well,
personally, i'm so grateful, this is the change that i waited since a long time.
no, i'm kidding
my plasma build has lost a lot of efficiency now
well, i'm going to change for AP, the embassy consoles have lost their interest for a plasma build, so no need to keep plasma weapons.
thx for all these hours of grind: dilithium for the romulan plasma weapons (have you seen their price?) and their upgrades to MK XIV, + the tactical plasma consoles and their upgrades.
AP for everyone
Comments
Wait. You do realize that this change is a net buff to plasma beam users, and actually makes plasma weapons closer to AP, right?
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
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I thought they made the plasma consoles just effect warp plasma type plasma damage now. I thought they were pretty close to useless now. Am I wrong?
How so? AP users can use the consoles just as Plasma users can...
But i guess the "specialists":rolleyes: around here dont consider op a console that is more powerfull in damage then even lobi ones, wich cryptic should consider since they kida lose here.
But its useless anyway since lots of hypocrisy float around these forums. SS was op for doing crazy hits yet one console that can hit up to 100k damage its not
Its sad that devs dont put at least a 10 secs cd on it, since it seems it also procs per hit and not per cycle. And the other embassy consoles, the defensive ones, have a built in cd, even tho are allmost useless. This one should have it too.
yep, but with a 2,5% chance and for all the weapons. so what is the point to keep plasma weapons?
if i change all my rom-plasma weapons for AP weapons, what is the difference? the result will be even better with the + crtd of the AP weapons.
i'm not a dps monster, and this build was for a sci captain; the old "+ x plasma" gave a + for the dps of the ship, when the sci skills were in cd.
And, they should remove all these 2,5% which are everywhere. Polaron weapons should drain power all the time etc.
This is not surprising if all the beams become red
next nerf, the disruptor/phaser boost given by the cc console set.
Seriously? After the first volley damn near every NPC in the game would have zero power in all four subsystems..... no shields, engines, weapons or auxillary. Would be an "I win button", wheres the fun in that?
And it was just an idea, born from the frustation, i'm not a dev, so i will not apply this idea
but seriously, 2,5% chance to something, this is ridiculous
With 7 weapons, there's a 16.24% chance of at least one proc per volley.
In 4 volleys (5 seconds for Beam Arrays) there's a 50.78% chance of at least one proc.
Eh, it's alright.
I'd change AP to be like every other proc, a 2.5% chance for one CrtD's worth of damage.
SS aint OP in PvE nor is plasma explosion doing 100k max one hit. What is 100k to the millions of HP that you have to kill?
for an advanced mission like ISA its around 40M+ HP. for HSE its around 140M+ HP. On a recent run, I did 30k DPS on HSE with 5k on plasma explosion, 83k DPS in ISA with 15k DPS on plasma explosion. Both using 2 epic embassy consoles and both had max one hit did 100k+. the HSE run took almost 15 Mins to finish while the ISA run took 2 mins.
Plasma explosions aint OP.
Not really. The proc chances do not add up. You may have 7 weapons but they're still 7 individual "dice rolls" for the proc chance. Yes, you get to roll 7 times to get the 2.5% proc chance, but it's not added together into a big 17.5% proc chance.
Actually, he's close. 1 - (1 - 0.025)^7 = 0.1623 or 16.23% chance per group of 7 to get at least one proc.
This, YES. This is what makes AP so OP Its a flat damage buff to ALL crit hits, which isn't really fair as every other weapons proc is only a chance to do it.
I remember when AP's proc was just a chance to do shield penetrating damage too, I don't know why they ever changed it.
It boosts exotic plasma-based damage - specifically, things like Eject Warp Plasma or the Fluidic Phase Decoupler.
Exactly. Beforehand, every weapon type that wasn't Plasma was stronger than Plasma with these consoles; now that these consoles are the same regardless of weapon type, Plasma is at a net gain. And since these consoles aren't affected by AP's +crit severity, it decreases the relative effect running AP vs whatever has anyway - not that it was a big difference in the first place.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
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This is so correct
AP weapons should be on a 2.5% proc like all of the other weapons
Why cryptic chooses to make AP weapons so OP over every other weapon like this is stupid in the extreme with all the buffs to crit chance now
before LOR and romulans they wernt as bad but with the huge crit chance buffs its beyond mind boggling they still let AP have such a huge perk over all other weapons
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Dear god jellico, you're everywhere. I know you've seen all the reasons AP isn't OP.
So, I want you to answer two questions so that I can remove this block from understanding:
What is the difference between 'slightly advantageous in certain situations' and 'Overpowered'?
What about AP, quantifiably or inherently, makes it OP?
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
+AP, unless you rainbowboat.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Build questions? Look here!