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Specialization Respec

lessley00lessley00 Member Posts: 1,200 Arc User
My fed main has his many spec points littered across the trees. I could use something like this to get the right spec trees running at full power. this could prove VERY useful for many of my chars. Maxing out the trees would take to long, my fed main get a pound every month or less of normal gameplay
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    jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited May 2015
    lessley00 wrote: »
    My fed main has his many spec points littered across the trees. I could use something like this to get the right spec trees running at full power. this could prove VERY useful for many of my chars. Maxing out the trees would take to long, my fed main get a pound every month or less of normal gameplay

    From what I've read here on the forums there isn't one and we're menu to keep on grinding them until we fill them all up.

    Could be wrong though but summit tells me I'm not.
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    jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited May 2015
    lessley00 wrote: »
    My fed main has his many spec points littered across the trees. I could use something like this to get the right spec trees running at full power. this could prove VERY useful for many of my chars. Maxing out the trees would take to long, my fed main get a pound every month or less of normal gameplay

    The whole point of it being a 'specialisation' is that you choose a tree and spec it out. You can't specialise in everything when you only have a few spec points. It's not like the skill tree where you have a finite number of points to spend. Specialisations just keep going, so they won't be releasing respecs. Only thing you can do is play more, kill more, grind more, to get more.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited May 2015
    as at some point you are in theory capable of purchasing all the Specializations on the entire tree depending on how fast you earn points and how often they add Specializations cryptic thinks a Respec token would be pointless.
    and I guess in away that's logical, what's the point in spending money to move spec points from one place to another if you will eventually rebuy the points you have moved from and can eventually buy the points you moved to.

    the easiest thing to do is if a branch comes up you particularly want to fill then just buy the points on that one till its filled then go back to randomly buying the others after.

    during this delta event I have been earning 1 spec point approximately every week or two on my each of my 3 main characters just from doing daily doff missions, so anyone who plays anything above this should have no trouble filling a new branch pretty quickly.

    just be grateful cryptic allows you to pick random branches to buy from and doesn't have it set so you must buy from branches in a set sequence completely filling one till you move on to the next and so on.

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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2015
    The whole single purpose of the spec system is to be a never-ending grind.

    Last time you used the chain “unlimited, endless, never-ending grind” if I remember correctly. The one you used now sounds a bit better.

    Thank you. :o
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    In addition to everything else said, I'll also point on that Cryptic's rationale for not offering a respec is that since Spec Points are "unlimited", you can "simply" acquire more Spec Points and fill out whatever trees (including new ones) that you'd like.
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    duncanidaho11duncanidaho11 Member Posts: 7,878 Arc User
    edited May 2015
    praxi5 wrote: »
    In addition to everything else said, I'll also point on that Cryptic's rationale for not offering a respec is that since Spec Points are "unlimited", you can "simply" acquire more Spec Points and fill out whatever trees (including new ones) that you'd like.

    Basically you can't permanently "TRIBBLE up" specilizations as you can with 1-50 skills. You can waste points, but a respec token doesn't fix that aspect (it costs more resources). What it does is just reduce the cost of making bad investments (at best) while enabling players to have fill any given spec tree at will (once they earn enough) with just a little zen (at worst, and it seems this is the perspective most argued form.)

    The former isn't necessary while the latter shouldn't be catered to (since its directly undermining the system as something to play for for the sake of instant gratification. Stated simply, that's not the point of an MMO/RPG!)
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2015
    Basically you can't permanently "TRIBBLE up" specilizations as you can with 1-50 skills. You can waste points, but a respec token doesn't fix that aspect (it costs more resources). What it does is just reduce the cost of making bad investments (at best) while enabling players to have fill any given spec tree at will (once they earn enough) with just a little zen (at worst, and it seems this is the perspective most argued form.)

    The former isn't necessary while the latter shouldn't be catered to (since its directly undermining the system as something to play for for the sake of instant gratification. Stated simply, that's not the point of an MMO/RPG!)

    The counterargument to that is that if there's no respec, and you want to "fix" your tree (or fill out a new one), you'll be logged into the game more.

    That serves two purposes;
    1) You'll get frustrated with the grind and pay for a new ship to make it go faster.
    2) You help fill out those vaunted metrics.
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited May 2015
    Would be better if they just straight up sold Spec points. Up to 5 per week, max of one per character; Character must be level 51 or higher to purchase. Goes straight to purchased character's Spec Point reserve. Resets every Thursday.

    Players would grind out the Dil -> Zen for it, or pay for it straight up. And is a means of Cryptic indirectly managing the Dil/Zen market to their preferred levels (which at this rate, seems to be +/- 250 Dil : 1 Zen).

    Then throw in a 1/1000 chance of winning another Spec Point from Lockboxes (as someone else suggested; but in this example, with an even lower rate). Account-bound on acquisition, usable only on level 51 and above.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited May 2015
    Wouldn't it be cool if they added a tradable box containing a spec point to the next lockbox, with odds of winning say, say 1/100.

    I really doubt it. Even at 1/100, probability states that sure to sheer volume, there would be a lot more of those popping up due to the number of lockboxes that would be opened.

    I honestly don't think we'd see any of the stuff suggested. Not purchasable ones, not lockbox ones, not respecs, nothing. As specs are fully about you logging in and leveling. Grind. Not money.

    Which is shocking how strongly they feel about this. I mean, they are SO for us logging in every day and grinding spec points they will literally say 'no' to money.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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