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Devs !!! When are you redoing the old story lines again

grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
Devs !!! When are you redoing the old story lines again ??

We wanted to ask you as a fleet when are you rewriting the DS9 story lines and that from the romies ?? Because it's old and doesn't belong anymore in this RPG....

I know Devs are pretty busy building and rebuilding story lines ingame but when is Geko finally say the word that he and his team start rebuilding those two storylines, because they're old and have nothing to tribute to the new STO at all !!!

We as a fleet started new chars and stumbled in the old romie story line and the one about the true way, it's like they polished a car and forget spots on the car....

Devs please tell us you start working on those story lines thats all we wanted to hear !!!

Greets Defenders Fleet
[SIGPIC][/SIGPIC]

"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Post edited by grazyc2#7847 on

Comments

  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited February 2015
    Which one from the Rommies? The one that the devs just redid or the Featured Episode series with Hakeev? If you are talking about outdated content, then the Breen content and Devidian content are much older. As far as the DS9 content goes, then it should be done this year.
  • szimszim Member Posts: 2,503 Arc User
    edited February 2015
    I think the reason why they never made a playable Cardassian faction nor a lock box with a Keldon or Hideki class vessel is a clear hint that together with a revamp of the Cardassian story arc they are planning to introduce a Cardassian mini-faction at some point. It won't be season 10 though because that one will be Iconian themed.

    I agree with you. The Cardassian missions feel very old and outdated.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited February 2015
    Probably not a good idea OP...

    You know in WoW they redid a lot of the classic zones? quests and a lot of 3d landscape/texture work ended up getting redone. If you were around then (Cata and WoD are the only expacs i havent played) what was the quality of dungeons and raids like during Cata? did it feel like there wasnt enough? One of the lead devs was interviewed and they said that reworking the old content may have hurt them with end game content development. A lot of people said that end game for Cata kinda sucked, and a lot of people (and of course that dev) guessed that old content revamp may have been one of the reasons. That is a game that still works on a sub and i'd guess a larger dev team then what Cryptic has. And they devs admitting that maybe doing the revamp was a bad idea.

    What kind of people would be used for a task like this? people who write and bugtest quests and people who create and bugtest environments like maps and stuff probably. Are some of those people the same ones also responsible for creating things like adventure zones (ie Kobali ground BZ, Undine space BZ) and dungeon encounters? Future content development for new episodes and chapter will probably take a hit, but what else will be affected?

    Probably best to learn from other peoples mistakes and not try to attempt the same thing unless you know for a fact that you can overcome or work around those mistakes that they made. A lot of games have this same problem and they just end up treating leveling content as a timeline, which i think is actually how STO is setup anyways. Doesnt your graduation take place in 2409 and the events later in the game are a few months or years down the road? i think SWTOR is the same way too. Maybe they should make it clearer in STO that this is how the storyline works. You know how when an episode of ST: TNG or Voyager plays? and Picard and Janeway are all "Captains Log: Stardate 12345.6969 yadda yadda"? maybe they should have something like that too. You load up the tutorial mission and a big set of numbers pops up saying the year and month or the stardate along with the quest name. If you are doing a replay the intro cutscene should reflect that.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    szim wrote: »
    I think the reason why they never made a playable Cardassian faction nor a lock box with a Keldon or Hideki class vessel is a clear hint that together with a revamp of the Cardassian story arc they are planning to introduce a Cardassian mini-faction at some point. It won't be season 10 though because that one will be Iconian themed.

    I agree with you. The Cardassian missions feel very old and outdated.

    Im pretty certain this will not happen. Given that adding the romulans while they could not even support the Klingons with sufficient attention was idiotic and the fact that they several times said they would not add another faction AND given the fact that unlike Klingons and Romulans Cradassians do not really have a great fanbase in the Star Trek community.... I would not hold my breath on this.


    About reworking missions: Im sorry but I HATE that they do that.
    Sure the old missions do not look as polished as the new ones but...
    a. They are still fun and good enough.
    b. putting resources into REWORKING missions, which, in STO terms, means melting down 10 + missions into 2 or 3.... is putting work into removing content. Thats bad.
    c. The new missions do have little to offer but some voice overs and some cut sequences. Which are fun at the first time, but as soon as the replay begins thats ignored anyway.
    Other then that the new missions feel much more railroaded then the old ones, which for me means much much less replay value.

    Also, from a narrative POW, constant backtracking SUUUUUCKS.
    Imagine would make a "special edition" of indiana Jones and basically change the entire plot. Removing the arc.... that was silly, let it be about an ancient nuclear warhead.
    And the TRIBBLE... hey today people dislike terrorists today, lets just digital alter any TRIBBLE in indiana Jones into a muslim terrorist people will LOVE that.

    No: If you put out a story KEEP IT AS IT IS. Adding some digital effects ok, but TRIBBLE arround with the actual plot is as poor as writing can get.

    They should start adding new missions and leave the originals alone.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited February 2015
    stonewbie wrote: »
    Probably not a good idea OP...

    You know in WoW they redid a lot of the classic zones? quests and a lot of 3d landscape/texture work ended up getting redone. If you were around then (Cata and WoD are the only expacs i havent played) what was the quality of dungeons and raids like during Cata? did it feel like there wasnt enough? One of the lead devs was interviewed and they said that reworking the old content may have hurt them with end game content development. A lot of people said that end game for Cata kinda sucked, and a lot of people (and of course that dev) guessed that old content revamp may have been one of the reasons. That is a game that still works on a sub and i'd guess a larger dev team then what Cryptic has. And they devs admitting that maybe doing the revamp was a bad idea.

    What kind of people would be used for a task like this? people who write and bugtest quests and people who create and bugtest environments like maps and stuff probably. Are some of those people the same ones also responsible for creating things like adventure zones (ie Kobali ground BZ, Undine space BZ) and dungeon encounters? Future content development for new episodes and chapter will probably take a hit, but what else will be affected?

    Probably best to learn from other peoples mistakes and not try to attempt the same thing unless you know for a fact that you can overcome or work around those mistakes that they made. A lot of games have this same problem and they just end up treating leveling content as a timeline, which i think is actually how STO is setup anyways. Doesnt your graduation take place in 2409 and the events later in the game are a few months or years down the road? i think SWTOR is the same way too. Maybe they should make it clearer in STO that this is how the storyline works. You know how when an episode of ST: TNG or Voyager plays? and Picard and Janeway are all "Captains Log: Stardate 12345.6969 yadda yadda"? maybe they should have something like that too. You load up the tutorial mission and a big set of numbers pops up saying the year and month or the stardate along with the quest name. If you are doing a replay the intro cutscene should reflect that.

    Not sure what you mean but they allready redid 3/4 of old story arcs but you should be starter from day one to know this fact.
    Also Breen and devideans were much later ingame then the cardessian and romulan story arcs but that probaly before you ever heard of STO.
    People who joined after BETA know this !!! know there not much players left but im one off them, I know how this game was and is now and they made a lot off progress over the years and I like it.
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited February 2015
    Im pretty certain this will not happen. Given that adding the romulans while they could not even support the Klingons with sufficient attention was idiotic and the fact that they several times said they would not add another faction AND given the fact that unlike Klingons and Romulans Cradassians do not really have a great fanbase in the Star Trek community.... I would not hold my breath on this.


    About reworking missions: Im sorry but I HATE that they do that.
    Sure the old missions do not look as polished as the new ones but...
    a. They are still fun and good enough.
    b. putting resources into REWORKING missions, which, in STO terms, means melting down 10 + missions into 2 or 3.... is putting work into removing content. Thats bad.
    c. The new missions do have little to offer but some voice overs and some cut sequences. Which are fun at the first time, but as soon as the replay begins thats ignored anyway.
    Other then that the new missions feel much more railroaded then the old ones, which for me means much much less replay value.

    Also, from a narrative POW, constant backtracking SUUUUUCKS.
    Imagine would make a "special edition" of indiana Jones and basically change the entire plot. Removing the arc.... that was silly, let it be about an ancient nuclear warhead.
    And the TRIBBLE... hey today people dislike terrorists today, lets just digital alter any TRIBBLE in indiana Jones into a muslim terrorist people will LOVE that.

    No: If you put out a story KEEP IT AS IT IS. Adding some digital effects ok, but TRIBBLE arround with the actual plot is as poor as writing can get.

    They should start adding new missions and leave the originals alone.

    I do NOT agree with you here part of it anyway. Story has to be the same, also the tools should be the same but maps and graphics shoul be updated when they have the ability. It should be strange that you make an great update on the begining of a game and have way you see such old stuff, that not only the problem codes can get confused sometimes I even heard a borg voice in one off those mssions whle it shouldn't be... So they have to update it sometme...
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    With the revamp of the Sector Space. I'm sure they will do this on the others soon. And to make use out of the new areas.
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  • mvp333mvp333 Member Posts: 509 Arc User
    edited February 2015
    To be honest? Never, I hope. I'd rather see that development time go into, say, ship interiors, or more new episodes.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited March 2015
    No not revamp any sector space .... Just the missions
    [SIGPIC][/SIGPIC]

    "Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2015
    Actually the Cardassian Storyline feels more Star Trek than the revamped ones. Actually both in unison are ST. But we need some Episodic Episodes, that dont tie with a greater plot. Its not like all ST-Episodes were integrated in one big storyline, most were single episodes. With the problem and enemy of the week, and after that we just went happily away from the system.
  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited March 2015


    About reworking missions: Im sorry but I HATE that they do that.
    Sure the old missions do not look as polished as the new ones but...
    a. They are still fun and good enough.
    b. putting resources into REWORKING missions, which, in STO terms, means melting down 10 + missions into 2 or 3.... is putting work into removing content. Thats bad.
    c. The new missions do have little to offer but some voice overs and some cut sequences. Which are fun at the first time, but as soon as the replay begins thats ignored anyway.
    Other then that the new missions feel much more railroaded then the old ones, which for me means much much less replay value.



    They should start adding new missions and leave the originals alone.

    I totally agree with you. I also hate reworking content, because there's no need to fix things that are not broken.
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