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=/\= Suricata's STO Season 10 star chart wallpaper =/\=

thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
Just posted on Reddit. Kudos to you Suricata!

Also:

Hey guys, for those of you who don't use reddit, you can find the various resolutions below:-

1024x768
1280x1024
1680x1050
1920x1080
2560x1440
2560x1600
3840x2160
4096x2160



I've also included a top down view with no labels for use by the wiki and UGC community:-

Unlabeled top down view

Was a lot of fun (and headaches) going back and redoing this map, more so since it's one of the pieces of work I did (along with my ship tier charts) that got me to go back to school and apply for a job to work with STO! :-)

The-Grand-Nagus
Join Date: Sep 2008

og9Zoh0.jpg
Post edited by thegrandnagus1 on

Comments

  • stararmystararmy Member Posts: 231 Arc User
    edited May 2015
    Suricata does it again! I'm always impressed by his work.
    Zinc: The universe of Star Trek Online is shaped and changed by the actions of the players...expect to see new planets and races discovered that were unknown the last time you logged in."
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited May 2015
    While I won't be changing my background, I WILL definitely be saving that as soon as I get on my main computer!

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    Hey guys, for those of you who don't use reddit, you can find the various resolutions below:-

    1024x768
    1280x1024
    1680x1050
    1920x1080
    2560x1440
    2560x1600
    3840x2160
    4096x2160



    I've also included a top down view with no labels for use by the wiki and UGC community:-

    Unlabeled top down view

    Was a lot of fun (and headaches) going back and redoing this map, more so since it's one of the pieces of work I did (along with my ship tier charts) that got me to go back to school and apply for a job to work with STO! :-)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    Nice stuff.


    Is Romulas a star system or an error?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited May 2015
    I want this for a poster above my bed. So it can replace the picture with Taco.. ahm I mean Dr. Joyce Brothers.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2015
    Nice stuff.


    Is Romulas a star system or an error?
    Seems it's an error, because it's at the same place Romulus is in game.

    Also, in the system list, there are no error, it's correctly spelled Romulus.

    Can you correct it Suricata ? It's Romulus, not Romulas :)


    Anyway, nice job and everything !
    [SIGPIC][/SIGPIC]
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited May 2015
    Suri, awesome job on that chart!

    Just a question, I seem to notice that Romulan Republic space is in Federation blue, so is Defera space? Coloration over space toward DS9 and Bajor seem undefined...

    Otherwise, it looks great!
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited May 2015
    Is this the same suri that has always done the ship star pictures?
    He is an employee?
    Should I start posting again after all this time?
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    erei1 wrote: »
    Seems it's an error, because it's at the same place Romulus is in game.

    Also, in the system list, there are no error, it's correctly spelled Romulus.

    Can you correct it Suricata ? It's Romulus, not Romulas :)


    Anyway, nice job and everything !

    Correct, it's a typing error that sneaked in, will fix it for the next version that is released :-)
    Suri, awesome job on that chart!

    Just a question, I seem to notice that Romulan Republic space is in Federation blue, so is Defera space? Coloration over space toward DS9 and Bajor seem undefined...

    Otherwise, it looks great!

    I originally had the Romulan Republic as a cyan colour but somewhere in the process I colour balanced the blue and it merged the areas to be almost unrecognizable, I'll try to get a more distinct border in that area in the next version. In general I didn't want to make the borders to obvious or defined though since there are so many disputes over what space is owned by what faction (both by the fans, and the factions in the series!).
  • szimszim Member Posts: 2,503 Arc User
    edited May 2015
    Absolutely beautiful work like always. Thanks Suricata!
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    chalpen wrote: »
    Is this the same suri that has always done the ship star pictures?
    He is an employee?

    Yup, I'm the Suri that did the original ship and star charts. I've been working at PWE for a little over a year now in the European office ;-)
  • edited May 2015
    This content has been removed.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited May 2015
    Yup, I'm the Suri that did the original ship and star charts. I've been working at PWE for a little over a year now in the European office ;-)

    Well...wow. Ok.
    I didn't get the memo. Good job.
    Should I start posting again after all this time?
  • ryugasiriusryugasirius Member Posts: 283 Arc User
    edited May 2015
    EDIT: forgot about greek upper/lower case, sorry :P
    ryuga81.png
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    Uhh... am I the only one with OCD who noticed Alpha and Beta quadrants are "A" and "B", while Delta quadrant is properly a "Δ"? :P

    I used uppercase Greek alphabet to keep the Δ from the expansion logo, if I'd used lowercase it would of been α β and δ
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    Unlabeled top down view

    Was a lot of fun (and headaches) going back and redoing this map, more so since it's one of the pieces of work I did (along with my ship tier charts) that got me to go back to school and apply for a job to work with STO! :-)
    I cannot even begin to adequately thank you for the top-down unlabeled version. I was going to ask if you had that very thing. It will be invaluable for creating Tour the Galaxy maps.

    Since you are already revising the map to correct the Romulan colors, is there any chance you could post a variant of the top-down version which retains the system/POI icons, but unlabeled? I can re-add the systems manually for making a Tour map, but that is not only a huge undertaking but has a significant risk of introducing error, and I'm guessing you probably have those segregated onto their own layer. ;)
    Fleet Admiral L'Yern - Screenshot and doffing addict
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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    edited May 2015
    I used uppercase Greek alphabet to keep the Δ from the expansion logo, if I'd used lowercase it would of been α β and δ

    Yep, i just forgot the Δ was actually uppercase! Sorry, i'm dumb :D
    ryuga81.png
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    amezuki wrote: »
    I cannot even begin to adequately thank you for the top-down unlabeled version. I was going to ask if you had that very thing. It will be invaluable for creating Tour the Galaxy maps.

    You're most welcome, I've worked with some sites and wikis in the past and know how much time a blank image can save!
    amezuki wrote: »
    Since you are already revising the map to correct the Romulan colors, is there any chance you could post a variant of the top-down version which retains the system/POI icons, but unlabeled? I can re-add the systems manually for making a Tour map, but that is not only a huge undertaking but has a significant risk of introducing error, and I'm guessing you probably have those segregated onto their own layer. ;)

    The file setup is quite 'fun'. I have a warp applied to a smart object of the top down view to get the isometric effect, the systems names and stars themselves float above that layer and as such don't align with the un-warped layer. in earlier versions I had the systems on their lollipops to further push the 3d effect, but it got too confusing so I dropped it, but the layer structure remained the same.

    If you are making an interactive map I'd recommend using the version i supplied with an overlay of the ingame map on it for aligning everything, then just replace it with the clean version once everything is in place.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited May 2015
    Suricata...

    WOW!!!

    This is absolutely amazing!!!!

    I still remember your ship charts form when the game started.

    Thank-you for sharing your amazing talent and skills with us again!

    :D
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited May 2015
    Excellent work, Suri! Now back to work updating the starship chart! :P
    T93uSC8.jpg
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    The file setup is quite 'fun'. I have a warp applied to a smart object of the top down view to get the isometric effect, the systems names and stars themselves float above that layer and as such don't align with the un-warped layer. in earlier versions I had the systems on their lollipops to further push the 3d effect, but it got too confusing so I dropped it, but the layer structure remained the same.
    I figured you were using some sort of texture-mapping trick like that to get the 3D effect, but I didn't realize the POIs were baked into the warped version. Funny thing--I was going to suggest a lollipop variant for the iso view, as I think if done right it would really help visualize navigation between POIs on different Z indices. But you said it didn't work well, and you're the design expert here.
    If you are making an interactive map I'd recommend using the version i supplied with an overlay of the ingame map on it for aligning everything, then just replace it with the clean version once everything is in place.
    I had considered doing exactly that in Tableau, but without precise data about the XY locations of systems I'm still talking about a ton of hand placement of marks to get the coordinates. Oh well--time to roll up my sleeves. XD I'll just pull the POI icons out of the game assets.

    Thanks again for the resource!

    Edit: come to think of it, is there a record or spreadsheet anywhere with the XYZ coords of the systems?
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  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    amezuki wrote: »
    I figured you were using some sort of texture-mapping trick like that to get the 3D effect, but I didn't realize the POIs were baked into the warped version. Funny thing--I was going to suggest a lollipop variant for the iso view, as I think if done right it would really help visualize navigation between POIs on different Z indices. But you said it didn't work well, and you're the design expert here.

    I had considered doing exactly that in Tableau, but without precise data about the XY locations of systems I'm still talking about a ton of hand placement of marks to get the coordinates. Oh well--time to roll up my sleeves. XD I'll just pull the POI icons out of the game assets.

    Thanks again for the resource!

    Edit: come to think of it, is there a record or spreadsheet anywhere with the XYZ coords of the systems?

    The problem with the lollipop idea is that some systems look like they are in the sectors above them if they are near the border, which can get confusing

    I literally used the technique I described using overlaid screenshots of the ingame maps at super high res, I don't have any X,Y coordinate lists sadly, that would be something that maybe Taco would have access to.. And yeah, it took a fair amount of time! The co-ordinate grid system list alone took about 5-6 hours of typing and cross checking systems!
  • amezukiamezuki Member Posts: 364 Arc User
    edited May 2015
    The problem with the lollipop idea is that some systems look like they are in the sectors above them if they are near the border, which can get confusing
    Yeah, and even the "flat" version has that issue to a small extent. What you describe is an intrinsic problem with any static three-dimensional visualization of data.

    If I had the full set of 3D coordinates, what I might do is import the map into Sketchup at a scale of perhaps 1m=1LY, and manually place the lollipops. That way the map could be freely rotated in three dimensions.

    Anyway, no matter what I come up with, it's bound to be an improvement over this hideous thing that I TRIBBLE together for brainstorming routes: https://drive.google.com/file/d/0B-NsN7mGJemFVXJpdi1CYmhsam8/view
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  • truemalevolencetruemalevolence Member Posts: 44 Arc User
    edited May 2015
    That looks beautiful, if only that passive colour hue persisted though the new sector space
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited May 2015
    Really nice. What I thought about was a map like this, albeit with each system being colored according to their allegiance (grey for neutral/unknown). The blurry background colors make it difficult to estimate the political "borders" (2D-projected in a 3D-space, I know, but it would more closely resemble the look and feel of the Star Trek Star Charts).
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited May 2015
    [...]
    I've also included a top down view with no labels for use by the wiki and UGC community:-
    [...]

    I just integrated it into the template where I wanted it. Thanks again. :D
    Ceterum censeo Otha supplendum in praemiis.
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited May 2015
    Excellent work, Suri! Now back to work updating the starship chart! :P

    Doubt I'll redo the ship charts, besides Starfish is doing a great job maintaining a set

    Starfish's STO ship charts
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