We recently were able to do some server profiling of the Powers system, and Inspiration was revealed as the far-and-away leader of the pack in terms of performance impact.
But it was, by no means, alone.
We're also having to clean up many other powers that in years-gone-by probably would not have been an issue. But as the game has matured, and players gain more and more access to different sources of additional powers (Rep Traits, Specs, Starship Traits, increased # of equipment slots, etc, etc.) it has really started to add up.
In fact, we're going so far as asking our poor, overworked programmers (like /u/CrypticBatsoup) to create entirely new code paths so that we can lighten the load of certain types of powers on the back end, without having to re-design their functionality.
Long story short: Inspiration changes should improve matters significantly, but it's not the end of the road. And we're going to continue improving things for many months and years to come.
Also, Attack Pattern Beta was apparently the #2 culprit, as I understand it. So... consider laying off the Recluse spam?
Comments
Surely you jest!
I just wait for folks to post something here from there, cause I don't touch reddit otherwise...meh.
Good work! I hope this is a quick-ish fix
It's interesting about APB too. From Targ's post, I'm thinking it's probably #2 on the list only because it's used so often. Hopefully they fix the activation lag that has existed since forever
Similarly, I dislike reddit. Wishing I could have all the relevant info in just one place and be done with it, not have to go hunting or use the devstalker (pipe dream I know, but I figure official forums and a wiki ought to be sufficient for staying reasonably informed).
Still, the response is interesting. I wonder if Inspiration was checking too often or something? The whole thing makes me think of when the Jem'Hadar space shield was first released and the problems they had when people used it with a BFI doff. Makes me wonder if its new people making old mistakes, or if its an all new bug?
Lets just hope its not gonna take 1 year to be implemented.
*wears tinfoil hat* :rolleyes:
STO Screenshot Archive
Heh, they want on to explain a bit about it with a couple of additional posts...it's just annoying to have to follow that discussion there instead of here...meh.
So whatever code they added during this time has borked up an existing skill that has never been an issue.
I'm more surprised they didn't come out and say its Fire At Will, that would make a lot more sense with 5 players spamming it
But glad they may have finally found the fault regarding lag and i knew in my mind that it was not isp issues but poorly coded software.
Every time you're in a queue with a Command cruiser the lag gets worse and it's quite clear that those ships have been the culprit for at least a month or so.
There are other causes too but any passive ability that effectively monitors the whole battlefield constantly to build up a charge is bound to cause some extra load for the sever to deal with.
I concur, this is their own official site, yet they post elsewhere about it first, i dont visit reddit and most likely wont, here is where their news should be spread not other lowly sites...
Right!, everyone stop using your command ship's and, just use tier 5 ok.
Thank you
All the powercreep introduced over the years has finally crested over the dam.
Which is quite funny, IMO
1st week in Feb I filled out my command tree in one go, lag before slight, lag after , never used it since as I could see it was causing problems but as op said when you get 1, 2 or 3 command ships in a queue its hopeless.
Its not rocket science if a 61 year old with no computer skills can see the problem or should I say 1 of the problems.
So 3 months and counting.
Fingers x for today.
APB code could be checking EVERYTHING (whether it's a valid power/ability or not) and then applying the benefit when conditions are met. While the check is excessive, pre-DR (and pre multiple Traits, Command Tree/Ships, etc) there was plenty of performance overhead to handle the excessive checks except when under serious load.
I can attest to something similar happening on one of our work systems, and that was only serving 200 users on an infrastructure designed to handle 1K users.
Any other issues, whether related to this or not, only amplifies the performance issues further, and leaves us with the end result of a crappy gaming experience.
There's still quite a lot that we're still in the dark on, and that they may be attempting to figure out as well.
So long as it is dealt with, and broadcasted properly (a roadmap, perhaps? On as many communication mediums as possible?), people wouldn't be so frustrated. Even more forgiving.
Semi-shameless plug: We brought up this issue on our 'show' last night.
https://youtu.be/9BoIV8AwE64
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.