Shield Scraping is cheating, the folks from New York have an unfair advantage.
They already drive this way naturally.
Shield Scraping
Passive PBAoE Shield Drain, 1km Radius. Instantly drain a moderate amount of Shields from any target you scrape against, and leave behind a Shield Hardness Debuff. Both the amount of Drain and the severity of the Debuff are higher based on your Throttle % at the time of impact.
All I can say is you better watch out for me. I'll turn on my right blinker, leave it on for several kilometers, then turn left in front of you and tear your fore shields off. All the while laughing maniacally.
Not so happy with this feature. Space combat may be even more getting clustered. A kind of melee combat with huge space ships. Aghh, where is immersion?
Warp plasma and mines are your friend, I suppose. This is what we get with an expanding game, more skills and abillities that are stupid.
So pop a super grav well, possibly tetryon DBB with FAW to help mess with shields, run right down the middle, EWP, rear slot a vaadwaur cluster torp and grav/neutronic torp to spread out the backside?
Kind of expected given the other Pilot skills, such as In the Thick of it or whatever it's called.
All it means is that you pop a Grav, charge in with FBP and RSP or Shield Scrape active, and pop Ionic Turbulence if you have access to it, EWP, and FaW+APB and/or TS and go to town. Very close, and very personal.
And as the enemies go down all around you, you just broadcast an insult before Rock and Rolling out of there just as the explosiive chain reactions of sinking ships go off.
its a cool little pilot specialization branch ability...
It's strikes me as a particularly dumb thing to be doing with starships massing in the million metric tons range Even the smallest of escorts put typically mass more then a wet navy ship of Destroyer to cruiser class (modern navys..) ((say 20,000 to 50,000 tons))
Playing bumper cars with star ships....
I can suspend my disbelief... to a point.... If your close nuff to scrape shield , your close nuff to scrape hull... scraping hull is BAD.... things get broken.. crew get blown out of ship from multiple hull breaches... you get power distribution issues, shorts, drop offs, surges... bad things..
There are times I want to take the Dev out on a small boat on San Francisco bay on a day where there is a lot of ship traffic to the port of Oakland, and the refinerys up in the north bay. Maybe if they're "lucky" some land lubbing recreational boater will be stupid and decide that they have the right of way over a 100,000 ton plus container ship or tanker. Or a Navy Frigate or Destroyer on its way to Suisun bay and the naval weapons depot... Maybe if they see physics in action with their own eyes they might consider toning some of the manuver stuff down in the game.
its a cool little pilot specialization branch ability...
It's strikes me as a particularly dumb thing to be doing with starships massing in the million metric tons range Even the smallest of escorts put typically mass more then a wet navy ship of Destroyer to cruiser class (modern navys..) ((say 20,000 to 50,000 tons))
Playing bumper cars with star ships....
I can suspend my disbelief... to a point.... If your close nuff to scrape shield , your close nuff to scrape hull... scraping hull is BAD.... things get broken.. crew get blown out of ship from multiple hull breaches... you get power distribution issues, shorts, drop offs, surges... bad things..
There are times I want to take the Dev out on a small boat on San Francisco bay on a day where there is a lot of ship traffic to the port of Oakland, and the refinerys up in the north bay. Maybe if they're "lucky" some land lubbing recreational boater will be stupid and decide that they have the right of way over a 100,000 ton plus container ship or tanker. Or a Navy Frigate or Destroyer on its way to Suisun bay and the naval weapons depot... Maybe if they see physics in action with their own eyes they might consider toning some of the manuver stuff down in the game.
These are STARSHIPS... not freaking Skidoo's
But, but Star Wars did up-close and personal starship fights! It was like old sailing ships coming up a few meters to each other and releasing volleys at point blank!
And, and, some of those other sci-fi space shows with lots of actions! Where the bad guy ships come up-close and personal before vaping a bridge in dramatic fashion!
We're going where ancient sailors have gone before; up close and personal!
All we need now is Boarding Party to actually let us have a 5% chance of capturing NPC ships (vs Players, turning their weapons on their allies similar to the Tal Shiar Indoctrination Probe console), even temporarily, and as an ally, and sticking with us until they die or the mission/zone is complete (like the Undine BZ with the occasional ally). And if they survive, an EC bonus with the in-game reason being that you've been paid a reward for turning over captured military equipment.
I can suspend my disbelief... to a point.... If your close nuff to scrape shield , your close nuff to scrape hull... scraping hull is BAD.... things get broken.. crew get blown out of ship from multiple hull breaches... you get power distribution issues, shorts, drop offs, surges... bad things..
I'm not saying you're wrong, but the rules of the "real world" don't always apply to Star Trek canon. Go rewatch VOY 7x03, which contains not just one scene of them using this technique, but TWO separate occasions of its use. Admittedly, it's used in a Shuttle vs. Shuttle environment in this episode. But it's still a canon reference, and the primary reason for its inclusion as part of the Pilot Specialization.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
No, he is right. Because something weird happens in an obscure scene somewhere in a tv episode, it doesn't make it canon. That isn't enough. Something in a TV episode is in most cases seen once and next forgotten and never paid attention to again. This is a game, if it is a feature and if player uses it all the time, we will see it all the time.
I did see the Voyager once enter atmosphere and land on a planet. It might be possible but at the same time it is not possible. When it was landed it was standing on 4 retractable struts coming out of the hull. So the whole saucer was counter weighted by the hull and the nacelles. First this would give the spaceship a point of gravity in the back of the construction. That is terrible for aerodynamics. It would also mean there is a counter weight in the back of the construction. What kind of design is that for a space ship.
Shield and hull scrapping. You don't want the enemy that close by. What is the point of all your weapons, if you still have to rely on that kind of gimmicks. Take away that secondary deflector and give us a ram. Easier to craft too, oh wait, we cannot make melee weapons.
This trait should really help improve the average PUGs DPS numbers by reducing the impact of the range penalty on energy weapons, depending on how widespread average players adopt Pilot as a primary (ironically, they won't, because the time investment is too great).
No, he is right. Because something weird happens in an obscure scene somewhere in a tv episode, it doesn't make it canon. That isn't enough. Something in a TV episode is in most cases seen once and next forgotten and never paid attention to again. This is a game, if it is a feature and if player uses it all the time, we will see it all the time.
I did see the Voyager once enter atmosphere and land on a planet. It might be possible but at the same time it is not possible. When it was landed it was standing on 4 retractable struts coming out of the hull. So the whole saucer was counter weighted by the hull and the nacelles. First this would give the spaceship a point of gravity in the back of the construction. That is terrible for aerodynamics. It would also mean there is a counter weight in the back of the construction. What kind of design is that for a space ship.
Shield and hull scrapping. You don't want the enemy that close by. What is the point of all your weapons, if you still have to rely on that kind of gimmicks. Take away that secondary deflector and give us a ram. Easier to craft too, oh wait, we cannot make melee weapons.
It wasn't an obscure scene... it was a primary plot point for the episode. You can't just arbitrarily decide what is or isn't canon because it was "briefly seen". By that logic, the Dyson Spheres don't exist nor does the Prometheus class.
And yes, the Intrepid class can land on a planet. Not really sure what that has to do with scraping shields. Also, it is well established in canon that the warp coils in the nacelles are absurdly massive, easily countering the mass of the fairly hollow saucer section.
That "gimmick" is a desperate measure you do when everything else has been going badly... its not something you do instead of bothering to fire your weapons.
My Kumari and Phantom cannon builds welcome this
Fly in, PEW PEW! Bounce off shields, turn PEW PEW! some more. This will make Pedal to the Metal so much more fun to use on these particularly fast builds I have.
To some extent on smaller vessels this might add a lil extra immersion for me.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
It wasn't an obscure scene... it was a primary plot point for the episode. You can't just arbitrarily decide what is or isn't canon because it was "briefly seen". By that logic, the Dyson Spheres don't exist nor does the Prometheus class.
And yes, the Intrepid class can land on a planet. Not really sure what that has to do with scraping shields. Also, it is well established in canon that the warp coils in the nacelles are absurdly massive, easily countering the mass of the fairly hollow saucer section.
That "gimmick" is a desperate measure you do when everything else has been going badly... its not something you do instead of bothering to fire your weapons.
The point I am trying to make that if something happened in the show it is canon, but that is not enough to bring it in the game. First the tv makers can also do something stupid. Second, TV makers want to tell us a story, how things are happening may not be that important. Further there is the fact that gimmicks in the show have an incidentally nature; it happens and then it takes a long time when we see it again or even not at all. That is not the case in a computer game. Here, a feature may be showed all the time.
I named the landing of the Voyager as an example of a starship capabillity that doesn't make sense.
So, stop with, we had it in the show, so it is ok to have it in the game. In the show ensign Samantha Wildman got pregmant. We don't have it in the game, can we have it? Getting pregnant, making someone pregnant, it is canon.
Comments
Just what I want, to look in my rearview mirror and see Tovan Khev giving ME the finger.
"Go and have a wee, the second act gets considerably weirder." -Tim Minchin
:eek::P:D
Praetor of the -RTS- Romulan Tal Shiar fleet!
Warp plasma and mines are your friend, I suppose. This is what we get with an expanding game, more skills and abillities that are stupid.
Shouldn't we get some kinetic damage for running into other ships, not a buff?
Wow...
I'm such a terrible pilot that I do this all the time. The bigger the ship, the more likely I am to bump into it.
Yup. I'm terrible at this game, but I am having fun even when I get blowed up.
All it means is that you pop a Grav, charge in with FBP and RSP or Shield Scrape active, and pop Ionic Turbulence if you have access to it, EWP, and FaW+APB and/or TS and go to town. Very close, and very personal.
And as the enemies go down all around you, you just broadcast an insult before Rock and Rolling out of there just as the explosiive chain reactions of sinking ships go off.
some dev is a fan of Laredo.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Technically it was a real thing in ST, but when it was mentioned it was the Delta flyer against other shuttles in a race.
now a Galaxy class scraping shields is just daft.
"It appears we have lost our sex appeal, captain."- Tuvok
"Rubbing Is Racing" or The Cole Trickle Maneuver
https://www.youtube.com/watch?v=PMhmoyKdziU
CBS & The Weather Channel join up for: STO's --- Highway Thru (Hell) the Delta Quadrant.
New Re-spawn mechanic; "Call The Rotator"
https://www.youtube.com/watch?v=mzpxyra489E
https://www.youtube.com/watch?v=txVXicmoO0Q
It's strikes me as a particularly dumb thing to be doing with starships massing in the million metric tons range Even the smallest of escorts put typically mass more then a wet navy ship of Destroyer to cruiser class (modern navys..) ((say 20,000 to 50,000 tons))
Playing bumper cars with star ships....
I can suspend my disbelief... to a point.... If your close nuff to scrape shield , your close nuff to scrape hull... scraping hull is BAD.... things get broken.. crew get blown out of ship from multiple hull breaches... you get power distribution issues, shorts, drop offs, surges... bad things..
There are times I want to take the Dev out on a small boat on San Francisco bay on a day where there is a lot of ship traffic to the port of Oakland, and the refinerys up in the north bay. Maybe if they're "lucky" some land lubbing recreational boater will be stupid and decide that they have the right of way over a 100,000 ton plus container ship or tanker. Or a Navy Frigate or Destroyer on its way to Suisun bay and the naval weapons depot... Maybe if they see physics in action with their own eyes they might consider toning some of the manuver stuff down in the game.
These are STARSHIPS... not freaking Skidoo's
And, and, some of those other sci-fi space shows with lots of actions! Where the bad guy ships come up-close and personal before vaping a bridge in dramatic fashion!
We're going where ancient sailors have gone before; up close and personal!
All we need now is Boarding Party to actually let us have a 5% chance of capturing NPC ships (vs Players, turning their weapons on their allies similar to the Tal Shiar Indoctrination Probe console), even temporarily, and as an ally, and sticking with us until they die or the mission/zone is complete (like the Undine BZ with the occasional ally). And if they survive, an EC bonus with the in-game reason being that you've been paid a reward for turning over captured military equipment.
I'm not saying you're wrong, but the rules of the "real world" don't always apply to Star Trek canon. Go rewatch VOY 7x03, which contains not just one scene of them using this technique, but TWO separate occasions of its use. Admittedly, it's used in a Shuttle vs. Shuttle environment in this episode. But it's still a canon reference, and the primary reason for its inclusion as part of the Pilot Specialization.
Cryptic - Lead Systems Designer
"Play smart!"
I did see the Voyager once enter atmosphere and land on a planet. It might be possible but at the same time it is not possible. When it was landed it was standing on 4 retractable struts coming out of the hull. So the whole saucer was counter weighted by the hull and the nacelles. First this would give the spaceship a point of gravity in the back of the construction. That is terrible for aerodynamics. It would also mean there is a counter weight in the back of the construction. What kind of design is that for a space ship.
Shield and hull scrapping. You don't want the enemy that close by. What is the point of all your weapons, if you still have to rely on that kind of gimmicks. Take away that secondary deflector and give us a ram. Easier to craft too, oh wait, we cannot make melee weapons.
I would PAY for that trait!!
via Imgflip Meme Generator
They landed Voyager more than once.
Probably more times than TNG used saucer separation.
Not positive, though, as Voyager is my least watched series.
It wasn't an obscure scene... it was a primary plot point for the episode. You can't just arbitrarily decide what is or isn't canon because it was "briefly seen". By that logic, the Dyson Spheres don't exist nor does the Prometheus class.
And yes, the Intrepid class can land on a planet. Not really sure what that has to do with scraping shields. Also, it is well established in canon that the warp coils in the nacelles are absurdly massive, easily countering the mass of the fairly hollow saucer section.
That "gimmick" is a desperate measure you do when everything else has been going badly... its not something you do instead of bothering to fire your weapons.
Fly in, PEW PEW! Bounce off shields, turn PEW PEW! some more. This will make Pedal to the Metal so much more fun to use on these particularly fast builds I have.
To some extent on smaller vessels this might add a lil extra immersion for me.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
=\/= ================================ =\/=
*emphasis.
FTFY.
The point I am trying to make that if something happened in the show it is canon, but that is not enough to bring it in the game. First the tv makers can also do something stupid. Second, TV makers want to tell us a story, how things are happening may not be that important. Further there is the fact that gimmicks in the show have an incidentally nature; it happens and then it takes a long time when we see it again or even not at all. That is not the case in a computer game. Here, a feature may be showed all the time.
I named the landing of the Voyager as an example of a starship capabillity that doesn't make sense.
So, stop with, we had it in the show, so it is ok to have it in the game. In the show ensign Samantha Wildman got pregmant. We don't have it in the game, can we have it? Getting pregnant, making someone pregnant, it is canon.