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Reverse Shield Polarity

quiiliitiilaquiiliitiila Member Posts: 309 Arc User
So I see that Reverse Shield Polarity got changed since I last played, but after looking at the stats I was a bit dismayed. (For me at least) the absorption was something like 1.5% for 14.5 seconds along with the same absurd 2 minute CD.

I've not actually bought or tried out this skill yet, I wanted to see if the new version was actually any more useful than the old version (which wouldn't take much I suppose). Is that paltry ~1% absorption useful? Can the CD be lowered?

Thanks!
-Quiiliitiila
Post edited by quiiliitiila on

Comments

  • spock1190spock1190 Member Posts: 53 Arc User
    edited April 2015
    It's a nice "Oh ****" button. However, the cooldown makes it prohibitive for ships that don't have extensive engineering abilities. I replaced it with Engineering Team after realizing that I would go entire queues without using it. It's one of those skills where you are always waiting for the perfect moment that may or may not come. That being said, it's a nice way to recharge your shields for PvP and borg shield neutralizers.
    I would definitely consider it if you find yourself shieldless often, otherwise you're probably better off with something a little more practical such as EPTX, ET, AuxTX, etc...
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2015
    That seemingly tiny absorption adds up to basically fully replenish a facing under just a few seconds of fire, and if you're running tac team at the time it'll counter-balance and refill all your shields. Plus there's now a doff that extends the duration of RSP by up to 8 seconds more (Fabrication Engineer variant), so you can make even a mere RSP1 last for 18+ seconds if you want. CD is still 2 minutes unless you use A2B or shave off a few seconds with the Bio-Neural Gel Pack or the MACO 2-piece, but especially with so long a duration and large an effect, you shouldn't really need your "oh sh**!!!" button more often than that anyways.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited April 2015
    I run 2 copies of that on my Excel... ohhh, sweet... cooldown is 1 minute. I still die and I've died with the thing active :(
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited April 2015
    Alright, I'm interested enough to give it a try. If it's decent I'll grab one of those Doffs as well. Thanks for the responses!

    -Q
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited April 2015
    Alright, I'm interested enough to give it a try. If it's decent I'll grab one of those Doffs as well. Thanks for the responses!

    -Q

    As a Sci Ship captain I use it with the doff along with Feedback Pulse 3 and Tac Team 1. This allows me to stab back at my attackers while replenishing my shields. Timing is everything when using it.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited April 2015
    I have always felt RSP was a bit of a crutch power.

    In situations when it makes a difference to weather I live or die I typically could have gotten by with another tanking power that I could use more often.

    In situations that I could not, which arnt many EP2Engines + Evasive is a far better panic button then RSP.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited April 2015
    You can get a doff that extends it and emitters extend it. With x2 powers you can have it up around 75% of the time I think.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited April 2015
    Also the new iconic ship trait turns it into a weapon on expiration.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited April 2015
    Also the new iconic ship trait turns it into a weapon on expiration.
    Anyone got the stats on that? How big is the damage zone? What type of damage? Can it be buffed?
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited April 2015
    Useful when facing enemies that use tractor beams, combine it with a well timed brace for impact when facing things like the Borg Cube and D'deridex and you should be alright.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • cabezadetortugacabezadetortuga Member Posts: 251 Arc User
      edited April 2015
      If you can get your hands on one of the Suliban Fabrication Engineers that extends the duration of Reverse Shield Polarity by eight seconds, then that provides a pretty decent improvement to the ability.

      Eight more seconds of turning incoming damage into shield strength is actually pretty nice.
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      edited April 2015
      I have always felt RSP was a bit of a crutch power.

      In situations when it makes a difference to weather I live or die I typically could have gotten by with another tanking power that I could use more often.

      In situations that I could not, which arent many EP2Engines + Evasive is a far better panic button then RSP.

      Definitevely a crutch power, and one easily circumvented by draining all of the user's shield power.
    • fatman592fatman592 Member Posts: 1,207 Arc User
      edited April 2015
      I stopped using RSP a long time ago. There are always better choices. A2D 1 or A2SIF 1 at Lt, EPtS 3 at Lt.Cmdr, A2SIF 3 at Cmdr. Even EWP has more utility.

      Too much shield bypassing damage for over a year now anyway. Resists are much better to have imo.
    • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
      edited April 2015
      pottsey5g wrote: »
      Anyone got the stats on that? How big is the damage zone? What type of damage? Can it be buffed?

      3km. That can be problematic on sluggish ships like the Galaxy and D'Deridex, even with today's tools on improving handling. It's much more doable on the KDF Negh'Var since it handles way better. Still, 3km is a very short radius.
      XzRTofz.gif
    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      edited April 2015
      A imo useful skill, only made viable by doffs + 2 aux2batt rotations to be at its most effectiveness.

      Otherwise, it is a meh skill on its own and, only good in very small situations at best on its own.
      tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


      Praetor of the -RTS- Romulan Tal Shiar fleet!

    • tom61stotom61sto Member Posts: 3,674 Arc User
      edited April 2015
      pottsey5g wrote: »
      Anyone got the stats on that? How big is the damage zone? What type of damage? Can it be buffed?

      It's buffed by Particle Gens, number of hits taken (+5% per), and rank of RSP used. Does shield bypassing Kinetic damage, 3 km radius, it's around 2200 on my captain with little to no Part Gens, and goes up to 2600 with a Exotic Particle Exciter Mk XII (total of 42 Particle Gens).
      3km. That can be problematic on sluggish ships like the Galaxy and D'Deridex, even with today's tools on improving handling. It's much more doable on the KDF Negh'Var since it handles way better. Still, 3km is a very short radius.

      There's also the option of slowing the enemies down with Suppression Barrage, which has helped keep enemies in the radius of my Andromeda. On the D'D/D'K you could combo it with Gravity Well for some interesting damage stacking. Or use the Trait on a completely different ship, could be interesting a Sci ship with stacked particle gens.
    • rmy1081rmy1081 Member Posts: 2,840 Arc User
      edited April 2015
      with 6 points in particle generators I get 11k with rsp1 and about 25k with rsp3. On the science command cruiser with 4 particle generator consoles I can get about 40k with rsp3. I'm also using a blue RPS doff so I'm assuming I'm getting more 5% stacks because of it.
    • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
      edited April 2015
      And now a doff that gives you a chance to heal when you rsp or fbp.

      http://sto-forum.perfectworld.com/showthread.php?t=1432071
      As a time traveller, Am I supposed to pack underwear or underwhen?

      Not everything you see on the internet is true - Abraham Lincoln

      Occidere populo et effercio confractus
    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      edited April 2015
      And now a doff that gives you a chance to heal when you rsp or fbp.

      http://sto-forum.perfectworld.com/showthread.php?t=1432071

      Yeah, got to find a way to make not only the skill more interesting to use but, also make a way to get people wanting to obtain the doff=profit $.
      tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


      Praetor of the -RTS- Romulan Tal Shiar fleet!

    • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
      edited April 2015
      I could see this as very useful on a Sci ship with the Andromeda trait
      As a time traveller, Am I supposed to pack underwear or underwhen?

      Not everything you see on the internet is true - Abraham Lincoln

      Occidere populo et effercio confractus
    • reynoldsxdreynoldsxd Member Posts: 977 Arc User
      edited April 2015
      its 2 % on activation of fpb or rsp.
      2%. once.

      If you have a 100k HP ship, that modes out to 2k Repaired.

      2% is good when its a borg proc and goes on for several seconds.... but 2% once for a doff slot? lol no.

      engine team 1 does more, HE does that in one to 2 ticks and continues to do more... solanee proc is more effective... kobali proc is more effective...

      damn, my andromedas natural hull regen inlcuding traits far outshines this doff....

      so yeah no... no active slot for this.


      The advisor is probably good if you are an engineers since you can lower CD of Miracle worker...
    • kingstonalankingstonalan Member Posts: 1 Arc User
      edited April 2015
      if it was 20% chance every second while RSP or FBP is active.... i'd buy it. Otherwise, not worth a roster spot
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