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Red Matter Capacitor Inquiry

stoltsstolts Member Posts: 482 Arc User
I am planning on purchasing a Star Trek Collector's Edition from Amazon for this console :D But whether or not I will purchase it depends on whether the console works as intended. I would like to know if the wiki's stated stats below still hold true :confused: If not, simple reply pointing out which is false with its current working stat. Thank you in advance :)

Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge

Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]

Modified by:
Skills Starship Batteries (Increases Battery Duration)
Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)

Traits:
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
1686is5.jpg
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Post edited by stolts on

Comments

  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2014
    they were giving those away last live stream, so maybe save your money for the moment
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    True - Target: Self
    True - +25 All Power Settings for 20 sec
    False - Repairs all disabled systems (this has been false for quite some time)
    True - 3 Min Recharge

    Starts 1 minute cooldown on:
    True - Every Battery
    False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)

    Modified by:
    True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
    True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)

    Traits:
    False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)

    *As far as I know these are also true but I haven't checked myself.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • stoltsstolts Member Posts: 482 Arc User
    edited September 2014
    Modified by:
    True* - Skills Starship Batteries (Increases Battery Duration)
    True* - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown)

    Traits:
    True* - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)

    *As far as I know these are also true but I haven't checked myself.

    Darn hope someone out there with this console has tested it out :( Thank you for your input though :)
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • stoltsstolts Member Posts: 482 Arc User
    edited September 2014
    they were giving those away last live stream, so maybe save your money for the moment

    I didn't know about that. But even knowing this now, I'll probably most likely miss it :P
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    stolts wrote: »
    Darn hope someone out there with this console has tested it out :( Thank you for your input though :)

    RMC is a device, not a console.

    Also, fiiiiiiiine, gawd I'll boot up STO and check. :P

    Okay here we go, I actually tested a few things instead of going off of memory:

    Modified by:
    True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
    True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)

    Traits:
    False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)


    So both of the items that I marked as False I would consider to be bugs, because the tooltips clearly state that they should work. The RMC tooltip says it repairs disable systems; it does not. And if you slot EPS Manifold Efficiency then the RMC tooltip will say additional +10 power level, that does not get added when it is used. Considering that the subsystem disable bug has not been fixed in more than 3 years, I wouldn't get your hopes up that either bug will be fixed.

    -edit- Updated this entry after direct observation: False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    My first foray into STO has been with the collector's edition. I've always had that RMC forever. Honestly? I don't know why folks gush so much about it. It certainly isn't worth $80. Probably not even worth $20 just for one.

    It's a nice reusable battery, but it isn't the end-all, be-all device. I use it because it's "good" -- simple as that. I have plenty of other options. My builds don't revolve around the RMC. It's a short power buff (even with max skill points in batteries) but its cooldown is so long that it becomes almost a pain to wait out.

    If you're holding out hopes of having a magical device, save your real-world money. It's not worth it. If you can find one for free, or on the cheap, sure. Go for it. Don't kill yourself over it.

    Matter of fact, I had a second copy sitting around unused (Game wouldn't let me claim the code because I already had a collector's and I was hoping to get some free subscription time out of another, got it for $15-$20 years ago) so I gave it away to the first person to chime up on NoP.

    It's good, but let's not put it on a pedestal.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Yup, I have fun when I drain a poor sap's shields while they're using the RMC.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited September 2014
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)

    I own one of the Quartermasters, and I own the RMC. I can attest that it does not affect the RMC.

    According to Borticus, the RMC is not considered a Battery in terms of the Quartermaster doff. From what I understand, it is working as intended, and not a bug.

    Suffice to say, I no longer use that Quartermaster doff.
    ExtxpTp.jpg
  • stoltsstolts Member Posts: 482 Arc User
    edited September 2014
    iconians wrote: »
    I own one of the Quartermasters, and I own the RMC. I can attest that it does not affect the RMC.

    According to Borticus, the RMC is not considered a Battery in terms of the Quartermaster doff. From what I understand, it is working as intended, and not a bug.

    Suffice to say, I no longer use that Quartermaster doff.

    Thank you for your input. I can now spend/save up the Credits that would have gone to purchasing that into something else lol :D
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • stoltsstolts Member Posts: 482 Arc User
    edited September 2014
    Also, fiiiiiiiine, gawd I'll boot up STO and check. :P

    Lol. I got the sarcasm! Yay!
    Okay here we go, I actually tested a few things instead of going off of memory:

    Modified by:
    True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
    True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)

    Traits:
    False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)


    So both of the items that I marked as False I would consider to be bugs, because the tooltips clearly state that they should work. The RMC tooltip says it repairs disable systems; it does not. And if you slot EPS Manifold Efficiency then the RMC tooltip will say additional +10 power level, that does not get added when it is used. Considering that the subsystem disable bug has not been fixed in more than 3 years, I wouldn't get your hopes up that either bug will be fixed.

    -edit- Updated this entry after direct observation: False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)

    Thank you for your further input :D

    I will buy the Collector's Edition IF and ONLY IF they come out with the Jellyfish ship of Spock (from JJ's 1st Star Trek). Its a one-man vessel so it will probably be a shuttle with universal console that synergizes with the Red Matter Capacitor to create a 2 piece set, lol.

    So until then I'll save my $ :P Thanks all for your assistance.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited September 2014
    stolts wrote: »
    Thank you for your input. I can now spend/save up the Credits that would have gone to purchasing that into something else lol :D

    I make those purchases wasting millions upon millions of EC so you don't have to.

    Still, would be nice to have that clarified in the doff's tooltip. Just saying.
    ExtxpTp.jpg
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    My first foray into STO has been with the collector's edition. I've always had that RMC forever. Honestly? I don't know why folks gush so much about it. It certainly isn't worth $80. Probably not even worth $20 just for one.

    It's a nice reusable battery, but it isn't the end-all, be-all device. I use it because it's "good" -- simple as that. I have plenty of other options. My builds don't revolve around the RMC. It's a short power buff (even with max skill points in batteries) but its cooldown is so long that it becomes almost a pain to wait out.

    If you're holding out hopes of having a magical device, save your real-world money. It's not worth it. If you can find one for free, or on the cheap, sure. Go for it. Don't kill yourself over it.

    Matter of fact, I had a second copy sitting around unused (Game wouldn't let me claim the code because I already had a collector's and I was hoping to get some free subscription time out of another, got it for $15-$20 years ago) so I gave it away to the first person to chime up on NoP.

    It's good, but let's not put it on a pedestal.

    Yeah, I only use the RMC on ships with 3 or more device slots (because let's face it, there's nothing else useful to do with that many device slots). If there are only 2 slots then I would rather have a consumable battery instead of the RMC (and the Subspace Field Modulator which is always part of my builds).

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • blazzinfernoblazzinferno Member Posts: 0 Arc User
    edited March 2015
    hey would also like to point out that even tho when having the eps power manafold equiped it shows up on the RMC tool tip but does not actually add any extra power even tho the duration of its tooltip is extended by the battery extension skill. boy have i been wasting a trait slot.

    RMC is a device, not a console.

    Also, fiiiiiiiine, gawd I'll boot up STO and check. :P

    Okay here we go, I actually tested a few things instead of going off of memory:

    Modified by:
    True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
    True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
    True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)

    Traits:
    False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)


    So both of the items that I marked as False I would consider to be bugs, because the tooltips clearly state that they should work. The RMC tooltip says it repairs disable systems; it does not. And if you slot EPS Manifold Efficiency then the RMC tooltip will say additional +10 power level, that does not get added when it is used. Considering that the subsystem disable bug has not been fixed in more than 3 years, I wouldn't get your hopes up that either bug will be fixed.

    -edit- Updated this entry after direct observation: False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)
  • roadghostroadghost Member Posts: 394 Arc User
    edited March 2015
    Wow, so I've been longing... pining actually for one of these since launch without really knowing what they do, just that they are super cool. I didn't buy the collectors edition Buddy of mine did, then quit playing after 3 months.. grrrrr.

    But shoot +25.... Weapons batt gives me +75. Since I'm a A2B BFAW pew pew spammer type that's all I care about. Who needs Shields, Aux and Engines... just give me my guns and hull baby.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited March 2015
    I acquired my RMC during the Livestream giveaway last year. Claimed it on my Lethean Science char. It's good. It's useful. I am glad I spent the two and a half hours on Livestream waiting for the code to drop so I could claim it. But it most definitely is not the JHAS or JHSS of Devices. it isn't going to make your DPS go thru the roof nor will it make you invulnerable to InvisiTorps in the Borg STFs. From personal experimentation, I have also discovered owning an RMC in STO has no effect on improving my chances of successfully having coitus with attractive members of the female sex. :P

    What it will do is the same thing as every other Universal Console or Device - Improve some specific things in your ship build which you think need improving. Your money, so you decide.
    A six year old boy and his starship. Living the dream.
  • neomodiousneomodious Member Posts: 428 Arc User
    edited March 2015
    I acquired my RMC during the Livestream giveaway last year. Claimed it on my Lethean Science char. It's good. It's useful. I am glad I spent the two and a half hours on Livestream waiting for the code to drop so I could claim it. But it most definitely is not the JHAS or JHSS of Devices. it isn't going to make your DPS go thru the roof nor will it make you invulnerable to InvisiTorps in the Borg STFs. From personal experimentation, I have also discovered owning an RMC in STO has no effect on improving my chances of successfully having coitus with attractive members of the female sex. :P

    What it will do is the same thing as every other Universal Console or Device - Improve some specific things in your ship build which you think need improving. Your money, so you decide.

    My only frustration is that it was a single character unlock. :\
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited March 2015
    neomodious wrote: »
    My only frustration is that it was a single character unlock. :\

    My frustration was with the code not working for myself and loads of my friends, leaving us SOL when it came to the RMC. :(

    Necropost btw.
    I need a beer.

  • spock1190spock1190 Member Posts: 53 Arc User
    edited March 2015

    Traits:
    False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)

    *As far as I know these are also true but I haven't checked myself.

    False, any EPT_ skill gives you a bonus +10 power to each sub system for between 10-20 seconds. If you have trait slotted. It's pretty sweet.
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