Greetings fellow 'captains':
I can shut my mind off and go along with the flow regarding most other aspects of this game (and I'm really having fun with my new delta recruit) - but the whole notion of going from cadet to fleet admiral in 18 months is just unfathomable to me. Meanwhile, could someone remind me again how long Captain Picard was a captain? Hey, if I can make fleet admiral in 18 mos and they can make a bipolar madwoman who executed someone because she missed her friends (ahem) an admiral, no names necessary there, surely Jean Luc should be Emperor of the Federation within a few weeks.
Realistically, this game should be paced over a number of years as opposed to - well, 18 months. I don't see why it wasn't paced more accordingly to somewhat more realistic time frame.
Then again, it's no less realistic than going from cadet to captain of a starship within a matter of days - absolutely no one could ever buy that type of nonsense!
:rolleyes:
Comments
...then move to the 25th Century...
...tada.
However, in both cases (moreso in STO than ST), the person in question competently proved themselves worthy of the command of a starship, and earned themselves a temporary promotion. Their superiors are nice enough to let them keep it, because STO needs that kind of talent, and ST had a good word put in by it's previous Captain.
However, what's not shown (least in STO) is that the new promotion is fragile - if they break under pressure, prove to be incapable of handling the Captaincy in the long-term, or any other reasons... then boom, they'll take it just like that (aka ST:ID). STO's player does not show any such traits, and keeps showing their talent, thus they keep their rank and continue climbing. It's still much faster than the norm, but it is a video game (some deviation from reality is to expected, least imo)
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Actual chronology puts the time frame closer to between 11 months to 14 months, give or take a bit.
Consider: You graduate in 2409. Nobody graduates at the start of the year. Then in 2410 the Undine attacks ESD and Qo'nos.
18 months is far too generous.
The 18 month thing is how far into the future your character came from. Unless the final Delta Recruit mission has you go back in time to warn your younger self, then it hasn't happened yet. So either 18 months to become a Vice Admiral or become a Fleet Admiral in less than 18 months since you need to be a Fleet Admiral to capture Sela and it is about a month or more between her capture and escape. It is doubtful for Starfleet to authorize your Delta Recruit to mess with time unless an Iconian Dyson Sphere was at their doorstep. Either way 18 months to be an Admiral is too messed up. I could understand 5 years to be Fleet Admiral not 18 months.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Preaching to the choir. Getting given permanent command of a starship on your midshipman cruise by itself makes absolutely no sense. Going from aforementioned cadet to a full fleet admiral, i.e. the topmost grade of the entire service, is ludicrous.
18 months? Try thirty years.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Counter measure...
Ignore it. Regardless of what the "Dialogs" state, I'm a Captain after all is done. The insignia
I wear with the unform, and the rank I hear in the "Dialogs" is Captain. A little delusion can be
beneficial.
BCW.
What BCW said. I'm a half-celestial immortal who rules over a cluster of planets and does the Starfleet thing as a hobby. Or is that taking it too far?
Let him be born in the past and ignore/adjust the content for yourself accordingly.
I've made him canonocally a Brigadier General at 2409 when he was roughly 40 years old.
He did participate in the Klink-Fed war but not specifically any of the things that happened in the missions actually played, etc. and so forth.
Basically, I'm ignoring a lot of specifics and write my own story so things make sense. Voila. No problem at all for me
Formerly known as "@BlackMethos".
But someone at PWE already had that handle, dammit!!!
Captain Lee Drake - USS Sovereign
Captain Draxon - IKS RanKuf
Commander Torenn - IRW Soryak
Captain Gregory MacCray - USS Geronimo
Every time we level in the this game that's not normal progression. Those are field commissions. We are out here doing awesome and getting promoted for it. If we were regular run of the mill characters than yes it would take several years...but for a person who has saved the Federation over and over and over again....why not.
and it wasn't a regular midshipman cruise...it was a cruise where I not only took command from my dying Captain...fought off Klingons and a Borg invasion and saved the planet Vega...a little recognition is in order.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
I do think it should take much longer to acquire an admiral rank but not that long. It would have been nice to level as fast as we do but have the ranking system seperate and slower.
That's what medals are for. Promoted ahead of peers, sure. Promoted to the point where you outrank the people giving you orders, not so much.
The 18 month compression thing is just weird to me, even ignoring the promotions. I mean it's taken me 5 years of my real lifetime to do 18 months of gametime? Maybe it's in their agreement with CBS that they only have a couple of years in the timeline to play with. That's the only reason I can come up with why they would do that.
It's a game people.
Still, the concept of a war creating quick advancement through the ranks is historically well established. When a vacancy needs filled immediately, promotions happened immediately. That there are apparently so many vacancies that need filled is either a testament to the rapid, massive expansion Starfleet is going through, or to the absolutely devastating nature of the conflicts.
Also it is a terrible Mary Sue character we have, but at least the story lines seem to be written with our characters as the only one responsible for doing all this stuff. We are the one, extraordinary individual that has exceeded every expectation, and there aren't a million other admirals as the story is concerned.
I'm far more annoyed that they continue to call female captains "sir." Janeway didn't stand for that, why should I? Fleet admiral and I still can't order someone to just call me captain?
yet romulans didn't go back and warn others of hobos and what taris and obesek were planning.
"It appears we have lost our sex appeal, captain."- Tuvok
Changing anything big though, like Hobus or the plans of Taris/Obisek, would change the very reality they know. Would Temporal Investigations allow that? Likely, no, considering they intervened already with the Enterprise-C incident
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
<Nerdrage>Nooooooo! hissy hissy! JJ evil.. blah blah... hate hate @#$%^&*!!!!</Nerdrage>
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Yeah. DR officer aside, I looked upon my first "Captain/Fleet Admiral" as having long and storied career. I even went so far as to have him age by graying then whiting his hair a bit at each rank. I even added a bit of a pasta belly.
Still it does seem over the top to make us all Captain Kirks ( the youngest ever Star Fleet officer to make Captain ). Memory Alpha say, "In 2265, at 32 years of age, as captain, he assumed command of the Constitution-class starship USS Enterprise (NCC-1701)..." STO seems to want our Fleet Admiral to be 23 give or take a few months. I'll let it slide since my DR is supposed to be someone truly extraordinary. Someone who is going to save the future from an Iconian invasion.
Still, if my DR guy can make Fleet Admiral in 18 months, then why is Harry Kim just now becoming a Captain? He's nearly 60 if I understand his timeline in the game's setting.
My DR is an Andorian and since his hair is already white - Sure, I'll let HIM be my kid Admiral.
:: shrugs ::
Keep in mind I don't blame the devs for this. The games has limits. Our character template has to be used with an overlay with just a future uniform on it. Still, I would tried 8-9 years, not 18 months, but that's me.
Oh, well, some way or other, I'll find away to blame JJ Abrams for this.
Or you can play a KDF, and be called "Dahar Master" which is not really a rank, more a title.
NO. This is a realistic Star Trek simulation, and I demand absolute immersion! Everything and everyone MUST conform to MY interpretation of Star Trek, or else! *shake fist*
So have them give you a Pike Medal. But you're still not getting permanent combatant command straight out of the Academy for the simple reason that they can't teach you to command people in a classroom: that takes field experience (more than one mission, even one as nuts as Vega, can provide). Promoted at a faster rate than your peers over a span of several years and being first in line for a tin-can once you hit lieutenant commander, yes. Being left in command of a 200-man cruiser as a green midshipman straight out of the Academy, no. And if you make admiral (that takes more than just skill: unfortunately it also takes connections), you're not going to be flying one ship any more, you're going to be commanding a task group and delegating the ship-handling responsibilities to, you guessed it, a captain.
Anyone wants to know what really happens when they give command of a ship to a cadet, go watch DS9: "Valiant". Hint: everybody dies.
BTW, a "field commission" is when they make an enlisted man into an officer without having him pass through officer candidate school first.
So, it being a game absolves the writers of their responsibility to write a logical story? Then let's not even get started on yet another scenario where a sh*tty hundred-year-old tin-can crewed with cadets on a training cruise is somehow miraculously the only ship in range in the Federation core worlds. :rolleyes: And did they forget that you can't beam through shields?
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/