This probably a stupid question. I've been away for a bit. Has Cryptic updated any of the kinetic weapons stats in Delta rising or the Iconian war? They were at a serious disadvantage to shields the last time I played.
No and yes. Torpedoes are still practically useless against shields if you're counting on straight kinetic damage from them. However, they have been releasing more torpedoes that "cheat," that is have a means to bypass shields: Particle Emission Plasmas, Neutronic, and the new Resonance Transphasic immediately spring to mind
what ship are you flying? there tend to be 3 types of torp builds; shield pen, shield drain and shield slam. they get more expensive and more effective in that order. I'll make a mach up if you tell me your current ship and which of the 3 types you want to try.
Thanks for the offer. I'm pretty please with my current build at the moment. It's a combination of shield pen and shield slam. Took a while to craft the design and combination. That being said, I'm always open to suggestions.
Thanks, I'll give it a try. I haven't upgraded anything because I just recently started again and DR hadn't been released yet when I stopped. I'll make a note of it.
Thanks, I'll give it a try. I haven't upgraded anything because I just recently started again and DR hadn't been released yet when I stopped. I'll make a note of it.
Listen to ward. He has some sound advice.
Only thing I could add to the conversation would be to work on piloting , shot selection, and shot timing..... which is a near impossibility due to the current state of the game. That, in combination with his roadmap, will have you doing things that no one thought you could ever do. :-)
I've already implemented some of the Ward's changes. I don't have some of the equipment, but I might be able to get some of it later. Still trying to get used to flying that ship again. That's why I'm trying to avoid plasma torpedoes. Lol. On the other hand, that might be a good teacher...
I was being slightly sarcastic, but yeah, I've flown a plasma build on another toon, I very much understand what you're talking about. Transphasics aren't bad. Not real high on the dps scale though. However, it is fun to watch your target's hull degrade while their shields remain relatively unaffected.
I did not know about the plasma dot bonus. I asked a long while back, well before DR was announced, and the answer was that there was no way to boost plasma torpedo dot. Either it didn't exist at that point, which is entirely possible, or no one who knew saw the thread.
Yeah, I like my current setup, trying out a pilot escort as the specs seemed similar to the S'golth escort and I wanted a comparable T6. I'll edit with the link shortly. I tried running quantums instead of photons, but it wasn't as effective, I think. I've thought about a Phantom, I may get one in the future to try. I'll just work to refine this configuration.
====== Edit =======
Here is the link. This is in a transitory phase and is based off of what I have available to me and what I have in my inventory. I have a few other boff abilities that I cannot apply just yet.
To my knowledge plasma dots have alws been buffed by plasma energy buffs. quantums require 3 torps for continues fire. The Neotronc is great for it. I personally fly a pilot ship and I'm currently running a modified varient of Marshall's old Defiant build with it. When doing tau dewa patrols I can 1 shot entire groups with a single pass. Loads of fun, but the build is built for burst and isnt as effective in stfs. I also run A2B which complicates some things and gives me special access to others. 2x TS3 is nice
Ultimatly you should build around you. How you fly and where you fly. Do what makes it fun. I stopped caring about dps when I broke 40k as a torp boat. I don't look for exploits or loop holes. I just try to build for fun while staying effective. While I can burst 75k in a single pass in an stf right now im pulling 25k with the same build. good enough for success in advanced stfs and still loads of fun.
Quantums require 4 torps to max out fire rate for continues fire without doffs. Plasma Torps DoT is boosted by the same consoles that boost plasma torpedoes.
Ships are flying faster and even NPCS can outrun mines and torps sometimes. Also dps is nuts and most of your targets are dead before a torp spread can even reach them. I am only a modest dps player and I have crit over 20k on a beam hit (not overload) -- a torp might hit that hard or harder, but it shoots slower.
All in all the only real luck I have had with torps since DR hit is against structures or bosses/bosslets (bosses are like the planet destroyer or crystal, bosslets are like the ICE cube finale). You sound like you missed it but the Antiproton torp backed by your 5 AP consoles and crits and all is pretty good, its big claim to fame being that it sits right in your beams without needing its own consoles.
Ships are flying faster and even NPCS can outrun mines and torps sometimes. Also dps is nuts and most of your targets are dead before a torp spread can even reach them. I am only a modest dps player and I have crit over 20k on a beam hit (not overload) -- a torp might hit that hard or harder, but it shoots slower.
All in all the only real luck I have had with torps since DR hit is against structures or bosses/bosslets (bosses are like the planet destroyer or crystal, bosslets are like the ICE cube finale). You sound like you missed it but the Antiproton torp backed by your 5 AP consoles and crits and all is pretty good, its big claim to fame being that it sits right in your beams without needing its own consoles.
You're right noroblad, torps are slow. They require a certain finess in order to make them effective. This is what draws me to them. A high number of torpedoes in your loadout forces you to fly differently than you would if your primary weapons are cannons or beams. I flew an all turret build once, it actually wasn't as bad as it sounds.
I did a whole write up on the AP torp for priority one but I posted here on the forums too. There a plasma torp that acts like the AP torp and is energy based now. Its in the Lobi store
Listen to wardcalis, as he has a good mind for analyzing some of the mechanics of this game.
Torps are slow and they can be shot down and they can give you lower DPS but nothing is as funny as watching the team go "huh, wtf???!!!" when you do land a 200-300K+ crit hit with a well placed HY or a well timed TS and nuke the entire enemy fleet in one go right under their noses!
I find my biggest complaint with using torps is that because I need to line up for my attack rather than spam FAW often my target gets killed by the team before my shots hit. Plus the lag ingame these days makes running a good torp boat really difficult as a millisecond of lag can cause your whole attack run to go to s**t.
Torps are for players who are willing play the slow game and wait for that mega crit kill that puts their DPS through the roof, not for those wanting the fast paced FAW or CSV spam-fest the rest of the game seems to have become.
You misunderstand me when I say slow players. I don't mean hulking great whale ships or cruisers I mean slow in terms of waiting for the right moment for your attack, the careful calculated attack run, rather than just spamming BFAW as fast as you can.
It doesn't mater how well your ship turns or how fast it moves, sure it helps to be more manoeuvrable but using a torp boat requires thinking ahead and waiting for the right time to strike. Other playstyles can just be run by spamming abilities, but you need to think with a torp build.
I've maybe not got the experience with torps that you have but I've played around enough with my own torp builds to recognise that getting the best out of them requires more thought and better piloting than many of the cookie cutter builds you see in game.
You misunderstand me when I say slow players. I don't mean hulking great whale ships or cruisers I mean slow in terms of waiting for the right moment for your attack, the careful calculated attack run, rather than just spamming BFAW as fast as you can.
It doesn't mater how well your ship turns or how fast it moves, sure it helps to be more manoeuvrable but using a torp boat requires thinking ahead and waiting for the right time to strike. Other playstyles can just be run by spamming abilities, but you need to think with a torp build.
I've maybe not got the experience with torps that you have but I've played around enough with my own torp builds to recognise that getting the best out of them requires more thought and better piloting than many of the cookie cutter builds you see in game.
Exactly. For me, that is the draw of the torp boat. It requires careful planning and execution. Anyone can FAW, but it takes a pilot/strategist to fly a torp boat. To me, that is the point. YMMV.
Exactly. For me, that is the draw of the torp boat. It requires careful planning and execution. Anyone can FAW, but it takes a pilot/strategist to fly a torp boat. To me, that is the point. YMMV.
While I approve of you comment, the torpboat and faw have one thing in common: The execution is heavily influenced by the player. Not everyone can FAW, some really, really suck at that.
P.S.: The advanced school of flying is building a torp-boat out of something like the atrox or the voquv (where they are really on the higher end of the alternating ship builds you can have). Because you cant really correct a small pilot error fast in that kind of ship. Because they dont have a turnradius, they have an orbit
I do not mean to derail the thread but what does "YMMV" mean? I have seen it in multiple posts in multiple forums and do not have any idea what it means.
I do not mean to derail the thread but what does "YMMV" mean? I have seen it in multiple posts in multiple forums and do not have any idea what it means.
Comments
Ward, my current build uses bio and gravitic photons. It's actually not too shabby, but you're right torp boats tend to be expensive.
Thanks for the offer. I'm pretty please with my current build at the moment. It's a combination of shield pen and shield slam. Took a while to craft the design and combination. That being said, I'm always open to suggestions.
Here it is:
http://www.stoacademy.com/tools/skillplanner/index.php?build=currentsgolthphotontorpboat_5311
Listen to ward. He has some sound advice.
Only thing I could add to the conversation would be to work on piloting , shot selection, and shot timing..... which is a near impossibility due to the current state of the game. That, in combination with his roadmap, will have you doing things that no one thought you could ever do. :-)
Good luck! I look forward to flying with you.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I did not know about the plasma dot bonus. I asked a long while back, well before DR was announced, and the answer was that there was no way to boost plasma torpedo dot. Either it didn't exist at that point, which is entirely possible, or no one who knew saw the thread.
Yeah, I like my current setup, trying out a pilot escort as the specs seemed similar to the S'golth escort and I wanted a comparable T6. I'll edit with the link shortly. I tried running quantums instead of photons, but it wasn't as effective, I think. I've thought about a Phantom, I may get one in the future to try. I'll just work to refine this configuration.
====== Edit =======
Here is the link. This is in a transitory phase and is based off of what I have available to me and what I have in my inventory. I have a few other boff abilities that I cannot apply just yet.
http://www.stoacademy.com/tools/skillplanner/index.php?build=arabianknight_5311
All in all the only real luck I have had with torps since DR hit is against structures or bosses/bosslets (bosses are like the planet destroyer or crystal, bosslets are like the ICE cube finale). You sound like you missed it but the Antiproton torp backed by your 5 AP consoles and crits and all is pretty good, its big claim to fame being that it sits right in your beams without needing its own consoles.
You're right noroblad, torps are slow. They require a certain finess in order to make them effective. This is what draws me to them. A high number of torpedoes in your loadout forces you to fly differently than you would if your primary weapons are cannons or beams. I flew an all turret build once, it actually wasn't as bad as it sounds.
Listen to wardcalis, as he has a good mind for analyzing some of the mechanics of this game.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
I find my biggest complaint with using torps is that because I need to line up for my attack rather than spam FAW often my target gets killed by the team before my shots hit. Plus the lag ingame these days makes running a good torp boat really difficult as a millisecond of lag can cause your whole attack run to go to s**t.
Torps are for players who are willing play the slow game and wait for that mega crit kill that puts their DPS through the roof, not for those wanting the fast paced FAW or CSV spam-fest the rest of the game seems to have become.
It doesn't mater how well your ship turns or how fast it moves, sure it helps to be more manoeuvrable but using a torp boat requires thinking ahead and waiting for the right time to strike. Other playstyles can just be run by spamming abilities, but you need to think with a torp build.
I've maybe not got the experience with torps that you have but I've played around enough with my own torp builds to recognise that getting the best out of them requires more thought and better piloting than many of the cookie cutter builds you see in game.
Exactly. For me, that is the draw of the torp boat. It requires careful planning and execution. Anyone can FAW, but it takes a pilot/strategist to fly a torp boat. To me, that is the point. YMMV.
While I approve of you comment, the torpboat and faw have one thing in common: The execution is heavily influenced by the player. Not everyone can FAW, some really, really suck at that.
P.S.: The advanced school of flying is building a torp-boat out of something like the atrox or the voquv (where they are really on the higher end of the alternating ship builds you can have). Because you cant really correct a small pilot error fast in that kind of ship. Because they dont have a turnradius, they have an orbit
Again sorry for the derail.
YMMV =Your Mileage May Vary.
https://www.youtube.com/user/darkknightucf/videos
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.