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T6 D’Khellra is it slower turning than a T5 D'Deridex?

tom61stotom61sto Member Posts: 3,674 Arc User
edited April 2015 in Romulan Discussion
What's people's experience between these two ships? I was of the thought that they'd be near identical in this stat, but someone mentioned that the D'K is 5 deg/sec and the D'D is 5.5 deg/sec.

I went to test this myself... and I'm getting numbers all over the place for both ships depending on when I try them. Everything turnrate boosting-- traits, RCS, engines, and Universal consoles-- is the same as far as I can make them, but I'm getting different numbers each time I swap between the T6 D'K C-Store and the T5-U Fleet D'D I have. Power levels double-checked, but with throttle set to full cruise (R key) I usually get around 16 for the D'K and around 18 for the D'D, but sometimes the D'D dips down to 16 as well when testing in DS9 space. :confused: I've checked that I wasn't in any Cruiser Command area by being far away from DS9 itself, and still getting gains and losses in turnrate.
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  • edited April 2015
    This content has been removed.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited April 2015
    wardcalis wrote: »
    you can't compare in planetary space, only compare when you are on ground. traits, items and other things will mess it up and get in the way. even sector space is a bad place to judge because some traits will effect the ship there

    Ground shows the same 3.0 turnrate for all ships unless they have turnrate enhancing consoles on them, and those all seem to apply to that 3.0 not the actual base of the ship.
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited April 2015
    yes it is slower look in the c store at both ships the stats there are always the base stats of the ship no matter where you are the t6 is 0.5 slower turn rate then the t5
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited April 2015
    Having a slower turn rate... kinda makes sense? The D'khellra looks like more of a beast than the D'deridex. Certainly has more bulk to it.

    A couple RCS consoles should do the trick. You're not flying a capital cruiser for the sick moves, afterall :cool:
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited April 2015
    chipg7 wrote: »
    Having a slower turn rate... kinda makes sense? The D'khellra looks like more of a beast than the D'deridex. Certainly has more bulk to it.

    A couple RCS consoles should do the trick. You're not flying a capital cruiser for the sick moves, afterall :cool:

    I run 3 RCS, the Counter-Command Console, Pilot Specialization, and the Delta Trait on my D'D, so running two more would be a bit much to be able to use a D'K. Though, that's because I think a D'D should run cannons, and DHCs are the best of those (The square peg of canon versus the round hole of what works in STO).

    As far as bulk... when you can make it look like a D'D it should have the same net mass as one.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited April 2015
    tom61sto wrote: »
    I run 3 RCS, the Counter-Command Console, Pilot Specialization, and the Delta Trait on my D'D, so running two more would be a bit much to be able to use a D'K. Though, that's because I think a D'D should run cannons, and DHCs are the best of those (The square peg of canon versus the round hole of what works in STO).

    As far as bulk... when you can make it look like a D'D it should have the same net mass as one.

    just because it can have an appearance that picks up the same volume does not imply it has the same mass, the lower turn right would imply that there are denser materials in play.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
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  • edited April 2015
    This content has been removed.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited April 2015
    wardcalis wrote: »
    Have any of you made cannon or torp builds work?

    My T5-U D'D is a DHC boat with one green torp fore, but it took a solid chunk of it's consoles (3x RCS MK XII UR [Res All], 8472 Counter-Command Console), a Reputation trait , Undine engines (tied for fastest turning, +5 Inertia Rating) and Pilot Spec to get the turnrate up to 18 uncloaked which is about the minimum I'd consider turnrate to need to be for it to not be an issue in all PvE. Then I have DOffed extended/energy resistant Aux2Damps for when I need to move faster anyway, though post-Delta Trait I've used it more as a tank ability.

    Which is why I'm worried about the D'Ks base turnrate, the same gear comes to about 16, pending everything is displaying right, which is 2 deg/sec lower which would actually be noticeable in the faster PvEs. I've been playing more with the Andromeda and Negh'tev, so I haven't been able to isolate if it's a problem with something not registering or if it does have a lower base. You could probably get the turnrate up a bit more by upgrading the consoles to Mk XIV, grabbing the lockbox Captain Trait 'Momentum', and/or just waiting for the expanded Pilot Primary Spec coming S10 which maxed out gives +40% turnrate.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited April 2015
    tom61sto wrote: »
    My T5-U D'D is a DHC boat with one green torp fore, but it took a solid chunk of it's consoles (3x RCS MK XII UR [Res All], 8472 Counter-Command Console), a Reputation trait , Undine engines (tied for fastest turning, +5 Inertia Rating) and Pilot Spec to get the turnrate up to 18 uncloaked which is about the minimum I'd consider turnrate to need to be for it to not be an issue in all PvE. Then I have DOffed extended/energy resistant Aux2Damps for when I need to move faster anyway, though post-Delta Trait I've used it more as a tank ability.

    Which is why I'm worried about the D'Ks base turnrate, the same gear comes to about 16, pending everything is displaying right, which is 2 deg/sec lower which would actually be noticeable in the faster PvEs. I've been playing more with the Andromeda and Negh'tev, so I haven't been able to isolate if it's a problem with something not registering or if it does have a lower base. You could probably get the turnrate up a bit more by upgrading the consoles to Mk XIV, grabbing the lockbox Captain Trait 'Momentum', and/or just waiting for the expanded Pilot Primary Spec coming S10 which maxed out gives +40% turnrate.

    Don´t you think you would do more damage with 8 Beam arrays? You could use the Console slots for Universal consoles or Fleet Neutronium or the plasmonic leech If you want to use Cannons or DBBs i recommend the Aelahl or, (as an Escort) the Faeht. More DPS potential and less effort to make it work
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    chipg7 wrote: »
    Having a slower turn rate... kinda makes sense?
    not really, no
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited April 2015
    Don´t you think you would do more damage with 8 Beam arrays? You could use the Console slots for Universal consoles or Fleet Neutronium or the plasmonic leech If you want to use Cannons or DBBs i recommend the Aelahl or, (as an Escort) the Faeht. More DPS potential and less effort to make it work

    I had a pretty decent plasma beam boat build on the D'D, but it never looked right broadsiding. I'll admit this is more for the RP aspects, with it being closer to how I remember the D'D from TNG and DS9, than going to max DPS. Still, this puts out decent enough damage to get through anything Advanced. As far as consoles, I do have the Plasmonic Leech, along with the Valdore console, Bio-nerual Gel Packs, Assimilated Module and 3x [+Dis] Locators rounding out my non-turnrate enhancers.
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