I was reading the Wiki and just wanted some clarification:
- Do bridge officer's space traits still stack? So multiple BO's with the Efficient trait would stack up? ie 3 BO with Efficient would be +15 to warp power efficiency?
- If so, I'm assuming it would also work the same for Human's "Leadership" & the +5% damage "Piracy" space traits? With the only exception being the stealth and decloak damage component of "Subterfuge" trait?
I'm wondering, just how much effect these space trait's can have on space combat?
I'm assuming that the pirate +5% damage bonus is always going to be good, whereas the Subterfuge is going to be more focused on players relying/using a battle cloak all the time?
How much effect would the "Efficient" trait have for a Romulan character? Considering that with singularities they have a lower power pool to work with from the start, so wouldn't multiple BO's with "Efficient" trait help to counter this? Or pointless?
- I ask as I have a spare 1K CC and was considering grabbing both of the Borg BoFF's for a KDF-aligned Romulan character I have... so that would give me +10 efficiency. Was wondering if it was worth it or not. Else I could always look on the AH or such for cheap-as-chips BO's... or hunt down DoFF missions that provide BO's.
Oh, and if your wondering - I don't really use the battle claok as much as I should/could/can. I'll use it at the start before entering combat, but that's it. I find that due to my terrible reaction speed & latency... trying to cloak in the middle of a fight works out very badly for me.
(please note, these questions will also help me sort out BO's for other characters I have... I have 2 Fed & 1 KDF... and really want to try and sort out their BO's a bit)
I was reading the Wiki and just wanted some clarification:
- Do bridge officer's space traits still stack? So multiple BO's with the Efficient trait would stack up? ie 3 BO with Efficient would be +15 to warp power efficiency?
- If so, I'm assuming it would also work the same for Human's "Leadership" & the +5% damage "Piracy" space traits? With the only exception being the stealth and decloak damage component of "Subterfuge" trait?
I'm wondering, just how much effect these space trait's can have on space combat?
I'm assuming that the pirate +5% damage bonus is always going to be good, whereas the Subterfuge is going to be more focused on players relying/using a battle cloak all the time?
How much effect would the "Efficient" trait have for a Romulan character? Considering that with singularities they have a lower power pool to work with from the start, so wouldn't multiple BO's with "Efficient" trait help to counter this? Or pointless?
- I ask as I have a spare 1K CC and was considering grabbing both of the Borg BoFF's for a KDF-aligned Romulan character I have... so that would give me +10 efficiency. Was wondering if it was worth it or not. Else I could always look on the AH or such for cheap-as-chips BO's... or hunt down DoFF missions that provide BO's.
Oh, and if your wondering - I don't really use the battle claok as much as I should/could/can. I'll use it at the start before entering combat, but that's it. I find that due to my terrible reaction speed & latency... trying to cloak in the middle of a fight works out very badly for me.
(please note, these questions will also help me sort out BO's for other characters I have... I have 2 Fed & 1 KDF... and really want to try and sort out their BO's a bit)
Everything, with the exception of the stealth skill and decloak damage of Subterfuge, the stealth and decloak duration on Infiltrator, and the stealth from pirate, stacks.
That means that the bonus to efficiency from efficient stacks, the boost to passive hull repair rate and subsystem repair from leadership stacks, the boost to damage from pirate stacks, the boost to crth/crtd from Superior Romulan Operative stacks, and the boost to defense from infiltrator and subterfuge stacks.
But your numbers seem off. Pirate is a 1.5% damage boost, and not a true 1.5%, it's a "category 2" boost.
Efficient is 7.5 to warp core efficiency. Per boff, that's ~.84 power to a subsystem at a setting of 15 power, or ~.56 to a subsystem at a setting of 30 (100/15/15/30 is my normal romulan setting). More detail on that and a chart here,, or you can plug stuff into the power calculator here.
And Efficient boffs would help the problem, but compared the extra damage from stacking Superior Romulan Operatives, it's not nearly worth it.
Everything, with the exception of the stealth skill and decloak damage of Subterfuge, the stealth and decloak duration on Infiltrator, and the stealth from pirate, stacks.
That means that the bonus to efficiency from efficient stacks, the boost to passive hull repair rate and subsystem repair from leadership stacks, the boost to damage from pirate stacks, the boost to crth/crtd from Superior Romulan Operative stacks, and the boost to defense from infiltrator and subterfuge stacks.
But your numbers seem off. Pirate is a 1.5% damage boost, and not a true 1.5%, it's a "category 2" boost.
Efficient is 7.5 to warp core efficiency. Per boff, that's ~.84 power to a subsystem at a setting of 15 power, or ~.56 to a subsystem at a setting of 30 (100/15/15/30 is my normal romulan setting). More detail on that and a chart here,, or you can plug stuff into the power calculator here.
And Efficient boffs would help the problem, but compared the extra damage from stacking Superior Romulan Operatives, it's not nearly worth it.
Unless it has changed if you have a reman captain using infiltrator trait and 1x reman boff with infiltrator it will stack irrc for a max of 23sec decloak damage boost duration with superior infiltrator on the reman boff.
Thanx for the reply, and whoopsie on the pirate damage buff.
What do you mean by "category 2" boost? It isn't a flat +1.5% boost on all damage? Does it only apply to some damage, or damage done via certain skills/etc?
I read that reddit link, thanx for it btw, but it also talks about category 2 buff's... and I'm not sure what it's referring too.
Reading around, I see people praising a console "Plasmonic Leech" that KDF players can get via a C-store ship (and bah, there was recently a ship sale too). Some questions:
- Is it an activated ability, or passive? I checked the wiki... and it says it's an X leech for 15 seconds... which indicates it's an active use item, but people seem to discuss it like it's passive.
- Would it be more effective for power level's than 2 efficient BO's? As the ship is 1K CC... and the 2 BO's I was looking at for +10 efficiency are 1K CC as well... wondering which would be better (the ship maybe, seeing as I can then grab the console for my KDF toon as well)
Thanx for the reply, and whoopsie on the pirate damage buff.
What do you mean by "category 2" boost? It isn't a flat +1.5% boost on all damage? Does it only apply to some damage, or damage done via certain skills/etc?
I read that reddit link, thanx for it btw, but it also talks about category 2 buff's... and I'm not sure what it's referring too.
Reading around, I see people praising a console "Plasmonic Leech" that KDF players can get via a C-store ship (and bah, there was recently a ship sale too). Some questions:
- Is it an activated ability, or passive? I checked the wiki... and it says it's an X leech for 15 seconds... which indicates it's an active use item, but people seem to discuss it like it's passive.
- Would it be more effective for power level's than 2 efficient BO's? As the ship is 1K CC... and the 2 BO's I was looking at for +10 efficiency are 1K CC as well... wondering which would be better (the ship maybe, seeing as I can then grab the console for my KDF toon as well)
Plasmonic leech is a passive, it stacks up to 8 times, and stacks last for 15 seconds. It is a massive boost to power levels, at 16 to all subsystems constantly just for speccing fully into flow caps. It goes higher based on the amount of flow caps you actually have.
And, as to the math question, here's the short version. There's two basic "categories" of damage boosts, "category 1" and "category 2", or "base" and "strength". The formula for how to calculate damage is as follows:
(base damage of weapon) * (sum of category 1 buffs) * (sum of category 2 buffs) * (weapons power multiplier) * (fall-off due to range) * (target's damage resistance multiplier)= actual damage to target.
That's why things like this thread happen, people grab a tac console, see that their weapon does 340 damage on the ground, and does 1006 in space, and expect that adding a 3rd tac console will take them up to (1006 * 1.319 1326 damage, while it actually only takes them up to 1069, because it's changing things from
Thanx again - and I have a new question relating to this thread (so bumping it rather than starting a whole new one).
Do BO's traits only apply if/when they are configured at a BO station? Or do they only have to be in your 'active roster' for it to apply?
So if I say had a BO with "Efficiency" trait, would they need to be configured at a BO station for the trait to be effective, or would them just being in my list of BO's be enough to get it's effect?
I'm not 100% positive, but I believe that only the BOFFs assigned to a station on the active ship are checked.
This is correct. A BOff's traits are only checked if they are sitting at a console. Basically it boils down to... can you use even one of a BOffs skills? Then they're traits are counted. if not they're dead weight in your inventory.
It doesn't matter if you put a BOff in an ensign console or a CDR console for traits purposes.. their traits are counted equally.
So basically for someone who in the end only really flies 1 ship... all you need is 4-5 BO's with the space traits you want.... and that's it. Can just use them on the ground as well. The other 4+ BO's you can have in your "active" list are just dead weight that do nothing for you except serve as storage mules for armor/weapons/shields - unless you use them as the ground team, and have those with space traits as the space team? *shrugs*
Makes me wonder why anyone would want to expand their BO list (there is a c-store item to do this) - is this for people who like to fly multiple ships with different BO stations and want to use different crew on each ship?
So, if I am understanding this thread correct, as a KDF player I want nothing but Nausicaan BOFF's to stack the piracy skill?
Maybe a Liberated Borg or Lethean BOFF to add 1 or two stack of Efficient?
Seems kinda sad not to have a use for all the other races when in Space.
I would get SRO's from your embassy as your tactical officer, then stack Nausicaans - with one of your sci officers as the Hierarchy boff, as he has both Pirate and Efficient.
The other races aren't worthless, they're just suboptimal for min-maxing. They're not a major difference, so if that's not how you like your ship, you don't have to set it up like that - I'm sure you wouldn't be the first to run 5 female Orions, for example. It's just another area of the game where there's an optimal choice, and another one where it's not required.
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So basically for someone who in the end only really flies 1 ship... all you need is 4-5 BO's with the space traits you want.... and that's it. Can just use them on the ground as well.
You can, but it would be suboptimal since your Away Team would be short a handful of ground traits.
I prefer a separate bridge crew and Away Team, personally.
Not necessarily. Nausicaans are certainly the easiest to get your hands on (Letheans don't always have Efficient), but depending on your goals, Pirate isn't necessarily the best trait you could have. If you have the Delta Ops pack, the Klingon Tac comes with Leadership... Efficient can be pretty useful... and Infiltrator, Subterfuge, and Romulan Operative will be difficult to get your hands on, but all give cloaking-related bonuses, and a majority of Klingon ships do cloak... and I *think* I have seen a BOFF who had both Pirate AND Efficient... if memory serves, he's a mission reward.
Thanks for the answers
Yeah I have the BOFF reward from the mission reward, but the Delta Ops Pack is beyond my purse strings at the moment.
Not sure where I get the Romulan Operative from (still learning) nor where stacking Efficient is better than Pirate. Judging from your answer, I also need to work out how to get Romulan/Reman BOFFS, at the moment I don't *appear* to have access to those... The ones I get on my Romulan alts aren't usable on my KDF main.
EDIT: so SRO are "Superior Romulan Operative" Trait BOFFs from embassys. To get those I need to join a fleet and gain 80k fleet marks and 20k Dilithium.
Comments
Everything, with the exception of the stealth skill and decloak damage of Subterfuge, the stealth and decloak duration on Infiltrator, and the stealth from pirate, stacks.
That means that the bonus to efficiency from efficient stacks, the boost to passive hull repair rate and subsystem repair from leadership stacks, the boost to damage from pirate stacks, the boost to crth/crtd from Superior Romulan Operative stacks, and the boost to defense from infiltrator and subterfuge stacks.
But your numbers seem off. Pirate is a 1.5% damage boost, and not a true 1.5%, it's a "category 2" boost.
Efficient is 7.5 to warp core efficiency. Per boff, that's ~.84 power to a subsystem at a setting of 15 power, or ~.56 to a subsystem at a setting of 30 (100/15/15/30 is my normal romulan setting). More detail on that and a chart here,, or you can plug stuff into the power calculator here.
And Efficient boffs would help the problem, but compared the extra damage from stacking Superior Romulan Operatives, it's not nearly worth it.
For what it's worth, here's some math on the boost from using SRO's and Pirate boffs.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Build questions? Look here!
Unless it has changed if you have a reman captain using infiltrator trait and 1x reman boff with infiltrator it will stack irrc for a max of 23sec decloak damage boost duration with superior infiltrator on the reman boff.
been awhile since i checked though.
What do you mean by "category 2" boost? It isn't a flat +1.5% boost on all damage? Does it only apply to some damage, or damage done via certain skills/etc?
I read that reddit link, thanx for it btw, but it also talks about category 2 buff's... and I'm not sure what it's referring too.
Reading around, I see people praising a console "Plasmonic Leech" that KDF players can get via a C-store ship (and bah, there was recently a ship sale too). Some questions:
- Is it an activated ability, or passive? I checked the wiki... and it says it's an X leech for 15 seconds... which indicates it's an active use item, but people seem to discuss it like it's passive.
- Would it be more effective for power level's than 2 efficient BO's? As the ship is 1K CC... and the 2 BO's I was looking at for +10 efficiency are 1K CC as well... wondering which would be better (the ship maybe, seeing as I can then grab the console for my KDF toon as well)
Plasmonic leech is a passive, it stacks up to 8 times, and stacks last for 15 seconds. It is a massive boost to power levels, at 16 to all subsystems constantly just for speccing fully into flow caps. It goes higher based on the amount of flow caps you actually have.
And, as to the math question, here's the short version. There's two basic "categories" of damage boosts, "category 1" and "category 2", or "base" and "strength". The formula for how to calculate damage is as follows:
(base damage of weapon) * (sum of category 1 buffs) * (sum of category 2 buffs) * (weapons power multiplier) * (fall-off due to range) * (target's damage resistance multiplier)= actual damage to target.
That's why things like this thread happen, people grab a tac console, see that their weapon does 340 damage on the ground, and does 1006 in space, and expect that adding a 3rd tac console will take them up to (1006 * 1.319 1326 damage, while it actually only takes them up to 1069, because it's changing things from
[100] * [100% +99% (skill points) +31.9% x 2 (locaters)+240% (weapon mark/rarity)]* [100/50 (weapons power)] =1005.6
to
[100] * [100% +99% (skill points) +31.9% x 3 (locaters)+240% (weapon mark/rarity)]* [100/50 (weapons power)] =1069.4
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Do BO's traits only apply if/when they are configured at a BO station? Or do they only have to be in your 'active roster' for it to apply?
So if I say had a BO with "Efficiency" trait, would they need to be configured at a BO station for the trait to be effective, or would them just being in my list of BO's be enough to get it's effect?
This is correct. A BOff's traits are only checked if they are sitting at a console. Basically it boils down to... can you use even one of a BOffs skills? Then they're traits are counted. if not they're dead weight in your inventory.
It doesn't matter if you put a BOff in an ensign console or a CDR console for traits purposes.. their traits are counted equally.
So basically for someone who in the end only really flies 1 ship... all you need is 4-5 BO's with the space traits you want.... and that's it. Can just use them on the ground as well. The other 4+ BO's you can have in your "active" list are just dead weight that do nothing for you except serve as storage mules for armor/weapons/shields - unless you use them as the ground team, and have those with space traits as the space team? *shrugs*
Makes me wonder why anyone would want to expand their BO list (there is a c-store item to do this) - is this for people who like to fly multiple ships with different BO stations and want to use different crew on each ship?
Maybe a Liberated Borg or Lethean BOFF to add 1 or two stack of Efficient?
Seems kinda sad not to have a use for all the other races when in Space.
I would get SRO's from your embassy as your tactical officer, then stack Nausicaans - with one of your sci officers as the Hierarchy boff, as he has both Pirate and Efficient.
The other races aren't worthless, they're just suboptimal for min-maxing. They're not a major difference, so if that's not how you like your ship, you don't have to set it up like that - I'm sure you wouldn't be the first to run 5 female Orions, for example. It's just another area of the game where there's an optimal choice, and another one where it's not required.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
My character Tsin'xing
You can, but it would be suboptimal since your Away Team would be short a handful of ground traits.
I prefer a separate bridge crew and Away Team, personally.
Thanks for the answers
Yeah I have the BOFF reward from the mission reward, but the Delta Ops Pack is beyond my purse strings at the moment.
Not sure where I get the Romulan Operative from (still learning) nor where stacking Efficient is better than Pirate. Judging from your answer, I also need to work out how to get Romulan/Reman BOFFS, at the moment I don't *appear* to have access to those... The ones I get on my Romulan alts aren't usable on my KDF main.
EDIT: so SRO are "Superior Romulan Operative" Trait BOFFs from embassys. To get those I need to join a fleet and gain 80k fleet marks and 20k Dilithium.
and the romulan tactical officers from fleet embassy. and i really like the xindi tactical officer also.