That's a good point. I don't remember if Kirkfat ever did any really advanced tutorials or just the basics.
He did do a video to show how you could choose dialogue button states so a talk-to-contact experience would change depending on if you interacted with objects. And he did one to show how the mission could become a different experience by making one of two optional choices interacting with a console (use it or destroy it, one spawning a lot of enemies)
If you know all that stuff already there's very little to teach. It's then up to you to find complicated ways of your own to make what you imagine come to life.
With some advanced tricks it's a case of many people wouldn't know how to explain it unless they tried to do it themselves for a mission.
If no one knows of an advanced tutorial, maybe ask specific questions about the buttons you are wondering about.
Also it's good to know that only map dialogues (bubbles you drag onto a map) have a failure option. this consigns them to the side of your screen as a HUD button to be used again anytime on the map.
Anyway it's a good question. Any advanced tutorials out there?
Foundry Roundtable gave a quick vid tutorial on how to have a turbolift mission that spawned one deck and despawned another. That can work nicely.
As did I, but not for some time. Foundry Roundtable and Author's Outpost try to cover mechanics when they can.
The Author's Outpost (Castmodean and Capt.PF Dennis) Are open to suggestions for tutorials they could run on their show.
I'll definitely check him out. I've got plenty of time due to the foundry being down. I learned the basics by myself, so there is probably going to be things that I didn't know how to do.
Thanks.
Veteran of STO, had it for 5 years. Unfortunately, my Original account is gone.
Here's the link to Starbase UGC's collection of tutorials, covering a wide range of topics. Some might be a little dusty, but even then most of the concepts should apply.
Beyond that, if you have something you're specifically looking to do, it's best to just ask here, or in the Starbase UGC chat.
Here's the link to Starbase UGC's collection of tutorials, covering a wide range of topics. Some might be a little dusty, but even then most of the concepts should apply.
Beyond that, if you have something you're specifically looking to do, it's best to just ask here, or in the Starbase UGC chat.
Uh. UH, I have a question to you guys from the starbaseugc, 'cause you guys are the "english foudnry wizzards" ^^ What do you think about our manual? We poor german feel a little bit ignored (no reaction or feedback).
I ask, 'cause I heared, that you want to do a manuel, too. And with our manual you could have a view how something like that could look.
I honestly don't know if any of us over at SBUGC speak German. Now, if we could get someone to translate it into English, it could very well become the definitive Foundry document for all users, not just the German community. We definitely should have something like that as some authors don't like watching video tutorials, and our videos are a bit scattershot.
I have enough experience with Google translate and other automatic translators to know how limited their usefulness is, but it could be a start, then we'd need to have some of the experienced English-speaking Foundry authors edit the thing to make sure it gets put into "proper" English.
I honestly don't know if any of us over at SBUGC speak German. Now, if we could get someone to translate it into English, it could very well become the definitive Foundry document for all users, not just the German community. We definitely should have something like that as some authors don't like watching video tutorials, and our videos are a bit scattershot.
I have enough experience with Google translate and other automatic translators to know how limited their usefulness is, but it could be a start, then we'd need to have some of the experienced English-speaking Foundry authors edit the thing to make sure it gets put into "proper" English.
Yeah, that are my thoughts too. The problem is here the same, most of us can speak and write a little bit english, but it's not enough to translate 470 pages.
But with the "first google, then correct by a experienced english-speaking" it could work. But there must be at least one guy to the that (the manual was written by one guy too, so I think, one alone could do this)...
Yeah, that are my thoughts too. The problem is here the same, most of us can speak and write a little bit english, but it's not enough to translate 470 pages.
Oh yes, man.
I have no problems with understanding English. But writing... :rolleyes:
Yeah, that are my thoughts too. The problem is here the same, most of us can speak and write a little bit english, but it's not enough to translate 470 pages.
But with the "first google, then correct by a experienced english-speaking" it could work. But there must be at least one guy to the that (the manual was written by one guy too, so I think, one alone could do this)...
Any volunteers?
I may possibly be able to do it on my spare time. I am a native English speaker, so there shouldn't be too much difficulties. However, school requires the, majority of my attention.
Veteran of STO, had it for 5 years. Unfortunately, my Original account is gone.
I may possibly be able to do it on my spare time. I am a native English speaker, so there shouldn't be too much difficulties. However, school requires the, majority of my attention.
Cool, I wish good work and take the time, you need. School is more important
Ok i ran a bit of it through google translate and if someone did the whole thing would it be worth it? Would it require so much editing it may as well be written from scratch?
This point is more important than all the rest together! The Foundry sometimes behaves a bit
"Unruly". When loading Maps, problems with the server or it can crash bugs
the whole program come. Although this happens very rarely and there is also a
automatic recovery when you leave the foundry without saving, but it
should not rely blindly you look. So, if an important part of their own mission
has been completed, should definitely be saved. The same applies before significant
Changes to a mission carried out in which it may come to problems
could. If necessary you can simply leave the Foundry and the last save
continue the mission.
7. The second map (on the planet)
The Klingons must naturally be repulsed not only in space but also on
the planet. For this you need another card. Clicking on
leads to the known menu to select a new map:
In field (1), the card name must be entered again. Field (2) has three options:
"Space", "outdoor" and "indoor". The search screen (4) also enables a particular map
find quickly or all of the cards with a specific name element (eg "desert") to list
Space maps should already be known now. The counterpart to this is the "Ground Maps", the
strictly speaking, does not exist. There are only "indoor" and "outdoor" maps. Both have many
Similarities: There are essentially the same objects and NPCs available and the
Operation is almost identical. Unlike Space maps, on which the player in its
Spacecraft is on its way, he controls on indoor and outdoor maps but his captain.
The important difference between indoor and outdoor maps is that outdoor maps a
Represent landscape or city under the open sky. However, Indoor Maps consist of rooms,
which represent the interior of a cave, a building, a station or a ship. For the
Players it is basically impossible to leave these rooms. Also, the author can also
add new rooms.
It would also involve screencapturing all the same images in english versions and placing them relative to the text. LOTS of images.
ALSO, need to know what a 'card' is, as it appears everywhere.
Could do with 20 people working on 22 pages each, with one editor working it all together.
So I tried converting and running the manual through Google Translate, and unfortunately, it choked on its massive size. To be run through, it's going to have to be broken into small chunks.
So I tried converting and running the manual through Google Translate, and unfortunately, it choked on its massive size. To be run through, it's going to have to be broken into small chunks.
Yes i did up to part 7 a little at a time. If a person only had 22 pages to do rather than the entire thing it would be easier to remove all the false spaces that split sentences up in order to get a more accurate translation.
Which is why i would suggest at least 20 people doing a smaller number of pages each.
Comments
He did do a video to show how you could choose dialogue button states so a talk-to-contact experience would change depending on if you interacted with objects. And he did one to show how the mission could become a different experience by making one of two optional choices interacting with a console (use it or destroy it, one spawning a lot of enemies)
If you know all that stuff already there's very little to teach. It's then up to you to find complicated ways of your own to make what you imagine come to life.
With some advanced tricks it's a case of many people wouldn't know how to explain it unless they tried to do it themselves for a mission.
If no one knows of an advanced tutorial, maybe ask specific questions about the buttons you are wondering about.
Also it's good to know that only map dialogues (bubbles you drag onto a map) have a failure option. this consigns them to the side of your screen as a HUD button to be used again anytime on the map.
Anyway it's a good question. Any advanced tutorials out there?
Foundry Roundtable gave a quick vid tutorial on how to have a turbolift mission that spawned one deck and despawned another. That can work nicely.
What kind of things are you looking for?
The Author's Outpost (Castmodean and Capt.PF Dennis) Are open to suggestions for tutorials they could run on their show.
Thanks.
"Make it so" - Captain Picard
Build I am working for my Federation, Klingon, and Romulans.
http://sto-forum.perfectworld.com/showthread.php?t=1434951
Der Mod spielt
"Make it so" - Captain Picard
Build I am working for my Federation, Klingon, and Romulans.
Beyond that, if you have something you're specifically looking to do, it's best to just ask here, or in the Starbase UGC chat.
Uh. UH, I have a question to you guys from the starbaseugc, 'cause you guys are the "english foudnry wizzards" ^^ What do you think about our manual? We poor german feel a little bit ignored (no reaction or feedback).
I ask, 'cause I heared, that you want to do a manuel, too. And with our manual you could have a view how something like that could look.
Der Mod spielt
I have enough experience with Google translate and other automatic translators to know how limited their usefulness is, but it could be a start, then we'd need to have some of the experienced English-speaking Foundry authors edit the thing to make sure it gets put into "proper" English.
Yeah, that are my thoughts too. The problem is here the same, most of us can speak and write a little bit english, but it's not enough to translate 470 pages.
But with the "first google, then correct by a experienced english-speaking" it could work. But there must be at least one guy to the that (the manual was written by one guy too, so I think, one alone could do this)...
Any volunteers?
Der Mod spielt
Oh yes, man.
I have no problems with understanding English. But writing... :rolleyes:
My character Tsin'xing
I go back to it everytime I build a map... Mostly, cause I can't remember the numbers
http://sto-forum.perfectworld.com/showthread.php?t=458781
I may possibly be able to do it on my spare time. I am a native English speaker, so there shouldn't be too much difficulties. However, school requires the, majority of my attention.
"Make it so" - Captain Picard
Build I am working for my Federation, Klingon, and Romulans.
Cool, I wish good work and take the time, you need. School is more important
Der Mod spielt
This point is more important than all the rest together! The Foundry sometimes behaves a bit
"Unruly". When loading Maps, problems with the server or it can crash bugs
the whole program come. Although this happens very rarely and there is also a
automatic recovery when you leave the foundry without saving, but it
should not rely blindly you look. So, if an important part of their own mission
has been completed, should definitely be saved. The same applies before significant
Changes to a mission carried out in which it may come to problems
could. If necessary you can simply leave the Foundry and the last save
continue the mission.
7. The second map (on the planet)
The Klingons must naturally be repulsed not only in space but also on
the planet. For this you need another card. Clicking on
leads to the known menu to select a new map:
In field (1), the card name must be entered again. Field (2) has three options:
"Space", "outdoor" and "indoor". The search screen (4) also enables a particular map
find quickly or all of the cards with a specific name element (eg "desert") to list
Space maps should already be known now. The counterpart to this is the "Ground Maps", the
strictly speaking, does not exist. There are only "indoor" and "outdoor" maps. Both have many
Similarities: There are essentially the same objects and NPCs available and the
Operation is almost identical. Unlike Space maps, on which the player in its
Spacecraft is on its way, he controls on indoor and outdoor maps but his captain.
The important difference between indoor and outdoor maps is that outdoor maps a
Represent landscape or city under the open sky. However, Indoor Maps consist of rooms,
which represent the interior of a cave, a building, a station or a ship. For the
Players it is basically impossible to leave these rooms. Also, the author can also
add new rooms.
It would also involve screencapturing all the same images in english versions and placing them relative to the text. LOTS of images.
ALSO, need to know what a 'card' is, as it appears everywhere.
Could do with 20 people working on 22 pages each, with one editor working it all together.
Yes i did up to part 7 a little at a time. If a person only had 22 pages to do rather than the entire thing it would be easier to remove all the false spaces that split sentences up in order to get a more accurate translation.
Which is why i would suggest at least 20 people doing a smaller number of pages each.