest times when doing it with an Atrox and alike. Took a bit longer to clean up then with the frontal assault of my Scimitar, but was a lot less thrilling.
Though I admit, there were only two players who played it with a non-vesta sci-ship on regular basis and held North or East alone.
A unique reward for it would be good too
I really wish the devs would care more about the majority rather than these exploit loving bellends...
I commend you for not knowing anything about how to complete nws.
You didnt need high dps to complete it. A frontal assault with 8k and a good old Gravity well (and as a backup a tractor beam repulsor) and you were good to go (as long you didnt TRIBBLE up your timings). It was also rather easy completeable with sciships.
For the low-DPS-and-proud set, 8K is way beyond their means. Heck, 5K is considered compromising your build. You want 3k, max, so that you can complain that the game is too hard while saying that anyone else who gets more DPS than you doesn't know anything about teamwork.
At least this is what I've learned from the forums.
They say ignorace is bliss. If this is true, then you must be in nervana.
NWS was never about dps; it has always been about crowd control. High dps'rs did not ruin NWS, Cryptic did when they messed with it by making 3 "new" levels that only meant moving a hp slider. The old NWS was still good, all they had to do is "slightly" modify it. What they did was ruin it.
I am hopeful that they will bring it back.
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Cryptic powercreep for $$ made it too easy to beat
They removed it to make it better, like with exploration clusters
Over the seasons since its initial release, cryptic made more and more potent gear available via rep stores, fleet holdings and lock boxes making the accomplishment of that mission more and more easy. At the same time the collective coordination of the community to tend to a single map perfected the strategic aspects. In my case especially the gravimetric torpedo set, spire tac consoles as well as the release of Aceton Assimilators fed side provided the tools while assembling enthusiastic players in my friendliest and fleets gave me the opportunity to get the practise I needed. I also had much encouragement and advice from Silverings to get it done my way. In the end my teams were so good at it that beating it almost wasnt special anymore and we had to try out some weird stuff (carrying peeps who had no clue or experimenting with improvised builds) to keep it exciting.
Uhm, not really. Probably like everywhere in STO dps is something cool to have and what makes it all a lot easier but I found that map not to be demanding it too much and certainly dps was totally paling compared to stuff like proper builds for the task at hand, coordination, teamwork and situational awareness on a level yet to be demanded anywhere else in this game. Especially when doing it without teamspeak.
Hmm, ok I suppose tractor beam repulsors were not really a must when sneaking through their by west & south flank protection but when tending reliably to the dreadnought flanks in later waves in north or east (my favourite) I rather thought of them as main tools instead of any sort of backup, especially on an 8k build in setting 10.
Me too. But if they do I hope we dont get some twisted, nightmare image of what it once was and where the computer demands some time gated TRIBBLE like: Difficulty Setting 9 loaded. Defend the civilian transport for 15 more minutes and upload a nanovirus to the missile platforms.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
NWS was never about DPS, it was about Crowd Control.
But if you want to go ahead and blame your own lack of understanding on another STO boogeyman, go ahead.
Well, ok, I'll give you that.
Maybe not nothing, but DPS definitely took a backseat to CC and even healing (to a lesser extent).
You definitely needed DPS, but no moreso (or at least, not significantly moreso) than you would need to complete other queues.
Simple: Level 60.
Cryptic gets scurred when u level or grind too fast. PWE is always looking over their shoulders.
Why do you think they removed mirror event?
haha.
On TV/movies, Kobayashi Maru was always shown as a 1 ship vs. several klingons.
That's it. No lamenting like "oh i can't do that alone, i need a team" TRIBBLE.
It was a rescue misison that turned out to be a Klingon ambush. Nothing more.
The point was to loose and how to deal with it, a test of character.
It would be a perfect single player Mission, to earn fleet marks depending on how long you can hold out or in STO terms how many enemy ships you can kill.
^^ This. Sadly.
I played it on my main many times too, though: a fun, and relatively short just-shoot-em-up mission where your BFAW really shines.
+1 to bringing it back, old-style.
Another issue is cryptoc crappy system regarding NPC scaling etc. Their system demands they individually increase mob groups/types or per mission, so everytime new powercreep is released PvE content doesnt scale up.
Thats why they are forced to revamp every mission over and over.