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Azura nebula

evilmysticevilmystic Member Posts: 0 Arc User
http://sto-forum.perfectworld.com/showthread.php?t=1416491

Azure Nebula (Advanced)

Resolved an issue where sometimes Romulan ships would not spawn.
Resolved an issue where Tholian ships would sometimes spawn and not attack players.

HOG wash you did not fix it yet!
it's doing the same thing in the normal mission too! i turned in 2 tickets today so far either the ship we are to save is not there to release from the tractor beams or there are no re-spawn ships to kill or ships to save either way no bonus . the devs should pull this mission from the pve Q till it's fixed and the lag in this mission is HORRID!

any one else having issues in this mission still , or is it just my bad luck?
Post edited by evilmystic on

Comments

  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited April 2015
    strangley I puged dozens of ANRA even before the last patch and only saw this bug happen to 1 ship toward the end of the mission 1 time....so either i'm very lucky or this bug has really been over exaggerated...
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    so either i'm very lucky or this bug has really been over exaggerated...
    A bit of both.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2015
    I've experienced the Romulan ships not spawning many times and I do not play Azura Nebula Rescue very often. I would say it happens to me 50% of the time.

    The worst was when at the very beginning of the mission there were 3 spawn points that were not working at all. There was an icon indicating there should have been a Romulan starship, but nothing... Only one spawn point worked and only 3 ships appeared throughout the entire mission.
  • saborethsaboreth Member Posts: 62 Arc User
    edited April 2015
    Played it the other night after a few months, and besides the new optionals (that they almost never seem to give you enough high valued ships to reach) it seems normal to me.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited April 2015
    Yeah. Spawns don't seem to work reliable yet. At sny rate we do not get enough higher value ships to complete the optionals.
    Only managed it once because the team was good and we had a 5 and a 3 in the opening spawn.
    Most of the time it's 1 and sometimes 2.
    Those do not add up fast enough to get 10 points in under 5 minutes.
    Second optional is even harder, cause often the map is completely cleared and we lose a couple of minutes already waiting for respawns.

    At the very least get rid of the timer.

    Make the optionals: save 10 points and save 20 points total.
    11750640_1051211588222593_450219911807924697_n.jpg
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2015
    timelord79 wrote: »
    Yeah. Spawns don't seem to work reliable yet. At sny rate we do not get enough higher value ships to complete the optionals.
    Only managed it once because the team was good and we had a 5 and a 3 in the opening spawn.
    Most of the time it's 1 and sometimes 2.
    Those do not add up fast enough to get 10 points in under 5 minutes.
    Second optional is even harder, cause often the map is completely cleared and we lose a couple of minutes already waiting for respawns.

    At the very least get rid of the timer.

    Make the optionals: save 10 points and save 20 points total.

    I pretty much share your opinion on topic. For as long as the outcome of this mission is dependant more on rng than the player’s performance any possible rewards seem heavily limited game side to begin with.

    What shall one say, Azure’s rewards were always rather on the low side especially compared to rhi station and other non queue options to get romulan marks.

    Nevertheless I’m glad the fails are gone in advanced meaning I can queue up if I feel like team play and I’m guaranteed the daily mark reward for my fifteen mins of gaming time.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • johndroidjohndroid Member Posts: 178 Arc User
    edited April 2015
    evilmystic wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=1416491

    Azure Nebula (Advanced)

    Resolved an issue where sometimes Romulan ships would not spawn.
    Resolved an issue where Tholian ships would sometimes spawn and not attack players.

    HOG wash you did not fix it yet!
    it's doing the same thing in the normal mission too! i turned in 2 tickets today so far either the ship we are to save is not there to release from the tractor beams or there are no re-spawn ships to kill or ships to save either way no bonus . the devs should pull this mission from the pve Q till it's fixed and the lag in this mission is HORRID!

    any one else having issues in this mission still , or is it just my bad luck?

    It was the worst Stf & Npc zone still to date it was horrific yes i agree and if they fix all the zones like Azure were in Gigantic Huge problems to come .... when i did Azure there were 2 of the Asteroids were ships in tractors spawn enemies and didn't spawn anything for 3 minutes after we killed other 2 asteroid ships to save tractored ship ?? was Epic Broke MKIV
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