I found the mission to be totally subpar... wont ever play this again once I am done with the rewards.
that flight course was the killer pain in the TRIBBLE... everytime you missed the clock you get that pop up asking if you want to continue or lower the difficulty. way way worse than the "kurland here" I picked a type... just shut the hell up and me keep going since...
there is no penalty for missing the clock other than mobs spawning!!!
also the invis walls are a total pain. if I want to ignore the flight course... I run into invis walls and cant proceed... I died and respawned at the very beginning and all the rings are gone... and I couldnt find the "path" to fly cause of the invis walls.
it was ok for 1 play content..................yawn
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Well, I for one, have fun with that. It's not the best mission and I liked last few much more than Delta Flight, but it's not bad.
Main issue is probably Your flight skills. Pls. I do not try to offend U or anyone else, but 1 done it with Galaxy on hardest mode withourt any mobs. And I was doing this mission for the first time...
Not to mention my Klingon in BoP on second run.
Again, pls, it's nothing personal, but if U can't do it it means that U lack of basic pilot or keyboard skills... I can't even imagine, how U want to do Iconian space adv STFs?
It is really really simple if for one could be done with Galaxy on first run.
On the other hand - I remeber slingshot maneuver from Night of the Comet. Plp couldn't do it, so devs nerfed it, that after 3 attempt it's done by autopilot.
Sorry to disappoint U, but it's probably one of the main problems why most of adv and elite PUGs fail.
I'd love to see someone do that in a scimi. Any ship with medium maneuverability is fine, but the course is not what I'd want to try in a massive ship. Granted, most of the course is pretty easy, but it might be interesting for a slow ship.
well i am doing each mode for the deed/accolade...
and i am doing on snails pace cause there is no penalty but spawn mobs... which drop xp when killed...
just having paris pop up every 11 or 15 seconds asking if you want to continue or drop difficulty is totally uncalled for...
not like the mission fails or anything.
also those npc ships do not keep following you if you go too fast... they can get stuck inside or keep running into a rock facing...
but those inviso walls are totally bs... if you cant fly that way... then dont make it look like a clear opening that you can fly thru. have an energy beam you can follow... each time you go thru the circle it connects the beam showing the path. that way if you die and spawn back at the very start... you will know where to go.
The episode is cliche, but the best kind of cliche. Tom Paris ended up right where he always deserved to be, and he's giving kids a chance that other Starfleet captains never would. Gameplay fit, despite a few very avoidable bugs.
I really liked it and did the parcour on hard mode with my galaxy. So not really hard.
I just think they should have released that episode together with the t6 mercury. After playing that mission I wanted that ship... now... I am not sure anymore, its too long already...
I did, except for when I died trying to clear out the two BBs. Then, I respawned back at mission start and tried to get back to them as quickly as possible. I hit invisible walls trying to go through the asteroid/planetoid and ended up stuck on that for about 10 minutes until I hit the right spot by chance. Then, we all rubberbanded back over to the BBs, killed them, then moved on. The rest of the mission went relatively smoothly and well.
Overall, I'd give it a C+.
I'd give the lag a D--.
"After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
The episode is cliche, but the best kind of cliche. Tom Paris ended up right where he always deserved to be, and he's giving kids a chance that other Starfleet captains never would. Gameplay fit, despite a few very avoidable bugs.
IMHO, at least.
Speaking of bugs... in my first try I accidentally overshot the last two points and killed the Herald mob there before I was supposed to.... so I had to warp out and do the whole thing over again.
In my warbird flying-brick that flight is a nightmare, and the popup with Paris was additionally annoying. I get it, just let me fly already!
With another toon I respawned in the spot where we began with 13 seconds to reach that circle-gate behind the blown-through asteroid, where I was killed. Yeah, right, watch me, because it's totally possible... LOL
That was the most poorly done episode of Star Trek Online I've seen yet. Voice acting, good, sure. The dialogue, the mission structure? It read like a bad Oceans 11 knock off. Those little Mercury class ships aren't fighters.
No bugs for me, but I found it really boring and poor quality compared to their normal work. I can tell they wanted me to care about the little ragtag team, but i found their banter annoying and terribly unoriginal. The flight course wasn't hard, but very boring. The relationship between Miral, Tom and the other characters was a frekin bad 90's sitcom (read ****com). The worst part was that the actor from the show who is voicing Paris I think literally phoned it in. I've been impressed with everyone's voicework who they brought back before, but this guy was clearly bored and the recording quality is awful. I will not be playing that mission again...
I enjoyed the mission. I enjoyed the dialogue between the characters. It made me feel like I would enjoy watching a series including those characters. It was light in levity which was enjoyable. I'll be replaying for the rewards of course, but probably just to get a better look at those starships too which were well done.
I really liked this one, felt kinda refreshing apart from the standard soup. The previous iconian epsidode I didn't like at all: go to point X kill mob X over and over again.
I liked it too. It helped establish Paris´s role in the STO universe and I liked the idea of him leading a group of expert pilots as his `career advancement´. We all know he's not exactly admiral material. The new characters are a bit generic, but they did feel like a real team and I enjoyed that.
As for the mission mechanics, it felt very much like a small craft mission. The presence of the Bern as the only non-escort was a bit odd, I felt that could have used some explanation (iit's likely functioning as a sort of mother ship for the assault group?). There are a few plot holes of course (did the Heralds really not notice that torpedo strike on the asteroid?) but that's nothing new to Star Trek. I also liked the focus on a bit more stealth than simply going in guns blazing.
Personally I found it to be one of the most fun missions in the game, it's very nearly impossible to fail the course at full impulse provided you have proper throttle control, so far I've done it with my escort, sci and cruiser and I haven't missed a hoop.
Delta Flight put a smile on my face, especially the race track. I think 'Hard' mode needs some added random obstacles for us escort captains to navigate through. The battle at the end seemed a bit unbalanced, and reminds me of stuff like this: https://youtu.be/4ctxrkeEYqM
I absolutely love this mission. The voice acting is very good, this bunch of Starfleet rejects is highly enjoyable, and the role of the old veteran leading young intrepid pilots fits Tom Paris very well, imho.
I found the mission to be totally subpar... wont ever play this again once I am done with the rewards.
that flight course was the killer pain in the TRIBBLE... everytime you missed the clock you get that pop up asking if you want to continue or lower the difficulty. way way worse than the "kurland here" I picked a type... just shut the hell up and me keep going since...
there is no penalty for missing the clock other than mobs spawning!!!
also the invis walls are a total pain. if I want to ignore the flight course... I run into invis walls and cant proceed... I died and respawned at the very beginning and all the rings are gone... and I couldnt find the "path" to fly cause of the invis walls.
I actually really enjoyed the mission. The character development on the bridge at the start of the mission actually made the mission results feel more real. The rings were a bit tough to fly through, but to me that just added to the sense of this being a challenging mission. The clock running to make the next ring before detection added to the suspense and was an effective device.
If I had made the episode, I probably would have added a ground component of interior sabotage to the station, but that might have made the mission drag on too long. I was pleased with the content and am looking forward to the next segment of the story.
I'd love to see someone do that in a scimi. Any ship with medium maneuverability is fine, but the course is not what I'd want to try in a massive ship. Granted, most of the course is pretty easy, but it might be interesting for a slow ship.
I ran through the course, normal difficulty, with no problems in a Scimitar.
I honestly don't understand how anyone could have a problem with it. Full impulse and fly through the hoops. Simple.
I don't like the fact that you have to do the preceeding mission first to unlock this. I found that obnoxiously long and tedious. Fight after fight after fight and the cheesy herald space nonsense. Of course because of that I liked Delta flight much more than the other mission.
I enjoyed it. Brief but memorable characterization bits for the Delta Flight members. The course wasn't too rough, but took some concentration. Paris having too much fun with shoutouts.
I did hit a few bugs, so I had to lure the dreadnought over to Delta Flight since they were busy cowering by the last asteroid, but I figured that was temporary.
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Speaking of bugs... in my first try I accidentally overshot the last two points and killed the Herald mob there before I was supposed to.... so I had to warp out and do the whole thing over again.
Sounds like the bug I encountered. Except the NPC group was completely locked out of the last part of the map on mine.
i guess its a ok not great mission for a fed player but for KDF it was pretty stupid. probably same for rommy players. i mean why go through all the hassles if we can just cloak? Oh and all that stup[id banter back and forth on a stealth mission they are flying around on multiple ships with open comms? ok secure channel maybe? but why risk any unneeded exposure?
and the Klingon cave man? feds need to remember Janeway had to steal a TIME TRAVEL DEVICE from the Klingons because the feds didn't have them yet. just because your a warrior does not make you as dumb as a pakled.
Trophies for killing FEDS ahh those were the days.
the whole 'flying through hoops' thing? nope, not playing this mission again. in my opinion you shouldn't use a tired mechanic to take the place of good writing, it's a substandard substitute.
I almost pulled it off on hard in a Mirror Vo'Quv. Missed one of the last few rings because it's an immediate drop from the last ring and I didn't slow down enough to make the turn, but it's still entirely possible.
Having the reward console will probably help my second attempt at it.
I loved it. The fact that almost everyone on Delta Recruit wound up being a maverick was hysterical. I especially liked the gloomy gus who looked and sounded like something out of an Akira Kurosawa flick.
My Foundry Mission--Name: Falling Star | Mission ID: HQIH36HAW | Faction: FED
Comments
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Main issue is probably Your flight skills. Pls. I do not try to offend U or anyone else, but 1 done it with Galaxy on hardest mode withourt any mobs. And I was doing this mission for the first time...
Not to mention my Klingon in BoP on second run.
Again, pls, it's nothing personal, but if U can't do it it means that U lack of basic pilot or keyboard skills... I can't even imagine, how U want to do Iconian space adv STFs?
It is really really simple if for one could be done with Galaxy on first run.
On the other hand - I remeber slingshot maneuver from Night of the Comet. Plp couldn't do it, so devs nerfed it, that after 3 attempt it's done by autopilot.
Sorry to disappoint U, but it's probably one of the main problems why most of adv and elite PUGs fail.
My character Tsin'xing
and i am doing on snails pace cause there is no penalty but spawn mobs... which drop xp when killed...
just having paris pop up every 11 or 15 seconds asking if you want to continue or drop difficulty is totally uncalled for...
not like the mission fails or anything.
also those npc ships do not keep following you if you go too fast... they can get stuck inside or keep running into a rock facing...
but those inviso walls are totally bs... if you cant fly that way... then dont make it look like a clear opening that you can fly thru. have an energy beam you can follow... each time you go thru the circle it connects the beam showing the path. that way if you die and spawn back at the very start... you will know where to go.
IMHO, at least.
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I just think they should have released that episode together with the t6 mercury. After playing that mission I wanted that ship... now... I am not sure anymore, its too long already...
Overall, I'd give it a C+.
I'd give the lag a D--.
My character Tsin'xing
With another toon I respawned in the spot where we began with 13 seconds to reach that circle-gate behind the blown-through asteroid, where I was killed. Yeah, right, watch me, because it's totally possible... LOL
As for the mission mechanics, it felt very much like a small craft mission. The presence of the Bern as the only non-escort was a bit odd, I felt that could have used some explanation (iit's likely functioning as a sort of mother ship for the assault group?). There are a few plot holes of course (did the Heralds really not notice that torpedo strike on the asteroid?) but that's nothing new to Star Trek. I also liked the focus on a bit more stealth than simply going in guns blazing.
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Overall, lots of fun.
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I actually really enjoyed the mission. The character development on the bridge at the start of the mission actually made the mission results feel more real. The rings were a bit tough to fly through, but to me that just added to the sense of this being a challenging mission. The clock running to make the next ring before detection added to the suspense and was an effective device.
If I had made the episode, I probably would have added a ground component of interior sabotage to the station, but that might have made the mission drag on too long. I was pleased with the content and am looking forward to the next segment of the story.
I ran through the course, normal difficulty, with no problems in a Scimitar.
I honestly don't understand how anyone could have a problem with it. Full impulse and fly through the hoops. Simple.
I don't like the fact that you have to do the preceeding mission first to unlock this. I found that obnoxiously long and tedious. Fight after fight after fight and the cheesy herald space nonsense. Of course because of that I liked Delta flight much more than the other mission.
I did hit a few bugs, so I had to lure the dreadnought over to Delta Flight since they were busy cowering by the last asteroid, but I figured that was temporary.
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and the Klingon cave man? feds need to remember Janeway had to steal a TIME TRAVEL DEVICE from the Klingons because the feds didn't have them yet. just because your a warrior does not make you as dumb as a pakled.
Having the reward console will probably help my second attempt at it.
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If you follow the path perfectly at a good pace, basically nothing happens. Only if you slow down or go off track does anything happen.