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Operations Command Cruiser or Fleet Rommy?

rickdankorickdanko Member Posts: 470 Arc User
edited May 2015 in Federation Discussion
Looking to upgrade my ship to reward myself for reaching Fleet Admiral. I'm torn between the Concorde and the Fleet Andromeda.

Which do yall prefer and why?
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Post edited by rickdanko on

Comments

  • rickdankorickdanko Member Posts: 470 Arc User
    edited April 2015
    If there was a fleet Concorde, I'd get that.

    But yeah, I know. "They're already at fleet level". :rolleyes:
    They're not really gone, as long as we remember them
    candle_burning.gif
    Plasma Nugget
    Rayzee
    excellentawesome#4589
    torgaddon101
    raeat

    I'm allowed to disagree.
  • xlesha911xlesha911 Member Posts: 0 Arc User
    edited April 2015
    Presidio or 3 pack Command ships...

    Concorde is nothing special cruiser and has useless ship trait, waste of money...
  • rickdankorickdanko Member Posts: 470 Arc User
    edited April 2015
    Presidio is a tactical ship, isn't it? I'm an engineer.
    They're not really gone, as long as we remember them
    candle_burning.gif
    Plasma Nugget
    Rayzee
    excellentawesome#4589
    torgaddon101
    raeat

    I'm allowed to disagree.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2015
    rickdanko wrote: »
    Presidio is a tactical ship, isn't it? I'm an engineer.

    That doesn't matter. Every career can fly every ship type. You can fly a tac ship just fine on an eng.

    The Presidio is better than the Concorde though. If you get the 3 pack, fly the Presidio and make it look like a Concorde. That's what I did. :P
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  • rickdankorickdanko Member Posts: 470 Arc User
    edited April 2015
    I hear you, but I'm more of a purist. If only the Concorde had saucer sep, and a fleet version. Then my decision would be simple :P
    They're not really gone, as long as we remember them
    candle_burning.gif
    Plasma Nugget
    Rayzee
    excellentawesome#4589
    torgaddon101
    raeat

    I'm allowed to disagree.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2015
    I fly the T6 Fleet Galaxy Class and love it.

    But I also what the Presidio Class for the trait since I will buy the T6 Fleet Vesta when it comes out. :D
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2015
    lan451 wrote: »
    That doesn't matter. Every career can fly every ship type. You can fly a tac ship just fine on an eng.

    The Presidio is better than the Concorde though. If you get the 3 pack, fly the Presidio and make it look like a Concorde. That's what I did. :P
    By all means!
    I never understood the Engineering ship - Engineering character (sci or tac likewise) logic.
    If you got the choice, simply fly whatever BOFF/Console layout suits best to your playstyle.
    There is no invalid combination.

    Personally i find more exotic combinations more interesting (flying a Andromeda with a Science Character) and it offers sometimes a much different style of playing.
    Everyone does either fly a Tac + Escort or Tac + Cruiser at some point, it works for most players. But experimenting which build works best for YOU, is half the fun imo.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited April 2015
    coffeemike wrote: »
    I fly the T6 Fleet Galaxy Class and love it.

    But I also what the Presidio Class for the trait since I will buy the T6 Fleet Vesta when it comes out. :D

    Get the Fleet Expiermental Science Vessel instead. I use it on my Tac and am loving better than my escorts.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2015
    rickdanko wrote: »
    I hear you, but I'm more of a purist. If only the Concorde had saucer sep, and a fleet version. Then my decision would be simple :P

    Well the Concorde is already at fleet level right out of the box (the same as all 3 pack ships), so that's not a problem. You won't need access to a shipyard or a FM either. You would need those with the Andromeda. So it's just the lack of saucer sep.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited April 2015
    rickdanko wrote: »
    I hear you, but I'm more of a purist. If only the Concorde had saucer sep, and a fleet version. Then my decision would be simple :P

    The Concorde is fleet level already. There is no non-fleet Concorde.

    The Andromeda needs to be purchased and then upgraded, the Concorde comes already upgraded, making it $5 cheaper then the Andromeda.

    That being said, seriously consider the Presidio, I know you're a 'purist,' but you'll get far more out of the Presidio, it's completely superior to the Concorde.

    In fact, if you're going to buy a Command Ship, the Concorde is the least effective of the 3. The Presidio Starship Trait will help you a lot as an engineer, it will make your engineering abilities available more often. The Presidio actually makes you a better engineer then the Concorde.

    The label 'Engineering Command Cruiser' is just that.. a label. They can both be 'Engineering' ships, the Presidio is just better at it.
    Insert witty signature line here.
  • rickdankorickdanko Member Posts: 470 Arc User
    edited May 2015
    Thanks for the advice SeaOfSorrows! I'll definitely consider it!

    I already own the Galaxy retrofit from the C-Store. You'd think there'd be a discount on the Rommy. :(


    I guess I could upgrade the Galaxy retrofit to T5.5
    They're not really gone, as long as we remember them
    candle_burning.gif
    Plasma Nugget
    Rayzee
    excellentawesome#4589
    torgaddon101
    raeat

    I'm allowed to disagree.
  • talonkuro1talonkuro1 Member Posts: 33 Arc User
    edited May 2015
    I've had good luck with the Concorde as an engineer character. Enemies that gave me fits before are less annoying now and die much faster.
  • rickdankorickdanko Member Posts: 470 Arc User
    edited May 2015
    Here's another one to throw into the mix. Should I even consider the Guardian class?

    Also, why isn't there a discount for the Fleet Tier 6 Galaxy? I already have the Fleet Tier 5 Galaxy PLUS the C-Store Galaxy.
    They're not really gone, as long as we remember them
    candle_burning.gif
    Plasma Nugget
    Rayzee
    excellentawesome#4589
    torgaddon101
    raeat

    I'm allowed to disagree.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2015
    rickdanko wrote: »
    Here's another one to throw into the mix. Should I even consider the Guardian class?

    Also, why isn't there a discount for the Fleet Tier 6 Galaxy? I already have the Fleet Tier 5 Galaxy PLUS the C-Store Galaxy.

    Did you buy the CStore T6 Galaxy? That's the only way to get the discount for the Fleet T6 Galaxy
  • nomahdnomahd Member Posts: 3 Arc User
    edited May 2015
    In regards to the Guardian Class -

    I completely love this ship. Was (and still is) my first and only T6 ship and it feels like such a beast. Its got a GREAT BOFF layout in my opinion, with giving you the choice to use an extra few engineering slots or the intel seats. I go half and half and use an extra EP to X Ability and Override Subsystem Safeties II. The console it comes with is pretty darn amazing too.

    Also, in my personal opinion the looks cant be beat. I feel like the command cruisers look like bloated whales, and the andromeda is...not pretty. You can make the Guardian a very sleek and impressive looking cruiser.

    I have not currently tried the Fleet version, as I am cheap and do not feel the need for that extra console slot at the moment.

    All just my 2 cents.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    rickdanko wrote: »
    Here's another one to throw into the mix. Should I even consider the Guardian class?

    Also, why isn't there a discount for the Fleet Tier 6 Galaxy? I already have the Fleet Tier 5 Galaxy PLUS the C-Store Galaxy.

    You should absolutely consider it.

    The Guardian is superior to the Concorde, it's far more flexible and an overall better ship. The only one of the 3 Command Ships I discourage people from buying is the Concorde, in comparison to other offerings, it is (in my opinion) useless.

    Between the Guardian and the Andromeda, this is a matter of taste. The Guardian has more Science Capability vs. the Andromeda that has more Engineering. It's a nice thing being able to throw Gravity Wells, and the ability to use Intel Skills like Override Subsystem Safeties gives you a very nice little damage boost. I run O.S.S. and Ionic Turbulence on mine and between IT and Gravity Well it's a high damage beam boat with some pretty nice crowd control. If you're looking to pack more engineering skills into your build then the Andromeda would probably make the better choice.

    Between The Andromeda, Guardian and the Concorde the Guardian has the most useful Starship Trait as well. The ship console is a close one since I really like the console on the Guardian and the Concorde. The Console is in fact, the only thing on the Concorde that's worth much of anything. I haven't used the Andromeda Console but it seems very similar to the Guardian which means you pretty much can't lose here.

    I would eliminate the lackluster Concorde and choose between the Guardian and the Andromeda. If you like Command Ships, I would consider the Presidio instead of the Concorde, it can do everything the Concorde can do only better.
    Insert witty signature line here.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2015
    I would eliminate the lackluster Concorde and choose between the Guardian and the Andromeda. If you like Command Ships, I would consider the Presidio instead of the Concorde, it can do everything the Concorde can do only better.

    I personally bought the Presidio Class during this current starship sale and it is nice... esp with the Andromeda Class trait slotted.

    Though my main will use the Presideo/Guardian/Andromeda/Eclipse traits on my Vesta Class til a Tier 6 version shows up.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited May 2015
    I though Rommies couldnt use non-Rommy CStore endgame ships?
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited May 2015
    yreodred wrote: »
    By all means!
    I never understood the Engineering ship - Engineering character (sci or tac likewise) logic.
    If you got the choice, simply fly whatever BOFF/Console layout suits best to your playstyle.
    There is no invalid combination.

    Personally i find more exotic combinations more interesting (flying a Andromeda with a Science Character) and it offers sometimes a much different style of playing.
    Everyone does either fly a Tac + Escort or Tac + Cruiser at some point, it works for most players. But experimenting which build works best for YOU, is half the fun imo.

    I will agree you with, but with a caveat. An engineers power increasing abilities is extremely beneficial to a cruiser with all beams. They make some of the best broadsiders out there, and they keep power levels higher in the other three categories.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    I will agree you with, but with a caveat. An engineers power increasing abilities is extremely beneficial to a cruiser with all beams. They make some of the best broadsiders out there, and they keep power levels higher in the other three categories.
    You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
    When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.

    I'd say every combination has it pros and cons.

    Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    yreodred wrote: »
    You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
    When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.

    I'd say every combination has it pros and cons.

    Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.

    The problem is that there are so many items out there that let Tactical Officers emulate what an Engineer can do, but not vice versa.

    For example, between Red Matter Capacitors (if you have one), Plasmonic Leech, Supremacy Trait, etc. The Tactical Officer can easily emulate the power generating ability of an Engineer. My Tac has a RMC with a Leech, and I also have the console from the Samsar Cruiser that essentially gives me 'Miracle Worker.' I can do everything that makes an Engineer an Engineer, I just also have all my Tactical Abilities.
    Insert witty signature line here.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited May 2015
    yreodred wrote: »
    You're completely right. Using a Engineer in an "egineering" ship enhances the ships survivability and power levels, of course.
    When using a Tac-Cruiser combinations you get a higher DPS (in most cases), as well as using a sci in a cruiser which enhances its influence in its surroundings.

    I'd say every combination has it pros and cons.

    Sure, today where everyone only watches some obscure DPS meters, tacs are everyones favs.

    I was mostly thinking about eng/cruiser because they can keep the power levels high, especially when popping batteries (like my rechargable shield batt ;) ). I really dont have to chose what powers to skimp on while I am firing all 8 weapons. The Samsar console gives engies two miracle workers. I might not be the uner-jock of the group, but I feel I pretty much can do just about anything needed with an engie/cruiser combo.

    Sci-cruiser, I never got the hang of that. I prefer to chase that route with a FT5U Nebula. I just hope they give us something Nebula like for T6 that can vindicate itself better than the Neb did towards the end of the T5 days.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    @seaofsorrows
    @whamhammer1
    You are both right, Tac is of course the most favoured "class" in the game while Engineer features a good synergy with high weapons power useage.
    My experience with a Science Character + Cruiser (T6 Andromeda) is rather underwhelming even with top equipment. I have chosen that combination mostly out of RP reasons but technically it's a waste of resources (Dil., EC, time and so on). Ther's no real synergy between a Sci and a Cruiser to profit from. (MAYBE things are differnt in PvP, but that's not my cup of Tea tbh.)

    If i have enough resources and money i'm going to try a Engineer + Cruiser again.
    Last time i seriously played that combination was several years ago, so i didn't consider all the changes over the years. :o
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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