test content
What is the Arc Client?
Install Arc

Playable Keldon class battlecruiser

sovereign47sovereign47 Member Posts: 399 Arc User
edited May 2015 in Federation Discussion
Would be anyone except me interested to have Cardassian most powerful canon ship playable (no, I don't count that giant missile as a ship :P ). We already have Galor, and now with upcoming T6 ships, what do you think of possibility to fly cross-faction T6 Keldon? :D

Btw here's my idea of Keldon variants and their stats:


TIER 6 KELDON CLASS - Command variant

Type: Battle Cruiser
Hull: 45000 at level 50 and 53,000 at level 60
Shield Modifier: 1.35 at lvl 50 and 1.4 at lvl 60
Weapons: 4 fore and 4 aft slots (can equip dual cannons)
Device Slots:4
Hangar Bays: 1 (Hideki class fighters)
Crew: 800
Turn Rate: 9
Impulse Modifier: 0.16
Inertia rating: 38
Bonus Power: +10 weapons power and +10 shield power
Abilities: Strategic Maneuvering, Shield Frequency Modulation, Weapon System Efficiency and Attract Fire
Consoles: 4 tactical, 4 engineering and 3 science
Boffs: Commander engineering/command, Lieutenant Commander tactical, Lieutenant science/command, Lieutenant engineering and Ensign universal
Universal console: Photonic fleet (ability to generate two Galor Class holograms)


TIER 6 KELDON CLASS - Intelligence variant

Type: Battle Cruiser
Hull: 45000 at level 50 and 53,000 at level 60
Shield Modifier: 1.35 at lvl 50 and 1.4 at lvl 60
Weapons: 4 fore and 4 aft slots (can equip dual cannons)
Device Slots:4
Hangar Bays: 1 (Hideki class fighters)
Crew: 800
Turn Rate: 9
Impulse Modifier: 0.16
Inertia rating: 38
Bonus Power: +5 all power levels
Abilities: Strategic Maneuvering, Shield Frequency Modulation, Weapon System Efficiency and Attract Fire
Consoles: 3 tactical, 5 engineering and 3 science
Boffs: Commander engineering/intelligence, Lieutenant Commander tactical, Lieutenant engineering/intelligence, Lieutenant science and Ensign universal
Universal console: Cloaking device


and...


TIER 6 KELDON CLASS - Pilot variant

Type: Battle Cruiser
Hull: 45000 at level 50 and 53,000 at level 60
Shield Modifier: 1.35 at lvl 50 and 1.4 at lvl 60
Weapons: 4 fore and 4 aft slots (can equip dual cannons)
Device Slots:4
Hangar Bays: 1 (Hideki class fighters)
Crew: 800
Turn Rate: 9
Impulse Modifier: 0.16
Inertia rating: 38
Bonus Power: +10 engine power and +10 auxiliary power
Abilities: Strategic Maneuvering, Shield Frequency Modulation, Weapon System Efficiency and Attract Fire
Consoles: 3 tactical, 4 engineering and 4 science
Boffs: Commander tactical/pilot, Lieutenant Commander engineering, Lieutenant science/pilot, Lieutenant engineering and Ensign universal
Universal console: Impulse engine booster (provides extra power to impulse engines and increases ship's turn rate for shorter period of time)


So, what do you think? :D
FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
SZ1RgUL.jpg
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
Post edited by sovereign47 on

Comments

  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited March 2015
    Reduce the turn rate to 8, remove the dual cannons and it will be perfect as an overpowered T6 lockbox ship. I'm assuming if it could launch hidekis, it would launch a maximum of two of them like JHAS pets. Instead of dual cannons, or the photonic fleet console, it should have a dual spiral wave disruptor beam bank with a 180 degree [arc] mod and the option to buy more in the dilithium store.
  • davideightdavideight Member Posts: 463 Arc User
    edited March 2015
    i think:


    no hangar bay. keldon doesnt use hangars canonically. (while i like the ideas of hidekis though)

    everything else seems fine and tuned then for a luck-box ship.

    also i would think one ship with a tac lt, en uni, a ltcom eng/intel + ltcom sci/command, and a commander engineering would be more fitting. keldon isnt meant to be "well piloted" doesnt fit the theme, as it doesnt fit the galaxy or neghvar either. (which i dont think should get pilot seats either!)

    also having 3 variants in a lockbox ship isnt common.

    so having 2 ltcom one for intel one for command, without having peak abilities would fit the keldons theme best.
  • kamagam31kamagam31 Member Posts: 14 Arc User
    edited March 2015
    I agree a T6 Keldon would be a good thing. They dont even have to design one as it is already ingame.
  • sovereign47sovereign47 Member Posts: 399 Arc User
    edited March 2015
    Reduce the turn rate to 8, remove the dual cannons and it will be perfect as an overpowered T6 lockbox ship. I'm assuming if it could launch hidekis, it would launch a maximum of two of them like JHAS pets. Instead of dual cannons, or the photonic fleet console, it should have a dual spiral wave disruptor beam bank with a 180 degree [arc] mod and the option to buy more in the dilithium store.

    I was going with turn rate 9, because Galor has 10, and Keldon is not that much different from her. They have the same lenght and beam if I'm not mistaken. As for dual cannons, you might be right about that one, but it should at least have spiral wave disruptor cannons (which is stated that they have in DS9 technical manual).
    Photonic fleet console seems logical to me, because that's the ability which NPC Keldons have, and it could be very useful in combat, especially combined with two-to-four Hideki fighters. I would go with four Hidekis since I don't think any other carriers (except for the frigates, which Keldon is definitely not) have less than two fighters per wing. So yeah, 2 wings of 4 Hidekis would be ideal (2 per 1 wing).
    davideight wrote: »
    i think:


    no hangar bay. keldon doesnt use hangars canonically. (while i like the ideas of hidekis though)

    everything else seems fine and tuned then for a luck-box ship.

    also i would think one ship with a tac lt, en uni, a ltcom eng/intel + ltcom sci/command, and a commander engineering would be more fitting. keldon isnt meant to be "well piloted" doesnt fit the theme, as it doesnt fit the galaxy or neghvar either. (which i dont think should get pilot seats either!)

    also having 3 variants in a lockbox ship isnt common.

    so having 2 ltcom one for intel one for command, without having peak abilities would fit the keldons theme best.

    While she doesn't use them canonically, Galaxy X doesn't do it either, nor the Jem'Hadar Dreadnought Carrier, yet they are using them in STO. So there's really no reason why Cardassians shouldn't have the carrier of their own. Especially because she would be a cross-faction ship.
    I agree with that boff sitting you suggested, it might fit even better than my idea. As for the pilot variant, I wasn't so sure about it either, but I wanted to cover all possible specializations so I tried to make the best of it. And while it may seem unlikely, I always imagined Cardassian ships to be very maneuverable (including Keldon ofc) due to the lack of their firepower/defense capabilities :D
    kamagam31 wrote: »
    I agree a T6 Keldon would be a good thing. They dont even have to design one as it is already ingame.

    Exactly! Unless they don't want us to have a playable Keldon, because of possible Cardassian playable faction which would be awesome :D
    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
    SZ1RgUL.jpg
    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • gl2814egl2814e Member Posts: 328 Arc User
    edited March 2015
    davideight wrote: »
    i think:...Keldon isn't meant to be "well piloted" doesn't fit the theme, as it doesn't fit the Galaxy or Neghvar either. (which i don't think should get pilot seats either!)

    Not that I don't mostly agree with you, but didn't Picard do some 'Trek and the Furious: Qo'nos Drift' in 'Bobby-Trap?'. The one where he used thrusters to whip the Enterprise-D around Aceton disruptors. That seems pretty 'pilot-y' to me.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2015
    I'd rather see the the Cardie box discontinued and have them turned into a playable (sub)faction. It and the Ferengi box really haven't aged well.

    There's ample room to squeeze them in with the whole Obsidian Order story arc - which hasn't been remastered yet. It might make the Alpha Quadrant a bit more relevant to fly around again as well. (DS9 used to be THE endgame hub before Reputations/Tau Dewa became a thing.)


    As for function: I could probably see them closest to the Tactical Command Ships, but they're old and would probably make more sense as a T4 Cruiser - analogous to the Galaxy/D'deridex/Vor'cha. (Hideki being the starting corvette/raider; Galor being the T3 cruiser.)
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2015
    kamagam31 wrote: »
    They dont even have to design one as it is already ingame.

    That model is pretty low quality. And the deflector is purple for some reason. :confused:

    But I'd like to see the Keldon as a playable ship too.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    edited March 2015
    I'd happily fly a Keldon, provided it was not from a lockbox or a lobi store ship and if I could play as a real Cardassian (not an Alien gen made to look like one).

    I have a Galor and it is a fun ship, but I am hoping the Keldon would be even better.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • korithian1korithian1 Member Posts: 82 Arc User
    edited April 2015
    It would be great if they finally got round to adding Cardassians as a playable species. Playing an alien that looks like one isn't really the same thing.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2015
    For those looking to launch Hidekis, perhaps the non-canon Hutet would fulfill that role?
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2015
    Would be anyone except me interested to have Cardassian most powerful canon ship playable (no, I don't count that giant missile as a ship :P ). We already have Galor, and now with upcoming T6 ships, what do you think of possibility to fly cross-faction T6 Keldon? :D

    /snip

    So, what do you think? :D

    Has anyone forgotten more than likely probably around August were going to get a new playable race is pretty much looking like it's either going to be the dominion (which I doubt) or the Cardassians which looks very much to be the case as there missions can be easily adapted just add a few more on and you have legacy of Romulus all over again, except this time the ship pack will be the Cardassians ship pack and it will be called Rise of Cardassia!!!... because honestly there are quite a few Cardassian ships already in the game have been modeled... Now lie to yourself and say you don't want this
    3ondby_zpsikszslyx.jpg
  • rikersdadrikersdad Member Posts: 74 Arc User
    edited April 2015
    I hope they do a playable Cardassian faction someday so I can run a Keldon.

    if The new T6 ships mount DC then I want a T6 Sovereign with DC.
  • therealmttherealmt Member Posts: 428 Arc User
    edited April 2015
    Hell yeah, i want a Keldon class already!

    I mean it looks similar to the galor, but still it could be a bit bigger and it looks a bit different.
    [SIGPIC][/SIGPIC]
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited April 2015
    The only part that looks off to me is the Shield Modifier. 1.4 is higher then you're going to see on a non science vessel. A ship like this at T6 Fleet would be 1.1 - 1.2 tops.

    Other then that, it seems pretty in line with typical lockbox/lobi ships. I wouldn't chase after it (I never do,) but I'm sure people would try and get it.
    Insert witty signature line here.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited April 2015
    The only part that looks off to me is the Shield Modifier. 1.4 is higher then you're going to see on a non science vessel. A ship like this at T6 Fleet would be 1.1 - 1.2 tops.

    Other then that, it seems pretty in line with typical lockbox/lobi ships. I wouldn't chase after it (I never do,) but I'm sure people would try and get it.

    The galor has a 1.3 shield modifier.
    Tza0PEl.png
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2015
    If the devs offered a T6 Keldon Battlecruiser and a T6 Hideki escort (or raider) then I wouldn't be able to part with my money fast enough!

    I don't care if those ships are only available from lockboxes/lobi, or if they are part of a holiday event, or if they are simply available in the C-store ... I want those two Cardassian ships so bad that nothing will stop me from buying them if they become available (and are indeed T6 ships)
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Sign In or Register to comment.