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How about making the universal slots work with specializations?

cbob312cbob312 Member Posts: 200 Arc User
With the new specialization coming I'm reminded of something that's been bugging me for a while. I think Universal slots should work with specializations.

I want to fly the ship I want and not be tied to a certain ship type to do what to me should be common things.

So what would this mean to Captains with specialized ships? Why not make the powers work better on those ships? Or make them work less on a more generalist ship? Or leave them as at T5U you still have one less trait and Universal slots are already limited to one or two and usually low ranked.

Thoughts? Did I miss something, am I nuts?
Post edited by Unknown User on

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  • edited March 2015
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  • matthew486dxmatthew486dx Member Posts: 0 Arc User
    edited March 2015
    cbob312 wrote: »
    With the new specialization coming I'm reminded of something that's been bugging me for a while. I think Universal slots should work with specializations.

    I want to fly the ship I want and not be tied to a certain ship type to do what to me should be common things.

    https://www.youtube.com/watch?v=dm1p9mE9RBw

    I do not like that my Oddyssy Class Flagship seems obsolete now with Intelligence and Command powers. If we're going to get new pilot powers... come on. I think the entire idea of how Starship BOFF stations are balanced needs to be revisited. These quasi classes they're trying to introduce into the holy trinity that was Tac/Eng/Sci is confusing things.

    I think the Intel/Command and obvious potential future "Pilot" ships will have enough passive and active powers/traits to make them worthwhile. I think restricting older PAID for ships like the Oddy, Defiant, etc etc from having these new BOFF powers is just too much of a gimp.

    A Defiant cost 2000 zen. T5-U token costs 700 zen. Fleet Defiant costs another 500 zen. This means I've paid 3200 Zen for my T5-U Fleet Defiant. And I still have a 3rd "useless" Tactical Ensign Station.
    I think T5-U should make the Boff stations all hybrid, if not, *GASP* all universal. At this stage in the game, it would appear that system design no longer cares about balance or the trinity of DPS/Tank/Control. Or Surgical Strikes wouldn't be a thing. If the Science ship with a Commander Sci/Intel station can have SS3 and SS1 20% Acc, 20% CrtH and 40% Crit Chance each for 10 seconds, with 30 sec recharge, 15 second global shared cooldown? Come on. You've gotta be kidding me. We've thrown money and/or time at the game to have T5-U Fleet ships. Give us the power we deserve.

    Edit: I proof read this and I'm sorry if this sounds angry, it is a little frustrating. I love this game, I've been playing it for five years and I've poured a lot of my entertainment budget into this game. I just feel like I'm a loyal customer who's been told "but what have you done for me lately? Buy T6 or you don't get anymore new toys." and I've bought plenty of things, I've upgraded my ships but because I'm not flying the ship of the week, I'm not performing like some new kid off the street with a Phantom can. My girlfriend just joined the game and made it to Vice Admiral inside a week. I feel like, as much as she might like one of the other ships, I'm thinking of just getting her a Phantom even if it's not to her cosmetic liking, because otherwise she won't be able to perform in top level content. But if she has a Phantom, she would have no reason to ever buy a T5 ship, muchless spend more money to upgrade it, twice, only to still have a ship less powerful that the cheaper one shot deal that is a Phantom.
    [SIGPIC][/SIGPIC]
    Matthew@Matthew486DX -> Eng Lvl 60
    FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
    Fleet Admiral: Angry Tribbles
  • jcarson1701jcarson1701 Member Posts: 3 Arc User
    edited March 2015
    I definitely agree that the Specializations need to be applied to Universal bridge stations. I am most disappointed by what this has done to the Flagships for each faction, and specifically on the Fed side, the Vestas.

    These ships are all supposed to be the cutting edge for their factions and by not allowing these ships to be as versatile as any other type of ship does a huge disservice to not only the players, but to the lore of the game, and to the teams who spent countless hours designing the ships initially.

    If Universal Bridge slots were made truly Universal, then it would expand the use of older ships. This would mean players would be more inclined to still by the older ships (5000 Zen for the Odyssey pack) and then upgrade them to T5-U (700 Zen if you like just one upgraded, 2100 Zen for the three), which gets you to about the same ball park as purchasing two T6 ships, or the Voyager Bundle.

    Even getting a T5 from the C-Store (2500), and then upgrading it (700) costs more than purchasing the T6 outright (3000). So really, it makes sense to at the very least allow the T5-U ships with Universal slots to have access to the specializations, or even just the T5 variants, because if a player really likes flying their boat around for reasons of its a beautiful ship, they will probably upgrade it if it means keeping it competitive with the T6.

    I can understand not giving T5-U starship traits to unlock, but not allowing them to make use of new specializations makes little sense, especially considering that getting a T5 and upgrading it is a larger investment than just getting the new T6.

    As for the BOP issue, I am fairly certain that there would be minimal value in running with all Specialization powers, engineering team is a necessary power, in most builds, and there are numerous other standard powers that are necessary for effective ship use. Sure, it has the potential to be abused a little bit, but then again, so did making the entire layout Universal in the first place...
  • thibashthibash Member Posts: 506 Arc User
    edited March 2015
    Agree. In my case it's very simple: I like to fly the Armitage. I'm not gonna buy a new ship for the new specializations.

    I might buy them for my Armitage though. So if the company wants my money: <- that is how they do it.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited March 2015
    Doesn't matter how much you all agree or sit around and fluff each other's egos and reinforce your own ideas.

    The devs have been extremely adamant about only T6 ships having Hybrid seats, period.

    Heck, the first ship to have a Universal Hybrid was the Jem'Hadar Strike Ship, so obviously it's possible, it's just that they're going to be restricted to the T6 ships.
  • f0xef0xe Member Posts: 31 Arc User
    edited March 2015
    Doesn't matter how much you all agree or sit around and fluff each other's egos and reinforce your own ideas.

    The devs have been extremely adamant about only T6 ships having Hybrid seats, period.

    Heck, the first ship to have a Universal Hybrid was the Jem'Hadar Strike Ship, so obviously it's possible, it's just that they're going to be restricted to the T6 ships.

    then can i please upgrade my T5U to T6. =D

    I spent a lot of time/money building up my Jem'Hadar Dread. I would like it to not be obsolete. =P
  • tom61stotom61sto Member Posts: 3,683 Arc User
    edited March 2015
    As for the BOP issue, I am fairly certain that there would be minimal value in running with all Specialization powers, engineering team is a necessary power, in most builds, and there are numerous other standard powers that are necessary for effective ship use. Sure, it has the potential to be abused a little bit, but then again, so did making the entire layout Universal in the first place...

    Hybrid stations can slot both the standard station abilities and the Hybrids. On my my Qib, I have in the Engineer/Intel spot; EPtS1, Engineering Team 2, Override Subsystem Safeties 3, and Surgical Strikes 3 for example. The Hybrid stations are very much 'have your cake and eat it too' with being able to mix and match at will with standard abilities.
    f0xe wrote: »
    then can i please upgrade my T5U to T6. =D

    I spent a lot of time/money building up my Jem'Hadar Dread. I would like it to not be obsolete. =P

    I'm sure the people that spent even more on their JHAS would've too, but we've seen what Cryptic did with that.

    The JHDC isn't obsolete just because it can't dip into the new Hybrids, it's still a solid ship. New toys would be nice, but it's still plenty capable. Though, I've been flying my JHEC lately instead after it got a 5th Tac console.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    I'm sure us KDF BOP users wouldn't mind if Universal Stations can use Specialization abillities :cool:
    XzRTofz.gif
  • frontierplanetsfrontierplanets Member Posts: 61 Arc User
    edited March 2015
    cbob312 wrote: »
    With the new specialization coming I'm reminded of something that's been bugging me for a while. I think Universal slots should work with specializations.

    I want to fly the ship I want and not be tied to a certain ship type to do what to me should be common things.

    So what would this mean to Captains with specialized ships? Why not make the powers work better on those ships? Or make them work less on a more generalist ship? Or leave them as at T5U you still have one less trait and Universal slots are already limited to one or two and usually low ranked.

    Thoughts? Did I miss something, am I nuts?


    Agreed. It's kinda stupid if the helmsman on a Defiant-class can't fly a Phantom-class like a Defiant-class because reasons.

    Plus, the Fleet Avenger I (sort of) plan to get won't fly like an unusually agile-ish brick then.
    For best results, read my posts in the voice of Sheogorath, Daedric Prince of Madness.

    *busts down your door while wearing a Starfleet uniform*
    Time to boldy go, losers.
    #this is how you SHOULD collect your crew from shore leave
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