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transwarp free?

sennahcheribsennahcherib Member Posts: 2,823 Arc User
why the transwarp is not free? i don't understand why we must spend ec to use it.
Post edited by sennahcherib on

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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited April 2015
    Because EC sinks help to counter inflation.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2015
    Well if it make you happy, at least ship repairs are free.

    Paying for ship repairs would be a better EC sink than the transwarp fee. That should make Advanced / Elite STF players less reckless.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited April 2015
    szerontzur wrote: »
    Because EC sinks help to counter inflation.

    maybe, but this is ridiculous.

    Picard: we have enough ec to transwarp to Sol system?
    Worf: no. i'm dishonored


    why, everything must have a cost? i understand for the gears, the training manual etc. but the transwarp????

    when, you appear near the sol system after a mission, and that you must go at the opposite, the use of the transwarp is the only solution.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited April 2015
    maybe, but this is ridiculous.

    Picard: we have enough ec to transwarp to Sol system?
    Worf: no. i'm dishonored


    why, everything must have a cost? i understand for the gears, the training manual etc. but the transwarp????

    when, you appear near the sol system after a mission, and that you must go at the opposite, the use of the transwarp is the only solution.

    You do realise it's been that way for years, don't you?

    Your regular Transwarp is still free, but it of course has a cooldown... Most episode Transwarps had an associated cost...

    For some reason, there were a handful, such as Surface Tension, which were free, but they were anomalies and I suspect this was never intended...

    Cryptic said publicly that Transwarp costs were being reviewed as part of the Sector Space revamp and, had you checked it out on Tribble, the reviewed pricing has been in place on Tribble for some time...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    imruined wrote: »
    For some reason, there were a handful, such as Surface Tension, which were free, but they were anomalies and I suspect this was never intended...

    Cryptic said publicly that Transwarp costs were being reviewed as part of the Sector Space revamp and, had you checked it out on Tribble, the reviewed pricing has been in place on Tribble for some time...

    There were also those that were cheap, not free, but cheap...that are no longer free.

    The combination of the EC thing, spreading things out, and awol assignments...feels like a hit at Dilithium farming.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited April 2015
    There were also those that were cheap, not free, but cheap...that are no longer free.

    The combination of the EC thing, spreading things out, and awol assignments...feels like a hit at Dilithium farming.


    It was a loophole that's been plugged as I see it... Even some of those cheaper Transwarps made little sense to me, and the freebies (such as the aforementioned Surface Tension) made none what so ever to be perfectly honest...

    What surprises me about all this is that Cryptic took this long to revise Transwarp costs... I'm guessing they didn't bother as the Sector Space revamp had been in the works for a while and it was just easier to do so with it's launch...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited April 2015
    I will never use transwarps with costs above 500 EC. 20 000 EC for just beam up from Dewa III ground to sector space is just a very stupid thing.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    why the transwarp is not free? i don't understand why we must spend ec to use it.

    transwarp takes power and a lot of it, much more then what is used in normal flight, sometimes you can have a certain amount of power built up to transwarp to a select number of often used destinations but in most cases if you want to use transwarp you will have to pay for the privilege.
    jaguarskx wrote: »
    Well if it make you happy, at least ship repairs are free.

    Paying for ship repairs would be a better EC sink than the transwarp fee. That should make Advanced / Elite STF players less reckless.

    actually ship repairs are not free, the Components you use for repairs cost EC, at most times you can pick up these for free as drops while in combat but if you run out you will find you do need to buy them.
    the same applies to injury Regenerators to heal your character or away team.

    for example the value of Critical Components is 4,000 EC and for Critical Regenerators its 800 EC.

    the only reason I found this out is when I happened to run out at one time shortly after I first started playing, needless to say I have made sure I have never ran out since.

    you can get the full info if you check this wiki page here. >
    http://sto.gamepedia.com/Injury?cookieSetup=true

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited April 2015
    actually ship repairs are not free, the Components you use for repairs cost EC, at most times you can pick up these for free as drops while in combat but if you run out you will find you do need to buy them.
    the same applies to injury Regenerators to heal your character or away team.

    for example the value of Critical Components is 4,000 EC and for Critical Regenerators its 800 EC.

    the only reason I found this out is when I happened to run out at one time shortly after I first started playing, needless to say I have made sure I have never ran out since.
    You do realize that if you go to the shipyard or infirmary on ESD/First City/New Romulus Command you can get those injuries repaired/healed for free.

    It's been this way for years.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2015
    As a Romulan I was perfectly happy with a free TW to Romulus. When I doff, or need a security officer, I need to go to Earth/Qo'nos, and back.
    While my KDF or fed just have to beam up or down.
    [SIGPIC][/SIGPIC]
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    You do realize that if you go to the shipyard or infirmary on ESD/First City/New Romulus Command you can get those injuries repaired/healed for free.

    It's been this way for years.

    granted but that takes longer as you need to return the nearest available shipyard or infirmary so with Components and Regenerators you are paying with for the quick fix and if you do not have them your normal levels of performance are reduced.
    just as with transwarp, if you fly there by normal means it is free but takes longer but if you use transwarp you are paying for the quick fix.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    erei1 wrote: »
    As a Romulan I was perfectly happy with a free TW to Romulus. When I doff, or need a security officer, I need to go to Earth/Qo'nos, and back.
    While my KDF or fed just have to beam up or down.

    this is the main reason my roms are normally parked by Earth/Qo'nos depending on their aligned faction (have one of each) as most of the stuff I do I can do there, only go to new rom when I need to as with my non rom characters.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2015
    this is the main reason my roms are normally parked by Earth/Qo'nos depending on their aligned faction (have one of each) as most of the stuff I do I can do there, only go to new rom when I need to as with my non rom characters.
    NR command offers the Romulan/Reman BOFF assignement. That's why I park there.
    [SIGPIC][/SIGPIC]
  • edited April 2015
    This content has been removed.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    westmetals wrote: »
    There's actually a way to get to New Romulus Command from the Solanae Sphere, from near DS9, or from near K-7/Drozana/Ganalda... without using transwarp... fairly quickly.... assuming that you are over level 50 and are in a fairly developed fleet (both are necessary). It does require about four or five map transfers (mostly on foot).

    I won't say exactly as it will probably get squished if I do... but I think that's enough of a hint to work it out.

    Then, of course, once you complete your business, the transwarp is ready to go to get back to ESD or Qo'noS or wherever.

    sure that's quicker then flying all the way but nowhere near as quick as transwarp direct, and if your anywhere close to the cooldown end time for roms its better to wait it out, and to be honest even for feds & kdfs I would rather just wait a couple of minutes and transwarp to tau dewa sector and fly the rest.
    but its useful at a pinch if you have only just used transwarp.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2015
    1. Mission transwarps cost EC because otherwise nobody would fly anywhere normally.
    2. The old transwarp cost was based on which sector block the target was in (except the few missions that had free transwarp), regardless of distance. This was stupid.
    3. The new transwarp cost is based on distance, if and only if you're on the same quadrant map as the mission. Otherwise it's based on which quadrant the target is in, regardless of distance. That is still stupid.
    4. No, transwarping from the ground or a system map should not increase the cost.
    5. No, they shouldn't block players from using the transwarp from the ground or a system map. Skipping loading screens and extra manual clicking is a large part of the appeal of mission transwarps. In fact, they should let us use the standard tranwarp button from the ground, too.
    6. They should, however, block the transwarp button when you're already at the destination, on a system or ground map. Because taking your money and dumping you backwards into sector space is just not cool.
    7. If the mission involves moving to another system, they should block the transwarp button or update the destination to take you to where you need to go next, once going to the starting point is no longer useful for the continuation of the mission.
    8. The transwarp prompt should tell us where it's going to take us.
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