Revive? In PESTF it seems like 2/3 of the callouts are for either Nukara Transwarp Tactics, Defend Rh'Ihho Station, or Bug Hunt. If it seems like ground queues are down, its because queues are down in general not just ground.
Revive? In PESTF it seems like 2/3 of the callouts are for either Nukara Transwarp Tactics, Defend Rh'Ihho Station, or Bug Hunt. If it seems like ground queues are down, its because queues are down in general not just ground.
Correct - but when was the last time that you have seen callouts for cure ground, infected ground, kithomer ground ... or any ground FA? In fact not only the queues are down, you also don't see callouts for them in pestf or any other stf or dps channel.
^ Thats just STFs period, nothing specific to ground alone. I think you're zeroing in on the missions you like being currently unpopular and not seeing the fact that currently nearly everything that isn't CCA is currently nearly empty.
* add a random Omega Sliver to normal ground STF's
* add an Omega Shard to advanced ground STF's and FA's
* add an Omega Fragment to elite ground STF's
I'm pretty sure ground FA's and STF's will suddenly get way more popular.
It all comes down to community and more recruitment.
Subcomms channel and ground Dps channel recruitment might have not reach you yet due to its slower recruitment compared to space Dps channels.
Contrary to the OPs declaration, I see daily tours in either ground Dps channels which is different from space Dps channels and daily tours in subcomms channels(which Is a dedicated ground channel).
Another factor would time you are playing, there would be less ground players during the time your are playing or the time you want to play everyone is in CD for their ground mission or currently running the missions.
Finally, there are players are just too darn lazy by waiting for someone to start room/mission rather than start themselves. So you can have multiple players wanting to play ground missions but all of them don't want to start a room or the mission creating a situation where it looks like no one wants to run a ground missions.
Thats just STFs period, nothing specific to ground alone. I think you're zeroing in on the missions you like being currently unpopular and not seeing the fact that currently nearly everything that isn't CCA is currently nearly empty.
No - i haven`t seen regular callouts for KAGN/A/E, IGN/A/E, CGN/A/E or any FA since months.
Subcomms channel and ground Dps channel recruitment might have not reach you yet due to its slower recruitment compared to space Dps channels.
I'm an active member of PublicEliteSTF, EliteSTF, DPS-10.000, DPS-30.000, DPS-G-200 and DPS-G-400 ... as you can see i`m also active in the most popular ground dps channels.
Contrary to the OPs declaration, I see daily tours in either ground Dps channels which is different from space Dps channels and daily tours in subcomms channels(which Is a dedicated ground channel).
I only see callouts for the already mentioned runs like NTTE, DRSE, BHE and UIE but since months no regular callouts for all the others or all the FA's, no matter at which time and if i call some of them out by myself i can cancel the callout after a while because there are not enough people coming together even after calling it out in all channels, simply because the time/reward ratio is better in the above named STF's, my proposal would change this fact if Cryptic would add the mentioned rewards only to the STF's and FA's which are simply dead.
* add a random Omega Sliver to normal ground STF's
* add an Omega Shard to advanced ground STF's and FA's
* add an Omega Fragment to elite ground STF's
I'm pretty sure ground FA's and STF's will suddenly get way more popular.
A good idea in my opinion.
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
No - i haven`t seen regular callouts for KAGN/A/E, IGN/A/E, CGN/A/E or any FA since months.
I'm an active member of PublicEliteSTF, EliteSTF, DPS-10.000, DPS-30.000, DPS-G-200 and DPS-G-400 ... as you can see i`m also active in the most popular ground dps channels.
I only see callouts for the already mentioned runs like NTTE, DRSE, BHE and UIE but since months no regular callouts for all the others or all the FA's, no matter at which time and if i call some of them out by myself i can cancel the callout after a while because there are not enough people coming together even after calling it out in all channels, simply because the time/reward ratio is better in the above named STF's, my proposal would change this fact if Cryptic would add the mentioned rewards only to the STF's and FA's which are simply dead.
Again, which comes down community which I mentioned.
You can start a community that caters to the missions if you want to be popular. Which means recruiting and marketing yourself your own "ground borg channel." If not, you can just go to Subcomm channels for your daily ground mission runs since DPS ground channels will always run NTTE and BHE for parsing purposes.
Not only that, with the case of harder missions like, NSDE, you and your group need to be more than competent than just parsing 400 DPS. The same way can be said of HSE. The mat rewards is almost the same as finishing ISA barring the elite rewards. But immensely harder than ISA. However, even if your group have the minimum requirement 50k dps, your group still need be more than competent to do it.
Every mission here is tied to community and competence. If you dont have a community to support it like the ground borg missions, then it will most likely be not played regularly.
Theoretically, they're in the process of normalizing all the queue rewards against time & difficulty (so the longer and harder missions pay better) but of course they're not posting the values of time, difficulty and desired reward so that we could attempt to help point these concerns out...
My take though is that Omega slivers are going to be valued "extremely high" and that it's going to remain an "event only" deal... Because at some point I thought they were talking about leaving a daily in to collect omega slivers (and you could only collect them during the daily, not willy-nilly like we were during the event) but I haven't heard anything about that...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Theoretically, they're in the process of normalizing all the queue rewards against time & difficulty (so the longer and harder missions pay better) but of course they're not posting the values of time, difficulty and desired reward so that we could attempt to help point these concerns out...
My take though is that Omega slivers are going to be valued "extremely high" and that it's going to remain an "event only" deal... Because at some point I thought they were talking about leaving a daily in to collect omega slivers (and you could only collect them during the daily, not willy-nilly like we were during the event) but I haven't heard anything about that...
Normaling queue and its current state is propaganda to rationalize that their own gameplay of Pugging is being affected. Nor do they have group or they themselves capable of carrying that group to finish the mission.
There are more instance in a certain mission than the PuGs. In my experience at peak levels, 1 PuG instance show vs 20-40 other instances of the same mission but are not shown in PuGs.
Finishing the mission is also a question. Players can finish ISA 1-2mins. Others need 6-15mins or cannot finish it. Some players can solo CSA and do it 1-2mins. While others just cannot finish CSA. The same thing with other missions. Everyone has the capability to improve and do what is necessary to finish faster but chose not to for whatever reason.
Until such time you have reached optimal performance including your group, you cannot say that time to rewards is bad.
Regardless of the award factor, missions are still replayed as long as the community creates a reward for it like the DPS channels. You dont need to do ISA nor its awards buts it is constantly repeated for parsing or testing.
So if you want other mission to become popular, you can create your own community specifically for those missions, recruit and market your community. You will end up with more players playing those missions.
I agree with daniela's idea, that would be a huge thing for ground stf :eek: Btw it's true, lately in ground dps channels i see a lot of tour including cga/iga/kga/hge aside from our tours and the usual bhe/ntte/drse/uie run...
You don't compare ISA with HSE - don't you? Must be a typo because you can't compare an advanced STF with an elite STF.
And btw. you don't need 50k and knowledge to beat HSE, 20k are more then enough, given that the people have sufficient skill/knowledge.
And subcomms... has about half of the members of the established ground channels and is pretty quiet because of this.
Just like you can leech in ground, you can leech in HSE. One of my finishes on HSE I was 40k+ while 2 were doing 30k+ and another 2 were doing 20k+ with 3 secs left in 1st phase. In the 3 man vid of Ryan, they did 51k, 47k, 41k respectively with 49 secs left at 1st phase. So yes, 20k is possible but someone/the group has to compensate to achieve a total 140-150k total DPS for the group.
However, if you think that a group of 20k parses in ISA can do finish HSE. No way they can do it. but looking at the HSE table, I dont see your name on it even if you do claim to know what is needed in HSE.
I dont know what timezone you are playing. But Subcomms is more active than DPS ground channels even though with a smaller population.
going back to what you want, like I keep on saying its tied on the community. People will play as long as community offers something regardless of the rewards. You can either create your own ground borg community or you can be more active in the current DPS or subcomm communities and suggest they add parses in ground borg runs.
Part of the problem is just the trigger nature themselves for some of the FAs - Breaking the Planet, BigDig/Rom Temple and say, Mine TRIBBLE all require high amounts of people to trigger when in a pubby queue.
That said, the rewards are...odd. You're basically beholden to the daily wrapper to get anything worthwhile. That said, I'd bet you if they offered, say, 12k EXP in addition to the daily wrapper, people would start showing up.
Another point - there's arent "Elite" versions of many of the queues for somre reason...possibly for the best? Khittomer In Stasis (Advanced) isn't TOO hard but there are moments when it can get a little touch-and-go. But would more people do it if there were an Elite version? I dunno.
Part of the problem is just the trigger nature themselves for some of the FAs - Breaking the Planet, BigDig/Rom Temple and say, Mine TRIBBLE all require high amounts of people to trigger when in a pubby queue.
That said, the rewards are...odd. You're basically beholden to the daily wrapper to get anything worthwhile. That said, I'd bet you if they offered, say, 12k EXP in addition to the daily wrapper, people would start showing up.
Breaking the Planet and Big dig don't need more than 5 people to play. Sure they're a lot faster with more, but they're completeable with just one team.
Mine Trap... egads... I'd recommend at least 16, preferably more. You might be able to pull it off with a team of 12 who were REALLY good.
That's the issue with Mine Trap. It takes far too many people.
Ground STFs are in the state they are because devs still don't get that the rewards don't align with the extra time people have to spend on them compared to space ones. As for the 3 ground maps mentioned before, those are played because the time:reward ratio is acceptable to players.
Frankly, I'm surprised their precious metrics haven't shown them the sad state of PvE queues in general.
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Ground STFs are in the state they are because devs still don't get that the rewards don't align with the extra time people have to spend on them compared to space ones. As for the 3 ground maps mentioned before, those are played because the time:reward ratio is acceptable to players.
Frankly, I'm surprised their precious metrics haven't shown them the sad state of PvE queues in general.
Actually, they did, hence the nerf to those particular ground queues by buffing the bosses.
Ground STFs are in the state they are because devs still don't get that the rewards don't align with the extra time people have to spend on them compared to space ones. As for the 3 ground maps mentioned before, those are played because the time:reward ratio is acceptable to players.
Frankly, I'm surprised their precious metrics haven't shown them the sad state of PvE queues in general.
The time vs rewards are okay in ground. The issue is the community isn't as mature in ground as in space. There is no community reward for doing other missions besides BHE or NTTE. With regards to elite ground, there is salvage tech as a good Incentive for doing it.
You can actually say that ground is easier than space. optimal runs You can finish NTTE as fast as ISA which is around 1-2mins. Not unless you are comparing incompetent pug runs with leeches and trolls who's very purpose is to slowdown runs which would make running ground missions look not worth the time to finish.
Advance missions already are getting a nerf to cater to the incompetents, leeches, trolls. So don't expect increase in rewards since they went the other way by nerfing advance missions.
Comments
Correct - but when was the last time that you have seen callouts for cure ground, infected ground, kithomer ground ... or any ground FA? In fact not only the queues are down, you also don't see callouts for them in pestf or any other stf or dps channel.
Link: Castra - a german Fleet.
It all comes down to community and more recruitment.
Subcomms channel and ground Dps channel recruitment might have not reach you yet due to its slower recruitment compared to space Dps channels.
Contrary to the OPs declaration, I see daily tours in either ground Dps channels which is different from space Dps channels and daily tours in subcomms channels(which Is a dedicated ground channel).
Another factor would time you are playing, there would be less ground players during the time your are playing or the time you want to play everyone is in CD for their ground mission or currently running the missions.
Finally, there are players are just too darn lazy by waiting for someone to start room/mission rather than start themselves. So you can have multiple players wanting to play ground missions but all of them don't want to start a room or the mission creating a situation where it looks like no one wants to run a ground missions.
-1 to this idea.
Praetor of the -RTS- Romulan Tal Shiar fleet!
No - i haven`t seen regular callouts for KAGN/A/E, IGN/A/E, CGN/A/E or any FA since months.
I'm an active member of PublicEliteSTF, EliteSTF, DPS-10.000, DPS-30.000, DPS-G-200 and DPS-G-400 ... as you can see i`m also active in the most popular ground dps channels.
I only see callouts for the already mentioned runs like NTTE, DRSE, BHE and UIE but since months no regular callouts for all the others or all the FA's, no matter at which time and if i call some of them out by myself i can cancel the callout after a while because there are not enough people coming together even after calling it out in all channels, simply because the time/reward ratio is better in the above named STF's, my proposal would change this fact if Cryptic would add the mentioned rewards only to the STF's and FA's which are simply dead.
Link: Castra - a german Fleet.
A good idea in my opinion.
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
Again, which comes down community which I mentioned.
You can start a community that caters to the missions if you want to be popular. Which means recruiting and marketing yourself your own "ground borg channel." If not, you can just go to Subcomm channels for your daily ground mission runs since DPS ground channels will always run NTTE and BHE for parsing purposes.
Not only that, with the case of harder missions like, NSDE, you and your group need to be more than competent than just parsing 400 DPS. The same way can be said of HSE. The mat rewards is almost the same as finishing ISA barring the elite rewards. But immensely harder than ISA. However, even if your group have the minimum requirement 50k dps, your group still need be more than competent to do it.
Every mission here is tied to community and competence. If you dont have a community to support it like the ground borg missions, then it will most likely be not played regularly.
Theoretically, they're in the process of normalizing all the queue rewards against time & difficulty (so the longer and harder missions pay better) but of course they're not posting the values of time, difficulty and desired reward so that we could attempt to help point these concerns out...
My take though is that Omega slivers are going to be valued "extremely high" and that it's going to remain an "event only" deal... Because at some point I thought they were talking about leaving a daily in to collect omega slivers (and you could only collect them during the daily, not willy-nilly like we were during the event) but I haven't heard anything about that...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Normaling queue and its current state is propaganda to rationalize that their own gameplay of Pugging is being affected. Nor do they have group or they themselves capable of carrying that group to finish the mission.
There are more instance in a certain mission than the PuGs. In my experience at peak levels, 1 PuG instance show vs 20-40 other instances of the same mission but are not shown in PuGs.
Finishing the mission is also a question. Players can finish ISA 1-2mins. Others need 6-15mins or cannot finish it. Some players can solo CSA and do it 1-2mins. While others just cannot finish CSA. The same thing with other missions. Everyone has the capability to improve and do what is necessary to finish faster but chose not to for whatever reason.
Until such time you have reached optimal performance including your group, you cannot say that time to rewards is bad.
Regardless of the award factor, missions are still replayed as long as the community creates a reward for it like the DPS channels. You dont need to do ISA nor its awards buts it is constantly repeated for parsing or testing.
So if you want other mission to become popular, you can create your own community specifically for those missions, recruit and market your community. You will end up with more players playing those missions.
My character Tsin'xing
Is just a reported bug. Captain Smirk can get in each and every queue in matter of min.
You don't compare ISA with HSE - don't you? Must be a typo because you can't compare an advanced STF with an elite STF.
And btw. you don't need 50k and knowledge to beat HSE, 20k are more then enough, given that the people have sufficient skill/knowledge.
And subcomms... has about half of the members of the established ground channels and is pretty quiet because of this.
Link: Castra - a german Fleet.
Just like you can leech in ground, you can leech in HSE. One of my finishes on HSE I was 40k+ while 2 were doing 30k+ and another 2 were doing 20k+ with 3 secs left in 1st phase. In the 3 man vid of Ryan, they did 51k, 47k, 41k respectively with 49 secs left at 1st phase. So yes, 20k is possible but someone/the group has to compensate to achieve a total 140-150k total DPS for the group.
However, if you think that a group of 20k parses in ISA can do finish HSE. No way they can do it. but looking at the HSE table, I dont see your name on it even if you do claim to know what is needed in HSE.
I dont know what timezone you are playing. But Subcomms is more active than DPS ground channels even though with a smaller population.
going back to what you want, like I keep on saying its tied on the community. People will play as long as community offers something regardless of the rewards. You can either create your own ground borg community or you can be more active in the current DPS or subcomm communities and suggest they add parses in ground borg runs.
That said, the rewards are...odd. You're basically beholden to the daily wrapper to get anything worthwhile. That said, I'd bet you if they offered, say, 12k EXP in addition to the daily wrapper, people would start showing up.
Mine Trap... egads... I'd recommend at least 16, preferably more. You might be able to pull it off with a team of 12 who were REALLY good.
That's the issue with Mine Trap. It takes far too many people.
My character Tsin'xing
Frankly, I'm surprised their precious metrics haven't shown them the sad state of PvE queues in general.
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Oh, agreed! I was just referring to the trigger points for a pubby queue to pop.
Actually, they did, hence the nerf to those particular ground queues by buffing the bosses.
But yeah, youre right.
My character Tsin'xing
The time vs rewards are okay in ground. The issue is the community isn't as mature in ground as in space. There is no community reward for doing other missions besides BHE or NTTE. With regards to elite ground, there is salvage tech as a good Incentive for doing it.
You can actually say that ground is easier than space. optimal runs You can finish NTTE as fast as ISA which is around 1-2mins. Not unless you are comparing incompetent pug runs with leeches and trolls who's very purpose is to slowdown runs which would make running ground missions look not worth the time to finish.
Advance missions already are getting a nerf to cater to the incompetents, leeches, trolls. So don't expect increase in rewards since they went the other way by nerfing advance missions.