Atm Tetryon energy weapons drain a bit of shield hp from the target with every hit, or at least have a chance to do so.
But that value is fixed and the reason tetryons suck so badly.
Make the value higher and it becomes OP against players. As it is it is underpowered against NPCs because they have so high capacities.
So why not change it to a shield percentage that gets drained?
That would automatically account for high capacity NPCs and lower capacity players.
WIth a hardcap of shield points drained so a team of tetryon cannon ships won't roflstomp the Vaadwaur dread in Korfez, etc.
Is there a downside to such a change that I can't see right now or would this work to give that weapon type some meaning again?