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Now that we've seen a Cruiser and Escort based speciality...

lianthelialianthelia Member Posts: 7,897 Arc User
Can we get something Science based?

Not only has there not really been anything released that is Sci based (As in raised by Sci based stats) the RR and KDF could really use a nice T6 Sci ship.
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Post edited by lianthelia on

Comments

  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited May 2015
    lianthelia wrote: »
    Can we get something Science based?

    Not only has there not really been anything released that is Sci based (As in raised by Sci based stats) the RR and KDF could really use a nice T6 Sci ship.

    I think there is, in a way.

    I've been looking at the hybrid officers/ships and just as an observation based on the powers:

    Tactical:>Pilot

    Engineer:>Command

    Science:>Intelligence

    When you look at their powers and abilities along with their stats, everything related to the Intelligence skill tree has roots in Science powers/abilities.
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • quintarisquintaris Member Posts: 816 Arc User
    edited May 2015
    The iconic Science hero ship (Voyager) is an Intel ship.
    w8xekp.jpg
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    Intel is pretty Sci-centric.

    Ionic Turbulence = Sci.
    SNB Carrier Wave = Sci.
    Evade Target Lock = Sci.

    A lot of the Spec Tree is even heavily Sci-oriented, like Redundant Sensors.

    Sure, there are outliers (like OSS and Surgical Strikes), but I think that's largely due to the fact that it was the first spec, so they didn't quite know which direction they were going (hence why it's pretty OP), and they needed something to appeal to the non-Sci crowd.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited May 2015
    Pilot spec is career agnostic.

    Intel Spec is both Tac and Scie focused.

    Comander Spec is both Tac and Engi focused.
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2015
    Pilot spec is career agnostic.

    Intel Spec is both Tac and Scie focused.

    Comander Spec is both Tac and Engi focused.

    So we need a sci eng one? I vote a mad scientists one... What star trek is full of them :P

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    Pilot spec is career agnostic.

    Intel Spec is both Tac and Scie focused.

    Comander Spec is both Tac and Engi focused.

    This seems far more accurate to me.

    And lets be honest, this is STO.. if an ability doesn't have at least some focus on Tactical it will be a huge flop.
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  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited May 2015
    This seems far more accurate to me.

    And lets be honest, this is STO.. if an ability doesn't have at least some focus on Tactical it will be a huge flop.

    Hazard Emitters and Aux2Structure beg to differ. I doubt you can find a dozen people don't have one or both on every ship they fly lol
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    rgzarcher wrote: »
    Hazard Emitters and Aux2Structure beg to differ. I doubt you can find a dozen people don't have one or both on every ship they fly lol

    You know you can have those very basic abilities on a very Tactical oriented build? ;)
    XzRTofz.gif
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited May 2015
    You know you can have those very basic abilities on a very Tactical oriented build? ;)

    Command and Inetel boff seats are more often than not Eng/Sci hybrids though. So between those two basic abilities or the shiny new 'Tac angled Eng/Sci' boff powers, guess which more people choose?

    That aside, I'm really not impressed with the Intel powers, I've got all the ships but only ever use Int Team. Command powers are better, I love Overwhelm Sensors ;)
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    rgzarcher wrote: »
    Command and Inetel boff seats are more often than not Eng/Sci hybrids though. So between those two basic abilities or the shiny new 'Tac angled Eng/Sci' boff powers, guess which more people choose?

    That aside, I'm really not impressed with the Intel powers, I've got all the ships but only ever use Int Team. Command powers are better, I love Overwhelm Sensors ;)

    If you got all those Intel ships and never took advantage of OSS, SS, Ionic Turbulence, EMP Probe (?), you never experimented with Intel and tried some of its best.
    XzRTofz.gif
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited May 2015
    If you got all those Intel ships and never took advantage of OSS, SS, Ionic Turbulence, EMP Probe (?), you never experimented with Intel and tried some of its best.

    I never said that I didn't experiment with them, only that I wasn't impressed. Gravity Well>Ionic Turbulence, Fire at Will>Surgical Strike, OSS I found to be utterly useless as I have Red Mater Capacitor which does the same thing but no downside ;)

    Intel Team is useful since it can get you out of a hotspot as I found. The only other Intel power I found interesting was Transport Warhead, which is extremely entertaining depending on the torp used.
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    rgzarcher wrote: »
    I never said that I didn't experiment with them, only that I wasn't impressed. Gravity Well>Ionic Turbulence, Fire at Will>Surgical Strike, OSS I found to be utterly useless as I have Red Mater Capacitor which does the same thing but no downside ;)

    Intel Team is useful since it can get you out of a hotspot as I found. The only other Intel power I found interesting was Transport Warhead, which is extremely entertaining depending on the torp used.

    Dude... Red matter capacitor or takes forever to recharge, I can have my OSS3 up every 30 seconds. Can your RMC overcap your weapons to 175!? That's a 25% damage bonus BTW. FAW can't melt single targets like SS3 can. In PVP it will **** you much faster.
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited May 2015
    samt1996 wrote: »
    Dude... Red matter capacitor or takes forever to recharge, I can have my OSS3 up every 30 seconds. Can your RMC overcap your weapons to 175!? That's a 25% damage bonus BTW. FAW can't melt single targets like SS3 can. In PVP it will **** you much faster.

    *hisses* PVP, *shudders* Un uh, not going anywhere near that, not touching it. Besides you don't need to do more than 30k DPS in PVP as only two ships would survive a single Alpha Strike at that point, and they would die with the second volley.

    In the end, to each their own, I'm quite happy with my 30k DPS JHDC, no Intel powers, but she's more than enough for me ^^
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    samt1996 wrote: »
    Dude... Red matter capacitor or takes forever to recharge, I can have my OSS3 up every 30 seconds. Can your RMC overcap your weapons to 175!? That's a 25% damage bonus BTW. FAW can't melt single targets like SS3 can. In PVP it will **** you much faster.

    It should be 2% per point, so going from 125 to 175 would be a 100% increase - not a 25% increase.

    50 = 100%
    75 = 150%
    100 = 200%
    125 = 250%
    175 = 350%
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    It should be 2% per point, so going from 125 to 175 would be a 100% increase - not a 25% increase.

    50 = 100%
    75 = 150%
    100 = 200%
    125 = 250%
    175 = 350%

    I did tests and only seems to buff energy weapons by about 25% when all said and done... But that still makes for some wicked Alpha strikes.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited May 2015
    I can't speak for the Pilot stuff...but there isn't a single thing that is buffed in Intel by primary Sci stats like PG or FC...the electric damage from EMPP isn't affected by PG's

    I guess something Sci/Eng based could be cool.
    Can't have a honest conversation because of a white knight with power
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    Pilot spec is career agnostic.

    Intel Spec is both Tac and Scie focused.

    Comander Spec is both Tac and Engi focused.

    I'd say Command is more Engineering/ Science since it's a support specialization and that pilot is Engineering/ Tactical flavored
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