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Critique my ship build

jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
edited May 2015 in Federation Discussion
Just looking for opinions on my build for my T5U Fleet Battlecruiser. What would you suggest to improve it?

http://skillplanner.stoacademy.com/?build=ussryoohki20_0

I do not play PvP. It has served me well so far.
Post edited by jkwrangler2010 on

Comments

  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited May 2015
    Just looking for opinions on my build for my T5U Fleet Battlecruiser. What would you suggest to improve it?

    http://skillplanner.stoacademy.com/?build=ussryoohki20_0

    I do not play PvP. It has served me well so far.

    Here goes :)

    Go all locator for tac consoles, trash the nukara particle converter, move the gel pack to an eng slot and get yourself a +pl flow cap embassy sci console, then get rid of the gel pack for a leech eventually. Maybe move the infusion circuits to eng replacing rhe armour console and get a second embassy doper

    My personal touch on this. I use this exact ship on my delta recruit and use 5x fore ap dbbs, and kcb, omni, ancient aft with no torps.. And replace torp spread with ap omega

    Then the core stuff.. Elite fleet plasma is fine but you need one with the AMP mod. Deflector is good good, then get the rommy engines for an attack pattern buff, and nukara shields for the two pc damage bonus. That basically my build in comparison except you have the bounty hunter console and i cant remember the other one i have slotted right now for the life of me.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2015
    Well without tearing your ship apart or breaking the bank, just tweaks to your ship, there's a couple of things you could do. I wouldn't run the aft torpedo, put a kinetic cutting beam in there instead for drain control. On the front I'd go DBBs or arrays but not mixed. Maybe switch the slotting for EPTW and Aux2SIF, more energy for your weapons (particularly since you don't have the Leech). I'd also switch the Overload for FAW; even if you don't like the FAW spam thing, its also useful for pulling aggro and swatting down smaller targets in addition to the DPS approach. I'd drop Feedback Pulse for Science Team as well as I can't imagine FBP1 with minimal aux and partigens hits for much anything.

    Lastly of particular note is the deflector/engine/shield combo. Adapted MACO I'm guessing you're running for the torpedo damage? Otherwise though it isn't really benefiting your build much. Since you already have a Nukara deflector, you could do the cookie cutter approach and add a Nukara shield for that 2-piece bonus (and its a good shield) and then the Romulan engines for an Attack Patterns bonus. Alternately, a Nukara engine is decent and would give you the 2-piece that way, then add a standard MACO shield for the hardness and energy bonus.
  • zenithnaderzenithnader Member Posts: 40 Arc User
    edited May 2015
    I think there's a bit of ambiguity in the build - you can optimise your damage further based on your piloting style - for example if you prefer keeping your targets in your forward arc you could make the switch to DBBs on your fore weapons. Or if you prefer being mobile while broad siding, maybe an arrangement with beam arrays - I'm also recommend a cutting beam on your ship to benefit from the set bonus with the assimilated console for the weapon power drain resistance.
    The torpedos might be redundant too if you want to focus on the beam route. Also surprised you're not running beam fire at will.
    There are other BO seating changes that can also be made, but that's also subject to what duty officers you have at your disposal.
    [SIGPIC][/SIGPIC]

    Zenith Nader - R.R.W. Nader4President - Tactical Rom KDF
    Hei Qin - I.K.S. Apex Revenant -Tactical KDF
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    Well, I mostly just agree with fiberteksyfir on how I would build it.

    I posted how I would do it, but warning it's pretty much a total rebuild. I would go with something like this.

    Anything in your forward arc will be mercilessly destroyed. If the Dual Beams are too expensive, you can roll with some CritDx2 Rep Beams from the new Iconian Rep instead until you can get CritDx3.

    For your space DoFFs, I would run 3 Damage Control Engineers (Emergency Power Variant,) 1 Warp Core Engineer (Subsystem Power Variant,) and the last one could be whatever you like.. on a ship where I want to stay maneuverable, I like the one that reduces cooldown to Evasive Maneuvers but it's up to you.

    Again, it's more of a rebuild then a critique, so my apologies of that's not what you're looking for. If not, feel free to use any ideas you like, but I can tell you that an Avenger with this setup is one of the deadliest Fed Ships you can get. :cool:

    [Edit] - I just realized I used the wrong Impulse Engines. Should be Romulan one, not Reman.. the Romulan one gives the bonus to Attack Patterns.
    Insert witty signature line here.
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited May 2015
    Thanks for the feedback. I will look into the Romulan engines. I have a plasmonic leech console and will swap out the bio-neural pack and see how it goes. I also have an embassy console, but don't remember on the top of my head what the buff is.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    Thanks for the feedback. I will look into the Romulan engines. I have a plasmonic leech console and will swap out the bio-neural pack and see how it goes. I also have an embassy console, but don't remember on the top of my head what the buff is.

    If you have the Leech console, you absolutely should use it. It's the hands down single best console in the game, and it's not even close. If you use my link, I would change one of the Engineering Consoles for the Leech (Either the Alloy, or the Bounty Hunter console) and change at least 1 of the Science Consoles to a Embassy Plasma Console +Flow.

    Word of advice, if you are using the Plasmonic Leech, make sure you have have points into the Flow Capacitors Skill. I max that out on any of my captains that have the leech, it makes a big difference.

    Again, I understand if you opt not to go with my idea since it's a total rebuild, but I hope some of it helps you. If you do change it up, let us know how you like it. :D
    Insert witty signature line here.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2015
    I have a plasmonic leech console and will swap out the bio-neural pack and see how it goes.

    You... You have a Leech, the most powerful and desired console in STO, but don't use it... in favor of one of the least useful Reputation consoles in the game. I just...
  • thisslerthissler Member Posts: 2,055 Arc User
    edited May 2015
    Just looking for opinions on my build for my T5U Fleet Battlecruiser. What would you suggest to improve it?

    http://skillplanner.stoacademy.com/?build=ussryoohki20_0

    I do not play PvP. It has served me well so far.

    As an engineer, if you run a DCE/Aux2ID build you should never have any type of low power issue.
    If you run the warp core doff with that it can get even better.
    And if you run leech, better still.

    Anyways there's some good advice already in this thread. If you have some time and like to read a bit, check these out as they sort of explain why you're getting some of the suggestions you are getting.

    Doing damage

    Staying alive and mobile

    The huge changes that made in my build
  • generator88generator88 Member Posts: 698 Arc User
    edited May 2015
    @seaofsorrow, On the Vigilant, what drove the decision to use tetryons? I'm sure there's something to it but I don't see it.

    Thanks,
    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    @seaofsorrow, On the Vigilant, what drove the decision to use tetryons? I'm sure there's something to it but I don't see it.

    Thanks,
    Gen


    A mistake I made in my early days of STO.

    I started out with Tetryon because I thought it sounded like a good choice. By the time I realized that other weapon types were better, I had already bought the locators.

    I could easily change it out, but changing to a different type at this point would be near pointless. I would gain little from the switch since the only real difference would be the weapon proc. I would have to craft all new beams and buy new locators.. Just not worth it.

    Plus, I like the look of the blue beams. :D
    Insert witty signature line here.
  • generator88generator88 Member Posts: 698 Arc User
    edited May 2015
    Fair nuff, thanks for getting back to me. Further proof that it's not the weapon, it's the warrior. :-)
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    edited May 2015
    darkjeff wrote: »
    You... You have a Leech, the most powerful and desired console in STO, but don't use it... in favor of one of the least useful Reputation consoles in the game.

    I never said I was a ship builder.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    Well, I mostly just agree with fiberteksyfir on how I would build it.

    I posted how I would do it, but warning it's pretty much a total rebuild. I would go with something like this.

    Anything in your forward arc will be mercilessly destroyed. If the Dual Beams are too expensive, you can roll with some CritDx2 Rep Beams from the new Iconian Rep instead until you can get CritDx3.

    For your space DoFFs, I would run 3 Damage Control Engineers (Emergency Power Variant,) 1 Warp Core Engineer (Subsystem Power Variant,) and the last one could be whatever you like.. on a ship where I want to stay maneuverable, I like the one that reduces cooldown to Evasive Maneuvers but it's up to you.

    Again, it's more of a rebuild then a critique, so my apologies of that's not what you're looking for. If not, feel free to use any ideas you like, but I can tell you that an Avenger with this setup is one of the deadliest Fed Ships you can get. :cool:

    [Edit] - I just realized I used the wrong Impulse Engines. Should be Romulan one, not Reman.. the Romulan one gives the bonus to Attack Patterns.


    Your boff layout and build is far superior to the original. :) I'd immediately get rid of the Field gens, though: they are a complete and utter waste in PvE (or is that a PvP thingy or something?). Put 2 [+Flow] plasma doping consoles there. And Neutroniums? Not a fan of those; but if you must, I'd slot one of them crafted [ResAll] RCS consoles.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    Thanks for the feedback. I will look into the Romulan engines. I have a plasmonic leech console and will swap out the bio-neural pack and see how it goes. I also have an embassy console, but don't remember on the top of my head what the buff is.

    Despite what others have said, I'd keep the Bio-Neural Gel pack: you really kinda need it with your Neutronic torp (either that, or get rid of the torp altogether). If you choose to let go of anything, lose the Neutronium and/or Bounty hunter console, and put a Leech instead + a [+Flow] Embassy console. And if you manage to get your hands on some Kemocite-Laced Weaponry, it will help the synergy of your Neutronic torp + Radiation dmg boost from Bio-Neural Gel Pack.
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    meimeitoo wrote: »
    Your boff layout and build is far superior to the original. :) I'd immediately get rid of the Field gens, though: they are a complete and utter waste in PvE (or is that a PvP thingy or something?). Put 2 [+Flow] plasma doping consoles there. And Neutroniums? Not a fan of those; but if you must, I'd slot one of them crafted [ResAll] RCS consoles.

    I didn't originally put the +Flow consoles on the build because I didn't know he had access to a Leech console. Had I known that, I would definitely have had at least one.

    I'm not sure why you think Field Generators are useless, they're absolutely not. Emitter Arrays are useless, but Field Generators definitely help with survivability. They're not something I consider a 'must have,' but I usually like to have 1 of them on my ship. The extra shield capacity comes in handy under heavy fire fights.

    I agree with you on Neutroniums, I use one if I have room, but he could get a good compromise of your idea and mine by replacing the Alloy with the Leech and then replacing one of the Field Generators with +Flow Console. One Flow console should be enough, but if he ends up feeling he doesn't need the extra shield capacity, then no harm in swapping out both Generators for Flow consoles. Either way would work, just depends on if he needs the extra power flow or the extra shield capacity. :)
    Insert witty signature line here.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2015
    I'd keep the Bio-Gel Pack for the reduced cooldown on BOff abilities. You are saving seconds, but unless you are absolutely crushing the target, then seconds will start to matter.

    Then there is the boost to Shield HP and bonus to all systems. This is a 100% useful console by itself ... from a certain point of view and maybe not in PvP.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2015
    Tetryons are easily the prettiest of energy types. Plus Tetryon consoles will boost the rep power.
    I'm not sure why you think Field Generators are useless, they're absolutely not. Emitter Arrays are useless, but Field Generators definitely help with survivability. They're not something I consider a 'must have,' but I usually like to have 1 of them on my ship. The extra shield capacity comes in handy under heavy fire fights.

    Between EPtS, ST, RSP, RSF, and MW, it's just excessive and redundant. :P

    Also the rep shield generator power. Also you can turn BFI into a shield heal with SDO DOffs.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    I'm not sure why you think Field Generators are useless, they're absolutely not. Emitter Arrays are useless, but Field Generators definitely help with survivability. They're not something I consider a 'must have,' but I usually like to have 1 of them on my ship. The extra shield capacity comes in handy under heavy fire fights.

    People generally have anywhere between 9-15k shields; a little extra field is 'as good as useless', as I put it, in PvE. As a rule, NPC's don't have anywhere near the alpha-strike capability to take out your shields entirely (Borg Tachyon Beam is a drain per pulse deal). If anything, regen is more useful for PvE (many small enemies, each doing a bit of dmg).
    One Flow console should be enough, but if he ends up feeling he doesn't need the extra shield capacity, then no harm in swapping out both Generators for Flow consoles. Either way would work, just depends on if he needs the extra power flow or the extra shield capacity. :)

    The [+Flow] would just be the icing on the cake: it's the plasma-doping where it's at. An Embassy [+Flow]/[+PrtG]/[+Whatever] adds about 2-4k DPS to your build, per console. So, while a Field gen console isn't all that useful by itself to begin with, it's really the opportunity cost of not fitting 2 much better consoles that will hurt your build. Honestly, try it without those 2 Field gens, one day: I bet you would hardly notice them gone. :)
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    If by 'Plasma doping' you're referring to stacking the plasma damage proc by stacking Plasma Consoles with +Beam Consoles, they nerfed that a while back.. it doesn't work anymore.

    I'll play with the Field Gens and see what results I get. I was thinking of losing them anyway just to strengthen the leech console. Thanks for the tip. :cool:
    Insert witty signature line here.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    If by 'Plasma doping' you're referring to stacking the plasma damage proc by stacking Plasma Consoles with +Beam Consoles, they nerfed that a while back.. it doesn't work anymore.

    Bort reworked them; but they're still awesome. :) You get a Plasma explosion DoT now, which is, honestly, nearly as powerful as the old deal. And the Plasma cloud proc from the PEP, for instance, is also boosted by it. Like I said, you're still looking at an additional 2-4k per console added.
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    meimeitoo wrote: »
    Bort reworked them; but they're still awesome. :) You get a Plasma explosion DoT now, which is, honestly, nearly as powerful as the old deal. And the Plasma cloud proc from the PEP, for instance, is also boosted by it. Like I said, you're still looking at an additional 2-4k per console added.

    I gave it a shot and while I did notice an ever so slight difference without the Field Generator, it definitely wasn't much. They do seem to make my shields last longer against Borg but otherwise do very little. I'll probably replace all of them with Embassy Consoles to increase overall benifit.

    Even on my Escorts, the lower Shield Rating didn't make all that much difference. I honestly just used them because all the other Science Consoles suck. I'm going to go ahead and phase them out and go with all embassy consoles. I still like the Field Generators for starter builds, but at the point I'm at now, I think you're right and a full set of Embassy Consoles makes more sense.

    Just goes to show, you can always tweak things to improve. Thanks man. :cool:
    Insert witty signature line here.
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