In spite of all the doom and gloom, I can't deny STO PvP has allowed for some awesome play. Maybe I would like to reminisce a little, I don't know but this thread deserve to exist to filter down the QQ.
For me, I knew the game had reached its greatest heights during this match. The players were perfect and in top shape, coordinating down to the seconds and OMG the tension was palatable. Things become REALLY interesting at the 6:40 minute mark, at least for me.
http://www.twitch.tv/dalliah/c/3481571
That level of coordination, doing a lot of things under 5 seconds to produce a kill is insanely impressive to me. The positioning, the noiseless decloak vape, the nukes/debuffs, even the sci participate in the vape with breen transphasics clusters. All those things happen quickly, and they make it seem like a walk in the park.
So, tell me about a specific situation where you thought you or someone had achieved something remarkable?
The invention of double tap? Triple tap? Defeat of TSI premade? Qew? Reveal your secrets lol!
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Btw, inventions? I don't know if this can be called "invention", but we ran a 1 healer recluse + 2 vesta with psw1/gw3 + 2 bug with crf3/dem1 premade back in 2012. We called that setup "la gasata" or by someone "attacco pinna di squalo" and it was literally bypass hull melting cheese those days :P
It was the most efficient counter to any vaper setup since it was capable of keeping MT, who've undoubtedly been the most lethal and devastating alphastriker this game has ever seen, under control. If this was even able to neutralize him in a match then it would have controlled all the other vapers out there effortlessly.
The rate of efficiency and velocity including perfect timing and buff-reading with which he could perform a vape was utterly high and awe-inspiring. Nobody was, is and will ever be able to achieve such a performance again in this area of PvP gameplay.
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
geko killed the most unique pvp system in any mmo.Cryptic and all devs should go thank him for his amazing skills at destroying something no other game has or ever had.
As the name suggests, this was space PvP but restricted to a certain tier of ships. Only level appropriate gear and abilities, with no captain skills, were permitted
Full on, hand to hand combat. No kits, no skills, not equipment, no weapons. Just you and your fists and an unsuspecting tribble.
The TFBB had been doing this some time before it became an event of it's own. With the group we often did this with, it was hilarious as we had folks with splash torpedoes firing in close range to each other
All of these were from a casual weekly PvP event I used to help run, called the Ten Forward Battle Brigades. The three events listed above, we used to do via based on request every weekend up until some time last year when the bulk of who played with us left for various reasons. A better description of the above can be found here.
I miss those days as PvP was very casual and fun. The twists on normal PvP made it fun and enjoyable for me.
He means to say macro induced alpha strike. Kinda steals the fun out of it. Did i say fun I meant skill.
In my opinion, over the course of the years there were quite some awesome displays of skill, tactics and strategies. The link of yours points to a nice example. I'll get back to you when I have some minutes to compile a small list.
While I was taking a break from the game FAW premades appearantly became a common sight in the PvP queues, judging by how much the forums were on fire during these days. I thought people were simply exaggerating, as they so often do. The match you posted was the first time I really saw it in action; can you imagine my suprise when we got melted like butter?
We did change the pace and we asked our CC player to change it's bridge officers; adaption saved us from a huge embarassment that day, we got away with a black eye. I guess it was fortunate we got the match on tape - the "race to catch up" aspect certainly adds some entertainment value to the video after all (at least for the interested), however there were some matches against FAW that unfortunately never got recorded, which I deeply regret. So a written account has to do.
1. One day we encountered a team consisting of five high dps Scimitars, while we ran a mish-mash of builds, including a Science Snooper. Our Snooper saw the cloaked Scimitars waiting for us to come in, so he hardened his ship, flew towards the Scimitars. They took the bait, all of them decloaking fully buffed. In a blink of an eye, an AMS caused the high dps team to shot themselves into rubble.
The power of P2W, so epic! :cool:
We let them regroup, and this time the Scimitars hesitated to decloak on the bait, so our man forced the issue by shockwaving them out and confuse them with AMS again, which gave room for the rest of our team to execute a team wipe. After that, one Scimitar player refused to respawn, citing displeasure regarding the course of the match as the reason. We killed the remaining Scimitars real quick, then they collectively warped out, leaving us hanging on a score of 14:0. The match was fairly short in duration, and a tape of it perhaps would have highlighted the weaknesses of a such a high dps setup in PvP in a better way than what we already had on footage.
2. Another match versus FAW, this time - instead of Scimitars - it was five "regular" Cruisers. We didn't have enough heals nore firepower to engage them in toe-to-toe close combat. While we were quickly debating our options, one single Cruiser carelessly rushed in, giving us an opportunity to vape him quickly, then we dispersed before the remaining Cruisers could retaliate.
It turned into a very fun Hit-And-Run match. Our science players would circle around the FAW edge of the nearest enemy (so, taunting them in a sense) and as soon one or two of them would leave their team mates FAW fireprotection cone, we instavaped them. Sometimes we sneaked up from behind, while their attention was on the bait in front.
It was a very nice display of how mobility and flexibilty could overcome brute force. I am certain it would have turned into a nice video, damn shame...
Heh, turns out to be very difficult compiling a list. Many people and fleets did achieve remarkable things. However, citing a small number of examples where video footage is available, narrows things down a lot and gives me a point to start from.
I always admired Jedi Master Yodas prowess in escort duelling. He gave me some good beatings like no one else. :P It took quite some time for other players catching up to his level.
In this clip you can take a glimpse of what I mean. That clip consist of a small compilation of me duelling other PvP'ers, each of them very experienced and very good. But even compared to them, the way Yoda quickly beat me - each burst of fire devastating, perfect timing - was still remarkable. Someone should give him an lifetime award for oustanding OP'ness.
When it comes to remarkable team tactics, I gotta go with the old TRHs TBR push tactic, with Pandas vape-based premades a close second.
Team tactics and new meta plays come and go. Be it FAW, Drain setups, PartGens, you name it. Area-wise, most tactics naturally "create" a battle sphere where all relevant action takes place , when any meaningful considerations regarding your individual position on the map get satisfied by staying within healing/shooting range.
TBR, which wasn't really seen as a major critical ability back then, enabled TRH to pull off a tactic that did add another layer of complexity, it required increased awareness regarding "positional play". Picking a single target to push it out of the oversaturated battle sphere, and to score the kill away from that safe zone. Very difficult to play, but if done right a beautiful sight, and it could break stalemates that happened so often when teams brought tons of heals. It was certainly a remarkable achievement that a bunch of back-then newcomers managed to execute such a difficult tactic and to become very successful with it, and to witness already established PvP premades struggling to counter it.
Imagine, your team mates nowhere to be seen out of a sudden, having to survive on your own, and two fully buffed tac escorts and one dps sci escort trying to end you.
You can watch that old tactic here, here and here.
Pandas perfection of the vape certainly was a milestone that needs to be mentioned; some may have been critical of that tactics ramifications and how it changed the metagame, but nonetheless it was a milestone. To the horror of any other PvP fleet, over night Pandas declassed the entire competition.
One may say that cloaked Alpha Strikes were always part of the game, and that would be true. However, by comparing some old footage with how effective the new & improved team setups were, you gotta give some credit to the Pandas.
Look at me dying an ultra-fast and horrible death, in super slow-motion and real-time. :P I suppose it was MT's way of telling me that I was flying an outdated build.
Here's one from quite a while before your Alpha Strike footage.
Seems there's a memory lapse where those back in 2011 and 2012 that were saying that BOP's were dead, that Alpha Strikes weren't possible are now the innovators of the method.
However, citing a large number of examples where video footage is available allows me to refute that.
EDIT: It's in HD too, so you won't miss any subtleties.
Where I like to give credit to the Pandas was their ability to smash battle-hardened and experienced premades into pieces... with vapers, in a way I've never witnessed before.
Heh, I saw that video, nice kill on that evul Panda scum.
I remeber when i started to play this game, it was realy TRIBBLE awesome and it was right after free to play came out. I was looking for a space game at that time and i found sto. I become realy adicted of that game, it was so cool lol i remeber i was flying the enterprise E and my first time in pvp was a desaster lol i was like RPing with target shield with phaser beam then torpedo high yield with quantum torpedo. When i seen my build was not working, i tried similar thing but on KDF side with a brel and i finished to have success by making it like a escort with 4 dhc and 2 turret. it was alote of fun
6 month later i did get my first bug ship and become leader of HOBO. It was a PVE fleet at the beggining i was the only PVPer but not for long, after a certan time i made friends and i invited them into my fleet and we had a team and we got some success. It was alote of hard work and HOBO was like how i wanted it to be befor delta rising, it was the largest PvP fleet in the game. I did some error but well at the end who care..With our success, my fleet was hated by most of the feds and that made some of our allies turn agaist some of my fleet mates. personaly thats my only regret.
I do have figh every premade in the game and thats where i enjoyed the game the most. After each match i had the same feeling you have after doing sport and that feeling was like drug for me like when i was more young and was playing hockey professionaly. The lvl of competition was awesome it was great time!
On a side note: At the beggining i was not able to say anything in english and i did lurn how to speak with the ppl i have meet in this game. I need lurn alote more but now i understand everything and even can watch movie in english! A big thanks to everyone who played with me in teamspeak!!!
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The Shark's fin attack .
Voporak's idea gave me the perfect opportunity to start learning and experiencing by first hand the pvp thing without spending and / or grinding a fortune .
It could have been turned into some bootcamp of sort ( and maybe even make a little money from it for the game for free ) , if we would have had more lungimirant devs .
Whenever someone flies carelessly into the area of effect of a FAW team, what distinguishes that player from any other NPC victim really? At that point, he is just a small bag of hitpoints that will get consumed by FAW. For a FAW team, at that point the careless player doesn't differ much from NPCs.
It's always a trip to watch a player fly into doom over and over again. Like, OMG, why does he keep doing that, he already died 10 times lol? If you had such a pug in your team, the best way to win against a FAW team often was to ask the pug to keep out of combat.
If you play like an NPC, you're gonna die like an NPC. Who would've thought.
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