Having been here since launch I have seen a ton of content that is no longer available. Frankly, that is a travesty to the new players who never got to experience the original STFs and exploration content. Perhaps the powers that be could arrange a temporal timeline that would allow the new players to access the 30 or so older missions so they could experience them as we first did. Cost wise these old missions are already paid for and even though they are old code they still function. So why not let Drake have a mission timeline to send new players back into the past to help out?
Content is important FREE CONTENT is the best kind of content. PWE/Cryptic needs to learn to recycle and let people experience the past.
- Most of these Missions make the game look bad ... yet DR Patrols seem to be the best thing that ever happened
- They make the Client "too big" ... yup they actually said that ...
So don't hold your breath ... if anything expect more Content-Removal in the future ("Cardassian Struggle" i.E.)
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
My reason for this thread was to give the design team a much needed break from creating "NEW" content and launching it full of bugs like the anniversary event. Perhaps they could even fix the current problems.
In other threads I see that there are some serious issues concerning employment by Cryptic employees. Is this the beginning of the end of Star Trek Online? I for one hope not.
They should never have "removed" anything. They should have just moved the ones not used in the main story to the foundry so the client didnt take a hit on size as they are downloaded as needed.
They should never have "removed" anything. They should have just moved the ones not used in the main story to the foundry so the client didnt take a hit on size as they are downloaded as needed.
Point taken but the temporal mission line would allow level 60 players screaming about "0" content a whole new line of thinking. It would take very little effort to bring those missions back. While we are at it, PWE/Cryptic needed to spend money on upgrading their hardware about 3 years ago. We have seen so many problems from server instability to lag to flat out disconnects. They need to significantly increase the capicity of the client side.
They should never have "removed" anything. They should have just moved the ones not used in the main story to the foundry so the client didnt take a hit on size as they are downloaded as needed.
Not to mention all the old accolades they could acquire.
- Most of these Missions make the game look bad ... yet DR Patrols seem to be the best thing that ever happened
- They make the Client "too big" ... yup they actually said that ...
So don't hold your breath ... if anything expect more Content-Removal in the future ("Cardassian Struggle" i.E.)
Not that I think you're going to listen, but to clarify things so that others don't read that ermm... stuff you wrote and get the wrong impression...
the "too big" comment was directed at the Exploration clusters. There were literally thousands of exploration cluster missions. that's a lot of game data even if it reuses assets ad nauseum.
And yeah, they really did stink. Beam down, scan 5 rocks, leave, makes patrols seem exciting by comparison. Sure there were a few that were actually fun missions, but most were boring.
Not that I think you're going to listen, but to clarify things so that others don't read that ermm... stuff you wrote and get the wrong impression...
the "too big" comment was directed at the Exploration clusters. There were literally thousands of exploration cluster missions. that's a lot of game data even if it reuses assets ad nauseum.
And yeah, they really did stink. Beam down, scan 5 rocks, leave, makes patrols seem exciting by comparison. Sure there were a few that were actually fun missions, but most were boring.
Having been here since launch I have seen a ton of content that is no longer available. Frankly, that is a travesty to the new players who never got to experience the original STFs and exploration content
Yes ... so ? Who would have thought it's a response to the OP ... :rolleyes:
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Not that I think you're going to listen, but to clarify things so that others don't read that ermm... stuff you wrote and get the wrong impression...
the "too big" comment was directed at the Exploration clusters. There were literally thousands of exploration cluster missions. that's a lot of game data even if it reuses assets ad nauseum.
And yeah, they really did stink. Beam down, scan 5 rocks, leave, makes patrols seem exciting by comparison. Sure there were a few that were actually fun missions, but most were boring.
Very true, but rather than removing them they could have gone through and overlaid them with foundry missions. That would have been a simple and unique answer to the exploration problem.
Very true, but rather than removing them they could have gone through and overlaid them with foundry missions. That would have been a simple and unique answer to the exploration problem.
Well, since then they've given us the ability to set the starting point of a foundry mission to use a cluster. Also they added the top 3 system so that players can go to a location in sector space and grab a random foundry mission.
Which works out to be close to what you suggested. But on a larger scale since it's EVERY door from sector space, not just the exploration clusters.
Well, since then they've given us the ability to set the starting point of a foundry mission to use a cluster. Also they added the top 3 system so that players can go to a location in sector space and grab a random foundry mission.
Which works out to be close to what you suggested. But on a larger scale since it's EVERY door from sector space, not just the exploration clusters.
I am of the belief that a panel should decide what foundry content goes where as cannon missions. Players may be more willing to play more exploration type missions if they were not tagged as a Foundry mission. Also noted they need to add functional and appropiate rewards
to the missions.
I am of the belief that a panel should decide what foundry content goes where as cannon missions. Players may be more willing to play more exploration type missions if they were not tagged as a Foundry mission. Also noted they need to add functional and appropiate rewards
to the missions.
And here is the bad News ... lots of these Clusters don't even have a Foundry TOP 3, because there aren't any Foundries there ...
You know what content is free, player driven, and can be recycled with the least amount of monotony?
PvP
We all know our dear leaders opinion on that and how it has been murdered over and over with obvious OP gear/ship bait. Just something to think about.
Dunno, most ppl would most likely be shot instantly by some passing vaper. And I guess this would also fall under the category "monotonous". PvP is in every game only for a small amount of players.
=> all these Exploration Foundries, who could replace the old Clusters, don't even exist ...
Sounds like opportunity to me. Once they roll out the sector space revamp, hopefully there will be even more doors to hang a mission on.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Personally, I liked the Genesis system...in theory. It needed to be much more granular and varied, but it's a great concept as far as playing MadLibs with auto-generating content.
I was more of the opinion that it should have been expanded, upgraded and added to so the patterns weren't quite as predictable. I kinda miss killing the Random-Generated Aliens and their crappy NPC ships. Kinda silly. But "Scan 5 items" and "Defeat 5 groups" needed to be mixed up.
Dunno, most ppl would most likely be shot instantly by some passing vaper. And I guess this would also fall under the category "monotonous".
Hence the second part of my post about it being murdered. This meant not cared about/considered or even recognized by the devs unless they were nerfing the rewards because of non-PvPers.
Frankly, I would be happy if they would fix Kerrat once and for all. Please fix the soft wall issues and the borg getting stuck inside something and us not being able to shoot them back. Secondly if I use scramble sensors everything in the radius should fire on friendly borg or opposition faction targets. So as a Fed if I use that ability borg and klingons will fire on each other as well as the nearest target that is borg or klingon. That is the whole point of scramble sensors.
I think a lot of the taken out content could have been put aside in some of the planetary systems, especially under the new sector space. I'm a bit concerned at how few missions there are to level up with, particularly if more go as well (ie. Cardassian arc)
I think a lot of the taken out content could have been put aside in some of the planetary systems, especially under the new sector space. I'm a bit concerned at how few missions there are to level up with, particularly if more go as well (ie. Cardassian arc)
Exactly, even if they put them as "Temporal Foundry Missions" that woud be better than sending them to file 13.
Comments
PvP
We all know our dear leaders opinion on that and how it has been murdered over and over with obvious OP gear/ship bait. Just something to think about.
- Most of these Missions make the game look bad ... yet DR Patrols seem to be the best thing that ever happened
- They make the Client "too big" ... yup they actually said that ...
So don't hold your breath ... if anything expect more Content-Removal in the future ("Cardassian Struggle" i.E.)
In other threads I see that there are some serious issues concerning employment by Cryptic employees. Is this the beginning of the end of Star Trek Online? I for one hope not.
Or become a war criminal in Divide et Imperia?
Point taken but the temporal mission line would allow level 60 players screaming about "0" content a whole new line of thinking. It would take very little effort to bring those missions back. While we are at it, PWE/Cryptic needed to spend money on upgrading their hardware about 3 years ago. We have seen so many problems from server instability to lag to flat out disconnects. They need to significantly increase the capicity of the client side.
Not to mention all the old accolades they could acquire.
the "too big" comment was directed at the Exploration clusters. There were literally thousands of exploration cluster missions. that's a lot of game data even if it reuses assets ad nauseum.
And yeah, they really did stink. Beam down, scan 5 rocks, leave, makes patrols seem exciting by comparison. Sure there were a few that were actually fun missions, but most were boring.
My character Tsin'xing
Yes ... so ? Who would have thought it's a response to the OP ... :rolleyes:
Very true, but rather than removing them they could have gone through and overlaid them with foundry missions. That would have been a simple and unique answer to the exploration problem.
Which works out to be close to what you suggested. But on a larger scale since it's EVERY door from sector space, not just the exploration clusters.
My character Tsin'xing
I am of the belief that a panel should decide what foundry content goes where as cannon missions. Players may be more willing to play more exploration type missions if they were not tagged as a Foundry mission. Also noted they need to add functional and appropiate rewards
to the missions.
And here is the bad News ... lots of these Clusters don't even have a Foundry TOP 3, because there aren't any Foundries there ...
Zenas = 0
Betreka = 0
Khazan = 0
Eridan = 0
Hromi = 0
B'Tran = 0
Arucanis = 2
Afehirr = 2
Rolor = ~3
Delta Volanis = 3+
=> all these Exploration Foundries, who could replace the old Clusters, don't even exist ...
Dunno, most ppl would most likely be shot instantly by some passing vaper. And I guess this would also fall under the category "monotonous". PvP is in every game only for a small amount of players.
Sounds like opportunity to me. Once they roll out the sector space revamp, hopefully there will be even more doors to hang a mission on.
Link: How to PM - Twitter @STOMod_Bluegeek
Well it's almost a year since the removal of Clusters & the addition of new Foundry Doors ... so I wouldn't hold my breath ...
... maybe some massive Foundry Challenge could help ... but opening Foundry Doors alone, obviously didn't "work" ...
Okay, into the recycle bin your PvP goes then! :P And let's talk about it no more.
I was more of the opinion that it should have been expanded, upgraded and added to so the patterns weren't quite as predictable. I kinda miss killing the Random-Generated Aliens and their crappy NPC ships. Kinda silly. But "Scan 5 items" and "Defeat 5 groups" needed to be mixed up.
Hence the second part of my post about it being murdered. This meant not cared about/considered or even recognized by the devs unless they were nerfing the rewards because of non-PvPers.
Fractured Space
Exactly, even if they put them as "Temporal Foundry Missions" that woud be better than sending them to file 13.