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Commando specialization for BOFF's

supaj1m#6776 supaj1m Member Posts: 68 Arc User
Is this specialization exclusively for our toons or can the BOFF's have it too?...seeing as they can learn the other three...
Post edited by supaj1m#6776 on

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  • trennantrennan Member Posts: 2,839 Arc User
    edited May 2015
    Believe this is just captain only right now.
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  • sardociansardocian Member Posts: 187 Arc User
    edited May 2015
    I'm sure in time, Commando will be expanded to be a full primary tree as well, with new ground powers that can be used by our BOffs (and us)... that seems to be the direction they're going...
  • mainamaina Member Posts: 430 Arc User
    edited May 2015
    sardocian wrote: »
    I'm sure in time, Commando will be expanded to be a full primary tree as well, with new ground powers that can be used by our BOffs (and us)... that seems to be the direction they're going...

    One I'd like to see as well. I'd like to spec Boffs and skill set them for things like this as well.

    More options are always a good thing.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited May 2015
    I would love if we had Commando BoFFS.

    I would love an away team of all Commando's.. that would be great.
    Insert witty signature line here.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    My guess is it would expand to a full 30 Specialization Point deal like Pilot recently did.

    30 points for all ground. Yeah. Right :D
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  • mainamaina Member Posts: 430 Arc User
    edited May 2015
    My guess is it would expand to a full 30 Specialization Point deal like Pilot recently did.

    30 points for all ground. Yeah. Right :D

    That's a given, so?
    gHF1ABR.jpg
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    edited May 2015
    My guess is it would expand to a full 30 Specialization Point deal like Pilot recently did.

    30 points for all ground. Yeah. Right :D

    Not as crazy as it sounds since you can toggle your active primary spec.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited May 2015
    My guess is it would expand to a full 30 Specialization Point deal like Pilot recently did.

    30 points for all ground. Yeah. Right :D

    I actually have ground toons, so yeah! Right! :D

    Honestly, I just hope that it has a shield heal and a health heal for kit powers. My tac captains die to easily.

    Also, I'm sure that it'll be commando BOffs on ground or go home.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2015
    So if some Pilot powers are based on references to movies like Top Gun, what movie references would Commando powers be based on, if any?
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2015
    orangeitis wrote: »
    So if some Pilot powers are based on references to movies like Top Gun, what movie references would Commando powers be based on, if any?


    Commando? :P

    And I vote the expendables

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    maina wrote: »
    That's a given, so?

    Depends on what you strive for, I guess. The game is very heavy for space combat. Because of this, I will devote more time, resources for improved capability in space compared to ground.

    Would I devote 30 Specialization Points for a mix Ground/Space Spec like Command & Intel? You bet I would. Actually, I have.

    Would I devote 30 Specialization Points for a Pure Space Spec, i.e. Pilot? Yes, Yes I would and I have a character that saved up all his points specifically for that, ready and waiting when the Pilot ships come out (I didn't commit and spent the points yet... "I want to see the money first" kind of deal).

    Would I devote 30 Specialization Points for a Pure Ground Spec, i.e. Commando? No way I would.

    There's some interesting things in Commando I'd love to try, but since it's Pure Ground (the final space trait/ability is quite terrible and not a good feature, IMO), I would not sacrifice 30 points for it. I haven't even bought off 1 single point for its current 15 point cost.
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  • sle1989sle1989 Member Posts: 552 Arc User
    edited May 2015
    While I believe they would want to make Commando a full Specialization as well, I also doubt it is a very high priority and will keep getting pushed off for other things. This is because it is ground only. You can't make a Commando ship if all the abilities are ground based. No ship means no money to be made off of it.
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  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2015
    sle1989 wrote: »
    While I believe they would want to make Commando a full Specialization as well, I also doubt it is a very high priority and will keep getting pushed off for other things. This is because it is ground only. You can't make a Commando ship if all the abilities are ground based. No ship means no money to be made off of it.

    Just a counterpoint. It also means they don't have to make any ships. Sell a commando uniform pack for the factions, preferable with slight diffence for each faction. and new boff in the cstore. Maybe vaadwaur a fully customizable one could sell nicely. Plus only need ground skills so it would take a lot less work.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2015
    nightken wrote: »
    Just a counterpoint. It also means they don't have to make any ships. Sell a commando uniform pack for the factions, preferable with slight diffence for each faction. and new boff in the cstore. Maybe vaadwaur a fully customizable one could sell nicely. Plus only need ground skills so it would take a lot less work.
    Mmmm, counterpoints. I LOVE them.

    I'd like to see more cross-faction specialization uniforms in general, actually, along the vein of the Intel uniforms. Also, that's not the only way you could monetize a shipless specialization. Selling additional training manuals/kit moduals, for instance.

    On the other hand, who said specialization ships have to feature appropriate BOFF powers? How about a gimmick that buffs the Commando ship in some way if it has 1-2 BOFFs with Commando specs active. It could be a troop transport ship or a MACO/KHG-themed deployment vessel. Or something.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2015
    orangeitis wrote: »
    So if some Pilot powers are based on references to movies like Top Gun, what movie references would Commando powers be based on, if any?

    Ahnuld movies? Like Predator, Total Recall, Terminator, etc?

    If there was ever a real-life ground-specced tac, it would be him.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • mosul33mosul33 Member Posts: 836 Arc User
    edited May 2015
    mimey2 wrote: »
    Ahnuld movies? Like Predator, Total Recall, Terminator, etc?

    If there was ever a real-life ground-specced tac, it would be him.

    Yesss. That would be awesome.
    I can even see it: new Commando new powers: "I'll be back" and "Hasta la vista baby" :D
  • berginsbergins Member Posts: 3,453 Arc User
    edited May 2015
    orangeitis wrote: »
    On the other hand, who said specialization ships have to feature appropriate BOFF powers? How about a gimmick that buffs the Commando ship in some way if it has 1-2 BOFFs with Commando specs active. It could be a troop transport ship or a MACO/KHG-themed deployment vessel. Or something.
    About a ship that actually enhances ground combat? BOff powers that buff ground abilities much like DOffs do. The first possible power that comes to mind is "Air Strike." A BOff slotted on your bridge (NOT brought on the away mission) allows you to call for air support, much like Orbital Strike.
    mimey2 wrote: »
    Ahnuld movies? Like Predator, Total Recall, Terminator, etc?

    If there was ever a real-life ground-specced tac, it would be him.
    Kindergarten Cop, Twins, Jingle All the Way...

    Actually, a useful power based on Kindergarten Cop: Nanny. Enhances BOff AI so the away team doesn't get lost on the map...
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  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    bergins wrote: »
    Actually, a useful power based on Kindergarten Cop: Nanny. Enhances BOff UI so the away team doesn't get lost on the map...

    Not sure if you meant AI..but yes. So much want for Commando spec. for Boffs!
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2015
    sle1989 wrote: »
    While I believe they would want to make Commando a full Specialization as well, I also doubt it is a very high priority and will keep getting pushed off for other things. This is because it is ground only. You can't make a Commando ship if all the abilities are ground based. No ship means no money to be made off of it.

    No but its an additional 15 specialization levels to play for which keeps players interested. There's direct and indirect monetization. This is the latter, and in this case it requires less work than another full primary spec.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    mimey2 wrote: »
    Ahnuld movies? Like Predator, Total Recall, Terminator, etc?

    If there was ever a real-life ground-specced tac, it would be him.
    I was going to say Terminator. :D

    Running Man is another good one.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2015
    mosul33 wrote: »
    Yesss. That would be awesome.
    I can even see it: new Commando new powers: "I'll be back" and "Hasta la vista baby" :D
    Let's not forget "Get to da choppa" :P
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2015
    orangeitis wrote: »
    Let's not forget "Get to da choppa" :P

    How about, "I like you, I'll kill you last." Which I could see working in one of two ways:

    1. X% damage there is only one enemy in Y meters.

    Or in other words, if there's only one enemy a certain distance from you, you get a damage bonus. I could also see it working by reducing the bonus per enemy around. Say it was 25% bonus, and it was reduced by 5% for every enemy within that certain radius. So if you had 5 enemies, you'd get no bonus, but as you killed each one, you'd do more and more damage.

    2. X% damage for 10 seconds on the first target you attack when combat begins. Bonus ends if target dies or you switch targets. Can happen once every 30 seconds.

    To explain this one, it's a bit closer to the movie reference I made, in that you kill that target first before any others. So as long as you focus only on that target, you'd get a good bonus to damage for a bit. The lockout period is for balancing.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • tigrovaya13akulatigrovaya13akula Member Posts: 151 Arc User
    edited May 2015
    orangeitis wrote: »
    Let's not forget "Get to da choppa" :P
    mimey2 wrote: »
    How about, "I like you, I'll kill you last." Which I could see working in one of two ways:

    1. X% damage there is only one enemy in Y meters.

    Or in other words, if there's only one enemy a certain distance from you, you get a damage bonus. I could also see it working by reducing the bonus per enemy around. Say it was 25% bonus, and it was reduced by 5% for every enemy within that certain radius. So if you had 5 enemies, you'd get no bonus, but as you killed each one, you'd do more and more damage.

    2. X% damage for 10 seconds on the first target you attack when combat begins. Bonus ends if target dies or you switch targets. Can happen once every 30 seconds.

    To explain this one, it's a bit closer to the movie reference I made, in that you kill that target first before any others. So as long as you focus only on that target, you'd get a good bonus to damage for a bit. The lockout period is for balancing.
    I was going to say Terminator. :D

    Running Man is another good one.


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  • glykenglyken Member Posts: 97 Arc User
    edited May 2015
    I also Cook: tactical team boosted depending on how many chefs you have in your roster:D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    glyken wrote: »
    I also Cook: tactical team boosted depending on how many chefs you have in your roster:D
    If Chuft used that thinks would die just because he looked at them...

    (I collect chefs and bartenders, and while h has only one of each race Chuft has over a dozen races.)
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  • edited May 2015
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