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Dual Pistols

zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
edited May 2015 in Federation Discussion
I did not even know that these existed until I picked up a pair in a random drop recently. I tried them and they looked fun, but they also seem to have a better/faster damage rate than rifles or other hand weapons. I am only going by what seems to be happening, not any numerical study.

Can any one of you numbers guys let me know if I am fooling myself or if I am on to something?

Has someone come up with the best ways to use or improve them? Are there Talents and Skills best suited to offer Duel Pistol a boost on DPS or Accuracy? Are they better in the hands of one class over another, as in Eng/Sci/Tac officer?

Maybe none of that matter. They are just fun and that all they need to be. :D

Your thoughts?
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Comments

  • schloopdooschloopdoo Member Posts: 373 Arc User
    edited April 2015
    I did not even know that these existed until I picked up a pair in a random drop recently. I tried them and they looked fun, but they also seem to have a better/faster damage rate than rifles or other hand weapons. I am only going by what seems to be happening, not any numerical study.

    Can any one of you numbers guys let me know if I am fooling myself or if I am on to something?

    Has someone come up with the best ways to use or improve them? Are there Talents and Skills best suited to offer Duel Pistol a boost on DPS or Accuracy? Are they better in the hands of one class over another, as in Eng/Sci/Tac officer?

    Maybe none of that matter. They are just fun and that all they need to be. :D

    Your thoughts?

    I wouldn't call myself a "numbers guy," but duel pistols are a fun and cool-looking Expose weapon. They have a shorter range then a comparable rifle would, so they do a little more DPS to compensate. You might want a pair with Crit Severity, to go with your Crit Chance and Crit Severity ground traits from reputations. I think the most important thing about them is probably that they're an AOE Expose weapon, and can potentially be very useful to set up Exploits on multiple targets. They'd pair well with an AOE Exploit weapon, like a split beam rifle, if you don't have one of the fancy new reputation rifles that come with an Expose setting and an Exploit setting built in.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
    edited April 2015
    Thanks. Numbers guy or not, your info is still helpful. :)
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    I been using dual pistols for a good while. On my Fed Tac, before LOR came out. Then my Romulan took her place as my main ones to play.

    They provide good DPS and you get a nice spray type DPS. Usually I use a sniper rifle to attack the group. Then swap over and just pistol them.

    Some people hates them, but I have yet to find a reason not to like them. Everyone has their weapon they like or dislike.
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  • theraven2378theraven2378 Member Posts: 5,813 Arc User
    edited April 2015
    Been rockin the Vaadwuar polaron dual pistols myself, they look cool
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    • zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
      edited April 2015
      I've kickin' it on Nukara Prime from time to time. It's pretty satisfying watching all the Tholian screech and jump when you hit them over and over with bolts from a pair with some sonic on them. Even more so if it includes DoT rads :D

      Just don't get swarmed. They will make you pay for your fun. :eek:
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    • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
      edited April 2015
      At one point in the game they were simply one of THE best weapons to have in-game if you liked to get in-close.

      For me, however, that has now changed to Pulsewaves, which still suffer from the range penalty as pistols, BUT:

      * Have the benefit of a built in- kickback on the secondary.

      They are also an expose weapon, which is important.

      I do miss the satisfying report and animations of dual pistols, but IMHO, a Pulsewave Assault with decent [CditD] mods is superior.
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    • gendou#6914 gendou Member Posts: 64 Arc User
      edited April 2015
      Pulsewave is superior if you want AOE expose... but I always equip some of my Klingons with the dual pistols because KDF Dual Disruptors just look awesome and fitting anyway. :P:D
    • lordhavelocklordhavelock Member Posts: 2,248 Arc User
      edited April 2015
      I like to bring one Sci BOff along on most away team missions, and I usually load them up with Dual Pistols. Then they're spraying the field with Expose which I like to mop-up with my Captain's split beam rifle.

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    • zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
      edited April 2015
      xangen wrote: »
      Pulsewave is superior if you want AOE expose... but I always equip some of my Klingons with the dual pistols because KDF Dual Disruptors just look awesome and fitting anyway. :P:D

      Hmm... I don't ever expect to create a Klingon, but if I did, every battle would end with him swinging a Bat'leth. Even space battles. ;)
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    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      edited April 2015
      Certain pistols like the duals, are good for exposing enemies and, carry good - high dps #'s for their primary attacks but, they suffer in range use compared to most rifles.

      I would say, if you want to build around exposing enemies, than use weapons that fit that category and/or, if they just seem fun to you and work, than stick with them if you like but, to get the most out of them and, really help the team.

      It is best to work your build, into having the highest possible exposure % chance possible so, that yourself and your allies, can make good use of their exploit attacks often.
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    • timelord79timelord79 Member Posts: 1,852 Arc User
      edited April 2015
      Only beef I have with them that they don't exist in a Starfleet flavor.
      Maybe movie style phaser pistols.
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    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      edited April 2015
      timelord79 wrote: »
      Only beef I have with them that they don't exist in a Starfleet flavor.
      Maybe movie style phaser pistols.

      Well, they do have dual phaser ones but, like all of the dual pistols they are only of the bolt firing flavor and, not beam weapons.
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    • camenecius#5698 camenecius Member Posts: 61 Arc User
      edited May 2015
      I stopped using dual pistols ages ago, but I decided to try them out for style on an Orion science officer deltalt. They seem to be bugged.

      Sometimes when I use the secondary mode, it instead fires the primary. Then if I fire the primary, I get the secondary animation. Anybody else seeing this?

      Maybe it's just the lower-level or store-bought disruptor pistols? The player's starting compression pistol still has the wrong model on it, looking like the black market stun pistol instead of the Klingon standard-issue long barrel.
    • ssargonssargon Member Posts: 347 Arc User
      edited May 2015
      camenecium wrote: »
      I stopped using dual pistols ages ago, but I decided to try them out for style on an Orion science officer deltalt. They seem to be bugged.

      Sometimes when I use the secondary mode, it instead fires the primary. Then if I fire the primary, I get the secondary animation. Anybody else seeing this?

      Maybe it's just the lower-level or store-bought disruptor pistols? The player's starting compression pistol still has the wrong model on it, looking like the black market stun pistol instead of the Klingon standard-issue long barrel.

      I think it's just a display bug that happens when you run out of/have no targets, it stops the animation but resumes it the next time you attack. In my experience, at least when I was paying attention, the secondary animation has played consistently while its targets outlast it.
    • yreodredyreodred Member Posts: 3,527 Arc User
      edited May 2015
      I like to bring one Sci BOff along on most away team missions, and I usually load them up with Dual Pistols. Then they're spraying the field with Expose which I like to mop-up with my Captain's split beam rifle.
      Wow dual pistols... i totally forgot about them.

      I used that tactics myself, it worked very well, especially when 2 BOFFS use them. There's always at least one enemy exposed. I have no idea why i don't use them anymore, lol.
      Time to change that!
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    • camenecius#5698 camenecius Member Posts: 61 Arc User
      edited May 2015
      ssargon wrote: »
      I think it's just a display bug that happens when you run out of/have no targets, it stops the animation but resumes it the next time you attack. In my experience, at least when I was paying attention, the secondary animation has played consistently while its targets outlast it.

      It almost always happens in shooter mode. It rarely happens in RPG mode, but that's harder to test since you cannot fire without a target. I logged a bug report (Dual Pistol Animation Bug) since nothing recent showed up in searches and this may be one of those boomerang bugs.
    • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      edited May 2015
      They're also fun to use when you have AoE damage powers. You can focus on attacking the boss and kill his minions as collateral damage.
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    • astro2244astro2244 Member Posts: 622 Arc User
      edited May 2015
      yreodred wrote: »
      Wow dual pistols... i totally forgot about them.

      I used that tactics myself, it worked very well, especially when 2 BOFFS use them. There's always at least one enemy exposed. I have no idea why i don't use them anymore, lol.
      Time to change that!

      Sometimes going back to the basics works best. I Agree with the above.^^
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    • xarynn2058xarynn2058 Member Posts: 158 Arc User
      As with all burst weapons, just don't use them against Borg.
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    • potasssiumpotasssium Member Posts: 1,225 Arc User
      edited June 2015
      I like dual Disruptor or Plasma pistols on Boff or Two, 2 Pulsewaves, a Big Gorn with a Minimum, and then whatever I feel like putting on my charactercharacter
      xarynn2058 wrote: »
      As with all burst weapons, just don't use them against Borg.

      Oh, I was a Tommy Gun or Kinetic Mini-gun now
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    • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
      I prefer the wide beam pistols over the duals. The secondary attack from the wide is a straight up "PEW" with no delay or lockout, while the duals have a much longer attack which stops you from doing anything while the attack is on going. Mechanically speaking though, they are both conical attack aoe expose weapons.
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    • simeion1simeion1 Member Posts: 898 Arc User
      It really should come down to character class and builds of your kit! Science captains dont need guns with expose, to many powers they can run in their kit allow them to expose. Eng and tacs might want to run one expose weapon and one exploit depending on the build. I dont recommend using dual pistols or mini guns because of the animation lock. if you want an expose weapon run a wide beam pistol, split beam pistol(have to move one from a romulan character), or a full auto rifle.
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    • zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
      You know, I have never liked the sound of a full auto rifle. :/ In truth, the only weapon I really like the sound of is the Federation Phaser. Hand, rifle or ship Phasers.

      That said, I'm trying to find out if these new Croniton Rifles are of any good. I put them on all my BOFFs and went again to Mission: House Pegh. Did not seem to improve my ground mission any. :|
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    • simeion1simeion1 Member Posts: 898 Arc User
      You know, I have never liked the sound of a full auto rifle. :/ In truth, the only weapon I really like the sound of is the Federation Phaser. Hand, rifle or ship Phasers.

      That said, I'm trying to find out if these new Croniton Rifles are of any good. I put them on all my BOFFs and went again to Mission: House Pegh. Did not seem to improve my ground mission any. :|

      I got mine and upgraded it to Mk 13. I thought it performed subpar to other spit beams. I think split beams are one of the best weapons in game because of being able to exploit three target. I am going to play so more with it and do further testing. The only reason I would ever use dual pistols is for RP, the animations while long are sort of cool.
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    • zedbrightlander1zedbrightlander1 Member Posts: 14,616 Arc User
      simeion1 wrote: »
      You know, I have never liked the sound of a full auto rifle. :/ In truth, the only weapon I really like the sound of is the Federation Phaser. Hand, rifle or ship Phasers.

      That said, I'm trying to find out if these new Croniton Rifles are of any good. I put them on all my BOFFs and went again to Mission: House Pegh. Did not seem to improve my ground mission any. :|

      I got mine and upgraded it to Mk 13. I thought it performed subpar to other spit beams. I think split beams are one of the best weapons in game because of being able to exploit three target. I am going to play so more with it and do further testing. The only reason I would ever use dual pistols is for RP, the animations while long are sort of cool.

      They are very cool. The animations remind me of the time I created a Duel Pistol wielding Jedi for KotOR. :D

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    • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
      IIRC, the Tetryon pistols are, or were, one of the most suggested Dual pistols to use as they have (or had) one of the highest firing rates in comparison to other pistols (some DPS'er did the number crunch prior to DR), and combined with their shield stripping, could easily strip even boss ground NPCs fast and let power hitters do the rest of the work.

      Beyond that, some other weapons have since taken over for near-continuous firing for straight DPS, namely the Borg Prosthetics and the Vaadwaur Minigun; both of which are near-continuous in firing vs regular Miniguns (with the Vaadwaur Minigun also having a cone-spray secondary).

      Another little tidbit; the KDF Fleet Disruptor Pistols had (or still have) the KDF Fleet Disruptor Rifle skin on each of them, so holstering them has two hip-mounted Disruptor rifles, and drawing them makes KDF players look like they're dual-wielding rifles. I don't think they were ever changed.
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