Never mind what the Iconians are doing to Qo'noS - they've already moved Earth! At least, according to the new space maps...
Earth's new orbit is 1.69 light years from Sol, as opposed to the roughly 8.5 light minutes it used to be. My back-of-envelope calculations tell me that the planet is, therefore, receiving round about 1/11,000,000,000 of the light and heat from the sun that it used to....
As an Andorian, I can only say: ha ha ha, make sure you wear your thermal underwear, pinkskins!
Unfortunately, this is just one of the concessions we have to deal with. While care was taken to make sectors their proper dimensions (20ly across), we cannot accurately show the scale of planets and stars within that. So yes, Earth is now 1.69LY from Sol.
Given how bright stars are in this game if earth was at the right distance we wouldn't be able to see it. And every time I went to spacedock I would be in pain. Even worse when I had lens flare on.
Ignorance is an obstacle not an excuse
Let the stupid suffer
There's a few things where the game/TV representation is much more fun than real life. Asteroid fields are another one. In our star system ,they move in very predictable paths, and are so far spread apart it is rare for two to be close enough they would be visible to the naked eye from each other's surface (not counting some of the really big kuiper belt objects).
Is it right that Andoria is closer to Earth than Vulcan? After watching Enterprise it felt more like Vulcan should be closer...anybody here knows?
It depends on what you think Andoria is. If you think it is Procyon then it is 11 LY from earth. If you think it is Epsilon Indi then it is 12 LY from earth. Vulcan is 16 LY from earth - if you think it is 40 Eridani.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Well, they moved[/em] Andoria... Soft-canon had it that Vulcan is a planet of 40 Eridani, about 16.5 light years from Sol.
The same soft-canon put the Andorian homeworld in the Epsilon Indi system, but Enterprise later established it as a planet of Procyon. (Both those stars are round about 12 light years from Sol, so, whichever way, the Andorians are nearer than the Vulcans.)
ETA: well, my online look-up says Epsilon Indi is twelve light years away, give or take. But considering the way the Iconians have been shifting things around, who knows, any more?
The moon orbits Earth at something like a 60 degree angle of inclination in game, and has done so since the Earth map was put in. Accurate astronomy is not what this game about.
Given how bright stars are in this game if earth was at the right distance we wouldn't be able to see it. And every time I went to spacedock I would be in pain. Even worse when I had lens flare on.
Actually, if we were to properly position/scale things given the current size of Earth, the Sun would have to be roughly 2x the diameter it has now. And Earth would be somewhere in the Archanis Sector, I think.
Is it right that Andoria is closer to Earth than Vulcan? After watching Enterprise it felt more like Vulcan should be closer...anybody here knows?
Again, we used Star Trek Star Charts as our guide. It says Andoria Procyon, and Procyon is closer. (Keep in mind that we're representing 3d space in a 2d map. It's possible that Andoria appears closer on the 2d map while actually being farther.)
I once read a French SF novel (I can't remember the title, and I don't think it's ever been translated. I have a pile of untranslated French SF, for reasons far too dull to go into) in which a merry band of interstellar travellers were on their way from Earth to Altair, and had stopped for a break at Procyon.
Superficially, it makes sense, Procyon being roughly 12 light years away, and Altair 16 light years. However, a very small amount of research (which the author was too Gallic to do, apparently) shows that Procyon and Altair are near as dammit on opposite sides of our own sun, making the whole proceeding about as sensible as going from London to Oslo by way of Toulouse. Compared to a howler like that, what's a little matter of 1.69 light years?
I didnt even notice that earth was that far away from the sun. My gripe with it is earth and the planets in general is they feels to small when you ship is parked near it I wish they were maybe 1.5-2.5 times larger or the ships were smaller. Just to get a better feeling of being a tiny ship in this vast ocean. The problem this would create would be that youd want to start to scale up everything else to go along with it like the distance between the planets so it wouldnt look all scrunched up afterword so not so easy to implement plus youd start taking longer to get to place which Im guessing a lot will not like. It might also be nice to see your ship get slower as it goes into a system. The min speed is rather herky jerky when you are trying to fly around a solar system. Plus if your ship turns slow which a lot do you have to stop and do like a 2-3 point turn to get to a planet. Which feels weird and less than graceful.
Overall I do like the changes though and am glad to see the devs going back and updating things that need it like this and the much needed character model updates that weve been seeing added to the game as of late.
Sitting on top of Sol, it says Earth is ~0.7 LY away.
Also, I'm not a fan of the static systems. Smaller and dynamic was more interesting, and preferable given that neither option can simulate the relative proportions of a ship in orbit.
Not that I care about pretending my ship is in orbit; plainly I don't, given that I prefer the old systems. But I'd have more understanding if they were at least actualizing the desires of some RPers.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Sitting on top of Sol, it says Earth is ~0.7 LY away.
Also, I'm not a fan of the static systems. Smaller and dynamic was more interesting, and preferable given that neither option can simulate the relative proportions of a ship in orbit.
Not that I care about pretending my ship is in orbit; plainly I don't, given that I prefer the old systems. But I'd have more understanding if they were at least actualizing the desires of some RPers.
The thing is that this is a work of science fiction. Ie they can do whatever they want. It doesnt have to be like real life. Tho it might be funny if someone made a game about the future of mankind ala Idiocracy(movie). Would be a lot closer to what would really happen in the future than Star Trek.
I have to laugh when they have those shows on tv or on youtube about all the tiny mistakes or plot inconsistencies that are made in movies and tv shows like that person was holding a newspaper in his right hand and the next shot he is holding it in his left hand, or the gladiator in this movie is plainly wearing a wrist watch.
when I watch a movie I am too engrossed in the plot or action to worry about looking for these tiny insignificant things and I think the people who spot things like that are just whiney nit pickers who get off on highlighting these minor details.
My gripe with it is earth and the planets in general is they feels to small when you ship is parked near it I wish they were maybe 1.5-2.5 times larger or the ships were smaller. Just to get a better feeling of being a tiny ship in this vast ocean.
try looking at something very big but quite far away and then putting your hand by the end of your nose, see how big your hand is compared the large thing you was looking at, to the camera view the sun and planets are quite far away yet your ship is very very close so naturally your ship will look big to you in comparison to a large thing that is further away.
if you could see a camera view from the suns perspective you would see that your ship was like a spec of dust.
I am reminded of this youtube clip from time point 0:30 onwards. https://www.youtube.com/watch?v=GFTgkibl7DU
of course I am not saying any of these things are spot on right or as they should be but given the limitations of the game I think the devs have done a darn fine job of things.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
OK, this was an excuse to have a bit of a laugh, but now I discover it's got actual consequences.
If I'm going to Earth Spacedock, I used to be able to click Sol System on the sector map, fly there, enter the Earth space map.
The new maps appear to depend on interacting with the planet, not the sun... if I'm coming in from the right angle, this is all well and good, but if I'm not, I have to click Sol System, fly there, then find Earth by eye and carefully negotiate my way to it, before the "Enter Sol System" interaction pops up.
(Same goes for other systems, of course - Qo'noS, Nukara, whatever.)
The "Earth is now too far from the sun" bit was just funny, but this is actively annoying. Fixing it so that the interaction radius of the planet always overlaps the sun might be enough to get rid of it, but I don't know how hard that might be to do....
Comments
Unfortunately, this is just one of the concessions we have to deal with. While care was taken to make sectors their proper dimensions (20ly across), we cannot accurately show the scale of planets and stars within that. So yes, Earth is now 1.69LY from Sol.
Let the stupid suffer
me!
The same soft-canon put the Andorian homeworld in the Epsilon Indi system, but Enterprise later established it as a planet of Procyon. (Both those stars are round about 12 light years from Sol, so, whichever way, the Andorians are nearer than the Vulcans.)
ETA: well, my online look-up says Epsilon Indi is twelve light years away, give or take. But considering the way the Iconians have been shifting things around, who knows, any more?
Actually, if we were to properly position/scale things given the current size of Earth, the Sun would have to be roughly 2x the diameter it has now. And Earth would be somewhere in the Archanis Sector, I think.
Again, we used Star Trek Star Charts as our guide. It says Andoria Procyon, and Procyon is closer. (Keep in mind that we're representing 3d space in a 2d map. It's possible that Andoria appears closer on the 2d map while actually being farther.)
No, every system should have it's own planets. (though there is plenty of reuse with our generic planet materials)
I once read a French SF novel (I can't remember the title, and I don't think it's ever been translated. I have a pile of untranslated French SF, for reasons far too dull to go into) in which a merry band of interstellar travellers were on their way from Earth to Altair, and had stopped for a break at Procyon.
Superficially, it makes sense, Procyon being roughly 12 light years away, and Altair 16 light years. However, a very small amount of research (which the author was too Gallic to do, apparently) shows that Procyon and Altair are near as dammit on opposite sides of our own sun, making the whole proceeding about as sensible as going from London to Oslo by way of Toulouse. Compared to a howler like that, what's a little matter of 1.69 light years?
http://i.imgur.com/B6qIxvf.jpg
Overall I do like the changes though and am glad to see the devs going back and updating things that need it like this and the much needed character model updates that weve been seeing added to the game as of late.
This just killed me, Andorians are my Favorite Federation Race. I love it.
Sitting on top of Sol, it says Earth is ~0.7 LY away.
Also, I'm not a fan of the static systems. Smaller and dynamic was more interesting, and preferable given that neither option can simulate the relative proportions of a ship in orbit.
Not that I care about pretending my ship is in orbit; plainly I don't, given that I prefer the old systems. But I'd have more understanding if they were at least actualizing the desires of some RPers.
The thing is that this is a work of science fiction. Ie they can do whatever they want. It doesnt have to be like real life. Tho it might be funny if someone made a game about the future of mankind ala Idiocracy(movie). Would be a lot closer to what would really happen in the future than Star Trek.
4th graders with clay could have done better, but you heard the word, deal with it
That is all that matters!
...
Any chance of a Cait and Ferasa being shoe horned in somewhere??? I know it's to late to ask but you have to try anyway!!!
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when I watch a movie I am too engrossed in the plot or action to worry about looking for these tiny insignificant things and I think the people who spot things like that are just whiney nit pickers who get off on highlighting these minor details.
this thread smacks of that to me.
try looking at something very big but quite far away and then putting your hand by the end of your nose, see how big your hand is compared the large thing you was looking at, to the camera view the sun and planets are quite far away yet your ship is very very close so naturally your ship will look big to you in comparison to a large thing that is further away.
if you could see a camera view from the suns perspective you would see that your ship was like a spec of dust.
I am reminded of this youtube clip from time point 0:30 onwards.
https://www.youtube.com/watch?v=GFTgkibl7DU
of course I am not saying any of these things are spot on right or as they should be but given the limitations of the game I think the devs have done a darn fine job of things.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
If I'm going to Earth Spacedock, I used to be able to click Sol System on the sector map, fly there, enter the Earth space map.
The new maps appear to depend on interacting with the planet, not the sun... if I'm coming in from the right angle, this is all well and good, but if I'm not, I have to click Sol System, fly there, then find Earth by eye and carefully negotiate my way to it, before the "Enter Sol System" interaction pops up.
(Same goes for other systems, of course - Qo'noS, Nukara, whatever.)
The "Earth is now too far from the sun" bit was just funny, but this is actively annoying. Fixing it so that the interaction radius of the planet always overlaps the sun might be enough to get rid of it, but I don't know how hard that might be to do....