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Decisions decisons

dd1mdd1m Member Posts: 171 Arc User
edited March 2015 in Romulan Discussion
I'm trying to decide if it is worth getting a T6 ship for my Rommie.

My character is an engi who has both a T5-FU Ar'Kif and a Monbosh, The Ar'Kif parses 20k DPS in ISA despite not having upgraded anything from MK XII.

My main question is are any of the ships or the traits worth the expenditure of getting, I'm tempted not to bother and leave things as they are, upgrading the Ar'Kif when I have the resources and not worry too much about the ship traits.

Any suggestions? :)
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Post edited by dd1m on

Comments

  • caelrasstocaelrassto Member Posts: 0 Arc User
    edited March 2015
    The best one-ship purchase would probably be the tactical command ship. You get a cruiser with 4 tac consoles, an excellent starship trait, and 11 consoles + a T6 BO layout. Plus the inspiration abilities. It's a solid all around ship. Makes a great beam boat, or even torp boat with the special console that gives additional passive torpedo boosts. I've got mine set up with cannons, and that works pretty well too.

    The Faeht intel ship is pretty incredible from a DPS perspective. 5 tac consoles and ability to have two copies of Surgical Strikes is pretty neat. The Starship Trait is weak though, and it's a pretty fragile ship. There are some queues I won't bring it in because it goes down quickly. It also has "fire when cloak", if you're into that.

    But if resources are an issue, upgrading your weapons to Mk XIV is probably the better return.
  • dd1mdd1m Member Posts: 171 Arc User
    edited March 2015
    Would that be "All Hands on Deck" trait?

    I have to admit that has somewhat caught my eye, just wasn't sure how effective it is.......

    From what you say I suspect I could just shift most of my current build over from the Ar'Kif which I've used as a beam boat up until now.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2015
    the scim is still very strong. Outstanding aoe ship, but none of the new skills. But time you get one with an upgrade token you may as well have a faeht.

    I *love* the faeht. Intel skills are potent, and with 2 copies of surgical strikes and the ability to seat override (160 weapon power sound good to you?) and FAW ... it provides adequate aoe damage (well above average sustainable aoe) and outstanding single target damage.

    I like the command ships but they are not dps boats. The tactical version is a durable, medium damage ship that offers a variety of ways to do group support, but its still a distant 5th place or lower dps ship. If you want a broadside ship or ever wanted to try the tactical "cruiser" build, its a solid ship for that.

    Ship traits are a gimmick to sell ships. Most of them make no sense. The faeht one is very slick: when you are about to die, you drop all aggro and become untargetable for a moment. It also messes up your flight speed for a moment, but anyway, it keeps you alive in a pinch and is extra handy for tac captains trying to get GDF running without dying in the process. The command ship traits are largely junk, the one that helps cooldowns for science is nice for a science heavy build.

    Any interest in box ships? The benthan is an excellent hybrid dps/tank "cruiser" but it does not seat surgical strikes. It has a neat torp trait. The current escort also lacks surgical strikes but has 5 weapons.
  • dd1mdd1m Member Posts: 171 Arc User
    edited March 2015
    I had a Tulwar on my Sci character but never really got on with it, she's in a Tal Shiar Adapted Destroyer these days.....but also rather neglected too. Maybe I'll have another look at that at some point.

    I've invested rather heavily in one of my fed toons so at the moment not really got enough to get a box ship, and already have the Elachi Monbosh on the engi (which I love) and switch between that and the Ar'Kif.

    To be honest I'm looking at the traits and thinking the same as you, with the Ar'Kif doing 20k+ already with almost nothing upgraded it might just be better to get on an do some upgrades and see how far I can take that
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2015
    Anything you buy today will be obsoleted within 6 months. I would not buy anything unless it was central to roleplay purposes.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2015
    dd1m wrote: »
    I had a Tulwar on my Sci character but never really got on with it, she's in a Tal Shiar Adapted Destroyer these days.....but also rather neglected too. Maybe I'll have another look at that at some point.

    I've invested rather heavily in one of my fed toons so at the moment not really got enough to get a box ship, and already have the Elachi Monbosh on the engi (which I love) and switch between that and the Ar'Kif.

    To be honest I'm looking at the traits and thinking the same as you, with the Ar'Kif doing 20k+ already with almost nothing upgraded it might just be better to get on an do some upgrades and see how far I can take that

    20k is fine. Honestly too much more than this is sort of game breaking -- it makes every fight boring when you can just drive by, pick up the loot and leave. Sticking to what you have is an inexpensive and very valid choice; your dps is sufficient for anything in PVE and your ship is fine. If you want another ship, that is one thing, if you are on a budget, you don't need anything at all...
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited March 2015
    I'm a fan of the Aelahl. Has some room for Intel abilities, but it's not an Intel-specialized warbird so there's no trade-off for those abilities.

    It's a battlecruiser, so it's durable but also moves well. Hits hard, and I have a lot of fun with the special console as an AoE / crowd-controller. Nice 4-4 layout so it's pretty versatile as a beam bird - though there's nothing wrong with loading the front up with cannons either, 'cause it's not hard to keep your nose to the enemy.

    For the Command battlecruisers, I've been hearing that they're less like battlecruisers than advertised - even the Vastam type. That said, they're awesome support birds. Tank, and throw every ability and pet at the enemy, then boost your allies for the kill. Couple that with other buffs / debuffs and you're pushing the boundaries of your team's capacity. It's a neat playstyle, something very different from the Ar'kif if you're looking for that.
  • dd1mdd1m Member Posts: 171 Arc User
    edited March 2015
    All good responses, thank you very much it looks like I'll be spending more time thinking about it then :D
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  • aetam1aetam1 Member Posts: 228 Arc User
    edited March 2015
    The all hands on deck trait from the tac command ship reduces the cooldown of all science AND captain abilities. So more alpha, more tac fleet,... I leave it to your imagination how good that is.
    If you want numbers, -5% on captain abilities and -10% on sci each time you use a tac ability. Cann occur once every 5sec.
    It is probably the best ship trait in the game, in my opinion.

    Besides that the ship itself is nice. Decent dps, really tanky.

    But your 20k dps are fine. If you like your ship there is no need to do anything.

    My stomach is clear and my mind is full of bacon!
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