I am planning on purchasing a Star Trek Collector's Edition from Amazon for this console
But whether or not I will purchase it depends on whether the console works as intended. I would like to know if the wiki's stated stats below still hold true
If not, simple reply pointing out which is false with its current working stat. Thank you in advance
Target: Self
+25 All Power Settings for 20 sec
Repairs all disabled systems
3 Min Recharge
Starts 1 minute cooldown on:
Every Battery
[Console - Universal - Enhanced Induction Coils]
Modified by:
Skills Starship Batteries (Increases Battery Duration)
Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
Quartermaster (Batteries variant) (Reduces Shared Cooldown)
Traits:
EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds)
The first
Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Comments
True - +25 All Power Settings for 20 sec
False - Repairs all disabled systems (this has been false for quite some time)
True - 3 Min Recharge
Starts 1 minute cooldown on:
True - Every Battery
False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)
Modified by:
True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)
Traits:
False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)
*As far as I know these are also true but I haven't checked myself.
Joined January 2009
Darn hope someone out there with this console has tested it out Thank you for your input though
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
I didn't know about that. But even knowing this now, I'll probably most likely miss it :P
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
RMC is a device, not a console.
Also, fiiiiiiiine, gawd I'll boot up STO and check. :P
Okay here we go, I actually tested a few things instead of going off of memory:
Modified by:
True - Skills Starship Batteries (Increases Battery Duration) (With 54 points invested in Batteries [that's 3 green bars] I get 25-26 seconds instead of the default 20 seconds)
True - Duty Officer Maintenance Engineer (Batteries variant) (Additional buff based on the type of battery used)
True* - Quartermaster (Batteries variant) (Reduces Shared Cooldown) (These are very expensive and I don't have one)
Traits:
False - EPS Manifold Efficiency (adds +10 additional power to all subystems for 10 seconds) (RMC is apparently not considered a battery by that trait; only works with consumables)
So both of the items that I marked as False I would consider to be bugs, because the tooltips clearly state that they should work. The RMC tooltip says it repairs disable systems; it does not. And if you slot EPS Manifold Efficiency then the RMC tooltip will say additional +10 power level, that does not get added when it is used. Considering that the subsystem disable bug has not been fixed in more than 3 years, I wouldn't get your hopes up that either bug will be fixed.
-edit- Updated this entry after direct observation: False - [Console - Universal - Enhanced Induction Coils] (No shared cooldown!)
Joined January 2009
It's a nice reusable battery, but it isn't the end-all, be-all device. I use it because it's "good" -- simple as that. I have plenty of other options. My builds don't revolve around the RMC. It's a short power buff (even with max skill points in batteries) but its cooldown is so long that it becomes almost a pain to wait out.
If you're holding out hopes of having a magical device, save your real-world money. It's not worth it. If you can find one for free, or on the cheap, sure. Go for it. Don't kill yourself over it.
Matter of fact, I had a second copy sitting around unused (Game wouldn't let me claim the code because I already had a collector's and I was hoping to get some free subscription time out of another, got it for $15-$20 years ago) so I gave it away to the first person to chime up on NoP.
It's good, but let's not put it on a pedestal.
I own one of the Quartermasters, and I own the RMC. I can attest that it does not affect the RMC.
According to Borticus, the RMC is not considered a Battery in terms of the Quartermaster doff. From what I understand, it is working as intended, and not a bug.
Suffice to say, I no longer use that Quartermaster doff.
Thank you for your input. I can now spend/save up the Credits that would have gone to purchasing that into something else lol
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Lol. I got the sarcasm! Yay!
Thank you for your further input
I will buy the Collector's Edition IF and ONLY IF they come out with the Jellyfish ship of Spock (from JJ's 1st Star Trek). Its a one-man vessel so it will probably be a shuttle with universal console that synergizes with the Red Matter Capacitor to create a 2 piece set, lol.
So until then I'll save my $ :P Thanks all for your assistance.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
I make those purchases wasting millions upon millions of EC so you don't have to.
Still, would be nice to have that clarified in the doff's tooltip. Just saying.
Yeah, I only use the RMC on ships with 3 or more device slots (because let's face it, there's nothing else useful to do with that many device slots). If there are only 2 slots then I would rather have a consumable battery instead of the RMC (and the Subspace Field Modulator which is always part of my builds).
Joined January 2009
But shoot +25.... Weapons batt gives me +75. Since I'm a A2B BFAW pew pew spammer type that's all I care about. Who needs Shields, Aux and Engines... just give me my guns and hull baby.
What it will do is the same thing as every other Universal Console or Device - Improve some specific things in your ship build which you think need improving. Your money, so you decide.
My only frustration is that it was a single character unlock.
My frustration was with the code not working for myself and loads of my friends, leaving us SOL when it came to the RMC.
Necropost btw.
False, any EPT_ skill gives you a bonus +10 power to each sub system for between 10-20 seconds. If you have trait slotted. It's pretty sweet.