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Faster ways to gain XP

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
Now that Pilot is a pirmary Spec. too i assume we will see another secondars soon.

Unfortuantely i can't keep up with that. I am only a casual player. I can play almost every day but not for too long so i usually do Elite and Advanced STFs and a few Argala runs. And i am DOffing

But it takes me very long until i get one skillpoint. Is there no way to reduce the amount of XP needed to level up? 100.000 XP or so for one level/1 Spec. point is a bit much.

And whats the fastest way to gain Spec points. I have no points in Command and Intel, halfway through Pilot and almost done with Commando
Post edited by willamsheridan on

Comments

  • bones1970bones1970 Member Posts: 953 Arc User
    edited May 2015
    Its over 158.000 (at level 60), red-alert still gives nice xp but have a cool-down timer like patrols.
  • dourifdourif Member Posts: 52 Arc User
    edited May 2015
    Only yesterday I maxed out Intel and commando (with nothing on the other) so now I'm just going to collect my points until I have 30 and then dump them all into one specialization at once (were it command, pilot or a new one) otherwise I think I'm just going to start one and then something more interesting comes along and I have to choose to either finish the one I'm doing or restart a new one.

    I do think the system is good and the speed is ok. I wouldn't mind it being a bit faster but not by much otherwise you burn through them to fast. I mean when the cap was at level 50 you could reach it within a month and that was it. Now with the new system you can keep leveling up because you have to deselect a specialization for another one.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited May 2015
    Solution I think is to halve the cost of Spec points at 60, but put a 24 hour cooldown before you can earn more.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited May 2015
    walshicus wrote: »
    Solution I think is to halve the cost of Spec points at 60, but put a 24 hour cooldown before you can earn more.

    Make it a 20 hour so that after a week of allowing our start time to slip we don't have to start 30 minutes later.

    Or just don't penalize grinders at all. If some one wants to spend 12 hours grinding a day why shouldn't they be able to earn more. Maybe they only get to play one day a week.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited May 2015
    Make it a 20 hour so that after a week of allowing our start time to slip we don't have to start 30 minutes later.

    Or just don't penalize grinders at all. If some one wants to spend 12 hours grinding a day why shouldn't they be able to earn more. Maybe they only get to play one day a week.


    Time-gating works, generally. If you're going to make the acquisition of Spec Points easier for casual players, it needs to be done in a way that doesn't make it possible for hardcore players to max too soon.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited May 2015
    walshicus wrote: »
    Solution I think is to halve the cost of Spec points at 60, but put a 24 hour cooldown before you can earn more.


    Make it a 20 hour so that after a week of allowing our start time to slip we don't have to start 30 minutes later.

    Or just don't penalize grinders at all. If some one wants to spend 12 hours grinding a day why shouldn't they be able to earn more. Maybe they only get to play one day a week.

    Or how about they simply return the Xp gains back to their pre-DR levels?
    Oh, it's not broken? We can soon fix that!

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    Or just don't penalize grinders at all. If some one wants to spend 12 hours grinding a day why shouldn't they be able to earn more. Maybe they only get to play one day a week.

    ^^ Behold the rationale of a Lead Dev in error! He's constantly frantically hovering over his metrics, in hope of finding forced ways to keep players longer in the game, meanwhile being entirely oblivious to the fact that those of us who grind all day are *already* playing 17x more than elsewhere! In other words, he's only succeeding in p*ssing off those already heavily committed to the game. *boggle*

    And the casual player he seeks to keep in the game longer? Said player will only experience the constant (obsessive) XP nerfings as a dreaded long(er) grind, turning him ere away from the game, rather than making him want to stay.
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