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Probability of [CrtD]x3 mod appearing

arcangelslayarcangelslay Member Posts: 0 Arc User
While I'm aware its not a guaranteed drop of 1 in 117 or so, looking at stat tables for a [CrtD]x3 here thanks to some industrious people. It appears that the chance is possible at 0.86% for cannons.

I'm currently on somewhere close to 500 dual beam banks and have failed to craft a single one.

Are certain weapon types more likely to get the x3 mod. I've had half a dozen each [ACC]x3 and [DMG]x3, I'm getting slightly frustrated.:(

What have other people found when trying to get [CrtD]x3 weapons.

I wish they would just balance the mod's, make them as equally desirable as possible, like increasing the use of damage values or accuracy.
Post edited by arcangelslay on

Comments

  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited March 2015
    It's been awhile since I made that, and it could use some updates with new stuff that's been added to the game.

    One thing to keep in mind that most of what you're seeing there are observed results, not calculated results. The more I craft, the closer my observed results should come to being the same as calculated results.

    Overall, there is an estimated 2.5% chance at crafting a weapon with [Mod]x3. In the case of cannons and beams, there are 4 such combinations. Craft enough, and I expect you'd find each of those four mod combinations have a .625% chance of happening. The problem is it really is that low of a chance, so it's very possible to get lots of the other combinations and hardly any of the one you want.
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited March 2015
    That set of data is still very useful. I understand the discrepancy.

    Sorry, I only had your figures to go on, and thought I'd consider observed results, while being a small sample admittedly I thought it was better than nothing (or actually doing the work to calculate it).

    R&D is so unnecessarily painful. Is there any hope on the horizon for this RNG nightmare?
  • ironchefbbqironchefbbq Member Posts: 198 Arc User
    edited March 2015
    I'm currently on somewhere close to 500 dual beam banks and have failed to craft a single one.

    Are certain weapon types more likely to get the x3 mod. I've had half a dozen each [ACC]x3 and [DMG]x3, I'm getting slightly frustrated.:(

    What have other people found when trying to get [CrtD]x3 weapons.

    I wish they would just balance the mod's, make them as equally desirable as possible, like increasing the use of damage values or accuracy.

    You are disappointed and are grasping at straws for a simple answer. There is very little chance that they will tweak mods to become more desired. There is no hope for a change in R&D, you just have to commit to grinding through the suck to get what you want. There is no conspiracy to deny[CrtD]x3 from appearing on DBBs, nor is it more likely to appear on Cannons.

    This past week I started crafting Polaron Beam Arrays to outfit a new lvl 60. On one character over a few days I cranked out about 125 BAs and got one [CrtD]x2 [Pen] and one [CrtD]x3. I then dedicated all five of my characters to cranking out Polaron BAs for a few days. They made roughly 250 BAs and got one more [CrtD]x3 & two more [CrtD]x2 [Pen]. Over the entire ~375 I saw roughly 4 [Acc]x3, 3 [CrtH]x3, 4 [Dmg]x3, and probably about a half dozen each of [acc/crth/dmg]x2 [Pen].

    Next time I do this I'll fully document it.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited March 2015
    You are disappointed and are grasping at straws for a simple answer. There is very little chance that they will tweak mods to become more desired.

    Actually with the item back-end revamp for Season 10, they might actually finally start looking at mods again. Right now the current item system changing what a mod does means going through every item and updating that stat for older weapons not yet touched by the 'Upgrade' tool, and updating each one. Post Season 10, it should be just changing an entry in a database for what a given mod does, more or less. They've talked about revamping mods, particularly [Dmg], in the past but shelved the idea for a while.
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited March 2015
    listening to a priority one podcast, there was a mention about a change in the future, maybe a re roll of stats during crafting.

    Well I hope they do something.
  • badvaiobadvaio Member Posts: 159 Arc User
    edited March 2015
    What I can't understand is why there isn't an R&D mission to replicate an already crafted item. If you have already crafted the modifier you require you should be able to use the item to create a template similar to the officer training manuals and use that to create more. It's not rocket science.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited March 2015
    listening to a priority one podcast, there was a mention about a change in the future, maybe a re roll of stats during crafting.

    Well I hope they do something.


    Unfortunately theres a long history of things said in podcasts that have never EVR made it into the game. Until it's on Holodeck, it's coming Soon®
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited April 2015
    You are all missing the point. You spend more money if you have to gamble. It is well proven in psychology that people will keep pecking for random results and it will override their logical judgement.
  • jrq2jrq2 Member Posts: 263 Arc User
    edited April 2015
    dpsloss88 wrote: »
    You are all missing the point. You spend more money if you have to gamble. It is well proven in psychology that people will keep pecking for random results and it will override their logical judgement.

    That is very true and I have no doubt that the randomizer is fixed so that it will most likely roll an undesirable result than a true random out come.

    Its not truly random.
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