test content
What is the Arc Client?
Install Arc

Let us change our Species for Zen

laro1984laro1984 Member Posts: 0 Arc User
First i appologize if this is the wrong forum wasnt shure were to post the idea.

Like written in the Titel i had the idea that it should be possible to change the players species, since from time to time Cryptic release new species it would be nice to give us the possibility to change them so we dont need to lvl everything again, iam not speaking about xp more about doffing reputation and so on :). Then we can play the Species we wanted to play from beginning but cant because it wasnt released back then.
It could cost some Zen (1k or so?) so we dont do it every hour or so.
Post edited by laro1984 on
«1

Comments

  • nightkennightken Member Posts: 2,824 Arc User
    edited March 2015
    It's been suggested before. and the answer was no. The way it's set up they can not do it. it would take at about a season's worth of work to change. If I'm remembering correct. and it probably be buggy. I would hunt up the post but I'm on a tablet and everything is a pain to do.

    I agree it be nice but probably more trouble then it's worth.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited March 2015
    A race and sex change? Hard to belief it is so much work. Faction change I can understand, but race is mostly cosmetic and some traits. One set of racial traits is swapped out by another.

    Would be a good selling feature, I am sure. I have a couple of characters that are on hold and waiting for deleting. If I could buy a race change token I would likely buy that and change the character.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    fovrel wrote: »
    A race and sex change? Hard to belief it is so much work. Faction change I can understand, but race is mostly cosmetic and some traits. One set of racial traits is swapped out by another.

    Would be a good selling feature, I am sure. I have a couple of characters that are on hold and waiting for deleting. If I could buy a race change token I would likely buy that and change the character.

    it is more complicated: all the informations about your toon is linked with his specie
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Go to create a new character, right?

    You select a Faction.
    You select a Species, Gender, and Career.

    Think about what's restricted or tied to each of those, yeah?

    Since this is about Species...

    Appearance and Traits, eh?

    Reset any stored costume slots (different species may have different options, so they would have to be reset to some sort of default for the species which should already exist since the species already exists).

    Remove all traits tied to the old species. Add all traits tied to the new species.

    Whatever the various dialogue options and the rest that might vary by species would check the new species just like it checked the old species, no?

    Neither Species nor Gender, imvho, have the sheer number of issues that would be involved in trying to change Faction or Career (those just look like unbelievable nightmares).

    Each time this one comes up, I'm just trying to picture how the container was created where Species/Gender has been made into this near impossible task. Don't get me wrong, would have to figure it would be an expensive option in the store...25, 30, or more...which could probably be why it wouldn't be done, cause folks probably simply wouldn't be willing to pay that much for it in sufficient numbers to justify the work done on it.
  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited March 2015
    I don't think the Zen would be impressed by us changing our species.
    boldly-watched.png
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited March 2015
    i on the other paw would like to reset my engie and turn it into a tac....w/o resetting rep...diplo etc etc but other than that basically setting the toon to new/lvl 1......

    also re-boxing lockbox ships for 1000 zen +1


    rubble rubble rubble..............
  • alex284alex284 Member Posts: 366 Arc User
    edited March 2015
    I'd really want to change career and faction. I have a rom-kdf. Yes, seriously, I picked KDF. He also has tons of (bound to character) gear and skill points and he's level 60 with his reps finished and a few commendations finished too, so he's going nowhere. But what I wouldn't give to make him rom-fed instead, just to team up easier, to get into faster-filling queues, and to have access to a better color palette (I got him the TOS uniform, but KDF toons don't get red. Magenta or rust, but no red. So I made his sash purple and pretend it's the "admiral" color instead of the captain's red).

    But that would probably break the game. I get it.

    Race and gender? I don't think it's easier, but it's a lot less consequential.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2015
    Each time this one comes up, I'm just trying to picture how the container was created where Species/Gender has been made into this near impossible task. Don't get me wrong, would have to figure it would be an expensive option in the store...25, 30, or more...which could probably be why it wouldn't be done, cause folks probably simply wouldn't be willing to pay that much for it in sufficient numbers to justify the work done on it.
    Yeah, I've wondered the same. Obviously, you can change your species and gender in the character creator with no problems and this will reset your appearance and traits as necessary. Question is, what does the game do with those choices after starting that it suddenly becomes harder to change them?

    There's no particular reason why it would have to be an expensive option. Like everything else in the C-Store, it would have exactly the price the company wants it to have. If they thought making it cheap will produce more revenue through volume, then they'd make it cheap.

    I know I have two toons I'd like to switch to Alien...
  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    I would love to see and use it

    but what virusdancer said
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2015
    Its entirely doable, they just don't want to do it, and its easier for them to say its impossible than to lay out the justifications
  • umaekoumaeko Member Posts: 747 Arc User
    edited March 2015
    I would like that too.

    I've been wanting to have a vulcan on my crew, but my bridge officers are pretty bad at being vulcan in most of their dialogue. My captain would do a better job of it if I could change her from Betazoid to Vulcan.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2015
    When did they say it was impossible? Every official response (on the forum) I remember went along the lines that they could do it but they didn't feel it was worth the time and effort to do. :confused:

    http://sto-forum.perfectworld.com/showpost.php?p=12376501&postcount=11

    "our Species data is not currently set up in a way that would allow this to happen" is saying its impossible
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    Clearly saying it's NOT impossible, just not worth the time and effort.

    Especially for faction changes, it would also introduce a monumental amount of bugs, the likes of which we've never seen before: costume errors, ship-access errors, unopened item-box errors, console-access errors, etc, etc. *shudder*
    3lsZz0w.jpg
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited March 2015
    TBH from everything they've said about changes and working with the engine, it's kinda surprising anyone still works there. To do even basic things like creating ships that have sod all polygons and barely any textures they take months. It's a nightmare, so if the engine itself is just a spaghetti code nightmare I can see the issue.

    However that does bring us back to getting a better engine and dropping a years worth of season dev on porting to an engine that bloody works.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2015
    Did you actually read the entire post? Specifically



    Clearly saying it's NOT impossible, just not worth the time and effort.

    And thanks for providing a link that proves my memory is correct. ;)

    he said the data structures won't allow it (its impossible), then waved his hands about one day maybe

    its entirely possible: create new toon, replay past purchases (ignore unqualifying), replay unlocks, replay accolades, etc, copy new toon over old toon. they just don't want to do it
  • alex284alex284 Member Posts: 366 Arc User
    edited March 2015
    umaeko wrote: »
    I would like that too.

    I've been wanting to have a vulcan on my crew, but my bridge officers are pretty bad at being vulcan in most of their dialogue. My captain would do a better job of it if I could change her from Betazoid to Vulcan.

    When I first started this game I was using the boffs they give you at the beginning, including the vulcan science officer. She talked like a vulcan during the tutorial, but then they started using the standard comm officer dialog for her and it was jarring.

    Then, a few months later, I created a KDF-Trill and everyone talked to him as if he were Klingon and all his Lethean and Nausicaan boffs talked like they were Klingon. Oh well.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2015
    While I personally want Species and Gender change so bad, I am very opposed to Faction change.

    A Faction change is much more complicated as it would very likely force a Species change, and also all ships you have that wouldn't be eligible for the switch. Not to mention restricted gear, and Accolades earned from playing episodes from your previous Faction.

    Career change, I imagine, would be a big headache to do, but there's still an issue of Accolades earned from your previous Career. And I don't think resetting the Accolades would be a viable answer here, because, well, it beats the purpose.
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • shevetshevet Member Posts: 1,667 Arc User
    edited March 2015
    Ultimately, it's all just bits and pixels, and virtually anything is technically possible.

    It comes down to cost-benefit analysis - how much work would it take to do this, and is the payoff worth the effort.

    The answer for this one, so far, appears to be "lots" and "no".
    8b6YIel.png?1
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2015
    warpangel wrote: »
    Yeah, I've wondered the same. Obviously, you can change your species and gender in the character creator with no problems and this will reset your appearance and traits as necessary. Question is, what does the game do with those choices after starting that it suddenly becomes harder to change them?

    There's no particular reason why it would have to be an expensive option. Like everything else in the C-Store, it would have exactly the price the company wants it to have. If they thought making it cheap will produce more revenue through volume, then they'd make it cheap.

    I know I have two toons I'd like to switch to Alien...

    I think the costume data is where it gets messy. They lack tech to delete or reset saved costumes and that would probably require a lot of work and a lot of risk with corrupted data.

    Which is why I've always suggested linking trait loadouts to costume and making species change a "per costume" feature. There are actually new systems and features you can develop based on that.

    It would still be a ton of work but it would be a ton of work that creates new systems and types of purchases.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited March 2015

    Which is why I've always suggested linking trait loadouts to costume and making species change a "per costume" feature. There are actually new systems and features you can develop based on that.

    No. Key part of why I say no, "making species change a per costume feature". This is one of the things that would make leave STO.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited March 2015
    westmetals wrote: »
    I would say that IF and WHEN any new race is introduced, there should be an option available only for 'Alien' captains of the correct faction(s)... so that people who have already been roleplaying/tailored as that species can become it, without having to start out fresh (and therefore missing old event rewards, XP, reps, etc.).

    (For example, if they were to introduce Kobali or Cardassian or Xindi or Tamarian or Vorta... etc... under the existing factions.)

    Since it would only allow converting away from 'Alien', it would be limited by design to a single use per character. And it could be made a 'limited-time-only' option if so desired.

    This would bypass any problems with faction-specific unlocks, profession-based accolades, etc, as it would change species only. You would need to reset costume and traits, but I think that would be it.

    Other than that, I see no need for it.

    This. This I agree with. Maybe add any races that don't have racial outfits too.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2015
    No. Key part of why I say no, "making species change a per costume feature". This is one of the things that would make leave STO.

    Why would that make you do that?
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited March 2015
    Why would that make you do that?

    There is a few reason, not sure if I can put it into words but I will try one.

    A few people like to talk about Cryptic's "greed". Turning races, what I think is a big part of a character into the same thing as costumes is a line too far for me and yes I know you can bring up Alien characters but it is not the same.

    Your idea takes away the meaning of picking a race. I would rather see race matter more. If race did ever become a "per costume" kind of deal I would take it as a sign that Cryptic's "greed" won and my dream is dead.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited March 2015
    Exactly how would implementing a feature that would cause Cryptic to Lose Money be a sign that Cryptic's greed won?

    Players would only have to create and grind out a single character and once done get bored and stop playing. Cryptic makes a ton more money and retains customers longer by forcing players to create multiple characters, and grinding them in order to outfit each one.

    I knew bring up "Cryptic greed" would rerail the topic. Poor choice of words on my part. It is not a case of Cryptic's greed winning as much as it is a sign that race is now pointless.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2015
    There is a few reason, not sure if I can put it into words but I will try one.

    A few people like to talk about Cryptic's "greed". Turning races, what I think is a big part of a character into the same thing as costumes is a line too far for me and yes I know you can bring up Alien characters but it is not the same.

    Your idea takes away the meaning of picking a race. I would rather see race matter more. If race did ever become a "per costume" kind of deal I would take it as a sign that Cryptic's "greed" won and my dream is dead.

    Well, it depends on what the model is.

    I'm thinking of races being handled more like bridge officer skills.

    You unlock a qualification for a race. You go into the tailor. You select a costume slot. You select one of the races you have unlocked on a given captain.

    You then get costume choices and, on the last tailor screen, a trait loadout option for the costume.

    One thing by tying traits into the last tailor screen is that you can make traits that are tied into costume choices which makes costume more meaningful.

    From there, for example, you could perhaps lax up on something like swimwear getting restricted to Risa. But your trait choices get influenced by the fact you're wearing swimwear. You're not going to be rated for cold resistance or a number of combat traits. You may, on the other hand, get a confuse or distract trait option that you don't normally get.

    The traits selection would be the last tailor screen and would inherit trait options from both the species of the costume slot and the costume slot type.

    You selected "Human" on the species screen and then "Cold Weather Gear" as the costume type? You get the option for cold resist trait.

    The species would unlock one set of trait options. The costume type (or dare I suggest individual costume pieces -- for non-combat status) would unlock one set of trait options. Then your pool of traits could come from a combination of species, costume type, and unlocked traits.

    Builds could be designed around synergies. So maybe anyone gets a "bonus to mind meld" when wearing a Vulcan robe as an option but a Vulcan in the robe has a build with synergy.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited March 2015
    Had an idea very close to what you are asking. Got shot down.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2015
    easy answer, before you create your character make sure you are choosing the species, sex and such that cannot be changed without deleting the character and starting over.
    if you rush in and create a character without thinking it through realise you are going to be stuck with your choices or forced to loose much or all of the progress you have made or be stuck with a character you are not entirely happy with.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    Dunno about species change, but I would REALLY like to see the option to change Genders.

    I was perfectly fine and satisfied with my character choices.... 5 years ago.
    But since then my preferences have changed, and I wish I could actually switch gender without having to start over and loosing all my character progression, especially since some Accolades are "impossible" to obtain on new characters.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2015
    When Cryptic says it isn't worth their while (or Bort says that, to be clear, and that was his --informed -- personal opinion), I think the key is finding a way to make it worth Cryptic's while.

    I don't expect a simple species change for ZEN based on Bort's comments because you're talking about a season's worth of work for a lateral move.

    But if you can come up with a new feature that would involve the same or marginally more work that would create new systems, new sales opportunities, grow sales, and/or conveniently mesh with other design objectives, I think some form of this can happen.

    Part of the problem with a basic species change in the standard MMO WoW form is that it's a niche purchase... and it's either a one time sale (in which case it's hard to pay for the amount of labor it would take to redo the game DB) or it's something you buy all the time (in which case as a $10-25 service, it's highway robbery from the player POV -- and that's what a traditional species change would probably cost).

    I think the approach needs to be, mechanically, for it to be like the new bridge officer skills in that you get "qualified" for a species and can switch between species an individual captain is "qualified" for. This is a make or break thing from a game design standpoint as I see it from the outside. It can't be a one time sale. You need people without alts to collect multiple species options on a single captain from a finance standpoint and you need it to be something that can be hotswapped between once unlocked from a player value standpoint if you intend to make it desirable to routinely change species.

    So with that as a mechanical must, you have to design the system and the lore around that. I'd probably package it in game as "Species Infiltration Qualifications" or something like that and package it like the Enterprise Incident/Reunification, etc. But in practice, it's a species change. Thing is, if you're going to allow someone to routinely reassign their species, the lore mechanic that supports this is going down to sickbay or a Garak style tailor and having the doctor change your species.

    From a mechanical standpoint, costumes are an issue which is why I favor trait loadouts and species selection by costume slot.

    So if your human unlocks Bajoran then, they can flag any costume slot as either human OR Bajoran (with the appropriate restrictions in place) and once they select the species for that costume slot, they can select the traits for that costume slot before confirming their costume. And they can change the between unlocked species at no additional fee but the incentive will be to collect more costume slots and more species unlocks. You might limit the advanced tailor features to a special tailor NPC in sickbay who upgrades a costume slot into a full trait and species loadout slot and offers new species choices.
Sign In or Register to comment.