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plasma nerf, what do you think about it?

sennahcheribsennahcherib Member Posts: 2,823 Arc User
well,

personally, i'm so grateful, this is the change that i waited since a long time.

no, i'm kidding

my plasma build has lost a lot of efficiency now

well, i'm going to change for AP, the embassy consoles have lost their interest for a plasma build, so no need to keep plasma weapons.

thx for all these hours of grind: dilithium for the romulan plasma weapons (have you seen their price?) and their upgrades to MK XIV, + the tactical plasma consoles and their upgrades.

AP for everyone :)
Post edited by sennahcherib on

Comments

  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    well,

    personally, i'm so grateful, this is the change that i waited since a long time.

    no, i'm kidding

    my plasma build has lost a lot of efficiency now

    well, i'm going to change for AP, the embassy consoles have lost their interest for a plasma build, so no need to keep plasma weapons.

    thx for all these hours of grind: dilithium for the romulan plasma weapons (have you seen their price?) and their upgrades to MK XIV, + the tactical plasma consoles and their upgrades.

    AP for everyone :)

    Wait. You do realize that this change is a net buff to plasma beam users, and actually makes plasma weapons closer to AP, right?
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  • originalshakkaroriginalshakkar Member Posts: 86 Arc User
    edited March 2015
    Wait. You do realize that this change is a net buff to plasma beam users, and actually makes plasma weapons closer to AP, right?

    I thought they made the plasma consoles just effect warp plasma type plasma damage now. I thought they were pretty close to useless now. Am I wrong?
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  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited March 2015
    Wait. You do realize that this change is a net buff to plasma beam users, and actually makes plasma weapons closer to AP, right?

    How so? AP users can use the consoles just as Plasma users can...
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  • john98837john98837 Member Posts: 761 Arc User
    edited March 2015
    The plasma consoles now add a plasma explosion proc to all weapons including plasma, this proc is much stronger than the measly 11% base damage buff for plasma weapons that the old ones did. This is a pretty large buff to the embassy consoles, not a nerf.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited March 2015
    OP thats not a nerf, its a buff. They changed one broken op thing with another broken op thing. Thats all.
    But i guess the "specialists":rolleyes: around here dont consider op a console that is more powerfull in damage then even lobi ones, wich cryptic should consider since they kida lose here.
    But its useless anyway since lots of hypocrisy float around these forums. SS was op for doing crazy hits yet one console that can hit up to 100k damage its not:confused:
    Its sad that devs dont put at least a 10 secs cd on it, since it seems it also procs per hit and not per cycle. And the other embassy consoles, the defensive ones, have a built in cd, even tho are allmost useless. This one should have it too.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    john98837 wrote: »
    The plasma consoles now add a plasma explosion proc to all weapons including plasma, this proc is much stronger than the measly 11% base damage buff for plasma weapons that the old ones did. This is a pretty large buff to the embassy consoles, not a nerf.

    yep, but with a 2,5% chance and for all the weapons. so what is the point to keep plasma weapons?

    if i change all my rom-plasma weapons for AP weapons, what is the difference? the result will be even better with the + crtd of the AP weapons.

    i'm not a dps monster, and this build was for a sci captain; the old "+ x plasma" gave a + for the dps of the ship, when the sci skills were in cd.

    And, they should remove all these 2,5% which are everywhere. Polaron weapons should drain power all the time etc.

    This is not surprising if all the beams become red

    next nerf, the disruptor/phaser boost given by the cc console set.
  • g0rb4gg0rb4g Member Posts: 57 Arc User
    edited March 2015
    yep, but with a 2,5% chance and for all the weapons. so what is the point to keep plasma weapons?

    if i change all my rom-plasma weapons for AP weapons, what is the difference? the result will be even better with the + crtd of the AP weapons.

    i'm not a dps monster, and this build was for a sci captain; the old "+ x plasma" gave a + for the dps of the ship, when the sci skills were in cd.

    And, they should remove all these 2,5% which are everywhere. Polaron weapons should drain power all the time etc.

    This is not surprising if all the beams become red

    next nerf, the disruptor/phaser boost given by the cc console set.

    Seriously? After the first volley damn near every NPC in the game would have zero power in all four subsystems..... no shields, engines, weapons or auxillary. Would be an "I win button", wheres the fun in that?
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    of course the drain abililty wouldn't be important, but significant. And now, almost of the deflector or rep sets have a shield/power drain resist.

    And it was just an idea, born from the frustation, i'm not a dev, so i will not apply this idea ;)

    but seriously, 2,5% chance to something, this is ridiculous
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2015
    but seriously, 2,5% chance to something, this is ridiculous

    With 7 weapons, there's a 16.24% chance of at least one proc per volley.

    In 4 volleys (5 seconds for Beam Arrays) there's a 50.78% chance of at least one proc.

    Eh, it's alright.
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015

    And, they should remove all these 2,5% which are everywhere. Polaron weapons should drain power all the time etc.

    I'd change AP to be like every other proc, a 2.5% chance for one CrtD's worth of damage.
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  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited March 2015
    mosul33 wrote: »
    OP thats not a nerf, its a buff. They changed one broken op thing with another broken op thing. Thats all.
    But i guess the "specialists":rolleyes: around here dont consider op a console that is more powerfull in damage then even lobi ones, wich cryptic should consider since they kida lose here.
    But its useless anyway since lots of hypocrisy float around these forums. SS was op for doing crazy hits yet one console that can hit up to 100k damage its not:confused:
    Its sad that devs dont put at least a 10 secs cd on it, since it seems it also procs per hit and not per cycle. And the other embassy consoles, the defensive ones, have a built in cd, even tho are allmost useless. This one should have it too.

    SS aint OP in PvE nor is plasma explosion doing 100k max one hit. What is 100k to the millions of HP that you have to kill?

    for an advanced mission like ISA its around 40M+ HP. for HSE its around 140M+ HP. On a recent run, I did 30k DPS on HSE with 5k on plasma explosion, 83k DPS in ISA with 15k DPS on plasma explosion. Both using 2 epic embassy consoles and both had max one hit did 100k+. the HSE run took almost 15 Mins to finish while the ISA run took 2 mins.

    Plasma explosions aint OP.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    darkjeff wrote: »
    With 7 weapons, there's a 16.24% chance of at least one proc per volley.

    In 4 volleys (5 seconds for Beam Arrays) there's a 50.78% chance of at least one proc.

    Eh, it's alright.

    Not really. The proc chances do not add up. You may have 7 weapons but they're still 7 individual "dice rolls" for the proc chance. Yes, you get to roll 7 times to get the 2.5% proc chance, but it's not added together into a big 17.5% proc chance.
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  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    Not really. The proc chances do not add up. You may have 7 weapons but they're still 7 individual "dice rolls" for the proc chance. Yes, you get to roll 7 times to get the 2.5% proc chance, but it's not added together into a big 17.5% proc chance.

    Actually, he's close. 1 - (1 - 0.025)^7 = 0.1623 or 16.23% chance per group of 7 to get at least one proc.
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  • geekguy79geekguy79 Member Posts: 209 Arc User
    edited March 2015
    I'd change AP to be like every other proc, a 2.5% chance for one CrtD's worth of damage.

    This, YES. This is what makes AP so OP ;) Its a flat damage buff to ALL crit hits, which isn't really fair as every other weapons proc is only a chance to do it.

    I remember when AP's proc was just a chance to do shield penetrating damage too, I don't know why they ever changed it.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2015
    I've yet to understand what the plasma exotic damage boost means. DOT only ? All plasma damage ? I must say, I'm rather confused. I think it could have been worded better.
    darkjeff wrote: »
    With 7 weapons, there's a 16.24% chance of at least one proc per volley.

    In 4 volleys (5 seconds for Beam Arrays) there's a 50.78% chance of at least one proc.

    Eh, it's alright.
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    erei1 wrote: »
    I've yet to understand what the plasma exotic damage boost means. DOT only ? All plasma damage ? I must say, I'm rather confused. I think it could have been worded better.

    "It's alright when I do it, it's not when someone else does." -random MMO player

    It boosts exotic plasma-based damage - specifically, things like Eject Warp Plasma or the Fluidic Phase Decoupler.
    lianthelia wrote: »
    How so? AP users can use the consoles just as Plasma users can...

    Exactly. Beforehand, every weapon type that wasn't Plasma was stronger than Plasma with these consoles; now that these consoles are the same regardless of weapon type, Plasma is at a net gain. And since these consoles aren't affected by AP's +crit severity, it decreases the relative effect running AP vs whatever has anyway - not that it was a big difference in the first place.
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  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    geekguy79 wrote: »
    This, YES. This is what makes AP so OP ;) Its a flat damage buff to ALL crit hits, which isn't really fair as every other weapons proc is only a chance to do it.

    I remember when AP's proc was just a chance to do shield penetrating damage too, I don't know why they ever changed it.


    This is so correct

    AP weapons should be on a 2.5% proc like all of the other weapons

    Why cryptic chooses to make AP weapons so OP over every other weapon like this is stupid in the extreme with all the buffs to crit chance now

    before LOR and romulans they wernt as bad but with the huge crit chance buffs its beyond mind boggling they still let AP have such a huge perk over all other weapons
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    jellico1 wrote: »


    This is so correct

    AP weapons should be on a 2.5% proc like all of the other weapons

    Why cryptic chooses to make AP weapons so OP over every other weapon like this is stupid in the extreme with all the buffs to crit chance now

    before LOR and romulans they wernt as bad but with the huge crit chance buffs its beyond mind boggling they still let AP have such a huge perk over all other weapons

    Dear god jellico, you're everywhere. I know you've seen all the reasons AP isn't OP.

    So, I want you to answer two questions so that I can remove this block from understanding:

    What is the difference between 'slightly advantageous in certain situations' and 'Overpowered'?

    What about AP, quantifiably or inherently, makes it OP?
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited March 2015
    What nerf. My Romulan still uses them and will keep on using them. And watch as her opponents become space debris or bodies vaporize.
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  • thexarkunthexarkun Member Posts: 9 Arc User
    edited March 2015
    I just have one question. Should you run embassy consoles +ap tac consoles for a DPS scimi, or should you run enbassy consoles +beam?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    thexarkun wrote: »
    I just have one question. Should you run embassy consoles +ap tac consoles for a DPS scimi, or should you run enbassy consoles +beam?

    +AP, unless you rainbowboat.
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    Tacs are overrated.

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