That doesn't matter. Every career can fly every ship type. You can fly a tac ship just fine on an eng.
The Presidio is better than the Concorde though. If you get the 3 pack, fly the Presidio and make it look like a Concorde. That's what I did. :P
By all means!
I never understood the Engineering ship - Engineering character (sci or tac likewise) logic.
If you got the choice, simply fly whatever BOFF/Console layout suits best to your playstyle.
There is no invalid combination.
Personally i find more exotic combinations more interesting (flying a Andromeda with a Science Character) and it offers sometimes a much different style of playing.
Everyone does either fly a Tac + Escort or Tac + Cruiser at some point, it works for most players. But experimenting which build works best for YOU, is half the fun imo.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
I hear you, but I'm more of a purist. If only the Concorde had saucer sep, and a fleet version. Then my decision would be simple :P
Well the Concorde is already at fleet level right out of the box (the same as all 3 pack ships), so that's not a problem. You won't need access to a shipyard or a FM either. You would need those with the Andromeda. So it's just the lack of saucer sep.
I hear you, but I'm more of a purist. If only the Concorde had saucer sep, and a fleet version. Then my decision would be simple :P
The Concorde is fleet level already. There is no non-fleet Concorde.
The Andromeda needs to be purchased and then upgraded, the Concorde comes already upgraded, making it $5 cheaper then the Andromeda.
That being said, seriously consider the Presidio, I know you're a 'purist,' but you'll get far more out of the Presidio, it's completely superior to the Concorde.
In fact, if you're going to buy a Command Ship, the Concorde is the least effective of the 3. The Presidio Starship Trait will help you a lot as an engineer, it will make your engineering abilities available more often. The Presidio actually makes you a better engineer then the Concorde.
The label 'Engineering Command Cruiser' is just that.. a label. They can both be 'Engineering' ships, the Presidio is just better at it.
I completely love this ship. Was (and still is) my first and only T6 ship and it feels like such a beast. Its got a GREAT BOFF layout in my opinion, with giving you the choice to use an extra few engineering slots or the intel seats. I go half and half and use an extra EP to X Ability and Override Subsystem Safeties II. The console it comes with is pretty darn amazing too.
Also, in my personal opinion the looks cant be beat. I feel like the command cruisers look like bloated whales, and the andromeda is...not pretty. You can make the Guardian a very sleek and impressive looking cruiser.
I have not currently tried the Fleet version, as I am cheap and do not feel the need for that extra console slot at the moment.
Here's another one to throw into the mix. Should I even consider the Guardian class?
Also, why isn't there a discount for the Fleet Tier 6 Galaxy? I already have the Fleet Tier 5 Galaxy PLUS the C-Store Galaxy.
You should absolutely consider it.
The Guardian is superior to the Concorde, it's far more flexible and an overall better ship. The only one of the 3 Command Ships I discourage people from buying is the Concorde, in comparison to other offerings, it is (in my opinion) useless.
Between the Guardian and the Andromeda, this is a matter of taste. The Guardian has more Science Capability vs. the Andromeda that has more Engineering. It's a nice thing being able to throw Gravity Wells, and the ability to use Intel Skills like Override Subsystem Safeties gives you a very nice little damage boost. I run O.S.S. and Ionic Turbulence on mine and between IT and Gravity Well it's a high damage beam boat with some pretty nice crowd control. If you're looking to pack more engineering skills into your build then the Andromeda would probably make the better choice.
Between The Andromeda, Guardian and the Concorde the Guardian has the most useful Starship Trait as well. The ship console is a close one since I really like the console on the Guardian and the Concorde. The Console is in fact, the only thing on the Concorde that's worth much of anything. I haven't used the Andromeda Console but it seems very similar to the Guardian which means you pretty much can't lose here.
I would eliminate the lackluster Concorde and choose between the Guardian and the Andromeda. If you like Command Ships, I would consider the Presidio instead of the Concorde, it can do everything the Concorde can do only better.
I would eliminate the lackluster Concorde and choose between the Guardian and the Andromeda. If you like Command Ships, I would consider the Presidio instead of the Concorde, it can do everything the Concorde can do only better.
I personally bought the Presidio Class during this current starship sale and it is nice... esp with the Andromeda Class trait slotted.
Though my main will use the Presideo/Guardian/Andromeda/Eclipse traits on my Vesta Class til a Tier 6 version shows up.
By all means!
I never understood the Engineering ship - Engineering character (sci or tac likewise) logic.
If you got the choice, simply fly whatever BOFF/Console layout suits best to your playstyle.
There is no invalid combination.
Personally i find more exotic combinations more interesting (flying a Andromeda with a Science Character) and it offers sometimes a much different style of playing.
Everyone does either fly a Tac + Escort or Tac + Cruiser at some point, it works for most players. But experimenting which build works best for YOU, is half the fun imo.
I will agree you with, but with a caveat. An engineers power increasing abilities is extremely beneficial to a cruiser with all beams. They make some of the best broadsiders out there, and they keep power levels higher in the other three categories.
I will agree you with, but with a caveat. An engineers power increasing abilities is extremely beneficial to a cruiser with all beams. They make some of the best broadsiders out there, and they keep power levels higher in the other three categories.
You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.
I'd say every combination has it pros and cons.
Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.
I'd say every combination has it pros and cons.
Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.
The problem is that there are so many items out there that let Tactical Officers emulate what an Engineer can do, but not vice versa.
For example, between Red Matter Capacitors (if you have one), Plasmonic Leech, Supremacy Trait, etc. The Tactical Officer can easily emulate the power generating ability of an Engineer. My Tac has a RMC with a Leech, and I also have the console from the Samsar Cruiser that essentially gives me 'Miracle Worker.' I can do everything that makes an Engineer an Engineer, I just also have all my Tactical Abilities.
You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.
I'd say every combination has it pros and cons.
Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.
I was mostly thinking about eng/cruiser because they can keep the power levels high, especially when popping batteries (like my rechargable shield batt ). I really dont have to chose what powers to skimp on while I am firing all 8 weapons. The Samsar console gives engies two miracle workers. I might not be the uner-jock of the group, but I feel I pretty much can do just about anything needed with an engie/cruiser combo.
Sci-cruiser, I never got the hang of that. I prefer to chase that route with a FT5U Nebula. I just hope they give us something Nebula like for T6 that can vindicate itself better than the Neb did towards the end of the T5 days.
@seaofsorrows @whamhammer1
You are both right, Tac is of course the most favoured "class" in the game while Engineer features a good synergy with high weapons power useage.
My experience with a Science Character + Cruiser (T6 Andromeda) is rather underwhelming even with top equipment. I have chosen that combination mostly out of RP reasons but technically it's a waste of resources (Dil., EC, time and so on). Ther's no real synergy between a Sci and a Cruiser to profit from. (MAYBE things are differnt in PvP, but that's not my cup of Tea tbh.)
If i have enough resources and money i'm going to try a Engineer + Cruiser again.
Last time i seriously played that combination was several years ago, so i didn't consider all the changes over the years.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Comments
But yeah, I know. "They're already at fleet level". :rolleyes:
Rayzee
excellentawesome#4589
torgaddon101
raeat
Concorde is nothing special cruiser and has useless ship trait, waste of money...
Rayzee
excellentawesome#4589
torgaddon101
raeat
That doesn't matter. Every career can fly every ship type. You can fly a tac ship just fine on an eng.
The Presidio is better than the Concorde though. If you get the 3 pack, fly the Presidio and make it look like a Concorde. That's what I did. :P
Mine Trap Supporter
Rayzee
excellentawesome#4589
torgaddon101
raeat
But I also what the Presidio Class for the trait since I will buy the T6 Fleet Vesta when it comes out.
I never understood the Engineering ship - Engineering character (sci or tac likewise) logic.
If you got the choice, simply fly whatever BOFF/Console layout suits best to your playstyle.
There is no invalid combination.
Personally i find more exotic combinations more interesting (flying a Andromeda with a Science Character) and it offers sometimes a much different style of playing.
Everyone does either fly a Tac + Escort or Tac + Cruiser at some point, it works for most players. But experimenting which build works best for YOU, is half the fun imo.
Get the Fleet Expiermental Science Vessel instead. I use it on my Tac and am loving better than my escorts.
Well the Concorde is already at fleet level right out of the box (the same as all 3 pack ships), so that's not a problem. You won't need access to a shipyard or a FM either. You would need those with the Andromeda. So it's just the lack of saucer sep.
Mine Trap Supporter
The Concorde is fleet level already. There is no non-fleet Concorde.
The Andromeda needs to be purchased and then upgraded, the Concorde comes already upgraded, making it $5 cheaper then the Andromeda.
That being said, seriously consider the Presidio, I know you're a 'purist,' but you'll get far more out of the Presidio, it's completely superior to the Concorde.
In fact, if you're going to buy a Command Ship, the Concorde is the least effective of the 3. The Presidio Starship Trait will help you a lot as an engineer, it will make your engineering abilities available more often. The Presidio actually makes you a better engineer then the Concorde.
The label 'Engineering Command Cruiser' is just that.. a label. They can both be 'Engineering' ships, the Presidio is just better at it.
I already own the Galaxy retrofit from the C-Store. You'd think there'd be a discount on the Rommy.
I guess I could upgrade the Galaxy retrofit to T5.5
Rayzee
excellentawesome#4589
torgaddon101
raeat
Also, why isn't there a discount for the Fleet Tier 6 Galaxy? I already have the Fleet Tier 5 Galaxy PLUS the C-Store Galaxy.
Rayzee
excellentawesome#4589
torgaddon101
raeat
Did you buy the CStore T6 Galaxy? That's the only way to get the discount for the Fleet T6 Galaxy
I completely love this ship. Was (and still is) my first and only T6 ship and it feels like such a beast. Its got a GREAT BOFF layout in my opinion, with giving you the choice to use an extra few engineering slots or the intel seats. I go half and half and use an extra EP to X Ability and Override Subsystem Safeties II. The console it comes with is pretty darn amazing too.
Also, in my personal opinion the looks cant be beat. I feel like the command cruisers look like bloated whales, and the andromeda is...not pretty. You can make the Guardian a very sleek and impressive looking cruiser.
I have not currently tried the Fleet version, as I am cheap and do not feel the need for that extra console slot at the moment.
All just my 2 cents.
You should absolutely consider it.
The Guardian is superior to the Concorde, it's far more flexible and an overall better ship. The only one of the 3 Command Ships I discourage people from buying is the Concorde, in comparison to other offerings, it is (in my opinion) useless.
Between the Guardian and the Andromeda, this is a matter of taste. The Guardian has more Science Capability vs. the Andromeda that has more Engineering. It's a nice thing being able to throw Gravity Wells, and the ability to use Intel Skills like Override Subsystem Safeties gives you a very nice little damage boost. I run O.S.S. and Ionic Turbulence on mine and between IT and Gravity Well it's a high damage beam boat with some pretty nice crowd control. If you're looking to pack more engineering skills into your build then the Andromeda would probably make the better choice.
Between The Andromeda, Guardian and the Concorde the Guardian has the most useful Starship Trait as well. The ship console is a close one since I really like the console on the Guardian and the Concorde. The Console is in fact, the only thing on the Concorde that's worth much of anything. I haven't used the Andromeda Console but it seems very similar to the Guardian which means you pretty much can't lose here.
I would eliminate the lackluster Concorde and choose between the Guardian and the Andromeda. If you like Command Ships, I would consider the Presidio instead of the Concorde, it can do everything the Concorde can do only better.
I personally bought the Presidio Class during this current starship sale and it is nice... esp with the Andromeda Class trait slotted.
Though my main will use the Presideo/Guardian/Andromeda/Eclipse traits on my Vesta Class til a Tier 6 version shows up.
I will agree you with, but with a caveat. An engineers power increasing abilities is extremely beneficial to a cruiser with all beams. They make some of the best broadsiders out there, and they keep power levels higher in the other three categories.
When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.
I'd say every combination has it pros and cons.
Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.
The problem is that there are so many items out there that let Tactical Officers emulate what an Engineer can do, but not vice versa.
For example, between Red Matter Capacitors (if you have one), Plasmonic Leech, Supremacy Trait, etc. The Tactical Officer can easily emulate the power generating ability of an Engineer. My Tac has a RMC with a Leech, and I also have the console from the Samsar Cruiser that essentially gives me 'Miracle Worker.' I can do everything that makes an Engineer an Engineer, I just also have all my Tactical Abilities.
I was mostly thinking about eng/cruiser because they can keep the power levels high, especially when popping batteries (like my rechargable shield batt ). I really dont have to chose what powers to skimp on while I am firing all 8 weapons. The Samsar console gives engies two miracle workers. I might not be the uner-jock of the group, but I feel I pretty much can do just about anything needed with an engie/cruiser combo.
Sci-cruiser, I never got the hang of that. I prefer to chase that route with a FT5U Nebula. I just hope they give us something Nebula like for T6 that can vindicate itself better than the Neb did towards the end of the T5 days.
@whamhammer1
You are both right, Tac is of course the most favoured "class" in the game while Engineer features a good synergy with high weapons power useage.
My experience with a Science Character + Cruiser (T6 Andromeda) is rather underwhelming even with top equipment. I have chosen that combination mostly out of RP reasons but technically it's a waste of resources (Dil., EC, time and so on). Ther's no real synergy between a Sci and a Cruiser to profit from. (MAYBE things are differnt in PvP, but that's not my cup of Tea tbh.)
If i have enough resources and money i'm going to try a Engineer + Cruiser again.
Last time i seriously played that combination was several years ago, so i didn't consider all the changes over the years.