Also, when you are at the shipyard there is a guy who can customer!ize your ship looks, including changing your bridge and the size of your crew areas on some ships. Many new ships only have a bridge and no crew area.
If you get stuck on your bridge )the beam out on the minimal is disabled) look in the right corner of your ui for a "leave ship interior" option. I know a few people had it under other things and didn't see it their first visit.
Also, when you are at the shipyard there is a guy who can customer!ize your ship looks, including changing your bridge and the size of your crew areas on some ships. Many new ships only have a bridge and no crew area.
If you get stuck on your bridge )the beam out on the minimal is disabled) look in the right corner of your ui for a "leave ship interior" option. I know a few people had it under other things and didn't see it their first visit.
There's a number of things worth checking in the ship interior, trophy racks in the mess hall, special doff assignments from the chef, bartender and counselor, for example. Some are chain assignments, linked series that reward you at the end with something special.
The trophy racks allow you to display special cosmetic rewards from certain missions, like the 'special gift' from the Remans at the end of their story arc.
<center><font size="+5"><b>Give a man a fire and he's warm for a day... Set a man on fire and he's warm for the rest of his life...</b></size></center>
For easier but less verisimilitudinous access to the bartender and other duty officer mission dudes, your shuttle craft has a console to chat with them all at once.
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If you get stuck on your bridge )the beam out on the minimal is disabled) look in the right corner of your ui for a "leave ship interior" option. I know a few people had it under other things and didn't see it their first visit.
Thanks for your input!!
Thanks for your input!!
There's a number of things worth checking in the ship interior, trophy racks in the mess hall, special doff assignments from the chef, bartender and counselor, for example. Some are chain assignments, linked series that reward you at the end with something special.
The trophy racks allow you to display special cosmetic rewards from certain missions, like the 'special gift' from the Remans at the end of their story arc.
Set a man on fire and he's warm for the rest of his life...</b></size></center>