Looking for advice on my build please. I have always played a tank and specced for survivability but as the tltle suggests, I am leaning more towards a DPS focused build with my fed Engineer and loving the huge DPS numbers I am getting now.
With this build I am relying on my engineering captain abilities and the -TH from the two Plasma nulifiers for survival, as they are my only defensive consoles, so to speak. I am wondering if swapping those with an epic Conductive RCS Accelerator (ResAll) and an epic Particle field exciter (ResAll) would be better?
The main area I want advice with is the Boff skills and which Doffs to slot. (Money / resources are not an issue as regards the Doffs). Any advice at all would be helpful, thanks
http://skillplanner.stoacademy.com/?build=ussendeavourt6tacticalcommandcruiser_0
Comments
A "Tank" using -TH? I hope that was a typo.
The following assumes that you do not have reciprocity yet.
1. Unless you have reciprocity, I recommend dropping the torpedo from the build to focus on beams.
2. EPTW3 will help boost DPS. If you can't make a training manual with it, ask a buddy to do it for you and send the manual your way.
This is basically one of my current command cruiser's setup
LT Uni (Tac) TT1, APB1
LCDR Tac TT1, APB1, BFAW3
CDR Com/ Eng OE1, OE2, EPTW3, A2SIF3
LT Eng ET1, EPTS2
LT Sci HE1, ST2
This build requires 2 purple/ VR energy weapon officers to reduce beam special attacks, 2 damage control engineers to reduce EPTx cooldowns, 1 maintenance engineer for ET cooldown and a Development lab scientist to reduce ST cooldown.
If you don't have the energy weapon officers but do have 2 purple conn officers that reduce tac team recharge, then slot BFAW1 instead of one of the TT1.
Overwhelm emitters should make your build a tad tankier while doing a tad more DPS.
Overall, that should help some in bridge officer side of the build.
As far as reputation traits go, nukara tier 4/ aux power to offense and defense traits should be seriously considered for the build.
I hope this helps give you some ideas.
I WAS focused on being a tank before and obviously did not have the -TH slotted then. Just added those to try to compnsate for all the defensive stuff I have removed making the switch to DPS focused.
A "tank" needs to take and hold aggro, and survive the consequences.
undine deflector would help some.
its a broadside boat... lose the torp and slot more pattern betas, OR go for DBB front / 360s aft and keep a torp. But you can't really mix these ideas efficiently, either you face forward or you don't. If all your guns are not hitting a target, you are inefficient.
your beams are too good to swap, though. I would toss the torp, lose all the torp skills, gain 2 copies of pattern beta, and see what else you can find in the command officer skills that might be good --- you don't need 3 hull heals either, lose at least 1 of them. You have 2 shield heals and tac team on top of that... pare it down ... 3 heals total is more than fine as this ship is VERY durable to begin with.
DOs... /shrug. Reduce the CD of beam skills comes to mind...
Also remember to use damage themed traits, spec points, and captain skills...
I am asking for advice mostly with the Boff abilities and Doffs as I have always (on previous builds!) been a tank and I want to focus more on DPS with this build.
Ok, start with the build I suggested. Run it in a few missions, STFs, etc.
Based on how it performs for you, do you have too much hull healing, shield healing or both?
If hull heals are too much, start by replacing Aux2SIF3 with DEM3.
If that still leaves too much hull healing, and too much shield healing, drop EPTS2 down to EPTS1, put DEM1 in the LT level engineering BO ability slot. Yes, you are doing away with engineering team.
That will really leave EPTS, ST and to a lesser part OE to buff shields.
As for hull healing, if you can get away with just one copy of HE, then maybe that works for you.
A systems engineer like Marion should help a tad with power levels when using DEM.
Beyond that, I think it's time to look at DBB or DHCs up front for weapons.
I hope that helps you out.
Starship Traits:
All Hands on Deck - You have this
Reciprocity- Must have Tac cool down trait. (Buy the Phantom is the way to get it.)
Supremacy- Second Plasmonic Leach (Buy the Astika)
Either Predictive Algorithms or Pedal to the Metal. (Start your Grind on.)
Captain's Traits:
Take of the ground traits and take a look at these traits:
Beam Barrage (Level 15 Beams R and D)
Inspirational Leader (Very Expensive)
Anchor (Cheap)
Intense Focus (Expensive)
Wing Commander (Expensive and VERY optional in this ship.)
Pets:
Take a look at Elite Swarmers or Elite Pergines.
BOFF Skills:
Here is a very wacky one but it is working for me right now. Take the Torp off but leave a cannon and torp BOFF skill on. If you set your stuff up right, you don't need these lower level skills anyway and it helps to proc other stuff like predictive algorithms. And it does not share a cool down.
Positioning:
Space Flanking is the best in ISA.