Hey everyone! I just recently got my delta recruit to 50 (now lvl 52) and picked up the Fleet T5-U Nebula (Fleet Advanced Research Vessel Refit) because I loved the C-Store lvl 40 one so much. After analyzing how the layout is I came to the conclusion that the Nebula is a tank at heart. However, it is still a science based vessel so I was thinking of doing a DoT (Radiation for example) tank build. With my build I plan to tank primarily and then use FBP3 and DoTs to kill off my foes which may provide a nice balance between secondary/supplementary DPS and tanking. I know the go-to choice for this type of build is super-buffed part-gens with plasma weapons. However, I want to try to be different in my own way. So, with some research,
this is what I came up with. Please keep in mind that this build is hypothetical and that the only things I have, at the moment, is Antimatter Spread, the Fleet Tac console, and the BOFF layout.
//Edit: I also have the Temporal Negotiator device( it is unavailable on the site at the moment) and, come tomorrow, will have the Improved Temporal Insight trait.
Comments
What do you mean "tank?"
Also, do you mean it for PvP or PvE?
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Tank = Hard to kill without damage avoidance
PvE Primarily but I wouldn't mind it being viable in PvP as well.
Well with how little damage my energy weapons do I figured FAW wouldn't serve much of a purpose. Instead of throwing a pencil at one target (i.e. beam overload) I'd be throwing paper at everyone (i.e. FAW). The Neutronic torpedo is based off a quantum but isn't one. The counter-command console is there to boost my phasers and radiation damage... the neutronic torpedo does radiation damage so the console still inadvertently buffs it. But I could always use the Bio-molecular Photon instead and get better use of the console that way. Although I'd end up loosing the radiation damage bonus of the 2-part delta set. I have the turn consoles so that I can make effective and/or frequent use of my torp. Otherwise, why have a torp at all? I only use 1 EPTx because they all share a cooldown... having to pick one over another in-combat is wasted time and is wasted boff slots imo. The only current CD issue with my current BOFF layout is that TSS3 is tied to FBP3 but they don't have a shared cooldown... I just can't use both at the same time.
Actually you can run two EPTx skills at the same time if you throw in some Damage Control Engineer doffs to reduce the cooldowns to ~30 seconds, since their shared global cooldown is only 15 seconds. Since they have a 30 second uptime, activate power A at zero seconds, power B at 15 seconds, power A again at 30, power B again at 45, etc. Both powers always active, costs you 2-3 doff slots.
And the point of the FAW isn't to do damage (as such) so much as its to pull aggro so that you can use your FPB. Combined with a bunch of +threat consoles and a couple points into the Threat Control skill, you run with as high a weapon energy you can muster and then pop FAW to TRIBBLE off everything in range so they shoot at you and you can use your FBP.
Then when you go to use Tractor beam repulsers 3 or 2, it will cause an AOE DoT to 3 nearest enemy ships with massive shield pen, dealing massive damage, and almost critting on every hit.
This also will serve to pull them together for other AOE abilities for your allies.
This pulls massive amounts of aggro if your allies don't have decent DPS so be sure you are durable.
Tanks to the Delta set you will also have anIsokinetic cannon that almost always crits with 100% shield pen. I've seen it hit for up to about 45K.
While it won't have record breaking DPS it's good enough to take into a 10K DPS run if built properly.
This here is my BOOM stick.
Although you are correct, this is not what I want to achieve in its entirety. As you initially put it, Tanking is durability. You then later go to explaining what this means in a group scenario (i.e. holding aggro etc etc). This is not my intent for this build. With Sci tanks I like the fly under the radar and be as low maintenance as possible. As you suggested that I should have some EPTx chain going supported by decent doffs. This, for me, is high maintenance because you are timing the use of each ability to insure to get the max effectiveness. With my tanks (aside from the standard attention TRIBBLE with high durability) I like to,again, fly under the radar and fly casual. This is why I stacked up on field generators... having the Nebula's innate high shield modifier in combination with a high capacity shield will make for a really really thick shield. As of right now I'm using a Covariant Shield Array Mk XII [Cap]x2[Reg] with 1 Mk XI blue field generator and 1 Mk XII blue field generator. I am sitting at over 17k shields and about 56k hull (at lvl 52). I intend to only increase these (as well as res) while still having some maneuverability. However, this alone will not accomplish anything other than turn my ship into a flying wall that doesn't accomplish anything. So, this is why I wanted to, I guess, "gain aggro" through less conventional methods like radiation DoTs.
This is interesting.... I would seriously go with your suggestion if I hadn't already invested into phasers. That way I could load up on Polarons.
Also one of the 2nd deflectors adds a radiation burn to a lot of the other Sci skills, that is also affected by the Part Gens. so it's still a good idea for a Dot build.
BTW, if you haven't used it yet use the Delta Recruit R&D level 10 boost on the Science school so you can get Particle Manipulator faster.
This here is my BOOM stick.
Do you specifically know which secondary deflector has that?
Also FBP is also affected by part gens, you will be doing upwards of 300% refect with Aux maxed.
This here is my BOOM stick.
Perfect... I will give it a try and get back to you.
No, what he initially said was this:
And, if you didn't know, != is shorthand for not equal to.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
This here is my BOOM stick.
My mistake.... however, isn't this beside the point?
I noticed that but thanks for the info!
Sort of ... no, because what you like to do:
is not, by traditional gaming definition as I'm sure is typically recognized as, "tanking".
You are correct, durability is a critical component. In this case, the ability to absorb/deflect incoming attacks. But "tanking" is also the ability to gain and hold agro, so that other players may blast the target without having attention turned to them. In effect, you must taunt the target enough so that it does not want to turn away from you.
This is achieved by aggressive piloting and threat generation.
If you "fly casual", then you cannot tank.
I came here for build help. Not a lesson in player developed roles... so yes it is beside the point. This much is obvious... therefore I conclude that you (among others) are either here to get your kicks out of condescension or you are just trying to instigate a pointless, off-topic, debate. Which, frankly, is par for the course with these forums so... nice try. I only use the term "tank" or "tanking" because it's the only near-appropriate term for what I want to achieve with my build. I hate being at all squishy. I hate dying.... so I ordinarily (with cruisers and some sci vessels) with build them to get maximum durability. Not necessarily to "tank". However, this is irrelevant.
As for your build, you say you're trying to build one thing but then how you describe your piloting is something totally different. If this were a fantasy game, its as if you're asking for help setting up a rogue wearing full plate while going for lunge attacks with a longbow. You've got lots of pieces that can be really good individually, but put together they're not at all complimentary. I'll help anybody build whatever they like to the best of my knowledge (I loathe cookie-cutter builds), but you would probably be better served either trying for something that more fits your style, or adjust your style to fit your build. A high-durability Nebula built around DoTs and FBP is probably at its best generating threat in the middle of a fight with lots of targets shooting at it and cooking themselves in the process. If you don't want to be in the thick of a swirling melee, then other powers would probably suit you better without actually changing the components that much. Either works and people would help you with either. But right now your build and piloting are at cross purposes and you won't make much headway until you decide what you want to do.
Well I have updated my build and you're right... I am flying into the middle of a group of enemies (mostly borg) and am hitting DEM1, FBP3, THY1, FAW2, and RSP2(due to borg shield drain) and boy am I hard to kill. I also use the Aceton Assimilator to help with AoE radiation damage/drain. It's funny to watch how the borg will stop shooting me because of how hard my FBP hits so they target the assimilator and end up killing themselves anyways xD. The only problem I have is sustaining damage. I still have yet to get Bio-molecular beams but have just recently gotten a bio-molecular photon and that works great. Now as to what you said before.... To me, you were picking apart terminology rather than assisting with the build. This, for me, is, as I've said, besides the point.
Check this thread in the Fed shipyards: http://sto-forum.perfectworld.com/showthread.php?t=1420331&page=2
Interesting advice there
Will do! Thanks!