You don't need shields that much. Sure they're nice, but there's a bit of bleedthrough and sometimes you hit by criticals that are way more than your shields can handle and your hp too as well.
So, what I do? I get heavy armour folks... Armour is what we need these days... and the ability to regenerate your shields quickly. If your hull can't take a hit, you got a problem.
Rotate shield frequency, even the level 1 version is good enough to regenerate your shields. I run a build that has 2 lt RSF. They're on a shared cd of 1 minute. They're the only thing I got for shields.
Hull heals, armour and stuff to increase your resistance is what you need. That and you need to move fast. Increase your defence by doing battle at high speed, increase your defence and elusive actions and if you're gonna go, make sure your warp core breach is right beside them.
My point? Fight as though you have no shields. Shields are nice, but if your strategy depends on having shields, you will lose.
Funny...my experience is the compete opposite. I have zero armor consoles and shield tank everything. My hull hardly ever takes any damage bleed through or otherwise. I do agree with you about defence and speed though. Used to see a lot of escorts speed tanking in pvp.
Well since the tachyon beam buff to NPC's Cryptic have saved me the trouble of grinding out either Rep or Fleet shields and certainly saved me a whole lot of dilithium in bothering to upgrade them. Whats the point in having nice shiney gold elite shileds if they get instant zapped even with high power insulator ratings. (Yes gold is not ness but its just highlighting the worthlessness of doing that type of upgrade)
Best to fit res consoles and use polarize hull and Aux to dampners to combat Borg as most of the dmg done by them is kinetic and plasma burn.
Even doing a patrol mission on Normal a single ship will zap shields to nothing.
They need to half or cut the value by 2 thirds so a single ship can only drain max half your shields if ganged up on then yes you should have shields zapped pretty fast.
Well since the tachyon beam buff to NPC's Cryptic have saved me the trouble of grinding out either Rep or Fleet shields and certainly saved me a whole lot of dilithium in bothering to upgrade them. Whats the point in having nice shiney gold elite shileds if they get instant zapped even with high power insulator ratings. (Yes gold is not ness but its just highlighting the worthlessness of doing that type of upgrade)
Best to fit res consoles and use polarize hull and Aux to dampners to combat Borg as most of the dmg done by them is kinetic and plasma burn.
Even doing a patrol mission on Normal a single ship will zap shields to nothing.
They need to half or cut the value by 2 thirds so a single ship can only drain max half your shields if ganged up on then yes you should have shields zapped pretty fast.
bingo, since DR it's been a lot harder to keep shields up. I use RSF to regenerate shields, but... yeah they disappear fast
epic fleet shields drop within less than a second since the tachyon beam upgrades to the npcs
you could go into the combat without shields and wouldnt notice a difference these days
I rely heavily on maximum speed to keep my defense high and avoiding getting hit. That keeps me alive more than my shields do these days. Plus the pilot spec tree helps as well.
Anything that drain my shields seems to do so in seconds and there's nothing can be done about it so I just try to get out of the way and move my ship to present another facing.
Hull tanking is fine if you're in a massive Astika Battlecruiser or something but a lowly science ship doesn't have a chance unless it sacrifices offensive science boff slots for hull heals.
Yup, I agree with you in most cases. Just use DOffed A2D rotated with Hazard Emitters and Brace before those HYTs come at you. Speed tanking is the way of the future. Only real exception is if you are in a Science ship: my TSS2 can regenerate shields faster than the Tachyon Beams can drain them.
I had my shields zapped in my Kumari faster than HE would even activate. Then, I used EM and full power to engines to out fly a torp that was coming at me.
However it decided to roll the damage of the torps before they were even within 5 km of me, because they popped my ship. It showed a 30k hit, my ship blew up, then the torps hit me.
Sadly, this is just more of the broken system the game is setup for. I mean, look how long it took them to fix the 100% crit the planet killers were doing.
They are trying to get you to upgrade everything that will give you more DPS, and buy the next big DPS ship so that you can pop all the enemies before they can pop you. This is now what STO is.
Sadly, it doesn't look like the ones in charge care about the quality of the game, only the money it makes.
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You don't need shields that much. Sure they're nice, but there's a bit of bleedthrough and sometimes you hit by criticals that are way more than your shields can handle and your hp too as well.
So, what I do? I get heavy armour folks... Armour is what we need these days... and the ability to regenerate your shields quickly. If your hull can't take a hit, you got a problem.
Rotate shield frequency, even the level 1 version is good enough to regenerate your shields. I run a build that has 2 lt RSF. They're on a shared cd of 1 minute. They're the only thing I got for shields.
Hull heals, armour and stuff to increase your resistance is what you need. That and you need to move fast. Increase your defence by doing battle at high speed, increase your defence and elusive actions and if you're gonna go, make sure your warp core breach is right beside them.
My point? Fight as though you have no shields. Shields are nice, but if your strategy depends on having shields, you will lose.
2 copies of rotate frequency eh? Nice! I was running 4 copies of miracle worker, myself.
I tend to be use Evasive every 30 or so seconds. With the doff for EP2E to reset it. Pedal to the metal trait and full speed full time.
You know your speed tanking when you see. miss, miss, miss, dodge, miss, miss, miss..
I have run a borg STF with no shields. Everyone on my team thought i was trolling. Nothing hits me to care about. Torpedos can not go fast enough to come near me, and anything else better have SS3 with the super ACC of they are firing blanks.
Its true shields over overrated. I once ran the Undine STF without shields fitted. The first 2 years of the game I ran at minimum shield power and armor tanked.
My experience is the opposite. I shield tank everything. If shields go down, I'm... well not screwed but it's unpleasant. I'm an engineer though so I can usually survive.
You find a way to get my hull's kinetic resist up from it's normal ~55-60% to ~90%, we'll start talking. Until then, I'll be thrilled about shield's innate kinetic resist.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
My experience is the opposite. I shield tank everything. If shields go down, I'm... well not screwed but it's unpleasant. I'm an engineer though so I can usually survive.
At the beginning of when I played this game I thought this to be true, however, over time and the last going off playing, I resorted to high hull resistance along with many BOFF hull heals and transferred power from shields to engines and a few other tweaks.
I was more than fine without shields in most cases.
Retired. I'm now in search for that perfect space anomaly.
I upgraded all Rep shields to Mk XIV. Really wanting them to work. But, one shield out performed them all in the new ISA environment. the Dyson. Its a smaller cap, but with my setup, It was the only one that Lasts in a long beating.
That Auto heal of 3600 per facing, Plus 67% DR to shields after is huge. And usually when they auto zap away in an instant and refill, Thats enough to make a difference. Get Hazzard going, Sci team whatever. But, I made my build take advantage of expecting shields to Dissapear. Hull Tanking/Regen with the Kobali 2 Piece/Biotech Patch, etc. Resist is nice, but Im about refilling it as fast an often as possible.
At the beginning of when I played this game I thought this to be true, however, over time and the last going off playing, I resorted to high hull resistance along with many BOFF hull heals and transferred power from shields to engines and a few other tweaks.
I was more than fine without shields in most cases.
The hull's probably a little too thin to pull it off but I will have to try giving a low shield power with lots of hull healing a go on my Risian Corvette speed bomber. More Aux will probably let it do zero radius donuts and should the EWP1 and Risian console damage.
The Kobali console would play nicely with that.
This is my Risian Corvette. There are many like it, but this one is mine.
As a Tac Escort Captain Shields are everything to me. Even now with a 10k Hull boost at lvl 60 Shields are still an overly important portion of the defensive side of my gameplay.
Without shields I wouldnt have much between me and popping. And quite often when my shields do go down thats exactly what happens. With these HP Sponges nearly 1 hitting players with 30-60k smacks all an Escort Captain has between him and a respawn is his shields.
Of course you can throw on consoles to help with resists and such but youre going to pay for it with your DPS. And as a Tac Captain. Thats really all you have.
As a Tac Escort Captain Shields are everything to me. Even now with a 10k Hull boost at lvl 60 Shields are still an overly important portion of the defensive side of my gameplay.
Without shields I wouldnt have much between me and popping. And quite often when my shields do go down thats exactly what happens. With these HP Sponges nearly 1 hitting players with 30-60k smacks all an Escort Captain has between him and a respawn is his shields.
Of course you can throw on consoles to help with resists and such but youre going to pay for it with your DPS. And as a Tac Captain. Thats really all you have.
there are consoles that give you boosts to your dps and still give you some resist and/or hp
Ya, this is one of the many things that bothers me. We're flying starSHIPS, not starFIGHTERS. These things should be able to withstand a pounding and keep going. NOTHING in the game should be oneshotting us (or vice versa).
Well I have no problem one shotting Starfighters. The diameter of the beam should be larger then that fightercraft. Completely vaporizing it when it strikes it.
It's a problem for escorts. Cruisers can tank without shields... escorts gotta run fast
If maps and weapon ranges were spaced out for escorts to fly at full throttle cruisers would never make it into weapons range of the encounter.
I love my speedboat but if I don't want to be doing doughnuts I've got to keep the throttle at 25% or less. She'll turn on a dime and give you change but strafing runs lose a lot of damage compared to just parking and shooting.
This is my Risian Corvette. There are many like it, but this one is mine.
Comments
Best to fit res consoles and use polarize hull and Aux to dampners to combat Borg as most of the dmg done by them is kinetic and plasma burn.
Even doing a patrol mission on Normal a single ship will zap shields to nothing.
They need to half or cut the value by 2 thirds so a single ship can only drain max half your shields if ganged up on then yes you should have shields zapped pretty fast.
bingo, since DR it's been a lot harder to keep shields up. I use RSF to regenerate shields, but... yeah they disappear fast
you could go into the combat without shields and wouldnt notice a difference these days
Anything that drain my shields seems to do so in seconds and there's nothing can be done about it so I just try to get out of the way and move my ship to present another facing.
Hull tanking is fine if you're in a massive Astika Battlecruiser or something but a lowly science ship doesn't have a chance unless it sacrifices offensive science boff slots for hull heals.
However it decided to roll the damage of the torps before they were even within 5 km of me, because they popped my ship. It showed a 30k hit, my ship blew up, then the torps hit me.
Sadly, this is just more of the broken system the game is setup for. I mean, look how long it took them to fix the 100% crit the planet killers were doing.
They are trying to get you to upgrade everything that will give you more DPS, and buy the next big DPS ship so that you can pop all the enemies before they can pop you. This is now what STO is.
Sadly, it doesn't look like the ones in charge care about the quality of the game, only the money it makes.
2 copies of rotate frequency eh? Nice! I was running 4 copies of miracle worker, myself.
I tend to be use Evasive every 30 or so seconds. With the doff for EP2E to reset it. Pedal to the metal trait and full speed full time.
You know your speed tanking when you see. miss, miss, miss, dodge, miss, miss, miss..
I have run a borg STF with no shields. Everyone on my team thought i was trolling. Nothing hits me to care about. Torpedos can not go fast enough to come near me, and anything else better have SS3 with the super ACC of they are firing blanks.
Reciprocity works wonders.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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At the beginning of when I played this game I thought this to be true, however, over time and the last going off playing, I resorted to high hull resistance along with many BOFF hull heals and transferred power from shields to engines and a few other tweaks.
I was more than fine without shields in most cases.
That Auto heal of 3600 per facing, Plus 67% DR to shields after is huge. And usually when they auto zap away in an instant and refill, Thats enough to make a difference. Get Hazzard going, Sci team whatever. But, I made my build take advantage of expecting shields to Dissapear. Hull Tanking/Regen with the Kobali 2 Piece/Biotech Patch, etc. Resist is nice, but Im about refilling it as fast an often as possible.
The hull's probably a little too thin to pull it off but I will have to try giving a low shield power with lots of hull healing a go on my Risian Corvette speed bomber. More Aux will probably let it do zero radius donuts and should the EWP1 and Risian console damage.
The Kobali console would play nicely with that.
Without shields I wouldnt have much between me and popping. And quite often when my shields do go down thats exactly what happens. With these HP Sponges nearly 1 hitting players with 30-60k smacks all an Escort Captain has between him and a respawn is his shields.
Of course you can throw on consoles to help with resists and such but youre going to pay for it with your DPS. And as a Tac Captain. Thats really all you have.
there are consoles that give you boosts to your dps and still give you some resist and/or hp
And you think im not already running them? Point being Im a glass cannon and for me to become less dependent on Shields Id have to sacrifice that DPS.
that's a point.
It's a problem for escorts. Cruisers can tank without shields... escorts gotta run fast
"Is that a shield array in your pants or are you just happy to see me?"
The Borg assimilated my sense of humor. I couldn't resist.
I imagined you as River Song saying that to the 11th Doctor
Well I have no problem one shotting Starfighters. The diameter of the beam should be larger then that fightercraft. Completely vaporizing it when it strikes it.
If maps and weapon ranges were spaced out for escorts to fly at full throttle cruisers would never make it into weapons range of the encounter.
I love my speedboat but if I don't want to be doing doughnuts I've got to keep the throttle at 25% or less. She'll turn on a dime and give you change but strafing runs lose a lot of damage compared to just parking and shooting.