Hiya. I'm a long time player of the game. I've been around since the pre sale launch but did take a few months off here and there when the game was not holding me firmly. At any rate, I had played a FED toon up until the Legacy of Romulus. Then my ROM became my main character.
The fact is, I have not played my FED toon hardly at all since LoR. Another fact is I bought the Delta Rising pack. I have still not played my FED toon. Well, I did go to her and look at the new ships, at Earth Spacedock. I looked at the options for them. I modeled them the way I wanted them to look.
Then I went back to my ROM and started playing DR. I still have not played the FED ships, or the KDF ships.
Can anyone give me a good reason to spend time flying the FED Delta Rising ships? I sure do wish my FED aligned ROM could fly them. It's HER I want the cool passive and active powers on. Please help me like the FEDees!!
Comments
They have their unique console powers. The Phantom probably has the most useful and straightforward "lance"-type ability in the game.
Unfortunately, the starship mastery traits cannot be transferred to other characters, because the Phantom's Reciprocity and the Scryer's science power buffs are pretty useful. Reciprocity for every type of ship, the Scryer's for every science vessel. I'd say they are must-haves. And Reciprocity has good synergy with the Eclipse mastery. (Reciprocity lowers Intel and Tact cooldowns when enemies miss you, Eclipse's mastery produces an annoying sound and raises your defense.)
The Eclipse is very maneuverable for a Federation Cruiser. That makes it feel pretty different from Fed ships. But - you can still make it a "beam boat" if you prefer that, since you can use the new Intel buff power for energy weapons with it. (I didn't like that power with cannons - I kinda prefer the fast stream of bullets, so to speak, but for beams, a slower rate of fire with more oomph is cool.)
The Phantom is an Escort, and if you like maneuverable Escorts - it's kinda a Defiant Extra Large (and Extra-Flat). I enjoy it a lot.
The Scryer can use DHCs; IIRC, so it allows a pretty unusual play style for a fully fledged science vessel - only the Vesta can do it like that on the Fed side, and compared to the Klingon Bird of Prey or the Romulan science alternatives, it is, again, a fully fledged science vessel with the necessary science slots, subsystem targeting and sensor analysis, in addition to the intel abilities. Only drawback is that it can't actually use Aux Phasers - but boosting your energy levels is not so difficult, particular since you have access to Override Subsystem Safety.
If you want to use KDF ships, you play KDF.
If you want to fly Warbirds, you play Rom.
End of story.
Hey MR, thank you for taking the time to point these things out to me, about the FED Intel ships. You are right in that part of me, I want those mastery traits to be shared through all of my characters. Taking the time to get them puts a lot of value there, to me at least. I bet you too have only so much that can be devoted to the game. Even if I slog off all my other responsibilities I still end up waking up on the day that I realize is the one that I will need to go to bed early on because work is coming the next morning. Start yer coffee pots!!
Back to your post. Thanks so much for pointing out some "general specifics" for me on the Intel Cruiser and Escort. I am still quite interested in the Intel Science ship too, but I think I'll be taking out the former two before I deck the Sciboat.
Oh, I almost forgot: Merry Holiday to You, and Happy New Year, Mustrum! Rock on Dude!!
You bought the whole pack, so you might as well use the ships; or at the very least, give them a try.
Its not surprising that STO is losing players faster than the titanic sank. With the dumba** devs favoring Feds over everyone else and being greedy as hell with the new sperm cruisers and ugly kdf/rom ships its no wonder.
I would have thought that after finally catching the KDF up to everyone else they would maintain the balance after... so much for common sense... WTF devs pull your heads out of your TRIBBLE and get with the program already.
If you bought the Delta pack, though, you also have the Guardian, which is a pretty decent ship more along the lines of the traditional cruiser (but with some intel boff seating). Possibly my dislike of the Eclipse stems from switching from the Guardian immediately before; it just didn't seem to compare favourably.
I don't have an opinion of the Dauntless, because I haven't got round to trying it yet.
Personally I love the Dauntless and keep flying it. I like the Eclipse as well but did not end up using it. If I go for this Delta toon stuff I will. (Or the cool tier 6 raptor if I go with kdf).
Means to level fast(er) or at least for quick mastery unlocks are gladly still around in STO and far far away from the delta quadrant.
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I don't know the class of your Fed... but if they fly a science ship the Scryer... the Dauntless... and the Pathfinder are hands down the best Science Ships in the game. People will argue that the Vesta is still viable (and it is) but pretty much anything I can do with a Vesta I can do with any of the above three give or take. The Scryer has the added benefit of having all kinds of ways to debuff your enemy... and a cloak to boot... very nice in PvP... but a bit of an overkill in PvE and the Pathfinder and Dauntless has better seating in PvE...
As to Engineer and Tactical... other then the ship traits you can get from them (and some of them are very nice)... there isn't much out there that a T6 overpowers a fleet T-5U.
Alot of people knock it, but I really was surprised personally just how much I enjoyed it, and found many Sci abilities and Intel abilities complement each other remarkably well - it wasn't 'just another Sci ship' like the cruiser and escorts were 'just another cruiser or escort'...
The fact it's the only Fed Sci that can cloak, makes it additionally unique...
Escort-level maneuverability on a Science Vessel is also an interesting experience.
Had not even considered that...
Oddly enough, reading it up - the difference between Pathfinder and Scryer is just one point in terms of turn rate (unless the STO wiki is wrong). I guess the inertia figure is better? I can't think of any gear that would make a big difference, but I just find the Scryer more maneuverable, quicker to react to direction changes.
The Scryer and the Pathfinder are very similiar... the Scryer has more ways to debuff... and it has a cloak. The Pathfinder though is a slightly better pure science vessel (and it's aero console is very, very, very nice).
I prefer the Pathfinder for PvE and Scryer for PvP... but if I had to choose one... I'd have to seriously think about it... also both traits are very nice...
I think it's the only true science vessel that cloaks. AFAIK the only other ships with a cloak that have a science commander are warbirds, and there's not many of those. (unless you count the Klingon ships with a universal commander, but they aren't proper science vessels)
My character Tsin'xing
Here's to wishing for a Romulan Sci Intel T6 with enhanced battle cloak & singularity powers. Oh and make it a flight deck too as Feds already have the Pathfinder's pet & Scryer's swarmers. Finally, keep the classy foreboding look of the Dreads or Tal Shiar Destroyer.
Not a self-entitlement claim, but because Romulan.
I still get a chuckle at folks who dismissed it on paper because it only had 2 tac slots and a Lt tac boff seat. Those of us that saw beyond that knew that its strength was in the intel boff abilities, plus the gather intel debuffs. When they added sensor analysis and the secondary deflector that was just icing on top.