I'd like to have the player's ship targetted and attacked not by another ship but a targettable object on the planet's surface. Something stationary but destroyable.
I'd like to have the player's ship targetted and attacked not by another ship but a targettable object on the planet's surface. Something stationary but destroyable.
Is this possible?
I have seen people put small ships like shuttles or fighters inside of larger stationary objects like starbases, to give the appearance that the starbase was firing on the player ship. However I have no idea if this could work with a planet.
I've experimented with that. The trouble is that in order to fire, there has to be nothing between the two ships. So the enemy has to be above - or intersected with - the surface of the planet, and that means they can fly around while they shoot you.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I just tried it with a Borg Cube inside a planet. The thing I don't like is it still says "Cube" and you can fire back. I made a small video. https://youtu.be/MqmSxmAWrsc
I've experimented with that. The trouble is that in order to fire, there has to be nothing between the two ships. So the enemy has to be above - or intersected with - the surface of the planet, and that means they can fly around while they shoot you.
Change the animation to "disabled". The ship will still shoot at you, but won't fly around.
I just tried it with a Borg Cube inside a planet. The thing I don't like is it still says "Cube" and you can fire back. I made a small video. https://youtu.be/MqmSxmAWrsc
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I figured it out. You have to rename each ship in the squadron. (and yes, another video. ;-) https://youtu.be/IahxcczBvWU )
I was just thinking - I'm using a very low level test character so the Borg squadron is only one ship, but at higher levels this could scale to be multiple ships. So a Borg cube might not be the best ship to use.
edit: the problem with making videos - everyone else answers the question before I'm done. ;-)
Memory Alexandria which is a mission in the review section has a planet set up with invisible walls inside the planets textures, the walls are set up with gaps between each wall, the gaps are to small for ships to go through but big enough for the ship to shoot through, put the gaps where you want the shots to come from, place ships behind the invisible walls. The ships stay inside the planet and attack anything that comes near. and are very tough to hit so they last a long time.
Tried a couple of things last night and couldn't get the desired effect. Either the ships in disabled mode would move when fired upon or, if behind walls, would all die in a single hit.
This is going to take some trial and error, I think...
I have recommended to Cryptic that Foundry test should work like this: Publish to Tribble for Alpha testing, Publish to Red Shirt for beta testing, then publish to Holodeck for Production. In the software development world, you never ever publish any product to production for testing purposes.
I have recommended to Cryptic that Foundry test should work like this: Publish to Tribble for Alpha testing, Publish to Red Shirt for beta testing, then publish to Holodeck for Production. In the software development world, you never ever publish any product to production for testing purposes.
Agreed. Open it up to a SELECT FEW for beta testing to ensure it is as glitch free in release as it can be.
I have recommended to Cryptic that Foundry test should work like this: Publish to Tribble for Alpha testing, Publish to Red Shirt for beta testing, then publish to Holodeck for Production. In the software development world, you never ever publish any product to production for testing purposes.
I don't think that would be possible. Tribble and Red shirt are completely independent copies of the game, often with different build versions.
Comments
My character Tsin'xing
I have seen people put small ships like shuttles or fighters inside of larger stationary objects like starbases, to give the appearance that the starbase was firing on the player ship. However I have no idea if this could work with a planet.
The-Grand-Nagus
Join Date: Sep 2008
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Change the animation to "disabled". The ship will still shoot at you, but won't fly around.
I'll check out your vid - thanks!
No way of renaming the object then?
No, you can rename it. Just go into the details and select the lowest-numbered 'actor'. You can also give it another costume.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
That's what I thought, too - excellent! I'll try this out tonight!
Cheers all!
I figured it out. You have to rename each ship in the squadron. (and yes, another video. ;-) https://youtu.be/IahxcczBvWU )
I was just thinking - I'm using a very low level test character so the Borg squadron is only one ship, but at higher levels this could scale to be multiple ships. So a Borg cube might not be the best ship to use.
edit: the problem with making videos - everyone else answers the question before I'm done. ;-)
This is going to take some trial and error, I think...
This I did not know... that is.... annoying....
Agreed. Open it up to a SELECT FEW for beta testing to ensure it is as glitch free in release as it can be.
I don't think that would be possible. Tribble and Red shirt are completely independent copies of the game, often with different build versions.