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Please allow SIX players to join "Borg Disconnected"

wanghunglo42wanghunglo42 Member Posts: 170 Arc User
It's a no-brainer, really. Three re-connect stations on the board, so two players per station: one to fight, and one to liberate the Cooperative ships.

THAT WAY I'M NOT HAVING SUCH A HARD TIME COLLECTING ANCIENT POWER CELLS!!!

SHEEEEEESH!!!!

(laughs at self)

"As with all living things, each according to his gifts."
Post edited by wanghunglo42 on

Comments

  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited February 2015
    People will still fly around shooting borg and ignoring the cooperative ... without having the chat window open or ignoring it if it is open. Won't be any easier I'm afraid, I almost never make it past the first phase and I always remind in team chat that we have to save cooperative or we fail.

    Optionals should be optional.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    I think 24 would still fail most of the time.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • scottmencescottmence Member Posts: 3 Arc User
    edited February 2015
    If you can't do it with three, you're doing it wrong. 5 is already overkill.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited February 2015
    Still planing to make a video on how to solo an area.
    The day I learned how to do that my life became so much easier.
    Still fails from time to time of course, when idiotd try to kill the Borg with 4 people on one side or they abandon their post because an enemy cube shows up blowing them to pieces, even though it's so easy to control the spawning of harder enemies.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    timelord79 wrote: »
    Still planing to make a video on how to solo an area.
    The day I learned how to do that my life became so much easier.
    Still fails from time to time of course, when idiotd try to kill the Borg with 4 people on one side or they abandon their post because an enemy cube shows up blowing them to pieces, even though it's so easy to control the spawning of harder enemies.

    You can free 15 in each round personally?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited February 2015
    scottmence wrote: »
    If you can't do it with three, you're doing it wrong. 5 is already overkill.

    You can't solo it? You shouldn't be talking down to anyone.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    You can free 15 in each round personally?

    Soloing an area would require you to get 5. I don't think they spawn fast enough in one area to get you all 15, except possibly in the first round. And while it can be 3-manned, I appreciate not waiting for 3 people with carriers and the pilot spec (and hoping that they have a battle cloak) to start BDE.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • ummaxummax Member Posts: 529 Arc User
    edited February 2015
    Just say no to bad game design and stop playing failqeues there is a way to get power cells now without even doing bug hunt.

    The mind numing experience can end and you can now play content you want to play instead of getting on the merry go round of failqueues.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2015
    The guy said solo an area, not a whole mission.
    Soloing the area is super easy with some pets to distract enemies, you don't need a full blown carrier.

    The game can't do 6 people in a group, so this suggestion is just.. stupid
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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    edited February 2015
    ummax wrote: »
    Just say no to bad game design and stop playing failqeues there is a way to get power cells now without even doing bug hunt.

    The mind numing experience can end and you can now play content you want to play instead of getting on the merry go round of failqueues.

    Considering I absolutely loathe the terrible implementation of ground combat, no I don't have any other way to get it.

    Don't understand why DR didn't have a space battle zone, ground always has been and always will be an absolute disaster.
    Lifetime Subscriber since Beta
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    Suggesting a bad change to a bad mission design is a bad idea.

    The mission is a hitpoint wall? Throw more players at it, to faceplant into the wall.

    ^-- That's not how you fix the mission.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    Suggesting a bad change to a bad mission design is a bad idea.

    The mission is a hitpoint wall? Throw more players at it, to faceplant into the wall.

    ^-- That's not how you fix the mission.

    BDE isn't a hitpoint wall. It's a teamwork queue. And unless you're in a premade, it's hard to get the teamwork and coordination to ensure you either have a solo mid or have one person runing between two areas freeing. Your comment suggests you've neither read the discussion nor are familiar with the queue (and it's challenge).
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    BDE isn't a hitpoint wall. It's a teamwork queue.

    I disagree. It has a small pretense at requiring teamwork, but in short it's "kill 'em all!" in every phase. KSA has more teamwork requirements than BDA.

    On top of that, the massive spam-spawning of mobs that FAW (which interrupts even players that aren't directly targetted?) and the horrendously badly balanced end boss encounter?


    Hell, Hive takes more teamwork than Disconnected. Disconnected's most common tactic is simply a player-improvised response to the badly designed mission layout. That's not how the mission was designed to be played. That's simply the only way to play it successfully. Kind of like the tactics that came about to finish NWS.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited February 2015
    The working strategy I've found is NUKE NUKE NUKE followed with having pets/fighters up to distract respawns while helping the borg fellows.
  • keravnioskeravnios Member Posts: 142 Arc User
    edited February 2015
    scottmence wrote: »
    If you can't do it with three, you're doing it wrong. 5 is already overkill.

    That. 1 person to 1 area. LOL hard mission LOL.
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