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Time commitment and gear requirement for Crystalline event

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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2015
    I think you need to be level 50 to enter.

    You can do it on normal at 50 in some pretty raw gear. XI blue level or better is more than sufficient to contribute, and you can probably do it nekkid given that one ship can solo kill it before it can do its aoe once .... just tag along and collect your reward if you are undergeared. I normally do not care for leeching but special events I am OK with new, grossly undergeared players hanging back and staying alive. Do your best, don't afk please, but don't worry about it either.

    It takes between 3 and 30 min to complete. 3 min is a couple of high dps people on normal killing it before it can even aoe once. 30 is a group of weak players banging on it for ages. Its extremely rare to have 10 weak players in one group, moreso in events as the high dps people want their torp too.
  • swamarianswamarian Member Posts: 1,506 Arc User
    edited March 2015
    what if you have some to do from the last event, that gave u the shotgun, do u have to reselect it?

    If you still have the shotgun event active, you can go ahead and complete it. If you were just collecting shards, and didn't make the event active, then it's gone. The last time Crystalline Cateclysm was up, I had both it and the previous one active, and finished both of them.

    And as a data point, I'm pretty sure that my T'Varos (escort ships) can survive the normal blast pretty easily.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    crm14916 wrote: »
    Since the thread is here, thought I'd ask...

    If we have a nice TBR with GW on a sci ship, which direction should we be pushing the CE with the TBRs? Or does it matter? I don't want to be flamed for being on the wrong side of the CE when I activate my TBRs...

    Thanks!
    CM

    I believe the CE is too large to be moved by TBR. I have used TBR on Borg Cubes, the Borg cylindrical command ship and the Voth dreadnought in Storming the Spire and none of them have been moved at all by TBR.

    It's been a long time since I have played CC.. meaning before I ever created a science captain. I'll test out TBR in the CC (normal) event tonight.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited March 2015
    Tyken's Rift is or was also valuable for dealing with the Entity's stacks.

    Kinetic damage is king in CCE. Mines are great. I am curious how effective Kinetic Magnet from the intel abilities will be.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • architect13architect13 Member Posts: 1,076 Arc User
    edited March 2015
    dllmmo wrote: »
    The damage from the pulse WILL hit you if it releases while your are within the 10KM area.

    It's a delayed reaction, like the torpedos. Damage occour instantly, but the result are when the graphics follows up. The moment it fire, everything is calculated and will be applied accordingly.


    - Quantum torp builds on Sci vessels are fun here :)

    *EDIT* There's a notification that the Entity are building up power and a build up progression box above the Entity.

    I always thought that was lame . . . I can be speeding away and shockwave hits me at 13+ km and I suffer damage.


    Does rock n roll avoid the shockwave?
    Have you tried the new forum on your phone?
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited March 2015
    jaguarskx wrote: »
    I believe the CE is too large to be moved by TBR. I have used TBR on Borg Cubes, the Borg cylindrical command ship and the Voth dreadnought in Storming the Spire and none of them have been moved at all by TBR.

    It's been a long time since I have played CC.. meaning before I ever created a science captain. I'll test out TBR in the CC (normal) event tonight.

    TBR in CC is not about moving the entity. It's more about keeping shards pushed into the Entity to protect players, stop shard collisions which give the Entity it's damage boosting stacks and pushing shards into gravity wells.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    tancrediiv wrote: »
    TBR in CC is not about moving the entity. It's more about keeping shards pushed into the Entity to protect players, stop shard collisions which give the Entity it's damage boosting stacks and pushing shards into gravity wells.

    crm14916 asked about the effects of TBR on the CE itself which is why I replied TBR should not be able to move the CE. The shards are a different matter.
  • farranorfarranor Member Posts: 559 Arc User
    edited March 2015
    Well, I took each of my characters through it (on Normal), and it took barely five minutes each. I even placed in the top three a few times. I ran it on Advanced on my main, and got first place and didn't die (and healed my teammates so they didn't die).

    Qapla'!
  • sheepsshipsheepsship Member Posts: 15 Arc User
    edited March 2015
    I play CC on advanced and what really annoys me is that people push the entity around. I am using the intelligence specialization and 45° cannons, so I try to get into position and flank the hell out of the entity, and when it get pushed I have to adjust and likely loose my front weapon damage and flank for several seconds... and on top of that, to adjust my position, often I have to fly into the planet atmosphare, where the screen turns complete white.
    That beeing said, a few tips I find really usefull:
    1. spend 6 point in Pilot specialization and get the rock and roll active abiliy and use it shortly before the pulse, you will be immune to the pulse.
    2. If you are a science captain. use "scattering field" and "science fleet" to buff your team shortly before the pulse and use a "science team" on your teammate with shield down to even improve the skill of science fleet ("reduce damage to shields by 36% for 30 sec" only applys if the shield is up, that is my understanding).
    3. If you are really not sure, that you can handle the advance mode, pls use the normal mode. atm a failed advance mode game is bugged and lead to otherplayers entering a already failed game.
    4. pls don't push the entity around, your inteligence specialized captains will thank you for that.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    crm14916 wrote: »
    Since the thread is here, thought I'd ask...

    If we have a nice TBR with GW on a sci ship, which direction should we be pushing the CE with the TBRs? Or does it matter? I don't want to be flamed for being on the wrong side of the CE when I activate my TBRs...

    Thanks!
    CM
    TBR is best saved for keeping large shards away from you. Using it on the CE itself is generally a bad idea, especially if you or someone else is using Grav Well on the entity.

    Also... that ion storm intel power works on the CE, so it's best to keep it in one spot.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited March 2015
    This Crystalline version is a little tougher than the normal ones in the queue, which is good, I would expect that from an event versus normal grinding for marks

    There is a much denser cluster of Mirror ships and events like Gravity wells going on in Advanced versus the non-event version

    I like the challenge
    Deep Space Nine in HD, make it so!
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2015
    ive only ran normal CE 8 times over 4 toons so far, 2 ea. the requirements for normal are almost nil, as long as you got a fairly good shield on your ship, you can arm it accordingly to whatever you like as long as it does reasonable dps. the optional it vey easy to get since the shockwave hardly straches the hull of many players i have seen in these 8 runs. not sure why you would need to waste yout time on adv or elite for if its just a few hundred more unrefined dilithium.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • roadghostroadghost Member Posts: 394 Arc User
    edited March 2015
    Time requirement for Normal is pretty non-existant. From clicking join queue to leaving the system after the end my last run was 4:40 (timed on a stopwatch). And that's with over 30 seconds waiting for people to finish acknowledging the queue.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited March 2015
    they said they made changes to this... but on normal it seems pretty easy... as long as the folks leave the area when it starts to absorb, dont get killed in the shockwave...

    absorption starts at 66% and 33%.

    looks like optional bonus is to not loose more than 30% of ships to shockwave... so can loose up to 3 ships each time if a full 10 man run?

    i see folks just park and shoot once the adds are dead... looks of grav wells to bunch up the shards too.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited March 2015
    On normal I usually see several people shooting during the absorption phase, and not bothering to leave the blast area. I guess that speeds it up?

    It's too bad Advanced is bugged, it would be nice to try a version that has some challenge to it.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    On normal I usually see several people shooting during the absorption phase, and not bothering to leave the blast area. I guess that speeds it up?

    It's too bad Advanced is bugged, it would be nice to try a version that has some challenge to it.

    If you have enough kinetic damage with you, yes it speeds it up.
    In the dpschans we had an advanced run were the CE was barely able to get the frst wave out before dying^^
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited March 2015
    I want to thank whoever recommended using the Voth Reflective Immunity Matrix on the Voth ship against the CE

    It did some awesome damage but it also punched through that shield I had as well, ouch
    Deep Space Nine in HD, make it so!
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    Klingons (and kdf-roms) who got the barrier field (ship) in one of the last giveaways can also use that, it creates an absolute barrier (so no matter how many damage one hit does, everything behind the barrier is save, though the barrier will be destroyed by it (or too much other damage, but here timing is the way)).

    Its pretty much Aizens Splitting void.
  • herachristherachrist Member Posts: 39 Arc User
    edited March 2015
    On normal I usually see several people shooting during the absorption phase, and not bothering to leave the blast area. I guess that speeds it up?

    It's too bad Advanced is bugged, it would be nice to try a version that has some challenge to it.


    You can do a barrel roll with the "Rock n' Roll" specialization ability, and you will be immune to the CE's blast. Just wait until the absorption bar is full and hit the ability.

    There are also other reasons to keep firing during absorption, like attacking the Tholian ships during the downtime.

    Anyway CC is still broken. Just played a few minutes ago, we completed the event and got nothing. Other times the CE disappears, or never spawns in the first place. Sometimes the CE is already shattered when we zone in. Other times there's nothing but green gas clouds. And once or twice the mission "completes" while we're still fighting the CE, and we don't get any rewards for that either.

    It continues to baffle me how Cryptic can take a clearly broken instance and PROMOTE it as a special event.
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited March 2015
    I will attest to that, my first time playing the CC yesterday, we beat it really fast and won nothing, not even dliithium, had to play a 2nd time before got a shard
    Deep Space Nine in HD, make it so!
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited March 2015
    You need to stick with Normal this week because of the bug, as long as they keep adding new players to failed Advanced runs that are in progress.

    Maybe they'll fix it next Thursday.
  • peachpest04peachpest04 Member Posts: 62 Arc User
    edited March 2015
    Seeing as you can get the shards on both normal and advanced and there's not really that much of an advantage in regards to the event for doing it on a harder difficulty.

    So I've just been doing it on normal and I can get my 8 chars done in around an hour.
  • roadghostroadghost Member Posts: 394 Arc User
    edited March 2015
    Normal is the way to go. 4-5 minutes on average. Had one that I don't even think lasted a minute. The CE didn't even get to do it's death spam. Got the first notice that it was absorbing then "boom... here's your shard."
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2015
    2pc. Aegis set and, sit and laugh at the Entity. :P:D:P:D

    [This is provided nothing else hits you before the blast of course]
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • vawlkusvawlkus Member Posts: 348 Arc User
    edited March 2015
    Just don't expect to survive on advanced if a tholian takes a swipe at you. You'll die.

    They're packing more firepower & shield rippers than a set of 4 spheres in ASTFs with more hull than your average Borg cube as well. Very not fun cryptic.
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