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Long Time Tank Creating DPS Build Needs Advice Please!

saber68saber68 Member Posts: 28 Arc User
edited March 2015 in Federation Discussion
Looking for advice on my build please. I have always played a tank and specced for survivability but as the tltle suggests, I am leaning more towards a DPS focused build with my fed Engineer and loving the huge DPS numbers I am getting now.

With this build I am relying on my engineering captain abilities and the -TH from the two Plasma nulifiers for survival, as they are my only defensive consoles, so to speak. I am wondering if swapping those with an epic Conductive RCS Accelerator (ResAll) and an epic Particle field exciter (ResAll) would be better?

The main area I want advice with is the Boff skills and which Doffs to slot. (Money / resources are not an issue as regards the Doffs). Any advice at all would be helpful, thanks :)

http://skillplanner.stoacademy.com/?build=ussendeavourt6tacticalcommandcruiser_0
Post edited by saber68 on

Comments

  • kintishokintisho Member Posts: 1,040 Arc User
    edited March 2015
    Obelisk warp core and 360 AP beam = 10% increased AP damage- run a step between stars twice for these...
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2015
    I am looking through the lens of PvE. If you are going for PvP, skip my reply as it's not going to be as helpful.
    A "Tank" using -TH? I hope that was a typo.

    The following assumes that you do not have reciprocity yet.

    1. Unless you have reciprocity, I recommend dropping the torpedo from the build to focus on beams.

    2. EPTW3 will help boost DPS. If you can't make a training manual with it, ask a buddy to do it for you and send the manual your way.

    This is basically one of my current command cruiser's setup

    LT Uni (Tac) TT1, APB1
    LCDR Tac TT1, APB1, BFAW3
    CDR Com/ Eng OE1, OE2, EPTW3, A2SIF3
    LT Eng ET1, EPTS2
    LT Sci HE1, ST2

    This build requires 2 purple/ VR energy weapon officers to reduce beam special attacks, 2 damage control engineers to reduce EPTx cooldowns, 1 maintenance engineer for ET cooldown and a Development lab scientist to reduce ST cooldown.

    If you don't have the energy weapon officers but do have 2 purple conn officers that reduce tac team recharge, then slot BFAW1 instead of one of the TT1.

    Overwhelm emitters should make your build a tad tankier while doing a tad more DPS.

    Overall, that should help some in bridge officer side of the build.

    As far as reputation traits go, nukara tier 4/ aux power to offense and defense traits should be seriously considered for the build.

    I hope this helps give you some ideas.
  • edited March 2015
    This content has been removed.
  • saber68saber68 Member Posts: 28 Arc User
    edited March 2015
    Thanks for all the reply's. Agreed my warp core is far better than the Obelisk due to the 3.7 DMG per power level over 75, and yes my power levels are very good.

    I WAS focused on being a tank before and obviously did not have the -TH slotted then. Just added those to try to compnsate for all the defensive stuff I have removed making the switch to DPS focused.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2015
    Building for survivability did not mean you were building a tank.

    A "tank" needs to take and hold aggro, and survive the consequences.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2015
    it actually looks pretty good.
    undine deflector would help some.

    its a broadside boat... lose the torp and slot more pattern betas, OR go for DBB front / 360s aft and keep a torp. But you can't really mix these ideas efficiently, either you face forward or you don't. If all your guns are not hitting a target, you are inefficient.

    your beams are too good to swap, though. I would toss the torp, lose all the torp skills, gain 2 copies of pattern beta, and see what else you can find in the command officer skills that might be good --- you don't need 3 hull heals either, lose at least 1 of them. You have 2 shield heals and tac team on top of that... pare it down ... 3 heals total is more than fine as this ship is VERY durable to begin with.

    DOs... /shrug. Reduce the CD of beam skills comes to mind...

    Also remember to use damage themed traits, spec points, and captain skills...
  • saber68saber68 Member Posts: 28 Arc User
    edited March 2015
    Thanks but this build is neither. I was previously a tank with high threat gen and survivability etc. I have respecced and changed almost everything for this build. My aim with this is to maximise DPS while retaining a little survivability so I am not completly made of glass.

    I am asking for advice mostly with the Boff abilities and Doffs as I have always (on previous builds!) been a tank and I want to focus more on DPS with this build.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2015
    cycling tactical team, BFAW, EPTW and EPTS as often as possible, maybe overwhelm emitters too, will make it very tanky and keep the DPS going without giving much thought. If you aren't using a keybind already, that might be the answer. Careful, it's really easy to overdo keybinds and mess yourself up.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2015
    saber68 wrote: »
    I have respecced and changed almost everything for this build. My aim with this is to maximise DPS while retaining a little survivability so I am not completly made of glass.

    Ok, start with the build I suggested. Run it in a few missions, STFs, etc.
    Based on how it performs for you, do you have too much hull healing, shield healing or both?

    If hull heals are too much, start by replacing Aux2SIF3 with DEM3.
    If that still leaves too much hull healing, and too much shield healing, drop EPTS2 down to EPTS1, put DEM1 in the LT level engineering BO ability slot. Yes, you are doing away with engineering team.

    That will really leave EPTS, ST and to a lesser part OE to buff shields.
    As for hull healing, if you can get away with just one copy of HE, then maybe that works for you.

    A systems engineer like Marion should help a tad with power levels when using DEM.

    Beyond that, I think it's time to look at DBB or DHCs up front for weapons.

    I hope that helps you out.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited March 2015
    I like your weapons. The only comment that I have is that I switched to Dual Antiproton Beams in the Front and saw a significant increase. The Presidio moves pretty slow though. I am going to assume that resources are infinite. (Some of this is expensive with time or money.)

    Starship Traits:

    All Hands on Deck - You have this
    Reciprocity- Must have Tac cool down trait. (Buy the Phantom is the way to get it.)
    Supremacy- Second Plasmonic Leach (Buy the Astika)
    Either Predictive Algorithms or Pedal to the Metal. (Start your Grind on.)

    Captain's Traits:

    Take of the ground traits and take a look at these traits:

    Beam Barrage (Level 15 Beams R and D)
    Inspirational Leader (Very Expensive)
    Anchor (Cheap)
    Intense Focus (Expensive)
    Wing Commander (Expensive and VERY optional in this ship.)


    Pets:

    Take a look at Elite Swarmers or Elite Pergines.


    BOFF Skills:

    Here is a very wacky one but it is working for me right now. Take the Torp off but leave a cannon and torp BOFF skill on. If you set your stuff up right, you don't need these lower level skills anyway and it helps to proc other stuff like predictive algorithms. And it does not share a cool down.

    Positioning:
    Space Flanking is the best in ISA.
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