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Has todays patch broken shields?

saber68saber68 Member Posts: 28 Arc User
My shield facing value was just under 15k per facing previously. Noticed after logging on a few minutes ago while outside ESD it has dropped to 9.5k, the base value of my shield. Its not getting the bonus from my deflector array or other set abilities..

Anyone else getting this?
Post edited by saber68 on
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Comments

  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    Definitely noticing something weird when I remove my exotic particle field exciter. My shields are at 9.5k (should be 14.4k). Removing the console flashes the shield value to 14.4k, then goes back down to 9.5k.

    Looks like something broke...
  • gradiigradii Member Posts: 2,824 Arc User
    edited March 2015
    I'm already nigh unkillable at ~7k max shields. who needs ridiculous numbers like 15k?

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    Could it be something to do with this item in the patch notes?

    Resolved an issue which was causing any Trait granted by the Specialization Tree to be available regardless of being slotted or not.
    Are we there yet?
  • saber68saber68 Member Posts: 28 Arc User
    edited March 2015
    No, nothing to do with specialisation. My MK XIV Elite fleet shield has a value of 9.5k, but my deflector and various set bonuses increase shield HP upto 14.9K but that is not happening. Seems to be a bug. I have posted this in the bug report forum.
  • locutusx5locutusx5 Member Posts: 25 Arc User
    edited March 2015
    Yes defiantly something gone wrong because i used to have 10k shields before patch now have 7k
  • philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    Just logged in and yes, shields are reporting base values. Hopefully it is just a display bug and not actual, cus running CC is not going to be fun with those numbers....
    Are we there yet?
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited March 2015
    Don't worry, it'll get a timely fix ... if you consider 7 days to be timely, cause it won't be fixed until next thursday, even if they fix it internally today.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • jindarojindaro Member Posts: 25 Arc User
    edited March 2015
    Is this a simply a display error in the tooltip/stats or is this actually reflected in the shield final HP value?

    If the stats in the ship tab is to be believed then I too am down by around 3k in shield strength.
  • oneratsonerats Member Posts: 0 Arc User
    edited March 2015
    Make sure you're checking in system space, not on the ground or sector space. The game's wonky like that.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    Yep, Cryptic screwed up again, big time!

    I came in here, expecting this to just be bull; but no, 7k indeed (should have been 15k). I also unslotted like my crafted Field Exciter (+25% Shield Capacity, amongst other things), and nada: no effect at all. No other field boosting console, either.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    onerats wrote: »
    Make sure you're checking in system space, not on the ground or sector space. The game's wonky like that.

    Yeah, no; we're not total n00bs, you know?! :) It really *is* broken -- horrendeously so, even.

    This deserves an emergency fix. Please, make it so.
    3lsZz0w.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    onerats wrote: »
    Make sure you're checking in system space, not on the ground or sector space. The game's wonky like that.

    Heh, the game is wonky in a fun way right now...your shield capacity while on Ground with nothing applying is your shield capacity while in Normal Space where everything should be applying.

    What's fun is...

    7539
    remove Exciter: 7539
    reslot Exciter: 15107
    3 seconds later: 7539
  • gimley41gimley41 Member Posts: 8 Arc User
    edited March 2015
    Just stopped to say it's the same for me - hope this will be fixed soon, but as we all know there won't be two patches in less than a week, so enjoy!
  • hravikhravik Member Posts: 1,203 Arc User
    edited March 2015
    Has anyone gone into combat yet to see if it is a display bug, or an actual capacity bug?
  • humblesheephumblesheep Member Posts: 423 Arc User
    edited March 2015
    Has anyone tried it in combat yet? If that's wrong, it's a showstopper!

    (won't be online myself for a while)
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited March 2015
    lol... Now that's what I call a proper bug...I guess there won't be an emergency patch rolled out... Hull tanking ftw, as usual though :rolleyes:
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2015
    In combat I noticed no difference. Slotting unslotting exciter made no change to my stated stats.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • rimmarierimmarie Member Posts: 418 Arc User
    edited March 2015
    Has anyone tried it in combat yet? If that's wrong, it's a showstopper!

    (won't be online myself for a while)

    this^

    This is most certainly a problem that NEEDS to be addressed as soon as possible. Us SCI vessel people are very concerned.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Has anyone tried it in combat yet? If that's wrong, it's a showstopper!

    (won't be online myself for a while)

    Actually looks like a tooltip issue. Number bounces back and forth between the Ground and Normal Space numbers while in combat (including reflecting the damage they've taken)...but they didn't drop any faster visually as if they had a lower capacity than they normally did.

    edit: For example...

    7539/7539
    7539/7539
    7539/7539
    7539/7539

    Might blink...

    15107/15107
    15107/15107
    15107/15107
    15107/15107

    Then blink...

    15107/15107
    7539/7539
    7539/7539
    7539/7539

    Then blink with some damage...

    14907/15107
    7539/7539
    7539/7539
    7539/7539

    ...to...

    7339/7539 (same -200)
    15107/15107
    15107/15107
    7539/7539

    ...to...

    14907/15107 (same -200)
    7539/7539
    15107/15107
    15107/15107

    And so forth...

    edit: Lol, it's kind of sad that I could just sit there in CCA watching shields like that while parked inside 3km of the Entity while not really paying much attention to anything else other than spamming things, keeping the range, and watching numbers.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    Actually looks like a tooltip issue. Number bounces back and forth between the Ground and Normal Space numbers while in combat (including reflecting the damage they've taken)...but they didn't drop any faster visually as if they had a lower capacity than they normally did.

    No bouncing numbers for me at all: just showing base dmg. it's dead, Jim.

    N.B. On the upside, Enhanced Predictive Algorithms and Improved Command Frequency are *still* working when unslotted!

    Honestly, who's paying these people?! Oh wait, that would be me! :P
    3lsZz0w.jpg
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited March 2015
    It seems I'm notcing this too, my ships' shields are reporting base values in the ship equipment window (in Crystalline Cataclysm), and I am noticing it's a bit harder to keep shields up than it was just yesterday, could be that I'm taking more fire, but it could be weaker shields too...:confused:
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited March 2015
    Having the same issues.

    I just ran CCN on five toons, and noticed no difference in actual combat. Granted, this is only in normal, but I hope this means it's a display bug only.
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • allyoftheforceallyoftheforce Member Posts: 735 Arc User
    edited March 2015
    Yeah, my Aegis with skills and gear should be sitting around 17k and now it's at 10k. Uh, wth Cryptic? If this is just a display issue I have no problems. If not, fix it now. This is a big issue and not some "we don't take the servers down for any kind of bugs becuase it will be fixed next thursday" bull TRIBBLE excuse.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    sophlogimo wrote: »
    Yup, seems to be a pure stat display error.

    No offense, but you've determined this how exactly?! Is there a way to tell from the CombatLog?
    3lsZz0w.jpg
  • philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    Not so sure it is just a display error. Just finished a FFA and my shields are depleting like crazy. Did one yesterday and only the boss did noticeable damage. Same character/ship/setup.

    So I'll say it is actual and will hopefully be addressed asap.
    Are we there yet?
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    Guys, Borticus has a request for data here in the Bug Reports section.

    http://sto-forum.perfectworld.com/showthread.php?p=22784961#post22784961

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