Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I'm currently 51 on one character and 50 on three others, how do I start the Delta Rising content?
There should be a breadcrumb that shows up in your mission journal...I think it showed up for me once I did some mission in the Solanae Dyson Sphere, and I ended up getting a mission called "Escalation" that sent me to the Jenolan Dyson Sphere, which takes you to the Delta Quadrant
Yeah, the packs are just shiney things to play with. The actual story content and missions are all free. Once you reach level 50, and complete/skip the missions prior to it, you can go in your episode journel (in game, press J and select the episode tab). I forget the exact name of the series, but the first mission is called 'Sphere of Influence'. It picks up the story after the Tier 5 Romulan Reputation mission, and is the one that introduces the whole Delta Quadrant scenario. Eventually you'll move onto the next series which is where you go into the Delta Quadrant properly.
You do not need to do the Romulan rep mission to get Sphere of influence. It just provides the backstory.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Hmn, looks like I'm going to need to look into planning my ship and boffs again, all of my boffs have been removed from their stations because of the revamp and I really can't remember which I had where or what abilities I was using.
Anyone know of a half decent solo/dps set up for a science character in a multi mission surveillance explorer (T5-U) I can use to get used to the game again?
And while I'm at it, where would be a good fairly easy place to fly and relearn without having to worry too much about being handed my TRIBBLE by enemy ships?
And while I'm at it, where would be a good fairly easy place to fly and relearn without having to worry too much about being handed my TRIBBLE by enemy ships?
Easiest place would be in the Sirius sector. Find one of the enemy contacts on the map (they look like floating red clouds when you fly up to them). Start that and it puts you in a space map where you just shoot at randomly spawning Klingon ships. There's no time limit so you can stay there as long as you need, and there's no fail objectives to kick you out. Since they're the lowest enemies on the game, it's a good place to test things out. I've done that myself, and I've seen other high end ships in there, so I assume others do as well.
Make sure it's in the Sirius block though (REgulus may be ok, I'm not sure). If you go into other sectors, the enemies will get harder depending on which territory you are flying in (Romulans and Remans in the Romulan area, Cardassians in Cardy space, Borg in Gamma Leonis etc).
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Hmn, looks like I'm going to need to look into planning my ship and boffs again, all of my boffs have been removed from their stations because of the revamp and I really can't remember which I had where or what abilities I was using.
Anyone know of a half decent solo/dps set up for a science character in a multi mission surveillance explorer (T5-U) I can use to get used to the game again?
And while I'm at it, where would be a good fairly easy place to fly and relearn without having to worry too much about being handed my TRIBBLE by enemy ships?
First I wouldn't skip ANY mission currently. The grind in delta rising is very very daunting since the devs decided to not go with a smooth progression. Even with doing every mission given you'll be doing a lot of replays and patrols and queues just to get enough exp to level and get the next mission in the delta rising.
hafl-decent for solo on normal I would assume?
Grav Well III, Tykens Rift, Feed Back Pulse for your higher end science skills.... with highish aux (not super high unless you use the cannons provided)
Now you can go one of two ways here. Ditch the aux cannon, put beams up front with omni-turrets on back (you can get a single ancient omni AP turret for free from a mission... and other omni's aren't too expensive to find)... not sure when you quit.. but paring that with the borg kinetic beam isn't bad at all.
The other option is to keep the aux cannon and pair it with turrets on back. The drawback here is that the cannon will drain your aux power... which effects your science skills..
so the choice is a high weapons power with beam weapons and a decent aux power...
or a higher aux power and a lower weapon power... but the aux power being drained a bit more... it 's a bit of a wash..
tac abilities will match which ever you choose... basically either beam overload and fire at will... with a tactical team 1 to match...
or
cannon rapid fire and spread... with tactical team 1
Or... you can do a purer torp build... with minium energy weapons at all and mostly torps up front... allowing you to max out aux with very little effect... but there are better ships out there then the vesta for that... but the vesta works for that certainly.
Aux cannons & torp fore, omni beams aft. CSV I, Torp Spread I & TT 1 in tactical slots. This way, I only "aggro" what's in the "cone of slight pain" in front of me, not the whole map.
GW III to suck targets in for that CSV / spread fun. Remaining power(s) at captain's discretion. I, personally, kinda mix it up with energy syphon and tractor beam to mess with the little boys...
Solanae and at least one other "event" core grant bonuses to max aux, so you can be running a 130 or 135 max aux - which you then proceed to attempt to overcap to all heck. At this point, you get max aux cannon damage and painful science...
Danube runabouts in the hangar to help out with tractor beaming things instead of blasting them to all heck, though peregrines or scorpions are very valid choices...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I actually felt it had good value, even if I wasn't originally impressed by the Fed Intel ships. I'm very glad I got one. Unlike the LoR pack, every single ship in the pack is an endgame-capable ship.
If you want all of that stuff, the bundle price is obviously better than the a la carte.
I would say that the OP should read up on the Intel ships, the Intel BOFFs/Abilities, and Starship Mastery Traits before making a decision.
If the Intel theme isn't appealing or if he's only interested in one of the three factions, he should save his money and wait to see what comes out for Season 10. The Delta Pack is very Intel heavy.
Also, wait for a zen sale. And then maybe a ship sale. No reason to pay full price for ships, unless he's buying the whole pack (which already discounts the ship prices).
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
As shuvool stated you'll need to do or skip the first Dyson Sphere mission before you can get to the Delta Quadrant to start the Delta Missions.
I also highly recommend playing them.
Levelling past level 50 is slower than you are used to, and the mission content from Delta Rising alone is insufficient to bring you up to the levels you need for the later missions in the story arc. There isn't anything you can do about that other than play the game and find ways to get experience. Playing through all the missions you haven't done that is a great way to do that and get reacquainted and up to date with the story.
Also I always recommend to wait before you spend any money. Be sure that you need or rather want what you're considering. You don't need Tier 5 Upgrades or Tier 6 ships to complete the story content.
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If you're using a Vesta right now, the best Commander ability to use right now is Gravity Well III, I think. It works great with gravimetric torpedoes or the Particle Emission Torpedo Launcher, but if you don't have them and rather use an Aux cannon build, it also works good with CSV; as you already know.
(Good doesn't mean it's the best, but until you want to start beating Elite difficulty queues, you don't need best. Just something that works and is fun.)
If you have trouble staying alive - Tactical Team for shield balancing, Emergency Power to Shields for shield hardening, Science Team for debuff cleansing and shield heal, Transfer Shield Strength for shields and Hazard Emitters for hull healing are good bets.
(I currently absolutely recommend picking a Science Team for DR content. There are a few enemies that have annoying science powers you can dispel with Science Team.)
The BOFF revamp brought a lot of interesting changes - your BOs no longer forget old skills - they keep them, so you can train them pretty much everything (though the BO skill point rises with each new skill).
Outside of combat, you can reslot the powers the have active at any time. So a good guess would be to head to the BOFF trainer or the Exchange and first start to pick a few training manuals and pick your favorite (best looking, best traits, whatever floats your boat) BOFFs and teach them an assortment of powers. That will then give you a lot of flexibility in tinkering around between fights.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Yeah its not really an expansion its just a level cap raise mixed with an additional gear treadmill for level 50 gear upgrading to level 60. They added in 2 more queues, a rep, and 2 sector blocks and call it a full fledged expansion when LoR was way better as far as an expansion for this game.
Hmn, looks like I'm going to need to look into planning my ship and boffs again, all of my boffs have been removed from their stations because of the revamp and I really can't remember which I had where or what abilities I was using.
Anyone know of a half decent solo/dps set up for a science character in a multi mission surveillance explorer (T5-U) I can use to get used to the game again?
And while I'm at it, where would be a good fairly easy place to fly and relearn without having to worry too much about being handed my TRIBBLE by enemy ships?
Comments
I'm currently 51 on one character and 50 on three others, how do I start the Delta Rising content?
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
There should be a breadcrumb that shows up in your mission journal...I think it showed up for me once I did some mission in the Solanae Dyson Sphere, and I ended up getting a mission called "Escalation" that sent me to the Jenolan Dyson Sphere, which takes you to the Delta Quadrant
As shuvool stated you'll need to do or skip the first Dyson Sphere mission before you can get to the Delta Quadrant to start the Delta Missions.
You do not need to do the Romulan rep mission to get Sphere of influence. It just provides the backstory.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Hmn, looks like I'm going to need to look into planning my ship and boffs again, all of my boffs have been removed from their stations because of the revamp and I really can't remember which I had where or what abilities I was using.
Anyone know of a half decent solo/dps set up for a science character in a multi mission surveillance explorer (T5-U) I can use to get used to the game again?
And while I'm at it, where would be a good fairly easy place to fly and relearn without having to worry too much about being handed my TRIBBLE by enemy ships?
Easiest place would be in the Sirius sector. Find one of the enemy contacts on the map (they look like floating red clouds when you fly up to them). Start that and it puts you in a space map where you just shoot at randomly spawning Klingon ships. There's no time limit so you can stay there as long as you need, and there's no fail objectives to kick you out. Since they're the lowest enemies on the game, it's a good place to test things out. I've done that myself, and I've seen other high end ships in there, so I assume others do as well.
Make sure it's in the Sirius block though (REgulus may be ok, I'm not sure). If you go into other sectors, the enemies will get harder depending on which territory you are flying in (Romulans and Remans in the Romulan area, Cardassians in Cardy space, Borg in Gamma Leonis etc).
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
First I wouldn't skip ANY mission currently. The grind in delta rising is very very daunting since the devs decided to not go with a smooth progression. Even with doing every mission given you'll be doing a lot of replays and patrols and queues just to get enough exp to level and get the next mission in the delta rising.
hafl-decent for solo on normal I would assume?
Grav Well III, Tykens Rift, Feed Back Pulse for your higher end science skills.... with highish aux (not super high unless you use the cannons provided)
Now you can go one of two ways here. Ditch the aux cannon, put beams up front with omni-turrets on back (you can get a single ancient omni AP turret for free from a mission... and other omni's aren't too expensive to find)... not sure when you quit.. but paring that with the borg kinetic beam isn't bad at all.
The other option is to keep the aux cannon and pair it with turrets on back. The drawback here is that the cannon will drain your aux power... which effects your science skills..
so the choice is a high weapons power with beam weapons and a decent aux power...
or a higher aux power and a lower weapon power... but the aux power being drained a bit more... it 's a bit of a wash..
tac abilities will match which ever you choose... basically either beam overload and fire at will... with a tactical team 1 to match...
or
cannon rapid fire and spread... with tactical team 1
Or... you can do a purer torp build... with minium energy weapons at all and mostly torps up front... allowing you to max out aux with very little effect... but there are better ships out there then the vesta for that... but the vesta works for that certainly.
Aux cannons & torp fore, omni beams aft. CSV I, Torp Spread I & TT 1 in tactical slots. This way, I only "aggro" what's in the "cone of slight pain" in front of me, not the whole map.
GW III to suck targets in for that CSV / spread fun. Remaining power(s) at captain's discretion. I, personally, kinda mix it up with energy syphon and tractor beam to mess with the little boys...
Solanae and at least one other "event" core grant bonuses to max aux, so you can be running a 130 or 135 max aux - which you then proceed to attempt to overcap to all heck. At this point, you get max aux cannon damage and painful science...
Danube runabouts in the hangar to help out with tractor beaming things instead of blasting them to all heck, though peregrines or scorpions are very valid choices...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Don't. I think I overpaid. :eek:
I actually felt it had good value, even if I wasn't originally impressed by the Fed Intel ships. I'm very glad I got one. Unlike the LoR pack, every single ship in the pack is an endgame-capable ship.
If you want all of that stuff, the bundle price is obviously better than the a la carte.
I would say that the OP should read up on the Intel ships, the Intel BOFFs/Abilities, and Starship Mastery Traits before making a decision.
If the Intel theme isn't appealing or if he's only interested in one of the three factions, he should save his money and wait to see what comes out for Season 10. The Delta Pack is very Intel heavy.
Also, wait for a zen sale. And then maybe a ship sale. No reason to pay full price for ships, unless he's buying the whole pack (which already discounts the ship prices).
Link: How to PM - Twitter @STOMod_Bluegeek
I also highly recommend playing them.
Levelling past level 50 is slower than you are used to, and the mission content from Delta Rising alone is insufficient to bring you up to the levels you need for the later missions in the story arc. There isn't anything you can do about that other than play the game and find ways to get experience. Playing through all the missions you haven't done that is a great way to do that and get reacquainted and up to date with the story.
Also I always recommend to wait before you spend any money. Be sure that you need or rather want what you're considering. You don't need Tier 5 Upgrades or Tier 6 ships to complete the story content.
---
If you're using a Vesta right now, the best Commander ability to use right now is Gravity Well III, I think. It works great with gravimetric torpedoes or the Particle Emission Torpedo Launcher, but if you don't have them and rather use an Aux cannon build, it also works good with CSV; as you already know.
(Good doesn't mean it's the best, but until you want to start beating Elite difficulty queues, you don't need best. Just something that works and is fun.)
If you have trouble staying alive - Tactical Team for shield balancing, Emergency Power to Shields for shield hardening, Science Team for debuff cleansing and shield heal, Transfer Shield Strength for shields and Hazard Emitters for hull healing are good bets.
(I currently absolutely recommend picking a Science Team for DR content. There are a few enemies that have annoying science powers you can dispel with Science Team.)
The BOFF revamp brought a lot of interesting changes - your BOs no longer forget old skills - they keep them, so you can train them pretty much everything (though the BO skill point rises with each new skill).
Outside of combat, you can reslot the powers the have active at any time. So a good guess would be to head to the BOFF trainer or the Exchange and first start to pick a few training manuals and pick your favorite (best looking, best traits, whatever floats your boat) BOFFs and teach them an assortment of powers. That will then give you a lot of flexibility in tinkering around between fights.
-Starfleet
+Hydra
Hi! You rang?
This is my build!
http://www.stoacademy.com/tools/skillplanner/?build=willtorpvesta_0
That can pull a 15k-23k dps on Infected Space Advanced 2014 (Elite no longer exists)
A comparable build with lower tier and rarity gear should pull in 8-12k dps, good enough for pve content!
Interested in Role Playing? Join the 12th Fleet Science division!