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Ships in the docking bay

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  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited April 2015
    I noticed it too. :D
    Subscribed For: 2300+ Days
  • driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Can't you do a trickery for this as well?this graphic detail on the Presidio is just sickening, and no one seems to be taking care of it...
  • martakurillmartakurill Member Posts: 456 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Might I just add it was totally awesome hackery. I noticed as well. I was playing the mission with members of my fleet, and was like, hey I can see my ship on a ground map. Awesome! :D
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Same here, I thought it was an awesome personal touch, especially since I was taking my brand new Jem'Hadar Strike Ship on her shakedown cruise ^^
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited April 2015
    Can't you do a trickery for this as well?this graphic detail on the Presidio is just sickening, and no one seems to be taking care of it...

    I don't think that has anything to do with his job
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Surprised? It was a HUGE and really cool effect! Thanks. :)

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  • driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    tuskin67 wrote: »
    I don't think that has anything to do with his job

    Bug's there since two months, since ship's release. You can say it's nobody's work probably. :/
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Wouldnt it be possible to somehow flag one of the docked ships in ESD in a way so that its set to render the object as a players ship?
    Essentially every person would be seeing their own ship, rather than the same model rendered for all players present.
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    Wouldnt it be possible to somehow flag one of the docked ships in ESD in a way so that its set to render the object as a players ship?
    Essentially every person would be seeing their own ship, rather than the same model rendered for all players present.

    Not without a significant amount of programming work, which (1) I can't do and (2) would be hard to fit into the programming schedule since the programmers are generally already heavily booked up.
  • altechachanaltechachan Member Posts: 0 Arc User
    edited April 2015
    Wouldnt it be possible to somehow flag one of the docked ships in ESD in a way so that its set to render the object as a players ship?
    Essentially every person would be seeing their own ship, rather than the same model rendered for all players present.

    ... Some ships don't fit in there without massive clipping I think.
    Member since November 2009... I think.
    (UFP) Ragnar
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited April 2015
    Can't you do a trickery for this as well?this graphic detail on the Presidio is just sickening, and no one seems to be taking care of it...

    I am just asking, but now that other people do not have this problem, did you

    a) dismiss it and reclaim the ship?

    b) select the default template at the Tailor?

    or

    c) ... ....

    a and b were usually the official solutions after ship graphic updates.
  • driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    I did every possible trick to solve it myself. I've been to the tailor, reapplied the Presidio skin multiple times on three characters, dismissed, reclaimed. Nothing, absolutely nothing. If I'm so insistent is because I'm sick tired of it, and I wasn't joking when I said I've dismissed it. Heck I regret buying it, I wouldn't have done that error if I had known from the start it had such a bug.

    Which keeps on going since the command ship's launch.

    Guess what, the people who do not have it are using Geneva or Concorde nacelles. Everyone I asked who was using the Presidio skin had the same exact problem.
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited April 2015
    jheinig liked the hackery wish we had more stuff like it in-game
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited April 2015
    reyan01 wrote: »
    Mixed feelings on that one, although I (personally) have always thougth it a pity that they don't better utilse the Utopia Planitia Fleet yards, which seems like a more obvious place for new/refitted ships to be launched. And the map for the Utopia Planitia fleet yards usually only appears once a year, for Federation Day - and it hasn't appeared at all this year.

    Actually, San Francisco Shipyards built the first Enterprise, the Enterprise-A, the Excelsior, and the Enterprise-E. San Francisco is probably Earth's oldest but UP is probably the biggest.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited April 2015
    Guess what, the people who do not have it are using Geneva or Concorde nacelles. Everyone I asked who was using the Presidio skin had the same exact problem.

    I certainly do, and I wouldn't want to use the other nacelle options. Given how long bugs go without being fixed in this game, I have zero hope it will ever be fixed.

    So I just tell myself that my new advanced warp drive pulls me across space instead of pushes me. Or something.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Great work, my friend, and yes, we noticed, and Taco, thank you for the answer, its good to know about that.

    Guys, thanks for the info, this is the kind of thread i like to read, informative and fun! :D
    The forces of darkness are upon us!
  • toivatoiva Member Posts: 3,276 Arc User
    edited April 2015
    jheinig wrote: »
    I'm surprised anyone noticed this. It was total hackery on my part and the only way it worked is because it was in a cutscene where I could isolate the player watching it and force the camera in a specific way.

    Oh yes, I noticed. I was almost expecting some announcement that you managed to find a way of showing both our captain and our active ship at once. Apparently that was not the sace. Still a very nice tidbit to see.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited April 2015
    Why they put Pathfinder instead of Intrepid's beyond me :/
    I don't think there are many people who like it more than the original model, if any.
    As far as the first part goes; it's because for one; the Intrepid was already away in the DQ according to plot, and two, it was the newest ship to advertise at the time.

    As to the second; judging by how many T6 LRSV ships are predominantly using the Pathfinder skin over any other, it's safe to say that a fair number of regular users love it. It probably helps that it's the largest physical skin opposed to the others (notably the saucer and hull; together or independently), which some have found more convenient RP-wise for something dedicated to being a long range science vessel.

    A Galaxy is also already in an external shipyard, going by Admiral Quinn's office; the Challenger (the entire "docked" roster was switched out awhile back, which is what first led to rumors of a new Galaxy design even before a certain site leaked it).
    zulisvel wrote: »
    Holy TRIBBLE, you're right! I just parked my command cruiser (a kitbash with the Concorde lower hull, which is the shortest of all three options, and Concorde Saucer) next to an Oddyssey by ESD and it's looks slightly bigger. Then a Maranda warped in next to us. I never thought of the CBCs being simply that big until now.

    I never realized the default design was that long. :eek:
    The Odyssey and Eclipse are more or less the exact same length (if using the Eclipse's default configuration), which is why some players complaining about "Muh immersion" was weirded out by the crew count of the Eclipse; which pretty much follows the JJTrek's Vengeance in philosophy; all that advanced equipment, heavily automated, and able to run on a skeleton crew (in more ways than one). Given that it is a supposed to be a spy ship, it wouldn't surprise me if most of it was actually a giant sensor array with engines, and at the same time a giant cooling radiator with only a tiny core crew to help reduce heat buildup in some futuretech way.
    zulisvel wrote: »
    I'd play a shuttle mission based on that.
    Would be pretty fun; until you see all the extra details you'd never actually see on your ships, such as actual massive beam array strips or DB banks, or even the tiny defensive turrets firing on you like a death star's own defense turrets.

    Then players will be complaining over why our ships aren't more realistic and have major weapons advantages the larger they are, even if it was locked to certain configurations, such as the Galaxy-class having 14 fixed beam arrays and 2 torpedo launchers while an Odyssey would probably have 20 BAs, 10 DBBs, and 6 torpedo launchers all fixed (can equip any weapon type, but has to be BA or DBB or torpedo).
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    The Odyssey and Eclipse are more or less the exact same length (if using the Eclipse's default configuration), which is why some players complaining about "Muh immersion" was weirded out by the crew count of the Eclipse; which pretty much follows the JJTrek's Vengeance in philosophy; all that advanced equipment, heavily automated, and able to run on a skeleton crew (in more ways than one). Given that it is a supposed to be a spy ship, it wouldn't surprise me if most of it was actually a giant sensor array with engines, and at the same time a giant cooling radiator with only a tiny core crew to help reduce heat buildup in some futuretech way.

    I thought the same thing when the Excelsior first came out. 750 crew vs. the Assault Cruiser's 800 crew, despite the Assault Cruiser being signifigantly bigger (and more advanced and blah blah blah).

    I've since reasoned with my headcanon that smaller ships with larger crews (despite their size) have attachments of soldiers or marines on board who are there for boarding actions or ground assaults. This is particularly useful for the KDF who typically have crew complements which are much bigger than Federation equivelants.

    When it comes to the Eclipse vs. ships of comparative size and utility, it seems more like it would have a smaller crew requirement, but it also stands to reason that Intel ships would not necessarily have a large complement of soldiers/marines used for ground assaults or boarding actions -- their mission profile is intelligence gathering, while other cruisers would be equipped for planetary assaults.

    Again, that's just my headcanon and personal opinion. Nothing concrete.
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