So I see that Reverse Shield Polarity got changed since I last played, but after looking at the stats I was a bit dismayed. (For me at least) the absorption was something like 1.5% for 14.5 seconds along with the same absurd 2 minute CD.
I've not actually bought or tried out this skill yet, I wanted to see if the new version was actually any more useful than the old version (which wouldn't take much I suppose). Is that paltry ~1% absorption useful? Can the CD be lowered?
It's a nice "Oh ****" button. However, the cooldown makes it prohibitive for ships that don't have extensive engineering abilities. I replaced it with Engineering Team after realizing that I would go entire queues without using it. It's one of those skills where you are always waiting for the perfect moment that may or may not come. That being said, it's a nice way to recharge your shields for PvP and borg shield neutralizers.
I would definitely consider it if you find yourself shieldless often, otherwise you're probably better off with something a little more practical such as EPTX, ET, AuxTX, etc...
That seemingly tiny absorption adds up to basically fully replenish a facing under just a few seconds of fire, and if you're running tac team at the time it'll counter-balance and refill all your shields. Plus there's now a doff that extends the duration of RSP by up to 8 seconds more (Fabrication Engineer variant), so you can make even a mere RSP1 last for 18+ seconds if you want. CD is still 2 minutes unless you use A2B or shave off a few seconds with the Bio-Neural Gel Pack or the MACO 2-piece, but especially with so long a duration and large an effect, you shouldn't really need your "oh sh**!!!" button more often than that anyways.
Alright, I'm interested enough to give it a try. If it's decent I'll grab one of those Doffs as well. Thanks for the responses!
-Q
As a Sci Ship captain I use it with the doff along with Feedback Pulse 3 and Tac Team 1. This allows me to stab back at my attackers while replenishing my shields. Timing is everything when using it.
I have always felt RSP was a bit of a crutch power.
In situations when it makes a difference to weather I live or die I typically could have gotten by with another tanking power that I could use more often.
In situations that I could not, which arnt many EP2Engines + Evasive is a far better panic button then RSP.
Useful when facing enemies that use tractor beams, combine it with a well timed brace for impact when facing things like the Borg Cube and D'deridex and you should be alright.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
If you can get your hands on one of the Suliban Fabrication Engineers that extends the duration of Reverse Shield Polarity by eight seconds, then that provides a pretty decent improvement to the ability.
Eight more seconds of turning incoming damage into shield strength is actually pretty nice.
I have always felt RSP was a bit of a crutch power.
In situations when it makes a difference to weather I live or die I typically could have gotten by with another tanking power that I could use more often.
In situations that I could not, which arent many EP2Engines + Evasive is a far better panic button then RSP.
Definitevely a crutch power, and one easily circumvented by draining all of the user's shield power.
I stopped using RSP a long time ago. There are always better choices. A2D 1 or A2SIF 1 at Lt, EPtS 3 at Lt.Cmdr, A2SIF 3 at Cmdr. Even EWP has more utility.
Too much shield bypassing damage for over a year now anyway. Resists are much better to have imo.
Anyone got the stats on that? How big is the damage zone? What type of damage? Can it be buffed?
3km. That can be problematic on sluggish ships like the Galaxy and D'Deridex, even with today's tools on improving handling. It's much more doable on the KDF Negh'Var since it handles way better. Still, 3km is a very short radius.
Anyone got the stats on that? How big is the damage zone? What type of damage? Can it be buffed?
It's buffed by Particle Gens, number of hits taken (+5% per), and rank of RSP used. Does shield bypassing Kinetic damage, 3 km radius, it's around 2200 on my captain with little to no Part Gens, and goes up to 2600 with a Exotic Particle Exciter Mk XII (total of 42 Particle Gens).
3km. That can be problematic on sluggish ships like the Galaxy and D'Deridex, even with today's tools on improving handling. It's much more doable on the KDF Negh'Var since it handles way better. Still, 3km is a very short radius.
There's also the option of slowing the enemies down with Suppression Barrage, which has helped keep enemies in the radius of my Andromeda. On the D'D/D'K you could combo it with Gravity Well for some interesting damage stacking. Or use the Trait on a completely different ship, could be interesting a Sci ship with stacked particle gens.
with 6 points in particle generators I get 11k with rsp1 and about 25k with rsp3. On the science command cruiser with 4 particle generator consoles I can get about 40k with rsp3. I'm also using a blue RPS doff so I'm assuming I'm getting more 5% stacks because of it.
Comments
I would definitely consider it if you find yourself shieldless often, otherwise you're probably better off with something a little more practical such as EPTX, ET, AuxTX, etc...
-Q
As a Sci Ship captain I use it with the doff along with Feedback Pulse 3 and Tac Team 1. This allows me to stab back at my attackers while replenishing my shields. Timing is everything when using it.
In situations when it makes a difference to weather I live or die I typically could have gotten by with another tanking power that I could use more often.
In situations that I could not, which arnt many EP2Engines + Evasive is a far better panic button then RSP.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
-Lord Commander Solar Macharius
Eight more seconds of turning incoming damage into shield strength is actually pretty nice.
Definitevely a crutch power, and one easily circumvented by draining all of the user's shield power.
Too much shield bypassing damage for over a year now anyway. Resists are much better to have imo.
3km. That can be problematic on sluggish ships like the Galaxy and D'Deridex, even with today's tools on improving handling. It's much more doable on the KDF Negh'Var since it handles way better. Still, 3km is a very short radius.
Otherwise, it is a meh skill on its own and, only good in very small situations at best on its own.
Praetor of the -RTS- Romulan Tal Shiar fleet!
It's buffed by Particle Gens, number of hits taken (+5% per), and rank of RSP used. Does shield bypassing Kinetic damage, 3 km radius, it's around 2200 on my captain with little to no Part Gens, and goes up to 2600 with a Exotic Particle Exciter Mk XII (total of 42 Particle Gens).
There's also the option of slowing the enemies down with Suppression Barrage, which has helped keep enemies in the radius of my Andromeda. On the D'D/D'K you could combo it with Gravity Well for some interesting damage stacking. Or use the Trait on a completely different ship, could be interesting a Sci ship with stacked particle gens.
http://sto-forum.perfectworld.com/showthread.php?t=1432071
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Yeah, got to find a way to make not only the skill more interesting to use but, also make a way to get people wanting to obtain the doff=profit $.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
2%. once.
If you have a 100k HP ship, that modes out to 2k Repaired.
2% is good when its a borg proc and goes on for several seconds.... but 2% once for a doff slot? lol no.
engine team 1 does more, HE does that in one to 2 ticks and continues to do more... solanee proc is more effective... kobali proc is more effective...
damn, my andromedas natural hull regen inlcuding traits far outshines this doff....
so yeah no... no active slot for this.
The advisor is probably good if you are an engineers since you can lower CD of Miracle worker...