in a primary role all 4 tiers are available. in a secondary only the first two are available.
therefore if you have all 30 items and slot it as secondary you will only have the first 15 active
I believe the question is actually about the points invested and that boon...not the abilities.
X points in each of the Specializations provides it's own bonus. So for somebody that has 30 in it, when slotted as a Secondary will only the 15 apply sort of thing...
Heading over to Tribble to check. Lets see if they screwed this up somehow.
Like I said, you get all the benefits of your secondary tree. I had Lone Wolf II and IF II active at the same time, Tier 3 Pilot specializations buffs active, and more. They don't have the lock currently functioning right.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
If you spend more than 15 points on a specialization and slot it as secondary, you still get the specialization bonus (Like the piloting turn rate bonus) from the extra points spent above 15.
The devs' lack of testing is amazing, isn't it? All that play testing and these happen.
Like I said, you get all the benefits of your secondary tree. I had Lone Wolf II and IF II active at the same time, Tier 3 Pilot specializations buffs active, and more. They don't have the lock currently functioning right.
Yup, that is also buggy. They have to lock down the specialization bonuses for the secondary one to 15, which is not working at all.
If you spend more than 15 points on a specialization and slot it as secondary, you still get the specialization bonus (Like the piloting turn rate bonus) from the extra points spent above 15.
The devs' lack of testing is amazing, isn't it? All that play testing and these happen.
yeah good thing it's still on tribble...
Honestly, I can't see that going live. It's usually all the things we can't test like space powers that get pushed through just to be find out they're bugged. Seriously, they really need to make a tribble ship available on drozana that has all universals just to be able to test these powers out.
If you spend more than 15 points on a specialization and slot it as secondary, you still get the specialization bonus (Like the piloting turn rate bonus) from the extra points spent above 15.
The devs' lack of testing is amazing, isn't it? All that play testing and these happen.
Yup, that is also buggy. They have to lock down the specialization bonuses for the secondary one to 15, which is not working at all.
no they shouldnt... if I spent 30 points into the spec then I should get the bonus for all 30 points even if it is slotted as a secondary. the ONLY limit should be that I am limited to the 2 tiers of skills/abilities...
no they shouldnt... if I spent 30 points into the spec then I should get the bonus for all 30 points even if it is slotted as a secondary. the ONLY limit should be that I am limited to the 2 tiers of skills/abilities...
No, the limit should be that it's a Secondary capped at 15 so it should be capped at 15...it's pretty simple.
No, the limit should be that it's a Secondary capped at 15 so it should be capped at 15...it's pretty simple.
But the article never says that is how it's going to work. From the article:
"When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
It doesn't say anything about artificially being being limited to 15 points, just that you only have access to Tier 1 and Tier 2 abilities. This may be working as intended, as they never specifically call out the passives as being affected.
But the article never says that is how it's going to work. From the article:
"When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
It doesn't say anything about artificially being being limited to 15 points, just that you only have access to Tier 1 and Tier 2 abilities. This may be working as intended, as they never specifically call out the passives as being affected.
Oh, no doubt they failed to explain just how that part should work. I was just countering the "should" with another "should"...sort of thing, I've got no idea how they'll actually have that work out - had hoped this thread would have drawn the attention and gotten the answer (hence part of the reason of "bumping" it - I just couldn't think of a better way to do it yet again - kind of like, oh, I'm bumping it again in the hopes that it is seen and answered by doing this reply).
But the article never says that is how it's going to work. From the article:
"When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
It doesn't say anything about artificially being being limited to 15 points, just that you only have access to Tier 1 and Tier 2 abilities. This may be working as intended, as they never specifically call out the passives as being affected.
Yeah... except that bort's already said that it's not WAI
And T1/T2 is 15 points.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Yeah... except that bort's already said that it's not WAI
And T1/T2 is 15 points.
Dev response is in regards to abilities that are in higher tiers still working even when the spec is in secondary mode... not in regards to the passive bonus you get from skill points spent.
"Since there will be 15 additional abilities to purchase within the Pilot Specialization, the existing Scaling Passive can be enhanced even further than its current maximum benefit."
The only limit in the blog states that... "When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
Only the abilities you have "purchased" from T1 & T2 can be used.
The passive is always on if you have the specialization selected... and the strength is based on how many points you have spent in that specialization.
There is nothing like what you're talking about. The passives you unlock for spending X points apply even if you don't have the spec slotted, but these are limited to the ability to craft training manuals for the specialization and its skills, to equip kit modules, and spend points on higher tiers of skills.
The only thing that has an actual functional effect are the abilities themselves. Some of the higher level ones will interact with lower level ones, but those are (once the known bug is fixed) locked out when slotted as a secondary.
There is nothing like what you're talking about. The passives you unlock for spending X points apply even if you don't have the spec slotted, but these are limited to the ability to craft training manuals for the specialization and its skills, to equip kit modules, and spend points on higher tiers of skills.
The only thing that has an actual functional effect are the abilities themselves. Some of the higher level ones will interact with lower level ones, but those are (once the known bug is fixed) locked out when slotted as a secondary.
Wait a minute... I was under the impression that the passives you get from pilot and intel and commando was only if you have the spec selected.
I think...
pilot is turn rate
intel is defense
commando ? no idea never bothered with ground
command is hp
so your saying the increase in those is ALWAYS on even if the spec is not selected as primary and secondary? So long as I spend spec points in them I will get the passive? Well if that is the case then never mind. I dont care if I can not use the abilities or get the effects from those skills in the higher tiers.
so your saying the increase in those is ALWAYS on even if the spec is not selected as primary and secondary?
No, they're saying they didn't know those boosts existed in the first place by pointing out that they do not exist when everybody else knows they exist.
no they shouldnt... if I spent 30 points into the spec then I should get the bonus for all 30 points even if it is slotted as a secondary. the ONLY limit should be that I am limited to the 2 tiers of skills/abilities...
hahha no. just no.
there's too much power creep in this game already.
Comments
therefore if you have all 30 items and slot it as secondary you will only have the first 15 active
This is the intent, however, it's not how it currently works on tribble.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I believe the question is actually about the points invested and that boon...not the abilities.
X points in each of the Specializations provides it's own bonus. So for somebody that has 30 in it, when slotted as a Secondary will only the 15 apply sort of thing...
...at least I believe that was the question.
Like I said, you get all the benefits of your secondary tree. I had Lone Wolf II and IF II active at the same time, Tier 3 Pilot specializations buffs active, and more. They don't have the lock currently functioning right.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
If you spend more than 15 points on a specialization and slot it as secondary, you still get the specialization bonus (Like the piloting turn rate bonus) from the extra points spent above 15.
The devs' lack of testing is amazing, isn't it? All that play testing and these happen.
Yup, that is also buggy. They have to lock down the specialization bonuses for the secondary one to 15, which is not working at all.
yeah good thing it's still on tribble...
Honestly, I can't see that going live. It's usually all the things we can't test like space powers that get pushed through just to be find out they're bugged. Seriously, they really need to make a tribble ship available on drozana that has all universals just to be able to test these powers out.
no they shouldnt... if I spent 30 points into the spec then I should get the bonus for all 30 points even if it is slotted as a secondary. the ONLY limit should be that I am limited to the 2 tiers of skills/abilities...
No, the limit should be that it's a Secondary capped at 15 so it should be capped at 15...it's pretty simple.
Just gotta say, love the signature... Had me tears when first seeing it... =p
But yeah, if using Primaries as Secondaries is going to work, the bonus will also need to be adjusted to the 15 point mark...
But the article never says that is how it's going to work. From the article:
"When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
It doesn't say anything about artificially being being limited to 15 points, just that you only have access to Tier 1 and Tier 2 abilities. This may be working as intended, as they never specifically call out the passives as being affected.
Oh, no doubt they failed to explain just how that part should work. I was just countering the "should" with another "should"...sort of thing, I've got no idea how they'll actually have that work out - had hoped this thread would have drawn the attention and gotten the answer (hence part of the reason of "bumping" it - I just couldn't think of a better way to do it yet again - kind of like, oh, I'm bumping it again in the hopes that it is seen and answered by doing this reply).
Yeah... except that bort's already said that it's not WAI
And T1/T2 is 15 points.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Dev response is in regards to abilities that are in higher tiers still working even when the spec is in secondary mode... not in regards to the passive bonus you get from skill points spent.
"Since there will be 15 additional abilities to purchase within the Pilot Specialization, the existing Scaling Passive can be enhanced even further than its current maximum benefit."
The only limit in the blog states that... "When a Primary Specialization is slotted as Secondary, you will gain the full benefits of any abilities you have purchased from Tier 1 and Tier 2."
Only the abilities you have "purchased" from T1 & T2 can be used.
The passive is always on if you have the specialization selected... and the strength is based on how many points you have spent in that specialization.
The only thing that has an actual functional effect are the abilities themselves. Some of the higher level ones will interact with lower level ones, but those are (once the known bug is fixed) locked out when slotted as a secondary.
Wait a minute... I was under the impression that the passives you get from pilot and intel and commando was only if you have the spec selected.
I think...
pilot is turn rate
intel is defense
commando ? no idea never bothered with ground
command is hp
so your saying the increase in those is ALWAYS on even if the spec is not selected as primary and secondary? So long as I spend spec points in them I will get the passive? Well if that is the case then never mind. I dont care if I can not use the abilities or get the effects from those skills in the higher tiers.
No, they're saying they didn't know those boosts existed in the first place by pointing out that they do not exist when everybody else knows they exist.
hahha no. just no.
there's too much power creep in this game already.
take your pick, be happy.
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