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Antiproton: Dual Beam Bank and Array

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Has anyone purchased any of these weapons? It seems under their description it lists the damage type as PHASER. Is this just a typo, or did crypic really mess these two weapons up? Has anyone tested them that can confirm or deny.

I haven't gotten any straight answers so I thought i'd start a discussion. Especially since i'm incorporating these types of weapons in my setup.

Thank you kindly.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Philroe wrote: »
    Has anyone purchased any of these weapons? It seems under their description it lists the damage type as PHASER. Is this just a typo, or did crypic really mess these two weapons up? Has anyone tested them that can confirm or deny.

    I haven't gotten any straight answers so I thought i'd start a discussion. Especially since i'm incorporating these types of weapons in my setup.

    Thank you kindly.

    Probably a typo, each weapon has its own damage. That for antiproton is.... Antiproton damage. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    GeckoOBac wrote: »
    Probably a typo, each weapon has its own damage. That for antiproton is.... Antiproton damage. :D

    Actually it's not just a typo. I just bought it and after mousing over the skill it says Phaser damage. Not only that, when i read the description it states adding skill points into phaser.

    (EDIT)

    YES i can confirm the combat log states it uses PHASER damage type.


    This need to be FIXED. I don't want to risk putting points into Antiproton and not see a benift from my Dual Beams.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just bought some phaser tactical consoles and put them on my ship and guess what. My antiproton dual beam banks increased in damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well good news for me. I invested all my points in Phasers lol.


    Correct me if I'm wrong but the "hidden" / "unlisted" proc on anti-proton weapons is a chance to ignore shields as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just bought some and they show the same DPS as my Phasers with all the same mods, so it looks to be getting the same bonus. I tested it in combat too.

    I wouldn't mind it this way until they can offer a respec. Also if they stack with the antiproton skill it would now make sense why the skill is so pricey.

    Going to buy more now, thanks for the info.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Shonto wrote:
    I just bought some and they show the same DPS as my Phasers with all the same mods, so it looks to be getting the same bonus. I tested it in combat too.

    I wouldn't mind it this way until they can offer a respec. Also if they stack with the antiproton skill it would now make sense why the skill is so pricey.

    Going to buy more now, thanks for the info.

    No it shouldn't stack with the antiproton skill since it's using phaser damage. Under the description of the Dual beam bank, it states that it uses the phaser damage skill. Under the regular beam array, it says antiproton damage skill. So they're inconsistant.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Philroe wrote: »
    No it shouldn't stack with the antiproton skill since it's using phaser damage. Under the description of the Dual beam bank, it states that it uses the phaser damage skill. Under the regular beam array, it says antiproton damage skill. So they're inconsistant.

    Since it is the only one like that I am guessing it is a bug. I reported it in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dual Bank Antiproton weapons now do antiproton damage instead of phaser damage.

    From:

    http://www.startrekonline.com/node/1150
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    They're still bugged and do not benefit from +antiproton consoles as they should.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ruin9 wrote:
    They're still bugged and do not benefit from +antiproton consoles as they should.

    I can confirm this. They're not benefitting AT ALL from Antiproton mag tac consoles.

    I have 2 antiproton dual cannons, a dual beam array and a beam array and only the cannons go up in damage when adding Antiproton mag tac consoles.
    :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ruin9 wrote:
    They're still bugged and do not benefit from +antiproton consoles as they should.

    So not only did they become useless for those who had points I phaser skill but they became useless to everyone who has any skills in energy type. WTB actual internal testing for this game, I have a feeling we're going to see just as many obvious bugs for the lastest patch as the last one which also obviously released 100% untested. Have not had the chance to try the patch out yet but will do as soon as I get home.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I do think it's rather shameful to release a patch claiming these weapons have been fixed, but have only fixed 1/2 the weapon.

    I can confirm that the attributes to modify the damage of the dual beam bank still use PHASER consoles. The only thing changed was the actual damage itself, not the mods. So basically it's still useless.

    Submitted a bug report.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    technically right now anti-protons the best its likely going to be if it does the anti-proton damage with the anti-proton critical increase and being boosted by one of the cheapest energy damage type skills...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I find this to be agreeable until respecs are implemented, and more content is released.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dasorine wrote:
    technically right now anti-protons the best its likely going to be if it does the anti-proton damage with the anti-proton critical increase and being boosted by one of the cheapest energy damage type skills...

    If i were in a cruiser or an science vessel, yes

    But dammit, i'm in an escort and i don't want to have to swap in PHASER CANNONS when i have two sets friggin purple rarity dual antiproton cannons.

    Its nice that the phaser tac consoles are cheap, but i have FOUR mk X common and uncommon Antiproton consoles just waiting to be used!

    Fix the bug!
  • pappy43pappy43 Member Posts: 0 Arc User
    edited March 2015
    its been over 5 years since anyone discussed this, has the phaser info/ ap dbb issue been fixed?

    second question, what items affect its damage now?
    [SIGPIC][/SIGPIC]
    "Does this look infected to you?"
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited March 2015
    pappy43 wrote: »
    its been over 5 years since anyone discussed this, has the phaser info/ ap dbb issue been fixed?

    second question, what items affect its damage now?

    Far side of the moon? :D

    You're welcome.
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